Create a 6-second ultra-realistic beauty video using the provided image as the main reference. Scene: A Muslim woman wearing an off-white hijab and casual neutral outfit, sitting comfortably in a bright, cozy living room. Action (smooth & natural): – Model gently raises and holds the Glad2Glow pink cushion near her cheek – Soft smile, confident and calm expression – Slight head tilt and eye contact with the camera Focus: – Glad2Glow cushion clearly visible, logo readable – Skin looks smooth, glowing, natural finish Lighting: soft natural daylight, clean beauty aesthetic Style: premium lifestyle cosmetic ad, influencer-style realism Output: Vertical 9:16, 4K Ultra HD, cinematic smooth motion, shallow depth of field Duration: 6 seconds only
Create a 5-second hyper-realistic animated video of a miniature tile factory scene. Begin with a steady, eye-level camera tracking shot that slowly moves forward into the center of the scene. The workers, each less than 5% the size of the large tile slabs, are engaged in realistic, slow-paced activities — one worker bends to pick up a tile, another gently stacks boxes, a third pushes a small trolley, and a supervisor points while discussing with a colleague. Keep their movements natural, grounded, and appropriately timed to fit the real-time pace. In the background, MARFIL-branded trucks remain parked or slowly back into position. Light ambient factory sounds and soft natural lighting enhance the realism. Use a shallow depth of field to focus on the central action while maintaining miniature details throughout the frame.
Vertical video 9:16, 6 seconds, ultra-realistic, 4K resolution, soft natural lighting. Female model standing, framed from mid-thigh to slightly above the head. Background slightly blurred with shallow depth of field and subtle bokeh. Clean, neutral environment. Static camera, no cuts. The model starts in a neutral standing pose. At second 1, she slowly places one hand on her waist in a confident, natural gesture. Between seconds 2 and 4, she smoothly rotates her body to showcase the outfit, fluid and organic movement like a professional fashion shoot. At second 4, she turns slightly to the side. Between seconds 4 and 6, she gently grabs the hem of her T-shirt and pulls it forward to demonstrate fabric elasticity in a subtle, realistic way (natural cloth deformation, visible tension, micro-folds consistent with stretchable material). Natural movements, no exaggeration. Accurate cloth physics simulation. Consistent lighting throughout the video. No dialogue, no background music. Soft, confident facial expression. Subtle breathing motion. Commercial fashion aesthetic, professional look, high sharpness, slightly neutral color grading, moderately low saturation.
Create a 5-second hyper-realistic animated video of a miniature tile manufacturing setup. Begin with a close-up camera angle slightly above tile level, focused on the glowing tile stack in the center. Slowly dolly the camera forward and upward, revealing both workers standing at either side. Add subtle, real-time movements — one robotic arm gently rotates and adjusts its grip, while the second arm shifts slightly, as if preparing to pick or place a tile. The two miniature workers should have minimal, natural gestures — one checking the surface with a scanning device and the other looking at the robotic arm while adjusting his stance. Add faint ambient light flicker from the glowing tiles below, with soft shadows. Keep all motion grounded, slow, and believable within the 5-second duration to ensure realism without making it feel rushed.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
veo3, 8-second hyper-realistic ultra slow-motion animation, 4K UHD, 55mm lens, 24fps, original camera simulation, no artificial effects, no fake lighting — Second 1: Extremely slow forward dolly movement starting from close-up of wet stone tiles on the pathway, water droplets shimmering under soft lamp glow, crisp detail of moisture and reflections. Second 2: Camera rises slightly, revealing edges of green park bench with delicate yellow flower petals resting on the seat. Second 3: Focus slowly shifts to first vintage black street lamp, intricate metal carvings visible, soft mist drifting around it. Second 4: Depth of field expands, second and third lamps appear faintly in fog, yellow flowers in sharp detail swaying gently. Second 5: Camera glides forward, passing beside the first bench, paint texture and tiny scratches visible, hyper-detailed realism. Second 6: Slow upward tilt showing tree branches overhead, mist weaving through them naturally. Second 7: Forward motion reveals long perspective of the lamp-lined path disappearing into fog. Second 8: Final frame slowly fades into the mist, all lamps softly glowing, with natural ambient park atmosphere.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
A realistic iPhone video recorded in first person, walking through a busy city full of people, cars, and everyday activity. The camera moves naturally as if held by hand while walking down the street. Suddenly, everything stops — people freeze mid-motion, cars halt in place, birds stop mid-air. The person holding the phone keeps moving forward, confused, slowly turning the camera around to show the frozen scene. Realistic lighting, ambient city sounds fading into silence, cinematic atmosphere.
