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Prompt by azborn

ink style FLUX prompts

very few results

1 month ago

An abstract, surreal painting of a hovering druid in an ancient forest clearing, surrounded by a glowing, atomic halo of vibrant orange light that forms swirling, concentric patterns around him. The druid’s white, flowing robes seem to blend into the air, merging with streaks of glowing energy and organic shapes, giving his form a soft, ethereal quality. His arms are extended outward, and instead of a defined face, his features are softened, almost dreamlike, as if part of the forest itself. The clearing is encircled by towering, ancient stones with glowing, fragmented runes etched into them. The runes emit a pulsing light that melts into warm, luminous trails that float upward, diffusing like ink in water. Around him, ethereal spirits appear as loose, wispy forms, their shapes abstracted and blending seamlessly with the flowing fog and mist. Their spectral trails leave fiery orange and red streaks that illuminate the air, creating a rhythm of light and color that guides the viewer’s eye through the piece. The forest background is painted in soft, blurred strokes, with deep shades of green, teal, and hints of shadowy blue. Light particles and embers float throughout the scene, giving it a textured, atmospheric quality. Godrays of diffused, golden light filter through the treetops, fragmenting as they pass through the mist and mingling with the energy surrounding the druid. The composition emphasizes motion and energy, with swirling patterns and soft lines blending into each other, capturing a sense of mystery and ancient magic in a surreal and dreamlike manner." Key Elements with Weights (Abstract, surreal painting style:1.6) (Druid in white robes, hovering, ethereal form:1.5) (Atomic halo of vibrant orange light:1.7) (Glowing, fragmented runes on ancient stones:1.4) (Spectral spirits with abstract, fiery orange trails:1.5) (Soft, blurred forest with deep green and blue hues:1.3) (Volumetric godrays fragmented by the mist:1.4) (Flowing embers and light particles for texture:1.3)