{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high fashion Victoria’s Secret supermodel photoshoot, use the provided reference image as the absolute, final and unchangeable base image, reference-locked generation, identity lock enabled at maximum strength. Do NOT change face, body, pose, posture, proportions, expression, bone structure, facial geometry, jawline, eye shape, nose, lips, ears, skin tone, body type, shoulder width, waist ratio, leg length, muscle tone, hairstyle length, hairline, camera angle, focal distance, framing, composition, cropping, perspective, horizon, head tilt, arm position, hand position or any anatomical relationship. Same person, same model, same physical identity, same silhouette, same visual geometry, same pose, same stance, same expression, same proportions as the reference image. No reinterpretation, no reimagining, no stylization that alters anatomy, no artistic liberty that affects identity. The image represents a perfectly controlled fusion of iconic Victoria’s Secret aesthetics in a single still frame. Bold and confident supermodel authority is present through posture, gaze and energy. Soft angelic Victoria’s Secret Angel elegance overlays the image with lightness, grace and femininity. Dark runway and backstage fashion mood adds cinematic depth, seriousness and high-fashion tension. Instagram-ready editorial clarity ensures the image is scroll-stopping, cover-worthy and optimized for modern digital fashion platforms. Lighting design is complex, professional and intentional. Soft luxury lighting dominates the primary illumination, using diffused highlights and creamy light transitions to sculpt the body without flattening it. Dark dramatic low-key accents inspired by backstage runway environments add contrast and depth without obscuring detail. Light sources behave realistically, with smooth falloff, no harsh edges, no blown highlights, no crushed blacks. Rim lighting subtly outlines the silhouette, enhancing separation from the background while preserving natural realism. A subtle backstage runway atmosphere exists in the background, abstracted, defocused and unobtrusive. The environment suggests a professional fashion setting without pulling attention away from the model. Background elements remain soft, minimal and elegant, contributing to depth without narrative clutter. The image captures a frozen moment of runway walk energy while maintaining the exact same pose as the reference image. There is a sense of motion without movement: professional body tension, poised confidence, controlled strength. A cinematic slow-motion wind effect gently influences hair strands and fabric edges only. The wind is physically realistic, directional, soft and restrained, never chaotic, never exaggerated, never altering pose, anatomy or proportions. Skin rendering is ultra-realistic and high-end. Skin appears flawless yet natural, with visible micro-texture, pores, subtle tonal variation and realistic light interaction. No plastic, waxy or artificial appearance. Highlights on cheekbones, collarbones, shoulders and legs are smooth, controlled and elegant. Shadows remain soft and dimensional, enhancing form without distortion. Makeup is elite high-fashion editorial quality. Clean glowing complexion, refined contouring, subtle highlight placement, gentle shimmer on eyelids, natural lashes, glossy but tasteful lips. Makeup enhances the model’s natural features without altering facial identity or proportions. No overdone colors, no theatrical exaggeration. Hair is professionally styled with luxurious volume and realism. Individual strands are visible. Hair responds naturally to the controlled slow-motion wind, creating movement without messiness. No stiffness, no helmet-like shape, no artificial shine. Victoria’s Secret lingerie aesthetic is premium, elegant and refined. Fabrics behave realistically with accurate folds, tension and drape. Material texture is visible and believable. Sensuality is implied through confidence and elegance, never vulgar, never fetishized, never exaggerated. Camera simulation reflects a top-tier professional fashion setup. High-end DSLR or medium-format look, 85mm fashion lens aesthetic, shallow depth of field with precise subject isolation. Focus is razor-sharp on the model with smooth, natural background blur. No distortion, no fisheye, no warped perspective. Resolution and clarity are extreme. Ultra-high resolution 8K photorealism. Magazine-grade sharpness. Zero noise, zero blur, zero compression artifacts. The image feels suitable for billboard print, luxury magazine covers and global advertising campaigns. Color grading is cinematic and editorial. Champagne pink highlights blend seamlessly with deep neutral shadows. Contrast curve is smooth and refined. Tonal transitions are natural and luxurious. Color science feels expensive, controlled and timeless, not trendy or overprocessed. Composition is optimized for Instagram covers and reel thumbnails while maintaining classic fashion photography balance. Strong vertical presence, clean negative space, centered power, immediate visual impact even at small sizes. The image reads clearly, elegantly and confidently at any scale. Overall mood communicates elite supermodel confidence, angelic softness, dark runway intensity, backstage authenticity and luxury fashion perfection unified into one coherent, reference-accurate, hyper-realistic image that feels like a global Vogue x Victoria’s Secret campaign. NEGATIVE PROMPT: face change, identity change, different person, altered pose, altered proportions, body modification, distorted anatomy, extra limbs, missing limbs, unrealistic curves, exaggerated features, cartoon, anime, illustration, stylized art, painterly look, AI artifacts, plastic skin, waxy texture, blur, motion blur, noise, grain, low resolution, bad lighting, harsh shadows, blown highlights, over-sexualized pose, vulgar aesthetic, fetish look, bad composition
