Nano Banana prompt: { "prompt": "Create ONE single full-body ABSOLUT...
MA
14views
0favorites
Model used
Nano Banananano-banana-2Generation parameters
Image1536x2752jpg
Prompt
{
"prompt": "Create ONE single full-body ABSOLUTE ZERO MASTER FRAME of the EXACT SAME real man using TWO permanently locked references.
====================
REFERENCE SYSTEM (DUAL ANCHOR — ABSOLUTE)
====================
Reference A is the ABSOLUTE facial identity authority and governs ONLY:
forehead, brows, eyes, eyelids, iris geometry, sclera tone, nose, nostrils, lips, mouth, jawline, chin, beard, mustache, pores, wrinkles, asymmetry, skin undertone, hairline recession, beard irregularity, perioral complexity and ALL raw human imperfections.
Reference B is the ABSOLUTE body authority and governs ONLY:
head-to-body scale, cranial placement, neck insertion, shoulder relation, spine alignment, torso, arms, elbows, hands, fingers, finger spacing, legs, knees, ankles, feet, shoes, watch, clothing, stance, anatomy, perspective, depth, and full-body composition.
MANDATORY:
- BOTH references MUST be used simultaneously
- SAME real person, ZERO identity deviation
- NO identity blending
- NO reinterpretation
- NO synthesis artifacts
====================
GLOBAL AUTHORITY LOCK (SEALED — ABSOLUTE FINAL)
====================
- Facial corrections = STRICTLY LOCAL to facial region
- Body structure = FULLY LOCKED to Reference B
- ONLY allowed global modification = background reconstruction
CRITICAL:
NO global transformation may alter:
identity fidelity, anatomical coherence, tonal density, lighting logic, edge integrity, perceptual realism
EXECUTION PRIORITY (ANTI-SATURATION CONTROL):
If system overload occurs:
1. Identity (Face A)
2. Structure (Body B)
3. Edge integrity
4. Lighting coherence
5. Background perfection
====================
SUBJECT ISOLATION SYSTEM (ANTI-CUTOUT — HARD LOCK)
====================
Subject MUST remain optically integrated.
STRICT:
- NO halo
- NO glow
- NO cutout edges
- NO compositing artifacts
MANDATORY:
- preserve optical edge transitions
- preserve real light interaction boundaries
====================
BACKGROUND SYSTEM (CINEMATIC WHITE — PERCEPTUAL ABSOLUTE LOCK)
====================
Reconstruct a PERFECT white cyclorama.
MANDATORY STRUCTURE:
- seamless infinite curved wall-to-floor transition
- ZERO visible horizon line
- ZERO folds
- ZERO wrinkles
- ZERO texture
- ZERO contamination
- ZERO artifacts
PERCEPTUAL LOCK:
- MUST read as pure white to human perception
- NO visible gray
- NO visible gradient
- NO banding
CONTROLLED PHYSICAL TOLERANCE:
- micro tonal variation allowed ONLY if imperceptible
FLOOR INTEGRATION:
- floor MUST visually dissolve into background
- NO separation line detectable
====================
EDGE PROTECTION SYSTEM (FULL SURGICAL + CONTROLLED MICRO-TENSION)
====================
CRITICAL ZONES:
- facial contour
- beard boundary
- beard-neck transition
- shirt-arm transition
- fingers
- watch geometry
- jeans crotch
- knees
- ankles
- shoe tip
- shoe sole
- foot-ground edge
STRICT:
- NO halo
- NO glow
- NO washout
- NO fusion
- NO melting
- NO edge softness drift
MICRO-TENSION DEFINITION:
- maintain subtle natural irregularity BELOW perceptual threshold
- NEVER exceed structural edge clarity
- NEVER collapse into softness
====================
EDGE PRIORITY HIERARCHY (HARD LOCK)
====================
1. Face + beard boundary
2. Hands + fingers
3. Foot-ground contact
4. Clothing transitions
====================
HEAD INTEGRITY LOCK (ABSOLUTE MAXIMUM)
====================
- NO head scale change
- NO face reposition inside skull
- NO cranial proportion change
- NO skull deformation
- NO neck misalignment
- NO head-neck-shoulder misalignment
====================
HYBRID ZONE CONTROL (FORENSIC + VOLUMETRIC ENFORCEMENT)
====================
Face authority = A
Body authority = B
MANDATORY:
- preserve jaw-neck anatomical continuity
- preserve beard density transition