6-second ultra-realistic video. Single continuous shot. Static tripod camera. No zoom. No cuts. No camera movement. Natural indoor environment with soft diffused daylight from a window. Neutral background. Accurate natural color science. A woman with natural skin texture (visible pores, fine lines, subtle pigmentation, micro-imperfections, light peach fuzz, realistic under-eye texture) stands at medium distance. Her fingernails are painted light pastel pink (soft pale pink nail polish, glossy but natural finish, not neon, not saturated). Action timing: 0–2s: She slowly leans toward the camera naturally. 2–4s: Her face fills the frame; pores become clearly visible with natural micro shadows. 4–6s: She gently places one finger with light pink nail polish on her cheek and softly points to the skin, slightly stretching it to emphasize the pores. She does not speak. Neutral expression. Natural blinking. Subtle breathing. Realism constraints: No beauty filter. No skin smoothing. No artificial gloss. No HDR glow. No bloom. No oversaturation. No strong contrast. No exaggerated sharpness. No AI plastic skin effect. No stylization. Technical: 4K resolution 24fps Natural motion blur Realistic shallow depth of field True-to-life color grading Documentary realism
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 6-second ultra-realistic beauty video using the provided image as the main reference. Scene: A Muslim woman wearing an off-white hijab and casual neutral outfit, sitting comfortably in a bright, cozy living room. Action (smooth & natural): – Model gently raises and holds the Glad2Glow pink cushion near her cheek – Soft smile, confident and calm expression – Slight head tilt and eye contact with the camera Focus: – Glad2Glow cushion clearly visible, logo readable – Skin looks smooth, glowing, natural finish Lighting: soft natural daylight, clean beauty aesthetic Style: premium lifestyle cosmetic ad, influencer-style realism Output: Vertical 9:16, 4K Ultra HD, cinematic smooth motion, shallow depth of field Duration: 6 seconds only
Create a 5-second hyper-realistic animated video of a miniature tile manufacturing setup. Begin with a close-up camera angle slightly above tile level, focused on the glowing tile stack in the center. Slowly dolly the camera forward and upward, revealing both workers standing at either side. Add subtle, real-time movements — one robotic arm gently rotates and adjusts its grip, while the second arm shifts slightly, as if preparing to pick or place a tile. The two miniature workers should have minimal, natural gestures — one checking the surface with a scanning device and the other looking at the robotic arm while adjusting his stance. Add faint ambient light flicker from the glowing tiles below, with soft shadows. Keep all motion grounded, slow, and believable within the 5-second duration to ensure realism without making it feel rushed.
veo3, 8-second hyper-realistic ultra slow-motion animation, 4K UHD, 55mm lens, 24fps, original camera simulation, no artificial effects, no fake lighting — Second 1: Extremely slow forward dolly movement starting from close-up of wet stone tiles on the pathway, water droplets shimmering under soft lamp glow, crisp detail of moisture and reflections. Second 2: Camera rises slightly, revealing edges of green park bench with delicate yellow flower petals resting on the seat. Second 3: Focus slowly shifts to first vintage black street lamp, intricate metal carvings visible, soft mist drifting around it. Second 4: Depth of field expands, second and third lamps appear faintly in fog, yellow flowers in sharp detail swaying gently. Second 5: Camera glides forward, passing beside the first bench, paint texture and tiny scratches visible, hyper-detailed realism. Second 6: Slow upward tilt showing tree branches overhead, mist weaving through them naturally. Second 7: Forward motion reveals long perspective of the lamp-lined path disappearing into fog. Second 8: Final frame slowly fades into the mist, all lamps softly glowing, with natural ambient park atmosphere.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
A realistic iPhone video recorded in first person, walking through a busy city full of people, cars, and everyday activity. The camera moves naturally as if held by hand while walking down the street. Suddenly, everything stops — people freeze mid-motion, cars halt in place, birds stop mid-air. The person holding the phone keeps moving forward, confused, slowly turning the camera around to show the frozen scene. Realistic lighting, ambient city sounds fading into silence, cinematic atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 5-second hyper-realistic animated video of a miniature tile factory scene. Begin with a steady, eye-level camera tracking shot that slowly moves forward into the center of the scene. The workers, each less than 5% the size of the large tile slabs, are engaged in realistic, slow-paced activities — one worker bends to pick up a tile, another gently stacks boxes, a third pushes a small trolley, and a supervisor points while discussing with a colleague. Keep their movements natural, grounded, and appropriately timed to fit the real-time pace. In the background, MARFIL-branded trucks remain parked or slowly back into position. Light ambient factory sounds and soft natural lighting enhance the realism. Use a shallow depth of field to focus on the central action while maintaining miniature details throughout the frame.