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } } Face is not matching with original image
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high fashion Victoria’s Secret supermodel photoshoot, use the provided reference image as the absolute, final and unchangeable base image, reference-locked generation, identity lock enabled at maximum strength. Do NOT change face, body, pose, posture, proportions, expression, bone structure, facial geometry, jawline, eye shape, nose, lips, ears, skin tone, body type, shoulder width, waist ratio, leg length, muscle tone, hairstyle length, hairline, camera angle, focal distance, framing, composition, cropping, perspective, horizon, head tilt, arm position, hand position or any anatomical relationship. Same person, same model, same physical identity, same silhouette, same visual geometry, same pose, same stance, same expression, same proportions as the reference image. No reinterpretation, no reimagining, no stylization that alters anatomy, no artistic liberty that affects identity. The image represents a perfectly controlled fusion of iconic Victoria’s Secret aesthetics in a single still frame. Bold and confident supermodel authority is present through posture, gaze and energy. Soft angelic Victoria’s Secret Angel elegance overlays the image with lightness, grace and femininity. Dark runway and backstage fashion mood adds cinematic depth, seriousness and high-fashion tension. Instagram-ready editorial clarity ensures the image is scroll-stopping, cover-worthy and optimized for modern digital fashion platforms. Lighting design is complex, professional and intentional. Soft luxury lighting dominates the primary illumination, using diffused highlights and creamy light transitions to sculpt the body without flattening it. Dark dramatic low-key accents inspired by backstage runway environments add contrast and depth without obscuring detail. Light sources behave realistically, with smooth falloff, no harsh edges, no blown highlights, no crushed blacks. Rim lighting subtly outlines the silhouette, enhancing separation from the background while preserving natural realism. A subtle backstage runway atmosphere exists in the background, abstracted, defocused and unobtrusive. The environment suggests a professional fashion setting without pulling attention away from the model. Background elements remain soft, minimal and elegant, contributing to depth without narrative clutter. The image captures a frozen moment of runway walk energy while maintaining the exact same pose as the reference image. There is a sense of motion without movement: professional body tension, poised confidence, controlled strength. A cinematic slow-motion wind effect gently influences hair strands and fabric edges only. The wind is physically realistic, directional, soft and restrained, never chaotic, never exaggerated, never altering pose, anatomy or proportions. Skin rendering is ultra-realistic and high-end. Skin appears flawless yet natural, with visible micro-texture, pores, subtle tonal variation and realistic light interaction. No plastic, waxy or artificial appearance. Highlights on cheekbones, collarbones, shoulders and legs are smooth, controlled and elegant. Shadows remain soft and dimensional, enhancing form without distortion. Makeup is elite high-fashion editorial quality. Clean glowing complexion, refined contouring, subtle highlight placement, gentle shimmer on eyelids, natural lashes, glossy but tasteful lips. Makeup enhances the model’s natural features without altering facial identity or proportions. No overdone colors, no theatrical exaggeration. Hair is professionally styled with luxurious volume and realism. Individual strands are visible. Hair responds naturally to the controlled slow-motion wind, creating movement without messiness. No stiffness, no helmet-like shape, no artificial shine. Victoria’s Secret lingerie aesthetic is premium, elegant and refined. Fabrics behave realistically with accurate folds, tension and drape. Material texture is visible and believable. Sensuality is implied through confidence and elegance, never vulgar, never fetishized, never exaggerated. Camera simulation reflects a top-tier professional fashion setup. High-end DSLR or medium-format look, 85mm fashion lens aesthetic, shallow depth of field with precise subject isolation. Focus is razor-sharp on the model with smooth, natural background blur. No distortion, no fisheye, no warped perspective. Resolution and clarity are extreme. Ultra-high resolution 8K photorealism. Magazine-grade sharpness. Zero noise, zero blur, zero compression artifacts. The image feels suitable for billboard print, luxury magazine covers and global advertising campaigns. Color