Create a 3D clay-style character scene based on the attached reference pose and composition. The character is standing in the same dynamic posture as the reference image, leaning slightly forward while drawing a line on the ground. The tail is shaped like a paintbrush and is actively touching the floor The character is painting on the ground, not in the air. The brush-like tail must clearly make contact with the floor, with the paint line extending naturally from the tip. The material is soft clay with a matte, smooth finish. Rounded volumes, simplified forms, and gentle curves throughout. No sharp edges, no glossy reflections. Soft, diffused lighting with minimal shadows. Maintain a friendly, playful, and safe impression suitable for mascot branding and child-friendly digital products. High-quality 3D render with a clean, uncluttered background.
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character is standing in the same dynamic pose as the reference image, leaning slightly forward and drawing lines on the floor. The character is holding its tail like a paintbrush, touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. Maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
from the reference photo.Create a high-quality 3D rendering of a cartoon-style figurine. The cardboard background is <Bottle Green>. The character is doing yoga. It should look like the photo I attached. Its face is <SMILING>, with a <cat pose>. The overall tone is light and realistic. The figurine is wearing <a black sports bra and shorts with the same collar as the photo>. The style should combine realism and 3D cartoon stylization, like Pixar or modern toy models. Respect the proportions.
Using the attached reference image, create a high-quality 3D character illustration. Maintain the original character’s proportions, facial expression, outfit, and overall style exactly as shown in the reference. The character is holding a paintbrush, with the tip of the brush clearly angled toward the bottom-left direction. The pose should imply that the character is actively drawing a line, with the brush gently touching or just about to touch the surface. The character’s posture feels focused yet playful, conveying joy and immersion in the act of drawing. Render in a polished, soft-lit 3D style with smooth surfaces, subtle shadows, and a clean, minimal background. Camera angle is slightly front-facing to clearly show the brush direction High resolution, professional advertising-quality 3D render, refined details, gentle color palette, visually pleasing and warm tone.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Create a 3D clay-style character scene based on the attached reference pose and composition. The character is standing in the same dynamic posture as the reference image, leaning slightly forward while drawing a line on the ground. The tail is shaped like a paintbrush and is actively touching the floor The character is painting on the ground, not in the air. The brush-like tail must clearly make contact with the floor, with the paint line extending naturally from the tip. The material is soft clay with a matte, smooth finish. Rounded volumes, simplified forms, and gentle curves throughout. No sharp edges, no glossy reflections. Soft, diffused lighting with minimal shadows. Maintain a friendly, playful, and safe impression suitable for mascot branding and child-friendly digital products. High-quality 3D render with a clean, uncluttered background.
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
from the reference photo.Create a high-quality 3D rendering of a cartoon-style figurine. The cardboard background is <Bottle Green>. The character is doing yoga. It should look like the photo I attached. Its face is <SMILING>, with a <cat pose>. The overall tone is light and realistic. The figurine is wearing <a black sports bra and shorts with the same collar as the photo>. The style should combine realism and 3D cartoon stylization, like Pixar or modern toy models. Respect the proportions.
Using the attached reference image, create a high-quality 3D character illustration. Maintain the original character’s proportions, facial expression, outfit, and overall style exactly as shown in the reference. The character is holding a paintbrush, with the tip of the brush clearly angled toward the bottom-left direction. The pose should imply that the character is actively drawing a line, with the brush gently touching or just about to touch the surface. The character’s posture feels focused yet playful, conveying joy and immersion in the act of drawing. Render in a polished, soft-lit 3D style with smooth surfaces, subtle shadows, and a clean, minimal background. Camera angle is slightly front-facing to clearly show the brush direction High resolution, professional advertising-quality 3D render, refined details, gentle color palette, visually pleasing and warm tone.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character is standing in the same dynamic pose as the reference image, leaning slightly forward and drawing lines on the floor. The character is holding its tail like a paintbrush, touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. Maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the attached reference pose and composition. The character is standing in the same dynamic posture as the reference image, leaning slightly forward while drawing a line on the ground. The tail is shaped like a paintbrush and is actively touching the floor The character is painting on the ground, not in the air. The brush-like tail must clearly make contact with the floor, with the paint line extending naturally from the tip. The material is soft clay with a matte, smooth finish. Rounded volumes, simplified forms, and gentle curves throughout. No sharp edges, no glossy reflections. Soft, diffused lighting with minimal shadows. Maintain a friendly, playful, and safe impression suitable for mascot branding and child-friendly digital products. High-quality 3D render with a clean, uncluttered background.