Vertical video 9:16, 6 seconds, ultra-realistic, 4K resolution, soft natural lighting. Female model standing, framed from mid-thigh to slightly above the head. Background slightly blurred with shallow depth of field and subtle bokeh. Clean, neutral environment. Static camera, no cuts. The model starts in a neutral standing pose. At second 1, she slowly places one hand on her waist in a confident, natural gesture. Between seconds 2 and 4, she smoothly rotates her body to showcase the outfit, fluid and organic movement like a professional fashion shoot. At second 4, she turns slightly to the side. Between seconds 4 and 6, she gently grabs the hem of her T-shirt and pulls it forward to demonstrate fabric elasticity in a subtle, realistic way (natural cloth deformation, visible tension, micro-folds consistent with stretchable material). Natural movements, no exaggeration. Accurate cloth physics simulation. Consistent lighting throughout the video. No dialogue, no background music. Soft, confident facial expression. Subtle breathing motion. Commercial fashion aesthetic, professional look, high sharpness, slightly neutral color grading, moderately low saturation.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
6-second ultra-realistic video. Single continuous shot. Static tripod camera. No zoom. No cuts. No camera movement. Natural indoor environment with soft diffused daylight from a window. Neutral background. Accurate natural color science. A woman with natural skin texture (visible pores, fine lines, subtle pigmentation, micro-imperfections, light peach fuzz, realistic under-eye texture) stands at medium distance. Her fingernails are painted light pastel pink (soft pale pink nail polish, glossy but natural finish, not neon, not saturated). Action timing: 0–2s: She slowly leans toward the camera naturally. 2–4s: Her face fills the frame; pores become clearly visible with natural micro shadows. 4–6s: She gently places one finger with light pink nail polish on her cheek and softly points to the skin, slightly stretching it to emphasize the pores. She does not speak. Neutral expression. Natural blinking. Subtle breathing. Realism constraints: No beauty filter. No skin smoothing. No artificial gloss. No HDR glow. No bloom. No oversaturation. No strong contrast. No exaggerated sharpness. No AI plastic skin effect. No stylization. Technical: 4K resolution 24fps Natural motion blur Realistic shallow depth of field True-to-life color grading Documentary realism
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 6-second ultra-realistic beauty video using the provided image as the main reference. Scene: A Muslim woman wearing an off-white hijab and casual neutral outfit, sitting comfortably in a bright, cozy living room. Action (smooth & natural): – Model gently raises and holds the Glad2Glow pink cushion near her cheek – Soft smile, confident and calm expression – Slight head tilt and eye contact with the camera Focus: – Glad2Glow cushion clearly visible, logo readable – Skin looks smooth, glowing, natural finish Lighting: soft natural daylight, clean beauty aesthetic Style: premium lifestyle cosmetic ad, influencer-style realism Output: Vertical 9:16, 4K Ultra HD, cinematic smooth motion, shallow depth of field Duration: 6 seconds only
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
A realistic iPhone video recorded in first person, walking through a busy city full of people, cars, and everyday activity. The camera moves naturally as if held by hand while walking down the street. Suddenly, everything stops — people freeze mid-motion, cars halt in place, birds stop mid-air. The person holding the phone keeps moving forward, confused, slowly turning the camera around to show the frozen scene. Realistic lighting, ambient city sounds fading into silence, cinematic atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Create a 5-second hyper-realistic animated video of a miniature tile factory scene. Begin with a steady, eye-level camera tracking shot that slowly moves forward into the center of the scene. The workers, each less than 5% the size of the large tile slabs, are engaged in realistic, slow-paced activities — one worker bends to pick up a tile, another gently stacks boxes, a third pushes a small trolley, and a supervisor points while discussing with a colleague. Keep their movements natural, grounded, and appropriately timed to fit the real-time pace. In the background, MARFIL-branded trucks remain parked or slowly back into position. Light ambient factory sounds and soft natural lighting enhance the realism. Use a shallow depth of field to focus on the central action while maintaining miniature details throughout the frame.
