Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,bloody,gore
A Woman , Half human, Half machine,disturbed scene,H.R:giger and Jean Ansell, Post-apocalypse,Hyperrealism,different modelposition,Dramatic lights,shiny,electric cable attached the body,high detailed background,different cinematic scene,masterpiece, unreal 5 engine, very high detailed face,foggy
"Generate an image that represents the UFO phenomenon throughout the years, capturing different worldviews and eyewitness testimonies. The image should have a dark and atmospheric ambiance, with prominent shadows. Draw inspiration from artists such as Alex Gray, Zdzisław Beksiński, H.R. Giger, and M.C. Escher to create a unique visual structure. Incorporate elements of sacred geometry and symmetrical patterns to give the image a symmetrical style. Strive for a photorealistic approach using rendering techniques with Octane Render or Unreal Engine. Explore different depictions of extraterrestrials and UFOs, ranging from classic flying saucers to more abstract and futuristic forms. Include elements that evoke various beliefs and theories related to UFOs, such as mysterious symbols, alien hieroglyphics, or bright lights in the night sky. Ensure to capture the diversity of eyewitness testimonies by showcasing a variety of situations and scenarios where UFO sightings have occurred. This can include sightings in urban areas like New York, as well as in rural or natural environments. The final image should be evocative and captivating, representing the intrigue and mystery surrounding the UFO phenomenon throughout the years, offering a unique vision of different perceptions and eyewitness testimonies."
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
london big ben building, photorealistic, perspective view, foggy city, the building facade rounded with green texture, micro details with unreal engine 5, design should blend different materials in a way that’s both innovative and aesthetically pleasing, focus on a clean composition, with sharp lines and a balanced interplay between light and shadow, archdaily style, hight contrast, highlight the facade’s details and textures, like the unique patterns in the materials
Light leaves the Sun and strikes your shoelaces and bounces off; some photons enter the pupils of your eyes and strike your retina; the energy of the photons triggers neural impulses; the neural impulses are transmitted to the visual-processing areas of the brain; and there the optical information is processed and reconstructed into a 3D model that is recognized as an untied shoelace; and so you believe that your shoelaces are untied. Here is the secret of deliberate rationality—this whole process is not magic, and you can understand it. You can understand how you see your shoelaces. You can think about which sort of thinking processes will create beliefs which mirror reality, and which thinking processes will not. Mice can see, but they can’t understand seeing. You can understand seeing, and because of that, you can do things that mice cannot do. Take a moment to marvel at this, for it is indeed marvelous. Mice see, but they don’t know they have visual cortexes, so they can’t correct for optical illusions. A mouse lives in a mental world that includes cats, holes, cheese and mousetraps—but not mouse brains. Their camera does not take pictures of its own lens. But we, as humans, can look at a seemingly bizarre image, and realize that part of what we’re seeing is the lens itself. You don’t always have to believe your own eyes, but you have to realize that you have eyes—you must have distinct mental buckets for the map and the territory, for the senses and reality. Lest you think this a trivial ability, remember how rare it is in the animal kingdom. The whole idea of Science is, simply, reflective reasoning about a more reliable process for making the contents of your mind mirror the contents of the world. It is the sort of thing mice would never invent. Pondering this business of “performing replicable experiments to falsify theories,” we can see why it works. Science is not a separate magisterium, far away from real life and the understanding of ordinary mortals. Science is not something that only applies to the inside of laboratories. Science, itself, is an understandable process-in-the-world