<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
A close-up picture of a beautiful woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
architectural detail shot, focusing on the interplay of natural and geometric patterns on a textured surface, showcasing a sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
A close-up image of a beautiful woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful 50-year-old woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
A close-up picture of a beautiful old woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
seamless tileable sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
minimalist store exterior, at dusk, the architecture should feature clean lines with a sophisticated monochromatic, integrating elements of modernism and minimalism, display window, indoor wall warm grey and texture finished, diffused light on the curated objects within, which reflect a blend of natural textures, the composition should be balanced and serene, evoking a sense of high-end fashion and artistry, the pavement should have a herringbone pattern, with subtle reflections of the storefront lighting, the overall image should be sharp, exquisite detail, from the texture of the building materials to the softness of the light’s glow --ar 9:16 --style raw --stylize 750 --v 6
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
architectural detail shot, focusing on the interplay of natural and geometric patterns on a textured surface, showcasing a sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
A close-up picture of a beautiful old woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
seamless tileable sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
A close-up picture of a beautiful woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
A close-up image of a beautiful woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful 50-year-old woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
minimalist store exterior, at dusk, the architecture should feature clean lines with a sophisticated monochromatic, integrating elements of modernism and minimalism, display window, indoor wall warm grey and texture finished, diffused light on the curated objects within, which reflect a blend of natural textures, the composition should be balanced and serene, evoking a sense of high-end fashion and artistry, the pavement should have a herringbone pattern, with subtle reflections of the storefront lighting, the overall image should be sharp, exquisite detail, from the texture of the building materials to the softness of the light’s glow --ar 9:16 --style raw --stylize 750 --v 6
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
A close-up picture of a beautiful old woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
minimalist store exterior, at dusk, the architecture should feature clean lines with a sophisticated monochromatic, integrating elements of modernism and minimalism, display window, indoor wall warm grey and texture finished, diffused light on the curated objects within, which reflect a blend of natural textures, the composition should be balanced and serene, evoking a sense of high-end fashion and artistry, the pavement should have a herringbone pattern, with subtle reflections of the storefront lighting, the overall image should be sharp, exquisite detail, from the texture of the building materials to the softness of the light’s glow --ar 9:16 --style raw --stylize 750 --v 6
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A close-up picture of a beautiful woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful 50-year-old woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
architectural detail shot, focusing on the interplay of natural and geometric patterns on a textured surface, showcasing a sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
seamless tileable sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
seamless tileable sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A close-up picture of a beautiful woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
A close-up picture of a beautiful old woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
architectural detail shot, focusing on the interplay of natural and geometric patterns on a textured surface, showcasing a sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
A close-up image of a beautiful woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful 50-year-old woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
minimalist store exterior, at dusk, the architecture should feature clean lines with a sophisticated monochromatic, integrating elements of modernism and minimalism, display window, indoor wall warm grey and texture finished, diffused light on the curated objects within, which reflect a blend of natural textures, the composition should be balanced and serene, evoking a sense of high-end fashion and artistry, the pavement should have a herringbone pattern, with subtle reflections of the storefront lighting, the overall image should be sharp, exquisite detail, from the texture of the building materials to the softness of the light’s glow --ar 9:16 --style raw --stylize 750 --v 6
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A close-up picture of a beautiful woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful 50-year-old woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
architectural detail shot, focusing on the interplay of natural and geometric patterns on a textured surface, showcasing a sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
A close-up picture of a beautiful old woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A close-up image of a beautiful woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
seamless tileable sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
minimalist store exterior, at dusk, the architecture should feature clean lines with a sophisticated monochromatic, integrating elements of modernism and minimalism, display window, indoor wall warm grey and texture finished, diffused light on the curated objects within, which reflect a blend of natural textures, the composition should be balanced and serene, evoking a sense of high-end fashion and artistry, the pavement should have a herringbone pattern, with subtle reflections of the storefront lighting, the overall image should be sharp, exquisite detail, from the texture of the building materials to the softness of the light’s glow --ar 9:16 --style raw --stylize 750 --v 6
sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
A close-up picture of a beautiful old woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
minimalist store exterior, at dusk, the architecture should feature clean lines with a sophisticated monochromatic, integrating elements of modernism and minimalism, display window, indoor wall warm grey and texture finished, diffused light on the curated objects within, which reflect a blend of natural textures, the composition should be balanced and serene, evoking a sense of high-end fashion and artistry, the pavement should have a herringbone pattern, with subtle reflections of the storefront lighting, the overall image should be sharp, exquisite detail, from the texture of the building materials to the softness of the light’s glow --ar 9:16 --style raw --stylize 750 --v 6
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A close-up picture of a beautiful woman superimposed by a collection of variously sized stones with intricate patterns and a range of colors including blues, reds, oranges, and grays. The texture within each cell varies, some appearing cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and the contrasting colors create a captivating and complex visual texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use the EXACT FEMALE MODEL from the provided reference image. Facial identity must be perfectly preserved with zero drift. Bone structure, eye spacing, nose shape, lip volume, jawline, cheek fullness, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall proportions must match the model exactly. No beautification, no face blending, no generic influencer features." }, "subject": { "demographics": "Young adult female (21+), use the exact woman from the provided reference image", "hair": { "color": "medium to dark brown with natural depth and subtle warm undertones (match reference exactly)", "style": "straight fringe (bangs) across the forehead with layered medium-length hair", "texture": "natural, smooth, slightly voluminous, not over-styled" }, "face": { "expression": "natural relaxed expression identical to reference", "gaze": "directed at phone screen via mirror reflection", "makeup": "minimal natural makeup, subtle mascara, soft natural lips", "visibility": "partially obscured by phone, face proportions remain readable" }, "body": { "pose": "seated on bed, leaning slightly forward and subtly to the side", "posture": "relaxed torso with natural compression from seated position", "anatomy": { "curves": "natural soft curves identical to reference proportions", "chest": "natural bikini-supported shape consistent with reference", "details": "visible collarbones, subtle shoulder definition matching reference" }, "skin_texture": "visible pores, natural texture, subtle freckles across cheeks and nose, no airbrushing" } }, "attire_and_accessories": { "clothing": { "top": "metallic silver / silver triangle string bikini top with thin straps", "bottom_detail": "matching bikini bottom strings visible at hips" }, "jewelry": { "necklaces": [ "layered gold chain with small cross pendant", "delicate charm necklace (star/flower)", "long lariat-style gold chain" ], "wrists": [ "thick ribbed gold bangle on left wrist", "thin gold chain bracelet" ], "fingers": "multiple gold rings on left hand" }, "props": { "phone": "blue iPhone (iPhone Pro style), held in right hand" } }, "environment": { "setting": "bedroom interior, daytime", "foreground_element": { "mirror": "large rectangular mirror with GREY MARBLE FRAME", "material": "polished stone marble, subtle veining, cool grey tone", "placement": "occupying the right third of the frame" }, "background": { "bed": "white rumpled bed sheets with natural creases", "walls": "plain white walls", "decor": "minimalist, clean, no clutter", "shadows": "soft corner shadows for realism" } }, "lighting_and_atmosphere": { "source": "natural daylight from window on camera-left", "quality": "soft but directional", "effects": [ "specular highlights on left shoulder and chest", "gentle shadow falloff on right side of face and torso" ], "color_cast": "cool daylight balanced with natural skin tones", "contrast": "moderate, natural, no studio fill" }, "camera_and_technical": { "perspective": "mirror reflection selfie", "camera_position": "eye level, angled slightly downward", "framing": "vertical 3:4, subject slightly left to accommodate marble frame", "focus": "sharp on face and phone, background slightly softer", "visual_fidelity": "real iPhone camera look, mild digital noise, no HDR crunch" }, "realism_constraints": { "allowed": [ "minor asymmetry", "natural skin texture", "fabric tension and wrinkles", "subtle lighting imperfections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized realism", "generic influencer face" ] }, "negative_prompt": [ "different face", "blonde hair", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "wooden mirror frame", "wrong phone color", "missing jewelry", "incorrect bikini style" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
architectural detail shot, focusing on the interplay of natural and geometric patterns on a textured surface, showcasing a sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A close-up image of a beautiful woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
A close-up image of a beautiful 50-year-old woman, overlaid by a collection of stones of varying sizes with intricate patterns and a range of colors including blues, greens, aquamarines, salmon and pinks. The texture within each cell varies, some appear cracked and dry, while others are smoother, giving the overall image a rich tactile quality. The natural pattern and contrasting colors create a captivating and complex visual texture.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
seamless tileable sandy texture merging seamlessly with terracotta-red circular tile patterns, emphasizing the soft curves and sharp lines, enhancing the depth and texture contrast without any human elements, hyper-realistic finish with enhanced lighting to spotlight the textures, high resolution, UHD --ar 9:16 --style raw
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }