{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra-realistic facial reference contact sheet of a young Brazilian female influencer, using the provided reference image strictly for facial identity preservation. Layout: – 9-frame contact sheet (3x3 grid) – Neutral studio background – Consistent lighting across all frames – Same makeup, same hairstyle, same earrings – No outfit changes (focus on face only) Angles required: Frame 1: Front-facing, neutral expression Frame 2: 45-degree left angle Frame 3: 45-degree right angle Frame 4: Full left profile Frame 5: Full right profile Frame 6: Slight chin down angle Frame 7: Slight chin up angle Frame 8: Over-shoulder subtle glance Frame 9: Soft natural smile, front-facing Facial details: – Natural skin texture – Visible pores – Subtle highlight on cheekbones – Balanced influencer makeup (soft glam) – Defined eyes, nose and lips – Neutral lip tone – Clean hair framing face Photography specifications: – 85mm portrait lens – Studio softbox lighting – Even light distribution – No harsh shadows – Ultra-realistic skin detail – High dynamic range – 8K resolution – Professional beauty photography – No distortion – Anatomically accurate proportions Important: – Preserve exact facial identity from reference image – No facial structure changes – No exaggerated beautification – Maintain realism – Consistent recognizable face identity and preserved facial structure, proportions and expression, real human skin texture with visible pores and micro-variation – Aspect Ratio: 16:9
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic facial reference contact sheet of a young Brazilian female influencer, using the provided reference image strictly for facial identity preservation. Layout: – 9-frame contact sheet (3x3 grid) – Neutral studio background – Consistent lighting across all frames – Same makeup, same hairstyle, same earrings – No outfit changes (focus on face only) Angles required: Frame 1: Front-facing, neutral expression Frame 2: 45-degree left angle Frame 3: 45-degree right angle Frame 4: Full left profile Frame 5: Full right profile Frame 6: Slight chin down angle Frame 7: Slight chin up angle Frame 8: Over-shoulder subtle glance Frame 9: Soft natural smile, front-facing Facial details: – Natural skin texture – Visible pores – Subtle highlight on cheekbones – Balanced influencer makeup (soft glam) – Defined eyes, nose and lips – Neutral lip tone – Clean hair framing face Photography specifications: – 85mm portrait lens – Studio softbox lighting – Even light distribution – No harsh shadows – Ultra-realistic skin detail – High dynamic range – 8K resolution – Professional beauty photography – No distortion – Anatomically accurate proportions Important: – Preserve exact facial identity from reference image – No facial structure changes – No exaggerated beautification – Maintain realism – Consistent recognizable face identity and preserved facial structure, proportions and expression, real human skin texture with visible pores and micro-variation – Aspect Ratio: 16:9
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Ultra-realistic facial reference contact sheet of a young Brazilian female influencer, using the provided reference image strictly for facial identity preservation. Layout: – 9-frame contact sheet (3x3 grid) – Neutral studio background – Consistent lighting across all frames – Same makeup, same hairstyle, same earrings – No outfit changes (focus on face only) Angles required: Frame 1: Front-facing, neutral expression Frame 2: 45-degree left angle Frame 3: 45-degree right angle Frame 4: Full left profile Frame 5: Full right profile Frame 6: Slight chin down angle Frame 7: Slight chin up angle Frame 8: Over-shoulder subtle glance Frame 9: Soft natural smile, front-facing Facial details: – Natural skin texture – Visible pores – Subtle highlight on cheekbones – Balanced influencer makeup (soft glam) – Defined eyes, nose and lips – Neutral lip tone – Clean hair framing face Photography specifications: – 85mm portrait lens – Studio softbox lighting – Even light distribution – No harsh shadows – Ultra-realistic skin detail – High dynamic range – 8K resolution – Professional beauty photography – No distortion – Anatomically accurate proportions Important: – Preserve exact facial identity from reference image – No facial structure changes – No exaggerated beautification – Maintain realism – Consistent recognizable face identity and preserved facial structure, proportions and expression, real human skin texture with visible pores and micro-variation – Aspect Ratio: 16:9
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra-realistic facial reference contact sheet of a young Brazilian female influencer, using the provided reference image strictly for facial identity preservation. Layout: – 9-frame contact sheet (3x3 grid) – Neutral studio background – Consistent lighting across all frames – Same makeup, same hairstyle, same earrings – No outfit changes (focus on face only) Angles required: Frame 1: Front-facing, neutral expression Frame 2: 45-degree left angle Frame 3: 45-degree right angle Frame 4: Full left profile Frame 5: Full right profile Frame 6: Slight chin down angle Frame 7: Slight chin up angle Frame 8: Over-shoulder subtle glance Frame 9: Soft natural smile, front-facing Facial details: – Natural skin texture – Visible pores – Subtle highlight on cheekbones – Balanced influencer makeup (soft glam) – Defined eyes, nose and lips – Neutral lip tone – Clean hair framing face Photography specifications: – 85mm portrait lens – Studio softbox lighting – Even light distribution – No harsh shadows – Ultra-realistic skin detail – High dynamic range – 8K resolution – Professional beauty photography – No distortion – Anatomically accurate proportions Important: – Preserve exact facial identity from reference image – No facial structure changes – No exaggerated beautification – Maintain realism – Consistent recognizable face identity and preserved facial structure, proportions and expression, real human skin texture with visible pores and micro-variation – Aspect Ratio: 16:9