that correlates brains with reality. Science makes sense, when you think about it. But mice can’t think about thinking, which is why they don’t have Science. One should not overlook the wonder of this—or the potential power it bestows on us as individuals, not just scientific societies. Admittedly, understanding the engine of thought may be a little more complicated than understanding a steam engine—but it is not a fundamentally different task. Once upon a time, I went to EFNet’s #philosophy chatroom to ask, “Do you believe a nuclear war will occur in the next 20 years? If no, why not?” One person who answered the question said he didn’t expect a nuclear war for 100 years, because “All of the players involved in decisions regarding nuclear war are not interested right now.” “But why extend that out for 100 years?” I asked. “Pure hope,” was his reply. Reflecting on this whole thought process, we can see why the thought of nuclear war makes the person unhappy, and we can see how his brain therefore rejects the belief. But if you imagine a billion worlds—Everett branches, or Tegmark duplicates1—this thought process will not systematically correlate optimists to branches in which no nuclear war occurs.2 To ask which beliefs make you happy is to turn inward, not outward—it tells you something about yourself, but it is not evidence entangled with the environment. I have nothing against happiness, but it should follow from your picture of the world, rather than tampering with the mental paintbrushes. If you can see this—if you can see that hope is shifting your first-order thoughts by too large a degree—if you can understand your mind as a mapping engine that has flaws—then you can apply a reflective correction. The brain is a flawed lens through which to see reality. This is true of both mouse brains and human brains. But a human brain is a flawed lens that can understand its own flaws—its systematic errors, its biases—and apply second-order corrections to them. This, in practice, makes the lens far more powerful. Not perfect, but far more powerful.
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,
A Woman , Half human, Half machine,disturbed scene,H.R:giger and Jean Ansell, Post-apocalypse,Hyperrealism,different modelposition,Dramatic lights,shiny,electric cable attached the body,high detailed background,different cinematic scene,masterpiece, unreal 5 engine, very high detailed face,foggy
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
london big ben building, photorealistic, perspective view, foggy city, the building facade rounded with green texture, micro details with unreal engine 5, design should blend different materials in a way that’s both innovative and aesthetically pleasing, focus on a clean composition, with sharp lines and a balanced interplay between light and shadow, archdaily style, hight contrast, highlight the facade’s details and textures, like the unique patterns in the materials
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,bloody,gore
"Generate an image that represents the UFO phenomenon throughout the years, capturing different worldviews and eyewitness testimonies. The image should have a dark and atmospheric ambiance, with prominent shadows. Draw inspiration from artists such as Alex Gray, Zdzisław Beksiński, H.R. Giger, and M.C. Escher to create a unique visual structure. Incorporate elements of sacred geometry and symmetrical patterns to give the image a symmetrical style. Strive for a photorealistic approach using rendering techniques with Octane Render or Unreal Engine. Explore different depictions of extraterrestrials and UFOs, ranging from classic flying saucers to more abstract and futuristic forms. Include elements that evoke various beliefs and theories related to UFOs, such as mysterious symbols, alien hieroglyphics, or bright lights in the night sky. Ensure to capture the diversity of eyewitness testimonies by showcasing a variety of situations and scenarios where UFO sightings have occurred. This can include sightings in urban areas like New York, as well as in rural or natural environments. The final image should be evocative and captivating, representing the intrigue and mystery surrounding the UFO phenomenon throughout the years, offering a unique vision of different perceptions and eyewitness testimonies."
