Nano Banana prompt: ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA...
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Model used
Nano Banananano-banana-2Generation parameters
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Prompt
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0
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CORE SYSTEM TYPE
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Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement.
This system does NOT describe.
This system EXECUTES.
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REFERENCE HIERARCHY (NON-NEGOTIABLE)
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A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard)
B = SECONDARY VALIDATION (consistency only)
C = SCENE / POSE / ENVIRONMENT ONLY
RULE:
A ALWAYS DOMINATES.
B NEVER OVERRIDES A.
C NEVER MODIFIES IDENTITY.
FORBIDDEN:
- A+B averaging
- identity blending
- identity reinterpretation from C
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EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER)
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1. IDENTITY (A)
2. HEAD GEOMETRY
3. SKIN + BEARD
4. HAIR
5. ANGLE ALIGNMENT
6. POSE
7. OBJECTS
8. LIGHT
9. SCENE
LOWER LEVELS MUST ADAPT.
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RUNTIME CONFLICT RESOLUTION (MANDATORY)
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IF conflict detected:
1. LOCK FACE (A)
2. LOCK HEAD STRUCTURE
3. LOCK SKIN + BEARD EDGE
4. ADAPT BODY POSE
5. ADAPT HANDS / OBJECTS
6. ADAPT SCENE
7. ADAPT LIGHT (LAST)
NEVER:
- distort face
- change geometry
- sacrifice identity
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ROLLBACK PROTOCOL (FAIL-SAFE)
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IF failure detected:
- facial drift → RESET TO A
- pose failure → SIMPLIFY POSE
- object failure → REDUCE INTERACTION COMPLEXITY
- lighting conflict → ISOLATE FACE FROM SCENE GRADING
- occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS
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NO-INVENTION LAW (HARD LOCK)
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STRICTLY FORBIDDEN:
- invent unseen facial zones
- reconstruct beard artificially
- alter hairline
- fabricate symmetry
- hallucinate hidden anatomy
IF NOT PRESENT IN A:
→ DO NOT CREATE
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FACIAL ZONE PROTECTION (CRITICAL LOCK)
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LOCK:
- geometry
- beard edge
- skin chroma
- eye shape
- nose structure
- ear structure
- hairline
ZERO TOLERANCE FOR CHANGE
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ANGLE + CAMERA PRE-ALIGNMENT
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MANDATORY BEFORE INTEGRATION:
- match tilt
- match rotation
- match gaze
- match camera distance
- match lens (35–85mm)
FORBIDDEN:
- perspective distortion
- head scaling
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POSE EXECUTION RULE
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Replicate pose from C ONLY if compatible.
IF NOT:
→ ADAPT BODY, NOT FACE
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LIGHTING CONTROL SYSTEM
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- replicate direction and shadows from C
- DO NOT contaminate face
FACE RULE:
skin tone = A (locked)
scene grade = body/environment only
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OBJECT + HAND PHYSICS
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- correct grip
- correct scale
- real pressure
IF conflict:
→ degrade object fidelity BEFORE touching identity
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OPTICAL CONSISTENCY
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- correct head/body ratio
- no wide distortion
- no scaling errors
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DERMAL REALISM
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- pores
- texture
- irregularity
FORBIDDEN:
- smoothing
- plastic skin
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ENVIRONMENT INTEGRATION
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- full realism
- correct depth
FACE:
isolated from environmental alteration
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VIDEO STABILITY ENGINE (KLING 3.0)
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FRAME-LEVEL LOCK:
MANDATORY:
- same facial structure every frame
- same beard edge every frame
- same skin tone every frame
- same head scale every frame
FORBIDDEN:
- morphing
- flicker
- reinterpretation
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GLOBAL NON-DEFORMATION LAW
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NEVER:
- stretch face
- alter proportions
- distort identity
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FINAL OUTPUT CONDITION
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Same real human from A fully preserved,
perfectly integrated into C,
without identity loss,
without deformation,
stable for video generation.
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SYSTEM NATURE
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This is NOT a descriptive prompt.
This is a CONTROL SYSTEM.
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