Subtitle: "Tracing Narcissism to Its Cosmic Source" in a sharp Kling kling-2.5 prompts

hundreds of results

1 month ago

Live-action ultra-real shot of Thor Katla standing waist-deep in a jungle waterfall pond, 2/3 back view over left shoulder. Identity lock — same face (Egyptian eyeliner, freckles map, crystalline blue eyes with natural pupils, no glow). Braided ponytail, rain-damp. Exact crystalline exosuit (brushed-titanium plates, thin translucent windows at sternum/abdomen/side vents, rounded pauldrons, high collar, shingled knees/ankles, right-wrist control bracelet, armor boots). Neon-blue energy-vein tattoos pulse faintly. Action: She lifts her left wrist and gives a short command gesture on the bracelet. A textless cyan pulse ring emits. From top to bottom the armor begins a safe, SFW “melting” reconfiguration: collar softens and liquefies like glass-metal, flows downward as glowing filaments; scapular and shoulder plates deform and slide, rib vents open; molten streams travel over the torso and into the water where they cool into faint teal lines, then re-form as a thin opaque hard-light underlayer that keeps her fully covered at all times (no nudity, no erotic framing). Steam wisps, water rivulets fall; gentle concentric ripples around her. In the final second, a small tasteful centered hologram subtitle appears: “Created by Alex”, then fades out. Camera / movement: 85 mm telephoto, low three-quarters from behind, 8% slow push-in + subtle 6° left orbit, tiny handheld micro-jitter 1.2%. Keep face near optical center; camera not between the legs. Lighting / look: Warm god-rays from back-right as rim; soft sky fill front-left; negative fill camera-right to carve jaw/neck. ACES-filmic, PBR metals, SSS skin, fine film grain; realistic wet speculars, micro-scratches, condensation; cool steel + restrained teal vs warm sunbeams. Kling settings: Duration: 10s FPS: 24 Aspect: 2:3 vertical Image guidance: 0.85 (match the photo) Motion strength: 0.45–0.55 (enough melt motion) CFG/Guidance: 7.5 Seed: fixed Shutter angle: ~180° Audio: off

1 month ago

TITLE: Fume Harrow — Orbital Rise (10s) LIVE-ACTION FOOTAGE — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds total. Capture 120 fps → playback 24 fps for smooth slow motion. Aspect: 2:3 portrait. Resolution: 4K. Subject/Design Locks: - **The Fume Harrow** charging on wind-sculpted **salt flats** among cathedral **basalt needles** at blue twilight; slim crescent planet high. - **Eyeless**; vision via razor-thin **brow + cheek sensor slits** with **dim chartreuse line-glow** (subtle). - **Piano-black anisotropic chitin** (cross-hatched micro-striations, mica flicker, healed stress cracks, dew beads). - **Quadra-hinged jaws** + **inner pharyngeal jaw**; saliva strands **freeze into glassy filaments**. - **WOUND-FOG** defense: milk-pale gas with faint green tint, heavier than air, **ice-fine crystals** sparkling. Lighting (naturalistic): - Dual-moon **hard rim** + cool sky/salt bounce fill. Micro-speculars glide across chitin and enamel as the camera moves. **No diffusion/bloom.** Camera & Lens: - Orbit on a circular track/gimbal: **clockwise 120° arc** around the Harrow while **booming from 0.3 m to 2.6 m** height (bottom → top). - Start radius ≈ **2.0 m**, maintain distance; **parallax** on basalt needles. - Lens feel **80–100mm** full-frame equivalent, **f/2.8**, shallow DoF; real lens breathing; natural motion blur for 120 fps capture. - Focus: face/jaw tracking with occasional rack to the **dragging claw**. Action Beats (timecoded): 0–2s | Ground-level, front-left low angle on the **dragging claw** carving **twin trenches**; faint **WOUND-FOG** pours into the ruts, crystals sparkle. Begin slow clockwise orbit; camera starts rising. 2–5s | Drift past the **front** of the Harrow—**jaws flare**, inner jaw snaps; saliva filaments snap in slo-mo; slit glow stays restrained. Rim light skates over the brow and canines. 5–8s | Continue orbit to **front-right three-quarter** while booming higher; fog eddies around the forelimb, salt granules ping outward in glittering arcs; parallax pushes needles behind. 8–10s | End at a **high, towering angle** (2.6 m), slightly ahead of the predator; look down **30°** as it bears toward camera; hold on the icy filaments and glowing slit while fog curls over the trenches. Audio note (if supported): sub-bass chest rumble + granular salt skitter; otherwise near-silent. Color & Finish: - **ACES 1.3** tonemapping; deep steel-blue twilight; chartreuse glow **subtle**; natural highlight roll-off; restrained optical film grain only. NEGATIVE PROMPTS (hard): - Xenomorph/Predator/Star-Wars motifs, biomech hoses, translucent dome, UI/HUD/text, lens halos/fake bloom, anime/cartoon/CG render look, human heel-to-toe gait.