grading is cinematic and editorial. Champagne pink highlights blend seamlessly with deep neutral shadows. Contrast curve is smooth and refined. Tonal transitions are natural and luxurious. Color science feels expensive, controlled and timeless, not trendy or overprocessed. Composition is optimized for Instagram covers and reel thumbnails while maintaining classic fashion photography balance. Strong vertical presence, clean negative space, centered power, immediate visual impact even at small sizes. The image reads clearly, elegantly and confidently at any scale. Overall mood communicates elite supermodel confidence, angelic softness, dark runway intensity, backstage authenticity and luxury fashion perfection unified into one coherent, reference-accurate, hyper-realistic image that feels like a global Vogue x Victoria’s Secret campaign. NEGATIVE PROMPT: face change, identity change, different person, altered pose, altered proportions, body modification, distorted anatomy, extra limbs, missing limbs, unrealistic curves, exaggerated features, cartoon, anime, illustration, stylized art, painterly look, AI artifacts, plastic skin, waxy texture, blur, motion blur, noise, grain, low resolution, bad lighting, harsh shadows, blown highlights, over-sexualized pose, vulgar aesthetic, fetish look, bad composition
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } } Face is not matching with original image
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } } Face is not matching with original image
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high fashion Victoria’s Secret supermodel photoshoot, use the provided reference image as the absolute, final and unchangeable base image, reference-locked generation, identity lock enabled at maximum strength. Do NOT change face, body, pose, posture, proportions, expression, bone structure, facial geometry, jawline, eye shape, nose, lips, ears, skin tone, body type, shoulder width, waist ratio, leg length, muscle tone, hairstyle length, hairline, camera angle, focal distance, framing, composition, cropping, perspective, horizon, head tilt, arm position, hand position or any anatomical relationship. Same person, same model, same physical identity, same silhouette, same visual geometry, same pose, same stance, same expression, same proportions as the reference image. No reinterpretation, no reimagining, no stylization that alters anatomy, no artistic liberty that affects identity. The image represents a perfectly controlled fusion of iconic Victoria’s Secret aesthetics in a single still frame. Bold and confident supermodel authority is present through posture, gaze and energy. Soft angelic Victoria’s Secret Angel elegance overlays the image with lightness, grace and femininity. Dark runway and backstage fashion mood adds cinematic depth, seriousness and high-fashion tension. Instagram-ready editorial clarity ensures the image is scroll-stopping, cover-worthy and optimized for modern digital fashion platforms. Lighting design is complex, professional and intentional. Soft luxury lighting dominates the primary illumination, using diffused highlights and creamy light transitions to sculpt the body without flattening it. Dark dramatic low-key accents inspired by backstage runway environments add contrast and depth without obscuring detail. Light sources behave realistically, with smooth falloff, no harsh edges, no blown highlights, no crushed blacks. Rim lighting subtly outlines the silhouette, enhancing separation from the background while preserving natural realism. A subtle backstage runway atmosphere exists in the background, abstracted, defocused and unobtrusive. The environment suggests a professional fashion setting without pulling attention away from the model. Background elements remain soft, minimal and elegant, contributing to depth without narrative clutter. The image captures a frozen moment of runway walk energy while maintaining the exact same pose as the reference image. There is a sense of motion without movement: professional body tension, poised confidence, controlled strength. A cinematic slow-motion wind effect gently influences hair strands and fabric edges only. The wind is physically realistic, directional, soft and restrained, never chaotic, never exaggerated, never altering pose, anatomy or proportions. Skin rendering is ultra-realistic and high-end. Skin appears flawless yet natural, with visible micro-texture, pores, subtle tonal variation and realistic light interaction. No plastic, waxy or artificial appearance. Highlights on cheekbones, collarbones, shoulders and legs are smooth, controlled and elegant. Shadows remain soft and dimensional, enhancing form without distortion. Makeup is elite high-fashion editorial quality. Clean glowing complexion, refined contouring, subtle highlight placement, gentle shimmer on eyelids, natural lashes, glossy but tasteful lips. Makeup enhances the model’s natural features without altering facial identity or proportions. No overdone colors, no theatrical exaggeration. Hair is professionally styled with luxurious volume and realism. Individual strands are visible. Hair responds naturally to the controlled slow-motion wind, creating movement without messiness. No stiffness, no helmet-like shape, no artificial shine. Victoria’s Secret lingerie aesthetic is premium, elegant