Create a 5-second hyper-realistic animated video of a miniature tile manufacturing setup. Begin with a close-up camera angle slightly above tile level, focused on the glowing tile stack in the center. Slowly dolly the camera forward and upward, revealing both workers standing at either side. Add subtle, real-time movements — one robotic arm gently rotates and adjusts its grip, while the second arm shifts slightly, as if preparing to pick or place a tile. The two miniature workers should have minimal, natural gestures — one checking the surface with a scanning device and the other looking at the robotic arm while adjusting his stance. Add faint ambient light flicker from the glowing tiles below, with soft shadows. Keep all motion grounded, slow, and believable within the 5-second duration to ensure realism without making it feel rushed.
6-second ultra-realistic video. Single continuous shot. Static tripod camera. No zoom. No cuts. No camera movement. Natural indoor environment with soft diffused daylight from a window. Neutral background. Accurate natural color science. A woman with natural skin texture (visible pores, fine lines, subtle pigmentation, micro-imperfections, light peach fuzz, realistic under-eye texture) stands at medium distance. Her fingernails are painted light pastel pink (soft pale pink nail polish, glossy but natural finish, not neon, not saturated). Action timing: 0–2s: She slowly leans toward the camera naturally. 2–4s: Her face fills the frame; pores become clearly visible with natural micro shadows. 4–6s: She gently places one finger with light pink nail polish on her cheek and softly points to the skin, slightly stretching it to emphasize the pores. She does not speak. Neutral expression. Natural blinking. Subtle breathing. Realism constraints: No beauty filter. No skin smoothing. No artificial gloss. No HDR glow. No bloom. No oversaturation. No strong contrast. No exaggerated sharpness. No AI plastic skin effect. No stylization. Technical: 4K resolution 24fps Natural motion blur Realistic shallow depth of field True-to-life color grading Documentary realism
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Vertical video 9:16, 6 seconds, ultra-realistic, 4K resolution, soft natural lighting. Female model standing, framed from mid-thigh to slightly above the head. Background slightly blurred with shallow depth of field and subtle bokeh. Clean, neutral environment. Static camera, no cuts. The model starts in a neutral standing pose. At second 1, she slowly places one hand on her waist in a confident, natural gesture. Between seconds 2 and 4, she smoothly rotates her body to showcase the outfit, fluid and organic movement like a professional fashion shoot. At second 4, she turns slightly to the side. Between seconds 4 and 6, she gently grabs the hem of her T-shirt and pulls it forward to demonstrate fabric elasticity in a subtle, realistic way (natural cloth deformation, visible tension, micro-folds consistent with stretchable material). Natural movements, no exaggeration. Accurate cloth physics simulation. Consistent lighting throughout the video. No dialogue, no background music. Soft, confident facial expression. Subtle breathing motion. Commercial fashion aesthetic, professional look, high sharpness, slightly neutral color grading, moderately low saturation.
veo3, 8-second hyper-realistic ultra slow-motion animation, 4K UHD, 55mm lens, 24fps, original camera simulation, no artificial effects, no fake lighting — Second 1: Extremely slow forward dolly movement starting from close-up of wet stone tiles on the pathway, water droplets shimmering under soft lamp glow, crisp detail of moisture and reflections. Second 2: Camera rises slightly, revealing edges of green park bench with delicate yellow flower petals resting on the seat. Second 3: Focus slowly shifts to first vintage black street lamp, intricate metal carvings visible, soft mist drifting around it. Second 4: Depth of field expands, second and third lamps appear faintly in fog, yellow flowers in sharp detail swaying gently. Second 5: Camera glides forward, passing beside the first bench, paint texture and tiny scratches visible, hyper-detailed realism. Second 6: Slow upward tilt showing tree branches overhead, mist weaving through them naturally. Second 7: Forward motion reveals long perspective of the lamp-lined path disappearing into fog. Second 8: Final frame slowly fades into the mist, all lamps softly glowing, with natural ambient park atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Create a 6-second ultra-realistic beauty video using the provided image as the main reference. Scene: A Muslim woman wearing an off-white hijab and casual neutral outfit, sitting comfortably in a bright, cozy living room. Action (smooth & natural): – Model gently raises and holds the Glad2Glow pink cushion near her cheek – Soft smile, confident and calm expression – Slight head tilt and eye contact with the camera Focus: – Glad2Glow cushion clearly visible, logo readable – Skin looks smooth, glowing, natural finish Lighting: soft natural daylight, clean beauty aesthetic Style: premium lifestyle cosmetic ad, influencer-style realism Output: Vertical 9:16, 4K Ultra HD, cinematic smooth motion, shallow depth of field Duration: 6 seconds only