12 days ago

Scene: Dark, apocalyptic landscape with hooded figure standing amid shattered masks, reaching hands from the ground, divine light on left, and red lightning on right - representing humanity's spiritual battle. Camera Movement: Slow push-in toward the central figure, moving forward at ground level. Slight upward tilt as it approaches, creating imposing, ominous perspective. Steady, deliberate movement building tension and focus on the figure's internal struggle. Central Figure: Hooded silhouette in dark cloak stands motionless in center, faceless and mysterious. Glowing white light emanates from chest area (heart/soul). Figure remains still but cloak edges flutter slightly in supernatural wind. Posture suggests burden, isolation, inner turmoil. Floating Masks: Multiple fragmented masks orbit slowly around the figure - representing false identities, personas, and brokenness. Mix of comedy/tragedy theatrical masks in red, white, blue, and gold. Masks rotate and drift in circular patterns, some fragments tumbling. They pulse with faint light, connected to the figure by invisible forces. Chains and Ground: Heavy dark chains lie scattered across cracked, desolate ground radiating from figure's feet. Chains shift slightly, dragging with grinding motion. Ground fissures glow with red ember light suggesting hellfire beneath. Wet, reflective surface catches the contrasting lights. Reaching Hands (Foreground/Background): Multitude of desperate hands reach up from the ground and fog - silhouettes of the tormented. Hands claw upward slowly, grasping at nothing. Some closer to camera, others receding into misty background. Fingers spread and close, writhing in slow agony. Representing masses bound in darkness and death. Left Side - Divine Light: Golden-white heavenly rays break through dark storm clouds, beaming down at angle. God-rays create volumetric shafts of light cutting through darkness. Light pulses gently, offering hope and redemption. Warm glow contrasts the cold darkness. Right Side - Judgment Lightning: Violent red lightning bolts crack and branch across the sky. Multiple forks of crimson electricity illuminate dark storm clouds. Lightning flickers and pulses, casting harsh red glow. Represents wrath, judgment, spiritual warfare. Sky and Atmosphere: Turbulent storm clouds in layers - golden-lit on left, deep blue-gray center, red-tinted on right. Clouds churn and roll slowly. Thick fog/mist at ground level obscures the horizon. Smoke and vapor drift across the scene. Oppressive, heavy atmosphere. Color Palette: Stark contrast between warm divine gold, cold blue-gray darkness, and ominous red. Deep shadows with dramatic lighting. Desaturated overall with concentrated color in light sources. Ground Details: Cracked stone or earth with glowing red cracks like lava. Puddles reflect the contrasting lights. Debris and broken fragments scattered. Desolate, post-apocalyptic wasteland. Atmospheric Effects: Particle effects - ash, embers, and dust float through the air. Light rays create volumetric god-rays. Heat distortion near red cracks. Fog swirls around the reaching hands. Symbolic Elements: The scene represents the duality of human nature - pulled between light and darkness, redemption and judgment, truth and deception, freedom and bondage. Duration: 8-10 seconds of slow, heavy forward movement emphasizing the weight of spiritual bondage and the epic scale of humanity's fallen condition.

1 month ago

TITLE: Fume Harrow — Low-Angle Rising Orbit (10s slo-mo) LIVE-ACTION VIDEO — NOT ANIMATION. Photoreal, zero CGI/illustration look. Duration: 10 seconds. Capture 120 fps, play back 24 fps (5× slow motion). Aspect: 2:3 portrait. Resolution: 4K or higher. Subject locks: - **Fume Harrow** (mutated human-DNA apex predator) on **salt flats** with distant **basalt needles** at blue twilight; slim **crescent planet** in sky. - **Eyeless**; vision via razor-thin **brow + cheek sensor slits** (very faint **chartreuse** line-glow). - **Piano-black anisotropic chitin** with cross-hatched micro-striations, mica flicker, healed stress cracks; dew beads on high points. - **Quadra-hinged jaws**, glass-enamel teeth, **inner pharyngeal jaw**; defensive **WOUND-FOG** (milk-pale gas, faint green tint, heavy, ice-fine crystals). Lighting: - Dual-moon **hard rim** + cool sky/salt bounce; micro-speculars on chitin and enamel; **no diffusion or bloom**. Camera & lens: - **Rising orbit** on a circular dolly + crane (or drone-jib), **clockwise 140°** around subject. - Start **10 cm above ground** near the **lead claw**, then **rise to 2.5 m above head** by the end; maintain hero steadiness. - Lens feel: **65–85 mm** spherical, shallow DoF, natural lens breathing; real optics only. Action & blocking (timecoded): 0–2s — CAMERA: low, tight on claw trenches; slow clockwise orbit begins, skimming ground. CREATURE: low prowl, shoulders rolling; **sensor slits glow faintly**. 2–5s — CAMERA: continues orbit while **booming upward**, revealing chest and face; parallax on basalt needles. CREATURE: **jaws flare**, **inner jaw snaps**; saliva ropes peel off and **ice into filaments** that drift. 5–8s — CAMERA: mid-height; passes the profile and reaches **¾ rear**; fog catches back-rim sparkle. CREATURE: a wrist gash vents **WOUND-FOG** that **hugs the trenches**, crystals glint; salt granules kick in slow arcs. 8–10s — CAMERA: crests **over shoulder**, looking **down past crown**; completes the 140° arc and holds for one beat on the **glowing slit + rimed clawprints** as the **tail whips** through frame. Color & finish: - **ACES 1.3** tonemapping; deep steel-blue twilight; chartreuse glow **restrained**; natural highlight roll-off; light optical grain. Capture hints: - Shutter 1/240–1/500 @ 120 fps (crisp micro-debris while keeping natural motion). - Keep CPL rotation modest to tame chitin glare **without killing specular shape**. - Practical ground haze; no artificial lens halos/flares. NEGATIVE PROMPTS (hard): - Xenomorph/Predator/Star-Wars motifs, biomech hoses/domes, UI/HUD/text, anime/cartoon/CG render look, diffusion “beauty” glow, human heel-to-toe walk. Optional audio (if supported): sub-bass body rumble, crystalline salt skitters, breath hiss; otherwise silent.