and refined. Fabrics behave realistically with accurate folds, tension and drape. Material texture is visible and believable. Sensuality is implied through confidence and elegance, never vulgar, never fetishized, never exaggerated. Camera simulation reflects a top-tier professional fashion setup. High-end DSLR or medium-format look, 85mm fashion lens aesthetic, shallow depth of field with precise subject isolation. Focus is razor-sharp on the model with smooth, natural background blur. No distortion, no fisheye, no warped perspective. Resolution and clarity are extreme. Ultra-high resolution 8K photorealism. Magazine-grade sharpness. Zero noise, zero blur, zero compression artifacts. The image feels suitable for billboard print, luxury magazine covers and global advertising campaigns. Color grading is cinematic and editorial. Champagne pink highlights blend seamlessly with deep neutral shadows. Contrast curve is smooth and refined. Tonal transitions are natural and luxurious. Color science feels expensive, controlled and timeless, not trendy or overprocessed. Composition is optimized for Instagram covers and reel thumbnails while maintaining classic fashion photography balance. Strong vertical presence, clean negative space, centered power, immediate visual impact even at small sizes. The image reads clearly, elegantly and confidently at any scale. Overall mood communicates elite supermodel confidence, angelic softness, dark runway intensity, backstage authenticity and luxury fashion perfection unified into one coherent, reference-accurate, hyper-realistic image that feels like a global Vogue x Victoria’s Secret campaign. NEGATIVE PROMPT: face change, identity change, different person, altered pose, altered proportions, body modification, distorted anatomy, extra limbs, missing limbs, unrealistic curves, exaggerated features, cartoon, anime, illustration, stylized art, painterly look, AI artifacts, plastic skin, waxy texture, blur, motion blur, noise, grain, low resolution, bad lighting, harsh shadows, blown highlights, over-sexualized pose, vulgar aesthetic, fetish look, bad composition
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } } Face is not matching with original image
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high fashion Victoria’s Secret supermodel photoshoot, use the provided reference image as the absolute, final and unchangeable base image, reference-locked generation, identity lock enabled at maximum strength. Do NOT change face, body, pose, posture, proportions, expression, bone structure, facial geometry, jawline, eye shape, nose, lips, ears, skin tone, body type, shoulder width, waist ratio, leg length, muscle tone, hairstyle length, hairline, camera angle, focal distance, framing, composition, cropping, perspective, horizon, head tilt, arm position, hand position or any anatomical relationship. Same person, same model, same physical identity, same silhouette, same visual geometry, same pose, same stance, same expression, same proportions as the reference image. No reinterpretation, no reimagining, no stylization that alters anatomy, no artistic liberty that affects identity. The image represents a perfectly controlled fusion of iconic Victoria’s Secret aesthetics in a single still frame. Bold and confident supermodel authority is present through posture, gaze and energy. Soft angelic Victoria’s Secret Angel elegance overlays the image with lightness, grace and femininity. Dark runway and backstage fashion mood adds cinematic depth, seriousness and high-fashion tension. Instagram-ready editorial clarity ensures the image is scroll-stopping, cover-worthy and optimized for modern digital fashion platforms. Lighting design is complex, professional and intentional. Soft luxury lighting dominates the primary illumination, using diffused highlights and creamy light transitions to sculpt the body without flattening it. Dark dramatic low-key accents inspired by backstage runway environments add contrast and depth without obscuring detail. Light sources behave realistically, with smooth falloff, no harsh edges, no blown highlights, no crushed blacks. Rim lighting subtly outlines the silhouette, enhancing separation from the background while preserving natural realism. A subtle backstage runway atmosphere exists in the background, abstracted, defocused and unobtrusive. The environment suggests a professional fashion setting without pulling attention away from the model. Background elements remain soft, minimal and elegant, contributing to depth without narrative clutter. The image captures a frozen moment of runway walk energy while maintaining the exact same pose as the reference image. There is a sense of motion without movement: professional body tension, poised confidence, controlled strength. A cinematic slow-motion wind effect gently influences hair strands and fabric edges only. The wind is physically realistic, directional, soft and restrained, never chaotic, never exaggerated, never altering pose, anatomy or proportions. Skin rendering is ultra-realistic and high-end. Skin appears flawless yet natural, with visible micro-texture, pores, subtle tonal variation and realistic light interaction. No plastic, waxy or artificial appearance. Highlights on cheekbones, collarbones, shoulders and legs are smooth, controlled and