{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }