15-second cinematic action-comedy sequence, blending isometric video game aesthetics with photorealistic live-action. A chaotic battle between green plastic toy army men and miniature Transformers on a metallic Cybertron terrain. [00:00-00:04] Isometric 3D high-angle shot. Rigid green plastic army men fire tiny bazookas at a transforming Starscream across a glowing metallic Cybertron landscape. Miniature neon explosions erupt. SFX: 16-bit arcade explosions mixed with heavy metallic clanks. [00:04-00:07] Extreme close-up at ground level. A plastic green sergeant and a tiny Megatron abruptly stop fighting, looking directly up into the camera lens in shared astonishment. They nod at each other and aim their weapons upward. SFX: Dramatic orchestral swell abruptly stops with a record scratch. [00:07-00:11] Fast dolly-out. The Cybertron battlefield seamlessly shrinks, revealing it is displaying on a widescreen OLED monitor. The camera tracks backward to show a female gamer girl wearing an illuminated headset in a dark, neon-lit streaming room, leaning in and looking at the screen in utter confusion. [00:11-00:15] Wide handheld shot, dynamic and slightly shaky. The toy-scale combatants physically climb over the monitor's physical bezel, swarming her RGB keyboard. The gamer girl shrieks in surprise, frantically swatting at the miniature army with her glowing gaming mouse as they comically overwhelm her desk space. SFX: Comedic screaming, plastic clicking, dramatic battle music aggressively resumes. Style: Photorealistic, cinematic lighting, vibrant neon streamer room aesthetic mixed with dramatic comedic tone. Constraints: Maintain rigid plastic textures for army men, keep toy scale consistent once outside the monitor, smooth physical transition from game screen to real world, no facial distortion on the gamer girl.
A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --s 250 --style raw --v 6.1 --ar 92:91
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --c 55 --s 250 --style raw --v 6.1 --ar 92:91
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The weapons all have pistol grips, an M-lock rail and a suppressor. the three characters are all looking into the camera. On of the Characters is holding his gun up. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The three characters should form a squad position. They are all looking into the camera. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
15-second cinematic action-comedy sequence, blending isometric video game aesthetics with photorealistic live-action. A chaotic battle between green plastic toy army men and miniature Transformers on a metallic Cybertron terrain. [00:00-00:04] Isometric 3D high-angle shot. Rigid green plastic army men fire tiny bazookas at a transforming Starscream across a glowing metallic Cybertron landscape. Miniature neon explosions erupt. SFX: 16-bit arcade explosions mixed with heavy metallic clanks. [00:04-00:07] Extreme close-up at ground level. A plastic green sergeant and a tiny Megatron abruptly stop fighting, looking directly up into the camera lens in shared astonishment. They nod at each other and aim their weapons upward. SFX: Dramatic orchestral swell abruptly stops with a record scratch. [00:07-00:11] Fast dolly-out. The Cybertron battlefield seamlessly shrinks, revealing it is displaying on a widescreen OLED monitor. The camera tracks backward to show a female gamer girl wearing an illuminated headset in a dark, neon-lit streaming room, leaning in and looking at the screen in utter confusion. [00:11-00:15] Wide handheld shot, dynamic and slightly shaky. The toy-scale combatants physically climb over the monitor's physical bezel, swarming her RGB keyboard. The gamer girl shrieks in surprise, frantically swatting at the miniature army with her glowing gaming mouse as they comically overwhelm her desk space. SFX: Comedic screaming, plastic clicking, dramatic battle music aggressively resumes. Style: Photorealistic, cinematic lighting, vibrant neon streamer room aesthetic mixed with dramatic comedic tone. Constraints: Maintain rigid plastic textures for army men, keep toy scale consistent once outside the monitor, smooth physical transition from game screen to real world, no facial distortion on the gamer girl.
A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --s 250 --style raw --v 6.1 --ar 92:91
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --c 55 --s 250 --style raw --v 6.1 --ar 92:91
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The weapons all have pistol grips, an M-lock rail and a suppressor. the three characters are all looking into the camera. On of the Characters is holding his gun up. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The three characters should form a squad position. They are all looking into the camera. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --c 55 --s 250 --style raw --v 6.1 --ar 92:91
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The weapons all have pistol grips, an M-lock rail and a suppressor. the three characters are all looking into the camera. On of the Characters is holding his gun up. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The three characters should form a squad position. They are all looking into the camera. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --s 250 --style raw --v 6.1 --ar 92:91
15-second cinematic action-comedy sequence, blending isometric video game aesthetics with photorealistic live-action. A chaotic battle between green plastic toy army men and miniature Transformers on a metallic Cybertron terrain. [00:00-00:04] Isometric 3D high-angle shot. Rigid green plastic army men fire tiny bazookas at a transforming Starscream across a glowing metallic Cybertron landscape. Miniature neon explosions erupt. SFX: 16-bit arcade explosions mixed with heavy metallic clanks. [00:04-00:07] Extreme close-up at ground level. A plastic green sergeant and a tiny Megatron abruptly stop fighting, looking directly up into the camera lens in shared astonishment. They nod at each other and aim their weapons upward. SFX: Dramatic orchestral swell abruptly stops with a record scratch. [00:07-00:11] Fast dolly-out. The Cybertron battlefield seamlessly shrinks, revealing it is displaying on a widescreen OLED monitor. The camera tracks backward to show a female gamer girl wearing an illuminated headset in a dark, neon-lit streaming room, leaning in and looking at the screen in utter confusion. [00:11-00:15] Wide handheld shot, dynamic and slightly shaky. The toy-scale combatants physically climb over the monitor's physical bezel, swarming her RGB keyboard. The gamer girl shrieks in surprise, frantically swatting at the miniature army with her glowing gaming mouse as they comically overwhelm her desk space. SFX: Comedic screaming, plastic clicking, dramatic battle music aggressively resumes. Style: Photorealistic, cinematic lighting, vibrant neon streamer room aesthetic mixed with dramatic comedic tone. Constraints: Maintain rigid plastic textures for army men, keep toy scale consistent once outside the monitor, smooth physical transition from game screen to real world, no facial distortion on the gamer girl.
A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The three characters should form a squad position. They are all looking into the camera. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --c 55 --s 250 --style raw --v 6.1 --ar 92:91
15-second cinematic action-comedy sequence, blending isometric video game aesthetics with photorealistic live-action. A chaotic battle between green plastic toy army men and miniature Transformers on a metallic Cybertron terrain. [00:00-00:04] Isometric 3D high-angle shot. Rigid green plastic army men fire tiny bazookas at a transforming Starscream across a glowing metallic Cybertron landscape. Miniature neon explosions erupt. SFX: 16-bit arcade explosions mixed with heavy metallic clanks. [00:04-00:07] Extreme close-up at ground level. A plastic green sergeant and a tiny Megatron abruptly stop fighting, looking directly up into the camera lens in shared astonishment. They nod at each other and aim their weapons upward. SFX: Dramatic orchestral swell abruptly stops with a record scratch. [00:07-00:11] Fast dolly-out. The Cybertron battlefield seamlessly shrinks, revealing it is displaying on a widescreen OLED monitor. The camera tracks backward to show a female gamer girl wearing an illuminated headset in a dark, neon-lit streaming room, leaning in and looking at the screen in utter confusion. [00:11-00:15] Wide handheld shot, dynamic and slightly shaky. The toy-scale combatants physically climb over the monitor's physical bezel, swarming her RGB keyboard. The gamer girl shrieks in surprise, frantically swatting at the miniature army with her glowing gaming mouse as they comically overwhelm her desk space. SFX: Comedic screaming, plastic clicking, dramatic battle music aggressively resumes. Style: Photorealistic, cinematic lighting, vibrant neon streamer room aesthetic mixed with dramatic comedic tone. Constraints: Maintain rigid plastic textures for army men, keep toy scale consistent once outside the monitor, smooth physical transition from game screen to real world, no facial distortion on the gamer girl.
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --s 250 --style raw --v 6.1 --ar 92:91
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The weapons all have pistol grips, an M-lock rail and a suppressor. the three characters are all looking into the camera. On of the Characters is holding his gun up. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The three characters should form a squad position. They are all looking into the camera. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
15-second cinematic action-comedy sequence, blending isometric video game aesthetics with photorealistic live-action. A chaotic battle between green plastic toy army men and miniature Transformers on a metallic Cybertron terrain. [00:00-00:04] Isometric 3D high-angle shot. Rigid green plastic army men fire tiny bazookas at a transforming Starscream across a glowing metallic Cybertron landscape. Miniature neon explosions erupt. SFX: 16-bit arcade explosions mixed with heavy metallic clanks. [00:04-00:07] Extreme close-up at ground level. A plastic green sergeant and a tiny Megatron abruptly stop fighting, looking directly up into the camera lens in shared astonishment. They nod at each other and aim their weapons upward. SFX: Dramatic orchestral swell abruptly stops with a record scratch. [00:07-00:11] Fast dolly-out. The Cybertron battlefield seamlessly shrinks, revealing it is displaying on a widescreen OLED monitor. The camera tracks backward to show a female gamer girl wearing an illuminated headset in a dark, neon-lit streaming room, leaning in and looking at the screen in utter confusion. [00:11-00:15] Wide handheld shot, dynamic and slightly shaky. The toy-scale combatants physically climb over the monitor's physical bezel, swarming her RGB keyboard. The gamer girl shrieks in surprise, frantically swatting at the miniature army with her glowing gaming mouse as they comically overwhelm her desk space. SFX: Comedic screaming, plastic clicking, dramatic battle music aggressively resumes. Style: Photorealistic, cinematic lighting, vibrant neon streamer room aesthetic mixed with dramatic comedic tone. Constraints: Maintain rigid plastic textures for army men, keep toy scale consistent once outside the monitor, smooth physical transition from game screen to real world, no facial distortion on the gamer girl.
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --s 250 --style raw --v 6.1 --ar 92:91
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The weapons all have pistol grips, an M-lock rail and a suppressor. the three characters are all looking into the camera. On of the Characters is holding his gun up. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --c 55 --s 250 --style raw --v 6.1 --ar 92:91
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --c 55 --s 250 --style raw --v 6.1 --ar 92:91
A muscular man in blue body armor and futuristic goggles stands on the ground, abs, fit, waving his hand against an abandoned desert village with smoke coming out of it, in the style of Boris Vallejo, in the style of Frank Frazetta, with a futuristic robot-like headpiece, full figure, portrait, in the style of Frank Frazetta, in the style of Alex Ross. --s 250 --style raw --v 6.1 --ar 92:91
15-second cinematic action-comedy sequence, blending isometric video game aesthetics with photorealistic live-action. A chaotic battle between green plastic toy army men and miniature Transformers on a metallic Cybertron terrain. [00:00-00:04] Isometric 3D high-angle shot. Rigid green plastic army men fire tiny bazookas at a transforming Starscream across a glowing metallic Cybertron landscape. Miniature neon explosions erupt. SFX: 16-bit arcade explosions mixed with heavy metallic clanks. [00:04-00:07] Extreme close-up at ground level. A plastic green sergeant and a tiny Megatron abruptly stop fighting, looking directly up into the camera lens in shared astonishment. They nod at each other and aim their weapons upward. SFX: Dramatic orchestral swell abruptly stops with a record scratch. [00:07-00:11] Fast dolly-out. The Cybertron battlefield seamlessly shrinks, revealing it is displaying on a widescreen OLED monitor. The camera tracks backward to show a female gamer girl wearing an illuminated headset in a dark, neon-lit streaming room, leaning in and looking at the screen in utter confusion. [00:11-00:15] Wide handheld shot, dynamic and slightly shaky. The toy-scale combatants physically climb over the monitor's physical bezel, swarming her RGB keyboard. The gamer girl shrieks in surprise, frantically swatting at the miniature army with her glowing gaming mouse as they comically overwhelm her desk space. SFX: Comedic screaming, plastic clicking, dramatic battle music aggressively resumes. Style: Photorealistic, cinematic lighting, vibrant neon streamer room aesthetic mixed with dramatic comedic tone. Constraints: Maintain rigid plastic textures for army men, keep toy scale consistent once outside the monitor, smooth physical transition from game screen to real world, no facial distortion on the gamer girl.
A full-body, low-poly 3D-rendered digital image of [WW2 German sergeant in uniform, standing in shadows, conflicted face, torn between duty and conscience, cinematic portrait, dramatic lighting], with angular surfaces and sharp shadows, stylized like a video game cinematic or Unreal Engine cutscene. Subject should have exaggerated polygonal features, minimal facial detail, and clean, flat color shading. Aspect ratio 4:3
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The three characters should form a squad position. They are all looking into the camera. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces
A scene on the woods map in the game escape from tarkov in the style of a pixar 3d animation movie. The scene shows 3 usec pmc operatives with military equipment. Black Ulach Helmets and M4A1 weapons. The weapons all have pistol grips, an M-lock rail and a suppressor. the three characters are all looking into the camera. On of the Characters is holding his gun up. Negative prompt: || Low Quality || text logos || watermarks || signatures || out of frame || jpeg artifacts || ugly || poorly drawn || extra limbs || extra hands || extra feet || backwards limbs || extra fingers || extra toes || unrealistic, incorrect, bad anatomy || cut off body pieces || strange body positions || impossible body positioning || Mismatched eyes || cross eyed || crooked face || crooked lips || unclear || undefined || mutations || deformities || off center || poor_composition || duplicate faces