elegant. Shadows remain soft and dimensional, enhancing form without distortion. Makeup is elite high-fashion editorial quality. Clean glowing complexion, refined contouring, subtle highlight placement, gentle shimmer on eyelids, natural lashes, glossy but tasteful lips. Makeup enhances the model’s natural features without altering facial identity or proportions. No overdone colors, no theatrical exaggeration. Hair is professionally styled with luxurious volume and realism. Individual strands are visible. Hair responds naturally to the controlled slow-motion wind, creating movement without messiness. No stiffness, no helmet-like shape, no artificial shine. Victoria’s Secret lingerie aesthetic is premium, elegant and refined. Fabrics behave realistically with accurate folds, tension and drape. Material texture is visible and believable. Sensuality is implied through confidence and elegance, never vulgar, never fetishized, never exaggerated. Camera simulation reflects a top-tier professional fashion setup. High-end DSLR or medium-format look, 85mm fashion lens aesthetic, shallow depth of field with precise subject isolation. Focus is razor-sharp on the model with smooth, natural background blur. No distortion, no fisheye, no warped perspective. Resolution and clarity are extreme. Ultra-high resolution 8K photorealism. Magazine-grade sharpness. Zero noise, zero blur, zero compression artifacts. The image feels suitable for billboard print, luxury magazine covers and global advertising campaigns. Color grading is cinematic and editorial. Champagne pink highlights blend seamlessly with deep neutral shadows. Contrast curve is smooth and refined. Tonal transitions are natural and luxurious. Color science feels expensive, controlled and timeless, not trendy or overprocessed. Composition is optimized for Instagram covers and reel thumbnails while maintaining classic fashion photography balance. Strong vertical presence, clean negative space, centered power, immediate visual impact even at small sizes. The image reads clearly, elegantly and confidently at any scale. Overall mood communicates elite supermodel confidence, angelic softness, dark runway intensity, backstage authenticity and luxury fashion perfection unified into one coherent, reference-accurate, hyper-realistic image that feels like a global Vogue x Victoria’s Secret campaign. NEGATIVE PROMPT: face change, identity change, different person, altered pose, altered proportions, body modification, distorted anatomy, extra limbs, missing limbs, unrealistic curves, exaggerated features, cartoon, anime, illustration, stylized art, painterly look, AI artifacts, plastic skin, waxy texture, blur, motion blur, noise, grain, low resolution, bad lighting, harsh shadows, blown highlights, over-sexualized pose, vulgar aesthetic, fetish look, bad composition
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } } Face is not matching with original image
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high fashion Victoria’s Secret supermodel photoshoot, use the provided reference image as the absolute, final and unchangeable base image, reference-locked generation, identity lock enabled at maximum strength. Do NOT change face, body, pose, posture, proportions, expression, bone structure, facial geometry, jawline, eye shape, nose, lips, ears, skin tone, body type, shoulder width, waist ratio, leg length, muscle tone, hairstyle length, hairline, camera angle, focal distance, framing, composition, cropping, perspective, horizon, head tilt, arm position, hand position or any anatomical relationship. Same person, same model, same physical identity, same silhouette, same visual geometry, same pose, same stance, same expression, same proportions as the reference image. No reinterpretation, no reimagining, no stylization that alters anatomy, no artistic liberty that affects identity. The image represents a perfectly controlled fusion of iconic Victoria’s Secret aesthetics in a single still frame. Bold and confident supermodel authority is present through posture, gaze and energy. Soft angelic Victoria’s Secret Angel elegance overlays the image with lightness, grace and femininity. Dark runway and backstage fashion mood adds cinematic depth, seriousness and high-fashion tension. Instagram-ready editorial clarity ensures the image is scroll-stopping, cover-worthy and optimized for modern digital fashion platforms. Lighting design is complex, professional and intentional. Soft luxury lighting dominates the primary illumination, using diffused highlights and creamy light transitions to sculpt the body without flattening it. Dark dramatic low-key accents inspired by backstage runway environments add contrast and depth without obscuring detail. Light sources behave realistically, with smooth falloff, no harsh edges, no blown highlights, no crushed blacks. Rim lighting subtly outlines the silhouette, enhancing separation from the background while preserving natural realism. A subtle backstage runway atmosphere exists in the background, abstracted, defocused and unobtrusive. The environment suggests a professional fashion setting without pulling attention away from the model. Background elements remain soft, minimal and elegant, contributing to depth without narrative clutter. The image captures a frozen moment of runway walk energy while maintaining