from the reference photo.Create a high-quality 3D rendering of a cartoon-style figurine. The cardboard background is <Bottle Green>. The character is doing yoga. It should look like the photo I attached. Its face is <SMILING>, with a <cat pose>. The overall tone is light and realistic. The figurine is wearing <a black sports bra and shorts with the same collar as the photo>. The style should combine realism and 3D cartoon stylization, like Pixar or modern toy models. Respect the proportions.
Using the attached reference image, create a high-quality 3D character illustration. Maintain the original character’s proportions, facial expression, outfit, and overall style exactly as shown in the reference. The character is holding a paintbrush, with the tip of the brush clearly angled toward the bottom-left direction. The pose should imply that the character is actively drawing a line, with the brush gently touching or just about to touch the surface. The character’s posture feels focused yet playful, conveying joy and immersion in the act of drawing. Render in a polished, soft-lit 3D style with smooth surfaces, subtle shadows, and a clean, minimal background. Camera angle is slightly front-facing to clearly show the brush direction High resolution, professional advertising-quality 3D render, refined details, gentle color palette, visually pleasing and warm tone.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character is standing in the same dynamic pose as the reference image, leaning slightly forward and drawing lines on the floor. The character is holding its tail like a paintbrush, touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. Maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the attached reference pose and composition. The character is standing in the same dynamic posture as the reference image, leaning slightly forward while drawing a line on the ground. The tail is shaped like a paintbrush and is actively touching the floor The character is painting on the ground, not in the air. The brush-like tail must clearly make contact with the floor, with the paint line extending naturally from the tip. The material is soft clay with a matte, smooth finish. Rounded volumes, simplified forms, and gentle curves throughout. No sharp edges, no glossy reflections. Soft, diffused lighting with minimal shadows. Maintain a friendly, playful, and safe impression suitable for mascot branding and child-friendly digital products. High-quality 3D render with a clean, uncluttered background.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character is standing in the same dynamic pose as the reference image, leaning slightly forward and drawing lines on the floor. The character is holding its tail like a paintbrush, touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. Maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
Using the attached reference image, create a high-quality 3D character illustration. Maintain the original character’s proportions, facial expression, outfit, and overall style exactly as shown in the reference. The character is holding a paintbrush, with the tip of the brush clearly angled toward the bottom-left direction. The pose should imply that the character is actively drawing a line, with the brush gently touching or just about to touch the surface. The character’s posture feels focused yet playful, conveying joy and immersion in the act of drawing. Render in a polished, soft-lit 3D style with smooth surfaces, subtle shadows, and a clean, minimal background. Camera angle is slightly front-facing to clearly show the brush direction High resolution, professional advertising-quality 3D render, refined details, gentle color palette, visually pleasing and warm tone.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
from the reference photo.Create a high-quality 3D rendering of a cartoon-style figurine. The cardboard background is <Bottle Green>. The character is doing yoga. It should look like the photo I attached. Its face is <SMILING>, with a <cat pose>. The overall tone is light and realistic. The figurine is wearing <a black sports bra and shorts with the same collar as the photo>. The style should combine realism and 3D cartoon stylization, like Pixar or modern toy models. Respect the proportions.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the attached reference pose and composition. The character is standing in the same dynamic posture as the reference image, leaning slightly forward while drawing a line on the ground. The tail is shaped like a paintbrush and is actively touching the floor The character is painting on the ground, not in the air. The brush-like tail must clearly make contact with the floor, with the paint line extending naturally from the tip. The material is soft clay with a matte, smooth finish. Rounded volumes, simplified forms, and gentle curves throughout. No sharp edges, no glossy reflections. Soft, diffused lighting with minimal shadows. Maintain a friendly, playful, and safe impression suitable for mascot branding and child-friendly digital products. High-quality 3D render with a clean, uncluttered background.
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character is standing in the same dynamic pose as the reference image, leaning slightly forward and drawing lines on the floor. The character is holding its tail like a paintbrush, touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. Maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
from the reference photo.Create a high-quality 3D rendering of a cartoon-style figurine. The cardboard background is <Bottle Green>. The character is doing yoga. It should look like the photo I attached. Its face is <SMILING>, with a <cat pose>. The overall tone is light and realistic. The figurine is wearing <a black sports bra and shorts with the same collar as the photo>. The style should combine realism and 3D cartoon stylization, like Pixar or modern toy models. Respect the proportions.
Using the attached reference image, create a high-quality 3D character illustration. Maintain the original character’s proportions, facial expression, outfit, and overall style exactly as shown in the reference. The character is holding a paintbrush, with the tip of the brush clearly angled toward the bottom-left direction. The pose should imply that the character is actively drawing a line, with the brush gently touching or just about to touch the surface. The character’s posture feels focused yet playful, conveying joy and immersion in the act of drawing. Render in a polished, soft-lit 3D style with smooth surfaces, subtle shadows, and a clean, minimal background. Camera angle is slightly front-facing to clearly show the brush direction High resolution, professional advertising-quality 3D render, refined details, gentle color palette, visually pleasing and warm tone.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the attached reference pose and composition. The character is standing in the same dynamic posture as the reference image, leaning slightly forward while drawing a line on the ground. The tail is shaped like a paintbrush and is actively touching the floor The character is painting on the ground, not in the air. The brush-like tail must clearly make contact with the floor, with the paint line extending naturally from the tip. The material is soft clay with a matte, smooth finish. Rounded volumes, simplified forms, and gentle curves throughout. No sharp edges, no glossy reflections. Soft, diffused lighting with minimal shadows. Maintain a friendly, playful, and safe impression suitable for mascot branding and child-friendly digital products. High-quality 3D render with a clean, uncluttered background.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character is standing in the same dynamic pose as the reference image, leaning slightly forward and drawing lines on the floor. The character is holding its tail like a paintbrush, touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. Maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
Using the attached reference image, create a high-quality 3D character illustration. Maintain the original character’s proportions, facial expression, outfit, and overall style exactly as shown in the reference. The character is holding a paintbrush, with the tip of the brush clearly angled toward the bottom-left direction. The pose should imply that the character is actively drawing a line, with the brush gently touching or just about to touch the surface. The character’s posture feels focused yet playful, conveying joy and immersion in the act of drawing. Render in a polished, soft-lit 3D style with smooth surfaces, subtle shadows, and a clean, minimal background. Camera angle is slightly front-facing to clearly show the brush direction High resolution, professional advertising-quality 3D render, refined details, gentle color palette, visually pleasing and warm tone.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Create a 3D clay-style character scene based on the pose and composition in the attached reference image. The character has a tail that can be used as a paintbrush. The character is leaning forward diagonally, drawing a line on the floor. The character is holding the tail, which is touching the floor. The character is painting on the floor, not in mid-air. The paintbrush-like tail should clearly touch the floor, and the paint strokes should extend naturally from the tip of the brush. The overall design should use rounded volumes, simplified shapes, and soft curves. There should be no sharp edges or glossy reflections. Use soft, subtle lighting and minimal shadows. The character should maintain a friendly, playful, yet safe feel, suitable for mascot branding and child-friendly digital products. Provide high-quality 3D renderings with clean, uncluttered backgrounds.