veo3, 8-second hyper-realistic ultra slow-motion animation, 4K UHD, 55mm lens, 24fps, original camera simulation, no artificial effects, no fake lighting — Second 1: Extremely slow forward dolly movement starting from close-up of wet stone tiles on the pathway, water droplets shimmering under soft lamp glow, crisp detail of moisture and reflections. Second 2: Camera rises slightly, revealing edges of green park bench with delicate yellow flower petals resting on the seat. Second 3: Focus slowly shifts to first vintage black street lamp, intricate metal carvings visible, soft mist drifting around it. Second 4: Depth of field expands, second and third lamps appear faintly in fog, yellow flowers in sharp detail swaying gently. Second 5: Camera glides forward, passing beside the first bench, paint texture and tiny scratches visible, hyper-detailed realism. Second 6: Slow upward tilt showing tree branches overhead, mist weaving through them naturally. Second 7: Forward motion reveals long perspective of the lamp-lined path disappearing into fog. Second 8: Final frame slowly fades into the mist, all lamps softly glowing, with natural ambient park atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 5-second hyper-realistic animated video of a miniature tile factory scene. Begin with a steady, eye-level camera tracking shot that slowly moves forward into the center of the scene. The workers, each less than 5% the size of the large tile slabs, are engaged in realistic, slow-paced activities — one worker bends to pick up a tile, another gently stacks boxes, a third pushes a small trolley, and a supervisor points while discussing with a colleague. Keep their movements natural, grounded, and appropriately timed to fit the real-time pace. In the background, MARFIL-branded trucks remain parked or slowly back into position. Light ambient factory sounds and soft natural lighting enhance the realism. Use a shallow depth of field to focus on the central action while maintaining miniature details throughout the frame.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Vertical video 9:16, 6 seconds, ultra-realistic, 4K resolution, soft natural lighting. Female model standing, framed from mid-thigh to slightly above the head. Background slightly blurred with shallow depth of field and subtle bokeh. Clean, neutral environment. Static camera, no cuts. The model starts in a neutral standing pose. At second 1, she slowly places one hand on her waist in a confident, natural gesture. Between seconds 2 and 4, she smoothly rotates her body to showcase the outfit, fluid and organic movement like a professional fashion shoot. At second 4, she turns slightly to the side. Between seconds 4 and 6, she gently grabs the hem of her T-shirt and pulls it forward to demonstrate fabric elasticity in a subtle, realistic way (natural cloth deformation, visible tension, micro-folds consistent with stretchable material). Natural movements, no exaggeration. Accurate cloth physics simulation. Consistent lighting throughout the video. No dialogue, no background music. Soft, confident facial expression. Subtle breathing motion. Commercial fashion aesthetic, professional look, high sharpness, slightly neutral color grading, moderately low saturation.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
A realistic iPhone video recorded in first person, walking through a busy city full of people, cars, and everyday activity. The camera moves naturally as if held by hand while walking down the street. Suddenly, everything stops — people freeze mid-motion, cars halt in place, birds stop mid-air. The person holding the phone keeps moving forward, confused, slowly turning the camera around to show the frozen scene. Realistic lighting, ambient city sounds fading into silence, cinematic atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Create a 5-second hyper-realistic animated video of a miniature tile manufacturing setup. Begin with a close-up camera angle slightly above tile level, focused on the glowing tile stack in the center. Slowly dolly the camera forward and upward, revealing both workers standing at either side. Add subtle, real-time movements — one robotic arm gently rotates and adjusts its grip, while the second arm shifts slightly, as if preparing to pick or place a tile. The two miniature workers should have minimal, natural gestures — one checking the surface with a scanning device and the other looking at the robotic arm while adjusting his stance. Add faint ambient light flicker from the glowing tiles below, with soft shadows. Keep all motion grounded, slow, and believable within the 5-second duration to ensure realism without making it feel rushed.
6-second ultra-realistic video. Single continuous shot. Static tripod camera. No zoom. No cuts. No camera movement. Natural indoor environment with soft diffused daylight from a window. Neutral background. Accurate natural color science. A woman with natural skin texture (visible pores, fine lines, subtle pigmentation, micro-imperfections, light peach fuzz, realistic under-eye texture) stands at medium distance. Her fingernails are painted light pastel pink (soft pale pink nail polish, glossy but natural finish, not neon, not saturated). Action timing: 0–2s: She slowly leans toward the camera naturally. 2–4s: Her face fills the frame; pores become clearly visible with natural micro shadows. 4–6s: She gently places one finger with light pink nail polish on her cheek and softly points to the skin, slightly stretching it to emphasize the pores. She does not speak. Neutral expression. Natural blinking. Subtle breathing. Realism constraints: No beauty filter. No skin smoothing. No artificial gloss. No HDR glow. No bloom. No oversaturation. No strong contrast. No exaggerated sharpness. No AI plastic skin effect. No stylization. Technical: 4K resolution 24fps Natural motion blur Realistic shallow depth of field True-to-life color grading Documentary realism
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 6-second ultra-realistic beauty video using the provided image as the main reference. Scene: A Muslim woman wearing an off-white hijab and casual neutral outfit, sitting comfortably in a bright, cozy living room. Action (smooth & natural): – Model gently raises and holds the Glad2Glow pink cushion near her cheek – Soft smile, confident and calm expression – Slight head tilt and eye contact with the camera Focus: – Glad2Glow cushion clearly visible, logo readable – Skin looks smooth, glowing, natural finish Lighting: soft natural daylight, clean beauty aesthetic Style: premium lifestyle cosmetic ad, influencer-style realism Output: Vertical 9:16, 4K Ultra HD, cinematic smooth motion, shallow depth of field Duration: 6 seconds only
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 5-second hyper-realistic animated video of a miniature tile factory scene. Begin with a steady, eye-level camera tracking shot that slowly moves forward into the center of the scene. The workers, each less than 5% the size of the large tile slabs, are engaged in realistic, slow-paced activities — one worker bends to pick up a tile, another gently stacks boxes, a third pushes a small trolley, and a supervisor points while discussing with a colleague. Keep their movements natural, grounded, and appropriately timed to fit the real-time pace. In the background, MARFIL-branded trucks remain parked or slowly back into position. Light ambient factory sounds and soft natural lighting enhance the realism. Use a shallow depth of field to focus on the central action while maintaining miniature details throughout the frame.
veo3, 8-second hyper-realistic ultra slow-motion animation, 4K UHD, 55mm lens, 24fps, original camera simulation, no artificial effects, no fake lighting — Second 1: Extremely slow forward dolly movement starting from close-up of wet stone tiles on the pathway, water droplets shimmering under soft lamp glow, crisp detail of moisture and reflections. Second 2: Camera rises slightly, revealing edges of green park bench with delicate yellow flower petals resting on the seat. Second 3: Focus slowly shifts to first vintage black street lamp, intricate metal carvings visible, soft mist drifting around it. Second 4: Depth of field expands, second and third lamps appear faintly in fog, yellow flowers in sharp detail swaying gently. Second 5: Camera glides forward, passing beside the first bench, paint texture and tiny scratches visible, hyper-detailed realism. Second 6: Slow upward tilt showing tree branches overhead, mist weaving through them naturally. Second 7: Forward motion reveals long perspective of the lamp-lined path disappearing into fog. Second 8: Final frame slowly fades into the mist, all lamps softly glowing, with natural ambient park atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Vertical video 9:16, 6 seconds, ultra-realistic, 4K resolution, soft natural lighting. Female model standing, framed from mid-thigh to slightly above the head. Background slightly blurred with shallow depth of field and subtle bokeh. Clean, neutral environment. Static camera, no cuts. The model starts in a neutral standing pose. At second 1, she slowly places one hand on her waist in a confident, natural gesture. Between seconds 2 and 4, she smoothly rotates her body to showcase the outfit, fluid and organic movement like a professional fashion shoot. At second 4, she turns slightly to the side. Between seconds 4 and 6, she gently grabs the hem of her T-shirt and pulls it forward to demonstrate fabric elasticity in a subtle, realistic way (natural cloth deformation, visible tension, micro-folds consistent with stretchable material). Natural movements, no exaggeration. Accurate cloth physics simulation. Consistent lighting throughout the video. No dialogue, no background music. Soft, confident facial expression. Subtle breathing motion. Commercial fashion aesthetic, professional look, high sharpness, slightly neutral color grading, moderately low saturation.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Create a 5-second hyper-realistic animated video of a miniature tile manufacturing setup. Begin with a close-up camera angle slightly above tile level, focused on the glowing tile stack in the center. Slowly dolly the camera forward and upward, revealing both workers standing at either side. Add subtle, real-time movements — one robotic arm gently rotates and adjusts its grip, while the second arm shifts slightly, as if preparing to pick or place a tile. The two miniature workers should have minimal, natural gestures — one checking the surface with a scanning device and the other looking at the robotic arm while adjusting his stance. Add faint ambient light flicker from the glowing tiles below, with soft shadows. Keep all motion grounded, slow, and believable within the 5-second duration to ensure realism without making it feel rushed.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