the exact same pose as the reference image. There is a sense of motion without movement: professional body tension, poised confidence, controlled strength. A cinematic slow-motion wind effect gently influences hair strands and fabric edges only. The wind is physically realistic, directional, soft and restrained, never chaotic, never exaggerated, never altering pose, anatomy or proportions. Skin rendering is ultra-realistic and high-end. Skin appears flawless yet natural, with visible micro-texture, pores, subtle tonal variation and realistic light interaction. No plastic, waxy or artificial appearance. Highlights on cheekbones, collarbones, shoulders and legs are smooth, controlled and elegant. Shadows remain soft and dimensional, enhancing form without distortion. Makeup is elite high-fashion editorial quality. Clean glowing complexion, refined contouring, subtle highlight placement, gentle shimmer on eyelids, natural lashes, glossy but tasteful lips. Makeup enhances the model’s natural features without altering facial identity or proportions. No overdone colors, no theatrical exaggeration. Hair is professionally styled with luxurious volume and realism. Individual strands are visible. Hair responds naturally to the controlled slow-motion wind, creating movement without messiness. No stiffness, no helmet-like shape, no artificial shine. Victoria’s Secret lingerie aesthetic is premium, elegant and refined. Fabrics behave realistically with accurate folds, tension and drape. Material texture is visible and believable. Sensuality is implied through confidence and elegance, never vulgar, never fetishized, never exaggerated. Camera simulation reflects a top-tier professional fashion setup. High-end DSLR or medium-format look, 85mm fashion lens aesthetic, shallow depth of field with precise subject isolation. Focus is razor-sharp on the model with smooth, natural background blur. No distortion, no fisheye, no warped perspective. Resolution and clarity are extreme. Ultra-high resolution 8K photorealism. Magazine-grade sharpness. Zero noise, zero blur, zero compression artifacts. The image feels suitable for billboard print, luxury magazine covers and global advertising campaigns. Color grading is cinematic and editorial. Champagne pink highlights blend seamlessly with deep neutral shadows. Contrast curve is smooth and refined. Tonal transitions are natural and luxurious. Color science feels expensive, controlled and timeless, not trendy or overprocessed. Composition is optimized for Instagram covers and reel thumbnails while maintaining classic fashion photography balance. Strong vertical presence, clean negative space, centered power, immediate visual impact even at small sizes. The image reads clearly, elegantly and confidently at any scale. Overall mood communicates elite supermodel confidence, angelic softness, dark runway intensity, backstage authenticity and luxury fashion perfection unified into one coherent, reference-accurate, hyper-realistic image that feels like a global Vogue x Victoria’s Secret campaign. NEGATIVE PROMPT: face change, identity change, different person, altered pose, altered proportions, body modification, distorted anatomy, extra limbs, missing limbs, unrealistic curves, exaggerated features, cartoon, anime, illustration, stylized art, painterly look, AI artifacts, plastic skin, waxy texture, blur, motion blur, noise, grain, low resolution, bad lighting, harsh shadows, blown highlights, over-sexualized pose, vulgar aesthetic, fetish look, bad composition
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "identity_lock": { "reference_image_usage": "MANDATORY", "face_lock": true, "identity_strength": "ABSOLUTE", "instructions": [ "Keep the subject's real face EXACTLY the same as the reference image", "Maintain 100% identity accuracy with zero deviation", "Do NOT modify facial structure, skull shape, or proportions", "Do NOT alter jawline, cheekbones, chin, or forehead", "Do NOT change eye shape, eye size, eyelid structure, or eye spacing", "Do NOT change nose shape, bridge, nostrils, or tip", "Do NOT change lips shape, volume, or symmetry", "Do NOT change skin tone, undertone, or complexion", "Do NOT modify beard, facial hair density, or beard pattern", "Do NOT modify hairline, hair density, or hair direction", "Do NOT change age, gender traits, or expression", "No beautification, no stylization, no idealization", "No face swapping, no face morphing, no AI face reconstruction", "The person must be instantly recognizable as the same individual" ] }, "face_fidelity": { "texture_preservation": true, "preserve": [ "natural skin texture", "visible pores", "fine lines", "wrinkles", "asymmetry", "natural imperfections", "realistic micro-details" ], "forbidden_effects": [ "skin smoothing", "plastic skin", "beauty filters", "face sharpening", "symmetry correction", "AI beautification" ] }, "generation_rules": { "face_editing": "DISABLED", "facial_relighting_only": true, "allowed_changes": [ "lighting", "background", "camera angle", "clothing", "pose", "environment" ], "disallowed_changes": [ "any facial feature modification", "any identity alteration", "any aesthetic enhancement to the face" ] }, "quality_control": { "identity_confidence": "EXTREME", "realism_level": "PHOTOREALISTIC", "failure_condition": "If the face does not perfectly match