surreal editorial composition, hyperrealistic human mixed with handmade plasticine sculptures, tactile clay textures, weird art-school energy, black studio background, a creative student sitting at a computer surrounded by floating symbolic objects of knowledge and creativity, oversized sculptural head with expressive eyes, melting keyboard, strange books with faces, smiling sun with human features, abstract stars and symbols floating around, playful intellectual chaos, handcrafted clay aesthetic mixed with realistic skin and cinematic lighting, awkward poetic proportions, contemporary art installation vibe, experimental fashion editorial, soft glossy clay surfaces, highly detailed textures, stop-motion feeling, strange and intelligent atmosphere, muted pastel palette with pink, lavender, cream, pale green and peach, surrealism, mixed media sculpture, dark empty background, museum installation mood, ultra detailed, realistic shadows, art brut meets modern creativity
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
from the reference photo.Create a high-quality 3D rendering of a cartoon-style figurine. The cardboard background is <Bottle Green>. The character is doing yoga. It should look like the photo I attached. Its face is <SMILING>, with a <cat pose>. The overall tone is light and realistic. The figurine is wearing <a black sports bra and shorts with the same collar as the photo>. The style should combine realism and 3D cartoon stylization, like Pixar or modern toy models. Respect the proportions.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "id": "ultimate_v38_production_clone_lock_nano_kling", "prompt": " Create ONE cinematic frame or short video (3–6s) where Reference A+B define the SAME real human identity and Reference C is reconstructed EXACTLY with ZERO interpretation. ============================== NON-INTERPRETATION CORE LAW ============================== This is a DIRECT REBUILD task. FORBIDDEN: - reinterpretation - approximation - artistic variation - improvement If output is not IDENTICAL to C structure → FAIL ============================== MASTER PRIORITY ORDER ============================== IDENTITY > FACE GEOMETRY > RATIOS > DERMIS > SKIN TONE > BEARD > ASYMMETRY > POSE > CONTACT > OBJECTS > LIGHT > SCENE Lower layers MUST NEVER affect higher layers. ============================== FULL CLONE SYSTEM — C ============================== MANDATORY EXACT COPY: POSE: - identical skeleton angles - identical stance - identical head tilt - identical arm position - identical balance GESTURE: - identical tension - identical finger pressure - identical grip force OBJECTS: - identical weapon - identical position - identical rotation - identical scale ACCESSORIES: - identical gear placement ENVIRONMENT: - identical background - identical terrain - identical depth - identical atmosphere CAMERA: - identical framing - identical perspective - identical focal compression STYLE: - identical cinematic look of C NO DEVIATION ALLOWED ============================== POSE LOCK (HARD) ============================== Pose is CLONED, not generated. FORBIDDEN: - pose relaxation - pose reinterpretation - pose drift ============================== CONTACT + PHYSICS (CRITICAL) ============================== MANDATORY: - correct finger wrapping - visible pressure on weapon - real grip tension - correct object weight behavior FORBIDDEN: - floating objects - weak hands - fake grip ============================== IDENTITY LOCK (FACE) ============================== face = A ratios = A asymmetry = A dermis = A+B beard = A+B MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - symmetry correction - face enhancement ============================== SKIN COLOR IMMUNITY (ABSOLUTE) ============================== MANDATORY: - exact skin tone from A+B - exact undertone - exact color distribution FORBIDDEN: - ANY color cast from C - warm/cool shift - cinematic grading on face FACE COLOR MUST IGNORE SCENE LIGHT ============================== LIGHT SEPARATION (DOUBLE LOCK) ============================== FACE LIGHT = A+B ONLY BODY + ENVIRONMENT = C FORBIDDEN: - mixing light sources - color bleed into face - shadow override on face ============================== DERMAL PRESERVATION ============================== MANDATORY: - pores visible - uneven texture - natural oil variation - beard irregularity FORBIDDEN: - smoothing - plastic skin - beauty effect ============================== ENVIRONMENT INTEGRATION CONTROL ============================== MANDATORY: - dust/sweat ONLY on body - minimal on face (≤5%) FORBIDDEN: - altering facial tone - covering dermis ============================== CAMERA + PROXIMITY ============================== MANDATORY: - match camera distance of C FORBIDDEN: - distortion - exaggerated perspective ============================== TEMPORAL LOCK (VIDEO) ============================== MANDATORY: - identical identity every frame - identical pose every frame - identical dermis every frame FORBIDDEN: - flicker - morphing - drift ============================== FAIL CONDITIONS ============================== CANCEL OUTPUT IF: - identity changes - pose differs from C - object misaligned - skin tone shifts - lighting contaminates face ============================== FINAL RESULT ============================== REAL HUMAN IDENTITY PRESERVED POSE IDENTICAL TO C SCENE IDENTICAL TO C NO LIGHT CONTAMINATION NO BEAUTIFICATION HIGH PHYSICAL REALISM Indistinguishable from real photography. Optimized for Nano Banano Pro and Kling 3.0. ", "size": "4096x4096" }