6-second ultra-realistic video. Single continuous shot. Static tripod camera. No zoom. No cuts. No camera movement. Natural indoor environment with soft diffused daylight from a window. Neutral background. Accurate natural color science. A woman with natural skin texture (visible pores, fine lines, subtle pigmentation, micro-imperfections, light peach fuzz, realistic under-eye texture) stands at medium distance. Her fingernails are painted light pastel pink (soft pale pink nail polish, glossy but natural finish, not neon, not saturated). Action timing: 0–2s: She slowly leans toward the camera naturally. 2–4s: Her face fills the frame; pores become clearly visible with natural micro shadows. 4–6s: She gently places one finger with light pink nail polish on her cheek and softly points to the skin, slightly stretching it to emphasize the pores. She does not speak. Neutral expression. Natural blinking. Subtle breathing. Realism constraints: No beauty filter. No skin smoothing. No artificial gloss. No HDR glow. No bloom. No oversaturation. No strong contrast. No exaggerated sharpness. No AI plastic skin effect. No stylization. Technical: 4K resolution 24fps Natural motion blur Realistic shallow depth of field True-to-life color grading Documentary realism
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
A realistic iPhone video recorded in first person, walking through a busy city full of people, cars, and everyday activity. The camera moves naturally as if held by hand while walking down the street. Suddenly, everything stops — people freeze mid-motion, cars halt in place, birds stop mid-air. The person holding the phone keeps moving forward, confused, slowly turning the camera around to show the frozen scene. Realistic lighting, ambient city sounds fading into silence, cinematic atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Create a 6-second ultra-realistic beauty video using the provided image as the main reference. Scene: A Muslim woman wearing an off-white hijab and casual neutral outfit, sitting comfortably in a bright, cozy living room. Action (smooth & natural): – Model gently raises and holds the Glad2Glow pink cushion near her cheek – Soft smile, confident and calm expression – Slight head tilt and eye contact with the camera Focus: – Glad2Glow cushion clearly visible, logo readable – Skin looks smooth, glowing, natural finish Lighting: soft natural daylight, clean beauty aesthetic Style: premium lifestyle cosmetic ad, influencer-style realism Output: Vertical 9:16, 4K Ultra HD, cinematic smooth motion, shallow depth of field Duration: 6 seconds only
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Create a 5-second hyper-realistic animated video of a miniature tile factory scene. Begin with a steady, eye-level camera tracking shot that slowly moves forward into the center of the scene. The workers, each less than 5% the size of the large tile slabs, are engaged in realistic, slow-paced activities — one worker bends to pick up a tile, another gently stacks boxes, a third pushes a small trolley, and a supervisor points while discussing with a colleague. Keep their movements natural, grounded, and appropriately timed to fit the real-time pace. In the background, MARFIL-branded trucks remain parked or slowly back into position. Light ambient factory sounds and soft natural lighting enhance the realism. Use a shallow depth of field to focus on the central action while maintaining miniature details throughout the frame.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Vertical video 9:16, 6 seconds, ultra-realistic, 4K resolution, soft natural lighting. Female model standing, framed from mid-thigh to slightly above the head. Background slightly blurred with shallow depth of field and subtle bokeh. Clean, neutral environment. Static camera, no cuts. The model starts in a neutral standing pose. At second 1, she slowly places one hand on her waist in a confident, natural gesture. Between seconds 2 and 4, she smoothly rotates her body to showcase the outfit, fluid and organic movement like a professional fashion shoot. At second 4, she turns slightly to the side. Between seconds 4 and 6, she gently grabs the hem of her T-shirt and pulls it forward to demonstrate fabric elasticity in a subtle, realistic way (natural cloth deformation, visible tension, micro-folds consistent with stretchable material). Natural movements, no exaggeration. Accurate cloth physics simulation. Consistent lighting throughout the video. No dialogue, no background music. Soft, confident facial expression. Subtle breathing motion. Commercial fashion aesthetic, professional look, high sharpness, slightly neutral color grading, moderately low saturation.