the reference, the output is invalid" } } { "image_type": "photograph", "genre": "studio_fashion_editorial_portrait", "composition": { "framing": "medium portrait", "camera_angle": "slightly elevated", "perspective": "straight-on with gentle downward angle", "subject_position": "center-left with large negative space on right", "crop": "mid-torso to head", "visual_balance": "asymmetrical, subject weighted to lower-left", "depth": "flat depth with seamless white background" }, "subject": { "count": 1, "gender_presentation": "female", "pose": "seated, torso leaning forward, chin resting on fist, opposite arm folded across lap", "expression": "introspective, calm, subtly assertive", "gaze_direction": "direct to camera with slight upward eye angle", "skin_tone": "medium warm", "body_type": "curvy, hourglass", "skin_condition": "smooth, evenly lit with natural satin finish", "hair": { "color": "dark brown", "style": "loose, straight with slight natural wave", "length": "past shoulders", "parting": "center" }, "makeup": { "overall": "clean studio glam", "eyes": "defined eyeliner with subtle wing, mascara", "brows": "natural full shape", "lips": "deep rose satin", "complexion": "even, soft matte with gentle highlights" }, "accessories": { "earrings": "medium gold hoop earrings", "bracelet": "gold cuff bracelet", "rings": "bold gold statement ring", "nails": "dark polish" } }, "wardrobe": { "type": "dress", "style": "minimalist bodycon midi dress", "color": "sage green", "cut": "spaghetti straps, scoop neckline", "fabric": "stretch jersey or knit", "fit": "form-fitting with smooth drape" }, "environment": { "location": "studio", "setting": "white seamless backdrop", "background_elements": [ "plain white background", "studio floor" ], "color_palette": { "dominant": ["white", "sage green"], "secondary": ["gold", "warm skin tones"] } }, "lighting": { "type": "studio soft light", "source": "large diffused key light", "direction": "front-left", "contrast": "low", "highlights": "soft highlights on cheekbones, shoulders, and collarbone", "shadows": "very soft, minimal shadow falloff", "mood": "calm, refined, editorial" }, "technical_details": { "sharpness": "high facial and fabric sharpness", "focus": "sharp focus on face and upper body", "noise": "minimal", "dynamic_range": "high with clean whites", "lens_characteristics": "portrait focal length with minimal distortion" }, "artistic_style": { "aesthetic": "minimal modern fashion", "influences": [ "editorial studio portraiture", "contemporary fashion campaigns" ], "color_grading": "neutral with warm skin emphasis", "texture_emphasis": "fabric stretch, skin smoothness, metallic jewelry" }, "post_processing": { "retouching": "professional skin retouch preserving natural texture", "contrast_adjustment": "subtle", "clarity": "moderate", "saturation": "controlled, natural", "background_cleanup": "uniform white balancing" }, "background": { "pattern": "solid white", "depth_cue": "none, flat studio plane", "distractions": "none" }, "overall_impression": { "theme": "quiet confidence and modern elegance", "intended_use": "fashion editorial, portfolio imagery, brand lookbook", "visual_impact": "clean, poised, sophisticated" } } Face is not matching with original image
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high fashion Victoria’s Secret supermodel photoshoot, use the provided reference image as the absolute, final and unchangeable base image, reference-locked generation, identity lock enabled at maximum strength. Do NOT change face, body, pose, posture, proportions, expression, bone structure, facial geometry, jawline, eye shape, nose, lips, ears, skin tone, body type, shoulder width, waist ratio, leg length, muscle tone, hairstyle length, hairline, camera angle, focal distance, framing, composition, cropping, perspective, horizon, head tilt, arm position, hand position or any anatomical relationship. Same person, same model, same physical identity, same silhouette, same visual geometry, same pose, same stance, same expression, same proportions as the reference image. No reinterpretation, no reimagining, no stylization that alters anatomy, no artistic liberty that affects identity. The image represents a perfectly controlled fusion of iconic Victoria’s Secret aesthetics in a single still frame. Bold and confident supermodel authority is present through posture, gaze and energy. Soft angelic Victoria’s Secret Angel elegance overlays the image with lightness, grace and femininity. Dark runway and backstage fashion mood adds cinematic depth, seriousness and high-fashion tension. Instagram-ready editorial clarity ensures the image is scroll-stopping, cover-worthy and optimized for modern digital fashion platforms. Lighting design is complex, professional and intentional. Soft luxury lighting dominates the primary illumination, using diffused highlights and creamy light transitions to sculpt the body without flattening it. Dark dramatic low-key accents inspired by backstage runway environments add contrast and depth without obscuring detail. Light sources behave realistically, with smooth falloff, no harsh edges, no blown highlights, no crushed blacks. Rim lighting subtly outlines the silhouette, enhancing separation from the background while preserving natural realism. A subtle backstage runway atmosphere exists in the