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra-realistic facial reference contact sheet of a young Brazilian female influencer, using the provided reference image strictly for facial identity preservation. Layout: – 9-frame contact sheet (3x3 grid) – Neutral studio background – Consistent lighting across all frames – Same makeup, same hairstyle, same earrings – No outfit changes (focus on face only) Angles required: Frame 1: Front-facing, neutral expression Frame 2: 45-degree left angle Frame 3: 45-degree right angle Frame 4: Full left profile Frame 5: Full right profile Frame 6: Slight chin down angle Frame 7: Slight chin up angle Frame 8: Over-shoulder subtle glance Frame 9: Soft natural smile, front-facing Facial details: – Natural skin texture – Visible pores – Subtle highlight on cheekbones – Balanced influencer makeup (soft glam) – Defined eyes, nose and lips – Neutral lip tone – Clean hair framing face Photography specifications: – 85mm portrait lens – Studio softbox lighting – Even light distribution – No harsh shadows – Ultra-realistic skin detail – High dynamic range – 8K resolution – Professional beauty photography – No distortion – Anatomically accurate proportions Important: – Preserve exact facial identity from reference image – No facial structure changes – No exaggerated beautification – Maintain realism – Consistent recognizable face identity and preserved facial structure, proportions and expression, real human skin texture with visible pores and micro-variation – Aspect Ratio: 16:9
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra-realistic facial reference contact sheet of a young Brazilian female influencer, using the provided reference image strictly for facial identity preservation. Layout: – 9-frame contact sheet (3x3 grid) – Neutral studio background – Consistent lighting across all frames – Same makeup, same hairstyle, same earrings – No outfit changes (focus on face only) Angles required: Frame 1: Front-facing, neutral expression Frame 2: 45-degree left angle Frame 3: 45-degree right angle Frame 4: Full left profile Frame 5: Full right profile Frame 6: Slight chin down angle Frame 7: Slight chin up angle Frame 8: Over-shoulder subtle glance Frame 9: Soft natural smile, front-facing Facial details: – Natural skin texture – Visible pores – Subtle highlight on cheekbones – Balanced influencer makeup (soft glam) – Defined eyes, nose and lips – Neutral lip tone – Clean hair framing face Photography specifications: – 85mm portrait lens – Studio softbox lighting – Even light distribution – No harsh shadows – Ultra-realistic skin detail – High dynamic range – 8K resolution – Professional beauty photography – No distortion – Anatomically accurate proportions Important: – Preserve exact facial identity from reference image – No facial structure changes – No exaggerated beautification – Maintain realism – Consistent recognizable face identity and preserved facial structure, proportions and expression, real human skin texture with visible pores and micro-variation – Aspect Ratio: 16:9
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references. ==================== REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE) ==================== Reference A is the ABSOLUTE facial identity authority and governs ONLY: forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections. Reference B is the ABSOLUTE body authority and governs ONLY: head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition. MANDATORY: - BOTH references MUST be used simultaneously - SAME real person, ZERO identity deviation - NO identity blending - NO reinterpretation - NO synthesis artifacts ==================== GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL) ==================== - Facial corrections = STRICTLY LOCAL to facial region - Body structure = FULLY LOCKED to Reference B - ONLY allowed global modification = background reconstruction CRITICAL: NO global transformation may alter: identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism EXECUTION PRIORITY (ANTI-SATURATION CONTROL): If system overload occurs: 1. Identity (Face A) 2. Structure (Body B) 3. Edge integrity 4. Lighting coherence 5. Background perfection ==================== SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK) ==================== Subject MUST remain optically integrated. STRICT: - NO halo - NO glow - NO cutout edges - NO compositing artifacts MANDATORY: - preserve optical edge transitions - preserve real light interaction boundaries ==================== BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK) ==================== Reconstruct a PERFECT white cyclorama. MANDATORY STRUCTURE: - seamless infinite curved wall-to-floor transition - ZERO visible horizon line - ZERO folds - ZERO wrinkles - ZERO texture - ZERO contamination - ZERO artifacts