{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Keep the person's face 100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Keep the person's face 100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Keep the person's face 100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Keep the person's face 100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Keep the person's face 100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Keep the person's face 100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}