A sample prompt of what you can find in this page
Prompt by Grayve

Show off towering prompts

hundreds of results

9 months ago

Ultra-detailed half body portrait of a desert-hardened woman in her mid 20s, sun-weathered skin with natural freckles across her cheeks and blemishes over her body, keen hazel eyes adapted to scanning distant horizons, dark hair wrapped in a practical sand-colored shemagh that protects her neck and lower face, wearing layered desert survival gear - a loose fitting crop top underneath a weathered open tactical vest, revealing a flat, toned belly with defed abs, outie belly button. She wears loose low rise pants and a belt with multiple water container attachments, UV-protective goggles pushed up on her forehead, standing amid the ruins of a massive oil refinery complex half-buried by endless dunes of golden sand, towering rusted distillation columns rising like ancient monoliths from the desert floor, heat waves visibly distorting the air around corroded pipeline networks that snake through the dunes, scattered remnants of industrial machinery emerging from shifting sands - partially buried pressure vessels, sand-scoured storage tanks, and wind-polished metal structures, intense sunlight casting harsh shadows across her face through gaps in the deteriorating industrial framework, sand particles catching the light as they drift through the air, multiple layers of desert-industrial decay visible in the background - collapsed cooling towers creating artificial canyons, sand-filled processing units, and sun-bleached warning signs barely visible under layers of dust, abandoned vehicles half-submerged in sand drifts, occasional glints of metal where the wind has exposed buried equipment, photorealistic rendering with attention to material interactions between sand and metal - wind-polished surfaces, sand-carved patterns in steel, and sun-damaged materials, 8k resolution emphasizing the texture of each weather-beaten surface, technical perspective showing the massive scale of the industrial remains against the endless desert horizon, visible heat distortion in the distance where sky meets sand, subtle color variations in the sand showing mineral content and age of dune

6 months ago

((gritty, hyperrealistic painting:1.5)), ((Hulk and Superman locked in a brutal power struggle:1.5)), both hands clasped, fingers interlocked in a violent test of strength, muscles straining, tendons stretched to the limit. Superman, bruised, grounded, is down on one knee, his body twisting with resistance, arms trembling as he holds back the massive force bearing down on him. His blue suit is torn, his face bloodied, hair matted with sweat and soot, but his gaze is clear and defiant—no glowing eyes, only human resolve. The Hulk towers over him, full height—3 meters tall, 500 kilograms of brute muscle, drenched in sweat, skin streaked with grime and ash. His monstrous body looms with dominance, feet planted wide, both arms pressing down, veins bulging, face twisted in a roar of exertion. His skin cracks around his fists from the sheer pressure, saliva flying from his mouth as he snarls through clenched teeth. The ground beneath Superman’s knee is shattered, pressed inward by the weight. Shockwaves ripple through the dust, small stones hover in midair. The scene is dense with smoke, ash, and heat distortion, the ambient firelight casting flickering shadows over their bodies. Style: painted like an epic oil tableau—Caravaggio-like lighting, Repin’s anatomical drama, Beksiński’s apocalyptic ambiance. Every detail captured: grit on skin, blood at the lip, wrinkles in fabric, cracked stone, drifting embers, clenched fingers locked in struggle. Lighting: heavy chiaroscuro—low directional light from fires around them, long shadows falling across Superman’s face, rim lighting highlighting Hulk’s upper body, emphasizing the scale difference without diminishing the tension. Camera angle: low and close, from Superman’s left side, showing his knee pressed into shattered ground, arms lifted to hold off Hulk’s crushing weight. Hulk fills the vertical space, Superman dominates the emotional weight—a visual of pressure and refusal to yield. Art direction for Flux: – Hulk is 3m tall, 500kg, physically overwhelming, rendered with full weight and scale – Superman is human-scale, on one knee, but braced and locked in—the underdog with unbreakable resolve – Style: dark painterly realism, anatomical accuracy, no stylization, no superpowers shown – Textures: bruised flesh, torn cloth, cracked stone, sweat, grit, tension in the hands and faces – Environment: scorched battlefield, ambient smoke, sparks, fractured terrain, faint firelight – Theme: mythic struggle, physical scale vs inner will—no victor yet, only raw contest

6 months ago

A cinematic fantasy scene of a colossal sea serpent emerging from the stormy ocean, designed with **hyper-detailed, over-processed textures** for maximum clarity and definition. The serpent's massive body, covered in **intricately scaled, glistening textures**, rises above crashing waves, its **glowing yellow eyes piercing through the mist with enhanced sharpness**. The creature’s open jaws reveal **razor-sharp teeth, each finely detailed**, while ocean spray and mist swirl around it, emphasizing its overwhelming presence. In the foreground, a wooden sailing ship is caught in the storm, its **hyper-detailed hull showing visible planks and ropes**, while the crew reacts in awe and determination. The perspective is from the deck of the ship, looking up at the towering beast. The ocean is dark and turbulent, with **individually refined waves and foam**, intensifying the realism. The sky is filled with heavy storm clouds, and streaks of rain fall in a cinematic composition, enhancing the dramatic tension. **Lightning strikes illuminate the serpent's detailed, textured body**, highlighting the interplay of water, scales, and storm. The scene is rendered with **extreme photorealism, high dynamic range (HDR) lighting, and enhanced clarity**, ensuring that every **scale, wave, and weather effect is sharply defined**. The color palette includes **deep blues, stormy grays, and muted browns**, contrasting against the **ultra-sharp glowing eyes of the serpent**. The composition is **breathtakingly immersive, intensely detailed, and visually striking**, making it one of the most realistic fantasy depictions of a sea serpent encounter ever created.

7 months ago

POV first-person, I am a 30-year-old man, lying on my bed in my bedroom, just waking up in the morning. The focus of the camera is on my feet, which are in the foreground, with my toes and feet naturally moving as if I just woke up. The perspective comes from a low point, emphasizing the lower part of my legs and feet. In the background, I have a window positioned several feet away from me, allowing a view of the far-off Milad Tower in Tehran. The window is large and has a frame with soft, natural light streaming through it. The Milad Tower is visible far in the distance beyond the window. The tower appears as a small but distinct feature in the scene, with its cylindrical body narrowing as it rises, topped with a wide, round observation deck that looks like a saucer. The top part of the tower should be easily identifiable by its unique design, even from afar. It is lit at night, but during the morning, it is a dark silhouette in the distance, set against a lightening sky. The window is not immediately next to me, but rather a few feet away, so the view of the tower is distant and provides depth to the scene. The Milad Tower should appear small in the background, but its distinctive shape makes it recognizable. In addition to the window, there are several photo frames placed on the walls in the room, showing images of famous historical Iranian figures. These photo frames are in the background, and they should have a natural, historical aesthetic to them. The frames are not the main focus, but they are visible in the scene, contributing to the overall atmosphere of the room. The focus remains on my feet and the bed in the foreground, while the Milad Tower and the photo frames in the background add a sense of space and depth. The room is softly illuminated by the natural morning light coming through the window, casting a warm glow on the floor and my feet.

4 months ago

A stunning and intricate illustration of a lone figure standing before a massive, futuristic central computer core in a dimly lit, cavernous control room. The core is the heart of an ancient, decaying system that governs an entire solar system, its towering structure covered in glowing panels, flickering CRT monitors, and spinning reels of magnetic tape. The design reflects a blend of cassette futurism and retrofuturism: exposed wires snake across the floor like veins, enormous vacuum tubes pulsate faintly with energy, and analog dials twist and click as the system struggles to maintain its colossal operations. The figure, dressed in a tattered yet advanced jumpsuit of metallic fabrics, stands with a posture that conveys awe and hesitation. Their face, partially illuminated by the glowing panels, shows a mix of determination and exhaustion. They are dwarfed by the sheer scale of the computer core, which stretches endlessly upward, disappearing into a haze of smoke and low-hanging cables. The room is filled with atmospheric lighting: dim oranges and greens reflect off the polished yet grimy metal surfaces, while holographic projections of planetary orbits and system schematics flicker erratically in mid-air. The computer core itself is worn and weathered, with signs of neglect—broken panels exposing its intricate inner workings, patches of rust, and vines of alien growth encroaching from the corners of the room. Yet, it exudes power, its central sphere—a rotating gyroscope of light and machinery—glowing with an intense energy, hinting at its still-functioning capacity to control and sustain the planets and stars of the system. The air is dense with particles of dust, illuminated by beams of soft light cutting through the smoke, while faint sparks fly from malfunctioning components. The soundscape is almost tangible: the hum of the core, the rhythmic clatter of mechanical parts, and the faint crackle of ancient speakers. Rendered in a hyper-detailed retrofuturistic style, with an emphasis on the texture of worn-down technology, dynamic lighting, and the overwhelming sense of scale and history.

7 months ago

POV first-person,i am standing by the window, smoking a cigarette, captured from a first-person perspective. only my hand is visible in the frame. i hold the cigarette between my index and middle fingers with a relaxed grip, the lit end glowing faintly in the dim evening light. the cigarette is a standard white filter cigarette, with a thin brown band near the tip. ash has started to form at the end, slightly uneven, with a soft orange ember glowing as i take a slow drag. faint wisps of smoke rise, curling gently into the air before disappearing. my thumb rests near the filter, occasionally flicking the ash away. the view outside the window shows tehran at dusk, with the city lights flickering against the cool evening sky. in the distance, the milad tower stands tall, its distinctive tapered cylindrical body narrowing toward the top before expanding into its iconic multi-tiered head, which houses an observation deck and a glowing ring of lights. the tower's sleek, modern design contrasts with the mix of high-rise buildings and older, traditional structures surrounding it. the city’s streets below are lined with cars, their headlights forming thin, glowing streaks as they navigate through the urban landscape. inside, the atmosphere is moody and contemplative, with the faint glow of streetlights and the subtle reflection of city lights on the window glass. the warm ember of my cigarette pulses slightly as i inhale, adding to the quiet solitude of the moment.