PERCEPTUAL LOCK: - MUST read as pure white to human perception - NO visible gray - NO visible gradient - NO banding CONTROLLED PHYSICAL TOLERANCE: - micro tonal variation allowed ONLY if imperceptible FLOOR INTEGRATION: - floor MUST visually dissolve into background - NO separation line detectable ==================== EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION) ==================== CRITICAL ZONES: - facial contour - beard boundary - beard-neck transition - shirt-arm transition - fingers - watch geometry - jeans crotch - knees - ankles - shoe tip - shoe sole - foot-ground edge STRICT: - NO halo - NO glow - NO washout - NO fusion - NO melting - NO edge softness drift MICRO-TENSION DEFINITION: - maintain subtle natural irregularity BELOW perceptual threshold - NEVER exceed structural edge clarity - NEVER collapse into softness ==================== EDGE PRIORITY HIERARCHY (HARD LOCK) ==================== 1. Face + beard boundary 2. Hands + fingers 3. Foot-ground contact 4. Clothing transitions ==================== HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM) ==================== - NO head scale change - NO face reposition inside skull - NO cranial proportion change - NO skull deformation - NO neck misalignment - NO head-neck-shoulder misalignment ==================== HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT) ==================== Face authority = A Body authority = B MANDATORY: - preserve jaw-neck anatomical continuity - preserve beard density transition - preserve volumetric coherence STRICT: - NO smoothing - NO interpolation blending - NO artificial transition ENFORCEMENT: - transition MUST preserve 3D anatomical volume consistency - NO flat transition behavior ==================== FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL) ==================== MANDATORY: - irregular pores - non-uniform wrinkles - fine lines - asymmetry - beard randomness - mustache variation - perioral complexity ANTI-BEAUTIFICATION HARD LOCK: - NO smoothing - NO cosmetic cleaning - NO normalization STRICT PROHIBITIONS: - NO plastic skin - NO denoise look - NO artificial sharpening - NO synthetic texture TEXTURE STABILITY CONTROL: - preserve real skin variation - avoid noise amplification - avoid over-suppression BALANCE: - RAW but readable - stable across iterations ==================== EYE / BROW / PERIORAL LOCK (CRITICAL) ==================== - preserve eyelid structure - preserve asymmetry - preserve sclera tone - preserve iris geometry - preserve brow spacing - preserve lip geometry - preserve lip-beard interaction STRICT: - NO reinterpretation - NO symmetry correction - NO expression drift ==================== PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE) ==================== MANDATORY: - facial detail MUST match body perceptual level CONTROLLED TOLERANCE: - minor variation allowed ONLY if not perceptible - MUST NOT create face-body mismatch ==================== NATURAL PHYSICAL RESPONSE SYSTEM (STRICT) ==================== - physically plausible skin-light interaction - micro subsurface ONLY STRICT: - NO glow - NO diffusion blur - NO texture loss ==================== HUMAN IMPERFECTION CONTINUITY (CONTROLLED) ==================== - preserve inconsistency patterns - avoid repetition - avoid artificial randomness ==================== BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM) ==================== STRICT: - NO pose change - NO limb repositioning - NO reshaping - NO scale inconsistency - NO reframing - NO cropping - NO perspective distortion ==================== CLOTHING & ACCESSORY LOCK ==================== - preserve structure - preserve folds - preserve geometry - preserve placement CONTROLLED RESPONSE: - minimal natural material variation ONLY within original lighting ==================== CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED) ==================== - maintain foot-ground contact - preserve weight distribution - preserve grounding shadow SHADOW LOGIC: - follow original light direction - reinforce ONLY within original lighting - NO new light sources ==================== LIGHTING STABILITY SYSTEM (ABSOLUTE) ==================== - preserve lighting from B - preserve facial micro-contrast from A STRICT: - NO relighting - NO exposure shift - NO clipping - NO shadow crushing TONAL CONSISTENCY: - maintain full-frame tonal coherence - allow imperceptible tolerance ONLY ==================== ITERATION CONSISTENCY LOCK ==================== - prevent identity drift - prevent smoothing accumulation - enforce repeatability ==================== MOTION TOPOLOGY LOCK (KLING CRITICAL) ==================== - preserve facial structure under motion - prevent deformation - ensure identity stability ==================== CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE) ==================== 1. Face overrides identity 2. Body overrides structure 3. Edge integrity overrides softness 4. Physical realism overrides aesthetic interpretation 5. Perceptual coherence overrides perfection ==================== FINAL OUTPUT REQUIREMENT ==================== - ONE image - full body - SAME real man - exact face from A - exact body from B - perceptually perfect white cyclorama - physically grounded subject STRICT: - NO artificial smoothness - NO synthetic uniformity - NO rendered look OUTPUT: production-ready for Kling 3.0 maximum identity fidelity under probabilistic constraints ", "size": "4096x4096" }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }