Gertan
over 2 years ago

My seventh Overwatch LORA. Focused on original appearance.

  • Triggers - symmetra, blue dress, one mechanical arm, visor, thighhighs

  • Headgear - Head acessories besides blue visor tint are glued and you have to really try to take them off , if you add cyborg, earrings, forehead jewel, headgear, jewelry, necklace, visor into negatives you might just get lucky and get rid of most of it.

Checked strength range is 0.6-0.9. Inpainting eyes works better on lower strenghts, face - on higher.

This one was pain in the ass to make, goddamn visors and headgears + homogeneous dataset = suffering.

Review and comment with your experiences, I would appreciate whatever feedback you can provide in order to continue improving my technique.

Making and testing LORA's takes quite a bit of my time, so I would appreciate if you bought me a coffee.

Trained on Anything V4.5 with anime.vae.pt.

Samples are 512x768, without HighRes.fix (mostly), using OrangeCocoa 50/50 Mix , with OrangeMix VAE, and using EasyNegative embedding, CLIP Skip 2. Inpaint examples are txt2img with 1 single inpaint done on face (I will comment on exceptions).

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Info

Base model: SD 1.5

Latest version (v.1): 1 File

To download these files, please visit this page from a desktop computer.

About this version: v.1

Dataset of 45 images with deepbooru tags

1 Version

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