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Light leaves the Sun and strikes your shoelaces and bounces off; some photons enter the pupils of your eyes and strike your retina; the energy of the photons triggers neural impulses; the neural impulses are transmitted to the visual-processing areas of the brain; and there the optical information is processed and reconstructed into a 3D model that is recognized as an untied shoelace; and so you believe that your shoelaces are untied. Here is the secret of deliberate rationality—this whole process is not magic, and you can understand it. You can understand how you see your shoelaces. You can think about which sort of thinking processes will create beliefs which mirror reality, and which thinking processes will not. Mice can see, but they can’t understand seeing. You can understand seeing, and because of that, you can do things that mice cannot do. Take a moment to marvel at this, for it is indeed marvelous. Mice see, but they don’t know they have visual cortexes, so they can’t correct for optical illusions. A mouse lives in a mental world that includes cats, holes, cheese and mousetraps—but not mouse brains. Their camera does not take pictures of its own lens. But we, as humans, can look at a seemingly bizarre image, and realize that part of what we’re seeing is the lens itself. You don’t always have to believe your own eyes, but you have to realize that you have eyes—you must have distinct mental buckets for the map and the territory, for the senses and reality. Lest you think this a trivial ability, remember how rare it is in the animal kingdom. The whole idea of Science is, simply, reflective reasoning about a more reliable process for making the contents of your mind mirror the contents of the world. It is the sort of thing mice would never invent. Pondering this business of “performing replicable experiments to falsify theories,” we can see why it works. Science is not a separate magisterium, far away from real life and the understanding of ordinary mortals. Science is not something that only applies to the inside of laboratories. Science, itself, is an understandable process-in-the-world that correlates brains with reality. Science makes sense, when you think about it. But mice can’t think about thinking, which is why they don’t have Science. One should not overlook the wonder of this—or the potential power it bestows on us as individuals, not just scientific societies. Admittedly, understanding the engine of thought may be a little more complicated than understanding a steam engine—but it is not a fundamentally different task. Once upon a time, I went to EFNet’s #philosophy chatroom to ask, “Do you believe a nuclear war will occur in the next 20 years? If no, why not?” One person who answered the question said he didn’t expect a nuclear war for 100 years, because “All of the players involved in decisions regarding nuclear war are not interested right now.” “But why extend that out for 100 years?” I asked. “Pure hope,” was his reply. Reflecting on this whole thought process, we can see why the thought of nuclear war makes the person unhappy, and we can see how his brain therefore rejects the belief. But if you imagine a billion worlds—Everett branches, or Tegmark duplicates1—this thought process will not systematically correlate optimists to branches in which no nuclear war occurs.2 To ask which beliefs make you happy is to turn inward, not outward—it tells you something about yourself, but it is not evidence entangled with the environment. I have nothing against happiness, but it should follow from your picture of the world, rather than tampering with the mental paintbrushes. If you can see this—if you can see that hope is shifting your first-order thoughts by too large a degree—if you can understand your mind as a mapping engine that has flaws—then you can apply a reflective correction. The brain is a flawed lens through which to see reality. This is true of both mouse brains and human brains. But a human brain is a flawed lens that can understand its own flaws—its systematic errors, its biases—and apply second-order corrections to them. This, in practice, makes the lens far more powerful. Not perfect, but far more powerful.
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,
A Woman , Half human, Half machine,disturbed scene,H.R:giger and Jean Ansell, Post-apocalypse,Hyperrealism,different modelposition,Dramatic lights,shiny,electric cable attached the body,high detailed background,different cinematic scene,masterpiece, unreal 5 engine, very high detailed face,foggy
"Generate an image that represents the UFO phenomenon throughout the years, capturing different worldviews and eyewitness testimonies. The image should have a dark and atmospheric ambiance, with prominent shadows. Draw inspiration from artists such as Alex Gray, Zdzisław Beksiński, H.R. Giger, and M.C. Escher to create a unique visual structure. Incorporate elements of sacred geometry and symmetrical patterns to give the image a symmetrical style. Strive for a photorealistic approach using rendering techniques with Octane Render or Unreal Engine. Explore different depictions of extraterrestrials and UFOs, ranging from classic flying saucers to more abstract and futuristic forms. Include elements that evoke various beliefs and theories related to UFOs, such as mysterious symbols, alien hieroglyphics, or bright lights in the night sky. Ensure to capture the diversity of eyewitness testimonies by showcasing a variety of situations and scenarios where UFO sightings have occurred. This can include sightings in urban areas like New York, as well as in rural or natural environments. The final image should be evocative and captivating, representing the intrigue and mystery surrounding the UFO phenomenon throughout the years, offering a unique vision of different perceptions and eyewitness testimonies."
