Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }