FLUX prompt: Core Style: Ultra-low resolution, minimalist pixel...
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FLUXflux-2-proGeneration parameters
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Prompt
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic.
Character Details and Palette Restrictions:
All characters across the whole image must adhere to the same ultra-minimalist, abstracted specifications. The two figures in the top-left set the standard for blockiness and limited color. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid.
Character Roster: A wide variety: simplified princess with a blocky crown and hair, abstract leafy pixie, blocky samurais, minimalist students, cat-people, and dragons, but all rendered as classic, simple, hyper-blocky pixel avatars with essential features only.
Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist.
Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
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