6-second ultra-realistic video. Single continuous shot. Static tripod camera. No zoom. No cuts. No camera movement. Natural indoor environment with soft diffused daylight from a window. Neutral background. Accurate natural color science. A woman with natural skin texture (visible pores, fine lines, subtle pigmentation, micro-imperfections, light peach fuzz, realistic under-eye texture) stands at medium distance. Her fingernails are painted light pastel pink (soft pale pink nail polish, glossy but natural finish, not neon, not saturated). Action timing: 0–2s: She slowly leans toward the camera naturally. 2–4s: Her face fills the frame; pores become clearly visible with natural micro shadows. 4–6s: She gently places one finger with light pink nail polish on her cheek and softly points to the skin, slightly stretching it to emphasize the pores. She does not speak. Neutral expression. Natural blinking. Subtle breathing. Realism constraints: No beauty filter. No skin smoothing. No artificial gloss. No HDR glow. No bloom. No oversaturation. No strong contrast. No exaggerated sharpness. No AI plastic skin effect. No stylization. Technical: 4K resolution 24fps Natural motion blur Realistic shallow depth of field True-to-life color grading Documentary realism
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create a 5-second hyper-realistic animated video of a miniature tile manufacturing setup. Begin with a close-up camera angle slightly above tile level, focused on the glowing tile stack in the center. Slowly dolly the camera forward and upward, revealing both workers standing at either side. Add subtle, real-time movements — one robotic arm gently rotates and adjusts its grip, while the second arm shifts slightly, as if preparing to pick or place a tile. The two miniature workers should have minimal, natural gestures — one checking the surface with a scanning device and the other looking at the robotic arm while adjusting his stance. Add faint ambient light flicker from the glowing tiles below, with soft shadows. Keep all motion grounded, slow, and believable within the 5-second duration to ensure realism without making it feel rushed.
A realistic iPhone video recorded in first person, walking through a busy city full of people, cars, and everyday activity. The camera moves naturally as if held by hand while walking down the street. Suddenly, everything stops — people freeze mid-motion, cars halt in place, birds stop mid-air. The person holding the phone keeps moving forward, confused, slowly turning the camera around to show the frozen scene. Realistic lighting, ambient city sounds fading into silence, cinematic atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Animate this exact image into a 6-second cinematic video: subtle rain falling harder with realistic droplets on the woman's red hair and cyberpunk armor, her long fiery red hair gently flowing in the wind, piercing blue eyes blinking slowly and looking intensely forward, slight camera push-in zoom toward her face while keeping the massive futuristic motorcycle and weapon mount completely unchanged and static, neon city lights flickering softly in background reflections on wet streets, no transformations or additions to vehicles or objects, dramatic volumetric lighting and moody atmosphere, photorealistic motion, high detail, 6 seconds duration --ar 16:9
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
veo3, 8-second hyper-realistic ultra slow-motion animation, 4K UHD, 55mm lens, 24fps, original camera simulation, no artificial effects, no fake lighting — Second 1: Extremely slow forward dolly movement starting from close-up of wet stone tiles on the pathway, water droplets shimmering under soft lamp glow, crisp detail of moisture and reflections. Second 2: Camera rises slightly, revealing edges of green park bench with delicate yellow flower petals resting on the seat. Second 3: Focus slowly shifts to first vintage black street lamp, intricate metal carvings visible, soft mist drifting around it. Second 4: Depth of field expands, second and third lamps appear faintly in fog, yellow flowers in sharp detail swaying gently. Second 5: Camera glides forward, passing beside the first bench, paint texture and tiny scratches visible, hyper-detailed realism. Second 6: Slow upward tilt showing tree branches overhead, mist weaving through them naturally. Second 7: Forward motion reveals long perspective of the lamp-lined path disappearing into fog. Second 8: Final frame slowly fades into the mist, all lamps softly glowing, with natural ambient park atmosphere.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.