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,bloody,gore
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
london big ben building, photorealistic, perspective view, foggy city, the building facade rounded with green texture, micro details with unreal engine 5, design should blend different materials in a way that’s both innovative and aesthetically pleasing, focus on a clean composition, with sharp lines and a balanced interplay between light and shadow, archdaily style, hight contrast, highlight the facade’s details and textures, like the unique patterns in the materials
Light leaves the Sun and strikes your shoelaces and bounces off; some photons enter the pupils of your eyes and strike your retina; the energy of the photons triggers neural impulses; the neural impulses are transmitted to the visual-processing areas of the brain; and there the optical information is processed and reconstructed into a 3D model that is recognized as an untied shoelace; and so you believe that your shoelaces are untied. Here is the secret of deliberate rationality—this whole process is not magic, and you can understand it. You can understand how you see your shoelaces. You can think about which sort of thinking processes will create beliefs which mirror reality, and which thinking processes will not. Mice can see, but they can’t understand seeing. You can understand seeing, and because of that, you can do things that mice cannot do. Take a moment to marvel at this, for it is indeed marvelous. Mice see, but they don’t know they have visual cortexes, so they can’t correct for optical illusions. A mouse lives in a mental world that includes cats, holes, cheese and mousetraps—but not mouse brains. Their camera does not take pictures of its own lens. But we, as humans, can look at a seemingly bizarre image, and realize that part of what we’re seeing is the lens itself. You don’t always have to believe your own eyes, but you have to realize that you have eyes—you must have distinct mental buckets for the map and the territory, for the senses and reality. Lest you think this a trivial ability, remember how rare it is in the animal kingdom. The whole idea of Science is, simply, reflective reasoning about a more reliable process for making the contents of your mind mirror the contents of the world. It is the sort of thing mice would never invent. Pondering this business of “performing replicable experiments to falsify theories,” we can see why it works. Science is not a separate magisterium, far away from real life and the understanding of ordinary mortals. Science is not something that only applies to the inside of laboratories. Science, itself, is an understandable process-in-the-world that correlates brains with reality. Science makes sense, when you think about it. But mice can’t think about thinking, which is why they don’t have Science. One should not overlook the wonder of this—or the potential power it bestows on us as individuals, not just scientific societies. Admittedly, understanding the engine of thought may be a little more complicated than understanding a steam engine—but it is not a fundamentally different task. Once upon a time, I went to EFNet’s #philosophy chatroom to ask, “Do you believe a nuclear war will occur in the next 20 years? If no, why not?” One person who answered the question said he didn’t expect a nuclear war for 100 years, because “All of the players involved in decisions regarding nuclear war are not interested right now.” “But why extend that out for 100 years?” I asked. “Pure hope,” was his reply. Reflecting on this whole thought process, we can see why the thought of nuclear war makes the person unhappy, and we can see how his brain therefore rejects the belief. But if you imagine a billion worlds—Everett branches, or Tegmark duplicates1—this thought process will not systematically correlate optimists to branches in which no nuclear war occurs.2 To ask which beliefs make you happy is to turn inward, not outward—it tells you something about yourself, but it is not evidence entangled with the environment. I have nothing against happiness, but it should follow from your picture of the world, rather than tampering with the mental paintbrushes. If you can see this—if you can see that hope is shifting your first-order thoughts by too large a degree—if you can understand your mind as a mapping engine that has flaws—then you can apply a reflective correction. The brain is a flawed lens through which to see reality. This is true of both mouse brains and human brains. But a human brain is a flawed lens that can understand its own flaws—its systematic errors, its biases—and apply second-order corrections to them. This, in practice, makes the lens far more powerful. Not perfect, but far more powerful.
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,bloody,gore
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Light leaves the Sun and strikes your shoelaces and bounces off; some photons enter the pupils of your eyes and strike your retina; the energy of the photons triggers neural impulses; the neural impulses are transmitted to the visual-processing areas of the brain; and there the optical information is processed and reconstructed into a 3D model that is recognized as an untied shoelace; and so you believe that your shoelaces are untied. Here is the secret of deliberate rationality—this whole process is not magic, and you can understand it. You can understand how you see your shoelaces. You can think about which sort of thinking processes will create beliefs which mirror reality, and which thinking processes will not. Mice can see, but they can’t understand seeing. You can understand seeing, and because of that, you can do things that mice cannot do. Take a moment to marvel at this, for it is indeed marvelous. Mice see, but they don’t know they have visual cortexes, so they can’t correct for optical illusions. A mouse lives in a mental world that includes cats, holes, cheese and mousetraps—but not mouse brains. Their camera does not take pictures of its own lens. But we, as humans, can look at a seemingly bizarre image, and realize that part of what we’re seeing is the lens itself. You don’t always have to believe your own eyes, but you have to realize that you have eyes—you must have distinct mental buckets for the map and the territory, for the senses and reality. Lest you think this a trivial ability, remember how rare it is in the animal kingdom. The whole idea of Science is, simply, reflective reasoning about a more reliable process for making the contents of your mind mirror the contents of the world. It is the sort of thing mice would never invent. Pondering this business of “performing replicable experiments to falsify theories,” we can see why it works. Science is not a separate magisterium, far away from real life and the understanding of ordinary mortals. Science is not something that only applies to the inside of laboratories. Science, itself, is an understandable process-in-the-world that correlates brains with reality. Science makes sense, when you think about it. But mice can’t think about thinking, which is why they don’t have Science. One should not overlook the wonder of this—or the potential power it bestows on us as individuals, not just scientific societies. Admittedly, understanding the engine of thought may be a little more complicated than understanding a steam engine—but it is not a fundamentally different task. Once upon a time, I went to EFNet’s #philosophy chatroom to ask, “Do you believe a nuclear war will occur in the next 20 years? If no, why not?” One person who answered the question said he didn’t expect a nuclear war for 100 years, because “All of the players involved in decisions regarding nuclear war are not interested right now.” “But why extend that out for 100 years?” I asked. “Pure hope,” was his reply. Reflecting on this whole thought process, we can see why the thought of nuclear war makes the person unhappy, and we can see how his brain therefore rejects the belief. But if you imagine a billion worlds—Everett branches, or Tegmark duplicates1—this thought process will not systematically correlate optimists to branches in which no nuclear war occurs.2 To ask which beliefs make you happy is to turn inward, not outward—it tells you something about yourself, but it is not evidence entangled with the environment. I have nothing against happiness, but it should follow from your picture of the world, rather than tampering with the mental paintbrushes. If you can see this—if you can see that hope is shifting your first-order thoughts by too large a degree—if you can understand your mind as a mapping engine that has flaws—then you can apply a reflective correction. The brain is a flawed lens through which to see reality. This is true of both mouse brains and human brains. But a human brain is a flawed lens that can understand its own flaws—its systematic errors, its biases—and apply second-order corrections to them. This, in practice, makes the lens far more powerful. Not perfect, but far more powerful.
A Woman , Half human, Half machine,disturbed scene,H.R:giger and Jean Ansell, Post-apocalypse,Hyperrealism,different modelposition,Dramatic lights,shiny,electric cable attached the body,high detailed background,different cinematic scene,masterpiece, unreal 5 engine, very high detailed face,foggy
"Generate an image that represents the UFO phenomenon throughout the years, capturing different worldviews and eyewitness testimonies. The image should have a dark and atmospheric ambiance, with prominent shadows. Draw inspiration from artists such as Alex Gray, Zdzisław Beksiński, H.R. Giger, and M.C. Escher to create a unique visual structure. Incorporate elements of sacred geometry and symmetrical patterns to give the image a symmetrical style. Strive for a photorealistic approach using rendering techniques with Octane Render or Unreal Engine. Explore different depictions of extraterrestrials and UFOs, ranging from classic flying saucers to more abstract and futuristic forms. Include elements that evoke various beliefs and theories related to UFOs, such as mysterious symbols, alien hieroglyphics, or bright lights in the night sky. Ensure to capture the diversity of eyewitness testimonies by showcasing a variety of situations and scenarios where UFO sightings have occurred. This can include sightings in urban areas like New York, as well as in rural or natural environments. The final image should be evocative and captivating, representing the intrigue and mystery surrounding the UFO phenomenon throughout the years, offering a unique vision of different perceptions and eyewitness testimonies."