- preserve volumetric coherence
STRICT:
- NO smoothing
- NO interpolation blending
- NO artificial transition
ENFORCEMENT:
- transition MUST preserve 3D anatomical volume consistency
- NO flat transition behavior
====================
FACIAL FORENSIC SYSTEM (MAXIMUM + STABILITY CONTROL)
====================
MANDATORY:
- irregular pores
- non-uniform wrinkles
- fine lines
- asymmetry
- beard randomness
- mustache variation
- perioral complexity
ANTI-BEAUTIFICATION HARD LOCK:
- NO smoothing
- NO cosmetic cleaning
- NO normalization
STRICT PROHIBITIONS:
- NO plastic skin
- NO denoise look
- NO artificial sharpening
- NO synthetic texture
TEXTURE STABILITY CONTROL:
- preserve real skin variation
- avoid noise amplification
- avoid over-suppression
BALANCE:
- RAW but readable
- stable across iterations
====================
EYE / BROW / PERIORAL LOCK (CRITICAL)
====================
- preserve eyelid structure
- preserve asymmetry
- preserve sclera tone
- preserve iris geometry
- preserve brow spacing
- preserve lip geometry
- preserve lip-beard interaction
STRICT:
- NO reinterpretation
- NO symmetry correction
- NO expression drift
====================
PERCEPTUAL MATCH SYSTEM (CONTROLLED TOLERANCE)
====================
MANDATORY:
- facial detail MUST match body perceptual level
CONTROLLED TOLERANCE:
- minor variation allowed ONLY if not perceptible
- MUST NOT create face-body mismatch
====================
NATURAL PHYSICAL RESPONSE SYSTEM (STRICT)
====================
- physically plausible skin-light interaction
- micro subsurface ONLY
STRICT:
- NO glow
- NO diffusion blur
- NO texture loss
====================
HUMAN IMPERFECTION CONTINUITY (CONTROLLED)
====================
- preserve inconsistency patterns
- avoid repetition
- avoid artificial randomness
====================
BODY LOCK SYSTEM (FULL ABSOLUTE MAXIMUM)
====================
STRICT:
- NO pose change
- NO limb repositioning
- NO reshaping
- NO scale inconsistency
- NO reframing
- NO cropping
- NO perspective distortion
====================
CLOTHING & ACCESSORY LOCK
====================
- preserve structure
- preserve folds
- preserve geometry
- preserve placement
CONTROLLED RESPONSE:
- minimal natural material variation ONLY within original lighting
====================
CONTACT & PHYSICS LOCK (GROUNDING HARD + RESOLVED)
====================
- maintain foot-ground contact
- preserve weight distribution
- preserve grounding shadow
SHADOW LOGIC:
- follow original light direction
- reinforce ONLY within original lighting
- NO new light sources
====================
LIGHTING STABILITY SYSTEM (ABSOLUTE)
====================
- preserve lighting from B
- preserve facial micro-contrast from A
STRICT:
- NO relighting
- NO exposure shift
- NO clipping
- NO shadow crushing
TONAL CONSISTENCY:
- maintain full-frame tonal coherence
- allow imperceptible tolerance ONLY
====================
ITERATION CONSISTENCY LOCK
====================
- prevent identity drift
- prevent smoothing accumulation
- enforce repeatability
====================
MOTION TOPOLOGY LOCK (KLING CRITICAL)
====================
- preserve facial structure under motion
- prevent deformation
- ensure identity stability
====================
CONFLICT RESOLUTION SYSTEM (FINAL ABSOLUTE)
====================
1. Face overrides identity
2. Body overrides structure
3. Edge integrity overrides softness
4. Physical realism overrides aesthetic interpretation
5. Perceptual coherence overrides perfection
====================
FINAL OUTPUT REQUIREMENT
====================
- ONE image
- full body
- SAME real man
- exact face from A
- exact body from B
- perceptually perfect white cyclorama
- physically grounded subject
STRICT:
- NO artificial smoothness
- NO synthetic uniformity
- NO rendered look
OUTPUT:
production-ready for Kling 3.0
maximum identity fidelity under probabilistic constraints
",
"size": "4096x4096"
}
More by @marr
Comments (0)
Please sign in to comment