background, abstracted, defocused and unobtrusive. The environment suggests a professional fashion setting without pulling attention away from the model. Background elements remain soft, minimal and elegant, contributing to depth without narrative clutter. The image captures a frozen moment of runway walk energy while maintaining the exact same pose as the reference image. There is a sense of motion without movement: professional body tension, poised confidence, controlled strength. A cinematic slow-motion wind effect gently influences hair strands and fabric edges only. The wind is physically realistic, directional, soft and restrained, never chaotic, never exaggerated, never altering pose, anatomy or proportions. Skin rendering is ultra-realistic and high-end. Skin appears flawless yet natural, with visible micro-texture, pores, subtle tonal variation and realistic light interaction. No plastic, waxy or artificial appearance. Highlights on cheekbones, collarbones, shoulders and legs are smooth, controlled and elegant. Shadows remain soft and dimensional, enhancing form without distortion. Makeup is elite high-fashion editorial quality. Clean glowing complexion, refined contouring, subtle highlight placement, gentle shimmer on eyelids, natural lashes, glossy but tasteful lips. Makeup enhances the model’s natural features without altering facial identity or proportions. No overdone colors, no theatrical exaggeration. Hair is professionally styled with luxurious volume and realism. Individual strands are visible. Hair responds naturally to the controlled slow-motion wind, creating movement without messiness. No stiffness, no helmet-like shape, no artificial shine. Victoria’s Secret lingerie aesthetic is premium, elegant and refined. Fabrics behave realistically with accurate folds, tension and drape. Material texture is visible and believable. Sensuality is implied through confidence and elegance, never vulgar, never fetishized, never exaggerated. Camera simulation reflects a top-tier professional fashion setup. High-end DSLR or medium-format look, 85mm fashion lens aesthetic, shallow depth of field with precise subject isolation. Focus is razor-sharp on the model with smooth, natural background blur. No distortion, no fisheye, no warped perspective. Resolution and clarity are extreme. Ultra-high resolution 8K photorealism. Magazine-grade sharpness. Zero noise, zero blur, zero compression artifacts. The image feels suitable for billboard print, luxury magazine covers and global advertising campaigns. Color grading is cinematic and editorial. Champagne pink highlights blend seamlessly with deep neutral shadows. Contrast curve is smooth and refined. Tonal transitions are natural and luxurious. Color science feels expensive, controlled and timeless, not trendy or overprocessed. Composition is optimized for Instagram covers and reel thumbnails while maintaining classic fashion photography balance. Strong vertical presence, clean negative space, centered power, immediate visual impact even at small sizes. The image reads clearly, elegantly and confidently at any scale. Overall mood communicates elite supermodel confidence, angelic softness, dark runway intensity, backstage authenticity and luxury fashion perfection unified into one coherent, reference-accurate, hyper-realistic image that feels like a global Vogue x Victoria’s Secret campaign. NEGATIVE PROMPT: face change, identity change, different person, altered pose, altered proportions, body modification, distorted anatomy, extra limbs, missing limbs, unrealistic curves, exaggerated features, cartoon, anime, illustration, stylized art, painterly look, AI artifacts, plastic skin, waxy texture, blur, motion blur, noise, grain, low resolution, bad lighting, harsh shadows, blown highlights, over-sexualized pose, vulgar aesthetic, fetish look, bad composition
ultra realistic photo edit from original image, keep the exact same face, identity, and facial structure, do not alter facial proportions, highly detailed natural skin texture, realistic pores, soft cinematic lighting, 8k ultra sharp focus, HDR clarity a young asian woman lying on a bed, relaxed natural pose, one arm raised above her head, head slightly tilted, looking directly at the camera with a soft calm expression, gentle eyes, natural lips same composition and camera angle as original image, close-up upper body framing, natural perspective wearing a red soft towel wrapped around the body, slightly loose and natural folds, subtle glimpse of black inner strap, realistic fabric texture background: bed with white pillow and light-colored sheets, indoor bedroom setting, soft ambient lighting, cozy atmosphere hair slightly messy and spread naturally on pillow, realistic strands, natural shine photorealistic, no distortion, no face change, maintain original identity perfectly --negative prompt: different face, altered facial structure, deformed face, bad anatomy, unrealistic skin, over smooth skin, plastic skin, low resolution, blurry, noise, grainy, bad lighting, harsh shadow, overexposed, underexposed, extra limbs, missing fingers, distorted body, unnatural pose, different outfit, incorrect clothing, messy towel shape, unrealistic fabric, cartoon, anime, painting, illustration, CGI, 3D render, watermark, text, logo, artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video