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
london big ben building, photorealistic, perspective view, foggy city, the building facade rounded with green texture, micro details with unreal engine 5, design should blend different materials in a way that’s both innovative and aesthetically pleasing, focus on a clean composition, with sharp lines and a balanced interplay between light and shadow, archdaily style, hight contrast, highlight the facade’s details and textures, like the unique patterns in the materials
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,
london big ben building, photorealistic, perspective view, foggy city, the building facade rounded with green texture, micro details with unreal engine 5, design should blend different materials in a way that’s both innovative and aesthetically pleasing, focus on a clean composition, with sharp lines and a balanced interplay between light and shadow, archdaily style, hight contrast, highlight the facade’s details and textures, like the unique patterns in the materials
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,bloody,gore
A Woman , Half human, Half machine,disturbed scene,H.R:giger and Jean Ansell, Post-apocalypse,Hyperrealism,different modelposition,Dramatic lights,shiny,electric cable attached the body,high detailed background,different cinematic scene,masterpiece, unreal 5 engine, very high detailed face,foggy
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Light leaves the Sun and strikes your shoelaces and bounces off; some photons enter the pupils of your eyes and strike your retina; the energy of the photons triggers neural impulses; the neural impulses are transmitted to the visual-processing areas of the brain; and there the optical information is processed and reconstructed into a 3D model that is recognized as an untied shoelace; and so you believe that your shoelaces are untied. Here is the secret of deliberate rationality—this whole process is not magic, and you can understand it. You can understand how you see your shoelaces. You can think about which sort of thinking processes will create beliefs which mirror reality, and which thinking processes will not. Mice can see, but they can’t understand seeing. You can understand seeing, and because of that, you can do things that mice cannot do. Take a moment to marvel at this, for it is indeed marvelous. Mice see, but they don’t know they have visual cortexes, so they can’t correct for optical illusions. A mouse lives in a mental world that includes cats, holes, cheese and mousetraps—but not mouse brains. Their camera does not take pictures of its own lens. But we, as humans, can look at a seemingly bizarre image, and realize that part of what we’re seeing is the lens itself. You don’t always have to believe your own eyes, but you have to realize that you have eyes—you must have distinct mental buckets for the map and the territory, for the senses and reality. Lest you think this a trivial ability, remember how rare it is in the animal kingdom. The whole idea of Science is, simply, reflective reasoning about a more reliable process for making the contents of your mind mirror the contents of the world. It is the sort of thing mice would never invent. Pondering this business of “performing replicable experiments to falsify theories,” we can see why it works. Science is not a separate magisterium, far away from real life and the understanding of ordinary mortals. Science is not something that only applies to the inside of laboratories. Science, itself, is an understandable process-in-the-world that correlates brains with reality. Science makes sense, when you think about it. But mice can’t think about thinking, which is why they don’t have Science. One should not overlook the wonder of this—or the potential power it bestows on us as individuals, not just scientific societies. Admittedly, understanding the engine of thought may be a little more complicated than understanding a steam engine—but it is not a fundamentally different task. Once upon a time, I went to EFNet’s #philosophy chatroom to ask, “Do you believe a nuclear war will occur in the next 20 years? If no, why not?” One person who answered the question said he didn’t expect a nuclear war for 100 years, because “All of the players involved in decisions regarding nuclear war are not interested right now.” “But why extend that out for 100 years?” I asked. “Pure hope,” was his reply. Reflecting on this whole thought process, we can see why the thought of nuclear war makes the person unhappy, and we can see how his brain therefore rejects the belief. But if you imagine a billion worlds—Everett branches, or Tegmark duplicates1—this thought process will not systematically correlate optimists to branches in which no nuclear war occurs.2 To ask which beliefs make you happy is to turn inward, not outward—it tells you something about yourself, but it is not evidence entangled with the environment. I have nothing against happiness, but it should follow from your picture of the world, rather than tampering with the mental paintbrushes. If you can see this—if you can see that hope is shifting your first-order thoughts by too large a degree—if you can understand your mind as a mapping engine that has flaws—then you can apply a reflective correction. The brain is a flawed lens through which to see reality. This is true of both mouse brains and human brains. But a human brain is a flawed lens that can understand its own flaws—its systematic errors, its biases—and apply second-order corrections to them. This, in practice, makes the lens far more powerful. Not perfect, but far more powerful.
