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Prompt by ZeroTrace

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28 days ago

Create a photorealistic 3D render of a floating black "A" letter geometric sculpture. The sculpture is made from a heavy, matte, porous material, resembling rough volcanic rock or textured cast iron, with clearly visible natural irregularities, pits, and a sandpaper-like surface quality. The material has no gloss—fully matte—but catches soft light at high angles, enhancing bumpiness. The object is an asymmetrical, visually confusing interlocked structure composed of thick angular slabs and sharp planes intersecting in impossible Escher-like ways. Key geometric features include: There’s a subtle engraving of the number “1” on the upper right side, flush with the surface, not colored or contrasted—just a soft indent visible under light. The background is a clean, flat light cream-beige gradient, completely smooth, noise-free. The sculpture is floating in mid-air, without a stand or platform. A soft, diffuse shadow below it on the ground plane reinforces the illusion of levitation. The lighting setup is studio-style, soft and non-directional, coming from above and slightly front-left. It’s evenly illuminating the form, revealing surface imperfections without harsh shadows. Lighting should feel realistic and neutral—no dramatic rim lights, no bloom or glare. The camera angle is slightly above and rotated about 20–30 degrees to the left, creating a dynamic diagonal composition. Depth of field should be very shallow or none at all—entire object in sharp focus. Avoid clean CAD-like shading or polygonal smoothness—preserve roughness, uneven light dispersion, and edge imperfections. The final aesthetic should feel like a real-world, modernist stone sculpture photographed in a minimal studio.