"Generate an image that represents the UFO phenomenon throughout the years, capturing different worldviews and eyewitness testimonies. The image should have a dark and atmospheric ambiance, with prominent shadows. Draw inspiration from artists such as Alex Gray, Zdzisław Beksiński, H.R. Giger, and M.C. Escher to create a unique visual structure. Incorporate elements of sacred geometry and symmetrical patterns to give the image a symmetrical style. Strive for a photorealistic approach using rendering techniques with Octane Render or Unreal Engine. Explore different depictions of extraterrestrials and UFOs, ranging from classic flying saucers to more abstract and futuristic forms. Include elements that evoke various beliefs and theories related to UFOs, such as mysterious symbols, alien hieroglyphics, or bright lights in the night sky. Ensure to capture the diversity of eyewitness testimonies by showcasing a variety of situations and scenarios where UFO sightings have occurred. This can include sightings in urban areas like New York, as well as in rural or natural environments. The final image should be evocative and captivating, representing the intrigue and mystery surrounding the UFO phenomenon throughout the years, offering a unique vision of different perceptions and eyewitness testimonies."
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,
A Woman , Half human, Half machine,disturbed scene,H.R:giger and Jean Ansell, Post-apocalypse,Hyperrealism,different modelposition,Dramatic lights,shiny,electric cable attached the body,high detailed background,different cinematic scene,masterpiece, unreal 5 engine, very high detailed face,foggy
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour
Photography of a Symbiont of machine and Human ,on an alien planet,epic ,H.R.giger,jesper Ejsing and Jean ansell,Justin Gerardr,creepy,photorealism,shiny,slimy,creatures,high detailed,ultrarealistic,Unreal 5 engine,different half body positions,cinematic,dynamic lights,different cinematic action modelpositions,detailed Background,in a Hive,gloe,lensflare,misty,blurry,bloody,gore
london big ben building, photorealistic, perspective view, foggy city, the building facade rounded with green texture, micro details with unreal engine 5, design should blend different materials in a way that’s both innovative and aesthetically pleasing, focus on a clean composition, with sharp lines and a balanced interplay between light and shadow, archdaily style, hight contrast, highlight the facade’s details and textures, like the unique patterns in the materials
Light leaves the Sun and strikes your shoelaces and bounces off; some photons enter the pupils of your eyes and strike your retina; the energy of the photons triggers neural impulses; the neural impulses are transmitted to the visual-processing areas of the brain; and there the optical information is processed and reconstructed into a 3D model that is recognized as an untied shoelace; and so you believe that your shoelaces are untied. Here is the secret of deliberate rationality—this whole process is not magic, and you can understand it. You can understand how you see your shoelaces. You can think about which sort of thinking processes will create beliefs which mirror reality, and which thinking processes will not. Mice can see, but they can’t understand seeing. You can understand seeing, and because of that, you can do things that mice cannot do. Take a moment to marvel at this, for it is indeed marvelous. Mice see, but they don’t know they have visual cortexes, so they can’t correct for optical illusions. A mouse lives in a mental world that includes cats, holes, cheese and mousetraps—but not mouse brains. Their camera does not take pictures of its own lens. But we, as humans, can look at a seemingly bizarre image, and realize that part of what we’re seeing is the lens itself. You don’t always have to believe your own eyes, but you have to realize that you have eyes—you must have distinct mental buckets for the map and the territory, for the senses and reality. Lest you think this a trivial ability, remember how rare it is in the animal kingdom. The whole idea of Science is, simply, reflective reasoning about a more reliable process for making the contents of your mind mirror the contents of the world. It is the sort of thing mice would never invent. Pondering this business of “performing replicable experiments to falsify theories,” we can see why it works. Science is not a separate magisterium, far away from real life and the understanding of ordinary mortals. Science is not something that only applies to the inside of laboratories. Science, itself, is an understandable process-in-the-world that correlates brains with reality. Science makes sense, when you think about it. But mice can’t think about thinking, which is why they don’t have Science. One should not overlook the wonder of this—or the potential power it bestows on us as individuals, not just scientific societies. Admittedly, understanding the engine of thought may be a little more complicated than understanding a steam engine—but it is not a fundamentally different task. Once upon a time, I went to EFNet’s #philosophy chatroom to ask, “Do you believe a nuclear war will occur in the next 20 years? If no, why not?” One person who answered the question said he didn’t expect a nuclear war for 100 years, because “All of the players involved in decisions regarding nuclear war are not interested right now.” “But why extend that out for 100 years?” I asked. “Pure hope,” was his reply. Reflecting on this whole thought process, we can see why the thought of nuclear war makes the person unhappy, and we can see how his brain therefore rejects the belief. But if you imagine a billion worlds—Everett branches, or Tegmark duplicates1—this thought process will not systematically correlate optimists to branches in which no nuclear war occurs.2 To ask which beliefs make you happy is to turn inward, not outward—it tells you something about yourself, but it is not evidence entangled with the environment. I have nothing against happiness, but it should follow from your picture of the world, rather than tampering with the mental paintbrushes. If you can see this—if you can see that hope is shifting your first-order thoughts by too large a degree—if you can understand your mind as a mapping engine that has flaws—then you can apply a reflective correction. The brain is a flawed lens through which to see reality. This is true of both mouse brains and human brains. But a human brain is a flawed lens that can understand its own flaws—its systematic errors, its biases—and apply second-order corrections to them. This, in practice, makes the lens far more powerful. Not perfect, but far more powerful.
"Generate an image that represents the UFO phenomenon throughout the years, capturing different worldviews and eyewitness testimonies. The image should have a dark and atmospheric ambiance, with prominent shadows. Draw inspiration from artists such as Alex Gray, Zdzisław Beksiński, H.R. Giger, and M.C. Escher to create a unique visual structure. Incorporate elements of sacred geometry and symmetrical patterns to give the image a symmetrical style. Strive for a photorealistic approach using rendering techniques with Octane Render or Unreal Engine. Explore different depictions of extraterrestrials and UFOs, ranging from classic flying saucers to more abstract and futuristic forms. Include elements that evoke various beliefs and theories related to UFOs, such as mysterious symbols, alien hieroglyphics, or bright lights in the night sky. Ensure to capture the diversity of eyewitness testimonies by showcasing a variety of situations and scenarios where UFO sightings have occurred. This can include sightings in urban areas like New York, as well as in rural or natural environments. The final image should be evocative and captivating, representing the intrigue and mystery surrounding the UFO phenomenon throughout the years, offering a unique vision of different perceptions and eyewitness testimonies."
Difference engine, an automatic mechanical calculator designed by Charles Babbage, the beautiful 28 years old kawaii Lady Ada with wavy long blond hair and slight smile, 18th century cloths, similar to both Kendall Jenner and Cara Delevingne, in the background, candle light, three point perspective, establishing shot, blue hour