Base Image (Assumed): the image that defines the final framing and composition. Source Image 1: the user’s photo, one adult person with a clear face and natural proportions. Source Image 2: the girlfriend’s photo, one adult person with a clear face and natural proportions. The task is to place both people together in a new, realistic café location and adjust their body pose so they are gently hugging each other, with relaxed, natural smiles. Do not modify facial structure in any way. Facial geometry must remain pixel-faithful to the source images. Specifically preserve the exact size, shape, width, length, and proportions of the nose, eyes, lips, jawline, and face. No exaggeration, enlargement, shrinking, reshaping, or beautification of any facial feature is allowed. Smiles must be achieved only through minimal expression adjustment without altering anatomy. Match lighting, shadows, color balance, and perspective to the café environment for seamless realism. Ensure natural body scale, correct arm placement for the hug, and realistic interaction. Avoid cutout edges, halos, warping, or compositing artifacts, even at 200% zoom. Do not add extra people, objects, text, logos, or effects. Preserve all unmentioned elements. Output one photorealistic image with the same aspect ratio and resolution as the Base Image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Keep the person's face 100% identical to the original photos . Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone , and the overall face structure and proportions. Do not beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change the background, the lighting. The fave and head must remain exactly as in the source image.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Use the original photo as the primary visual reference. Preserve 100% of the character’s physical features exactly as they appear in the source image. Maintain the same body type, facial structure, skin tone, hair texture and style, eye shape and color, smile, expression details, proportions, and overall identity. Do not modify, beautify, stylize, exaggerate, or reinterpret any physical traits. Ensure full facial consistency and anatomical accuracy in every frame.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed e.g. the background, the clothing, the lighting]. The face and head must remain exactly as in the source image.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Use the original photo as the primary visual reference. Preserve 100% of the character’s physical features exactly as they appear in the source image. Maintain the same body type, facial structure, skin tone, hair texture and style, eye shape and color, smile, expression details, proportions, and overall identity. Do not modify, beautify, stylize, exaggerate, or reinterpret any physical traits. Ensure full facial consistency and anatomical accuracy in every frame.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Base Image (Assumed): the image that defines the final framing and composition. Source Image 1: the user’s photo, one adult person with a clear face and natural proportions. Source Image 2: the girlfriend’s photo, one adult person with a clear face and natural proportions. The task is to place both people together in a new, realistic café location and adjust their body pose so they are gently hugging each other, with relaxed, natural smiles. Do not modify facial structure in any way. Facial geometry must remain pixel-faithful to the source images. Specifically preserve the exact size, shape, width, length, and proportions of the nose, eyes, lips, jawline, and face. No exaggeration, enlargement, shrinking, reshaping, or beautification of any facial feature is allowed. Smiles must be achieved only through minimal expression adjustment without altering anatomy. Match lighting, shadows, color balance, and perspective to the café environment for seamless realism. Ensure natural body scale, correct arm placement for the hug, and realistic interaction. Avoid cutout edges, halos, warping, or compositing artifacts, even at 200% zoom. Do not add extra people, objects, text, logos, or effects. Preserve all unmentioned elements. Output one photorealistic image with the same aspect ratio and resolution as the Base Image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Keep the person's face 100% identical to the original photos . Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone , and the overall face structure and proportions. Do not beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change the background, the lighting. The fave and head must remain exactly as in the source image.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed e.g. the background, the clothing, the lighting]. The face and head must remain exactly as in the source image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use the original photo as the primary visual reference. Preserve 100% of the character’s physical features exactly as they appear in the source image. Maintain the same body type, facial structure, skin tone, hair texture and style, eye shape and color, smile, expression details, proportions, and overall identity. Do not modify, beautify, stylize, exaggerate, or reinterpret any physical traits. Ensure full facial consistency and anatomical accuracy in every frame.
100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed e.g. the background, the clothing, the lighting]. The face and head must remain exactly as in the source image.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Base Image (Assumed): the image that defines the final framing and composition. Source Image 1: the user’s photo, one adult person with a clear face and natural proportions. Source Image 2: the girlfriend’s photo, one adult person with a clear face and natural proportions. The task is to place both people together in a new, realistic café location and adjust their body pose so they are gently hugging each other, with relaxed, natural smiles. Do not modify facial structure in any way. Facial geometry must remain pixel-faithful to the source images. Specifically preserve the exact size, shape, width, length, and proportions of the nose, eyes, lips, jawline, and face. No exaggeration, enlargement, shrinking, reshaping, or beautification of any facial feature is allowed. Smiles must be achieved only through minimal expression adjustment without altering anatomy. Match lighting, shadows, color balance, and perspective to the café environment for seamless realism. Ensure natural body scale, correct arm placement for the hug, and realistic interaction. Avoid cutout edges, halos, warping, or compositing artifacts, even at 200% zoom. Do not add extra people, objects, text, logos, or effects. Preserve all unmentioned elements. Output one photorealistic image with the same aspect ratio and resolution as the Base Image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Keep the person's face 100% identical to the original photos . Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone , and the overall face structure and proportions. Do not beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change the background, the lighting. The fave and head must remain exactly as in the source image.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed e.g. the background, the clothing, the lighting]. The face and head must remain exactly as in the source image.
Base Image (Assumed): the image that defines the final framing and composition. Source Image 1: the user’s photo, one adult person with a clear face and natural proportions. Source Image 2: the girlfriend’s photo, one adult person with a clear face and natural proportions. The task is to place both people together in a new, realistic café location and adjust their body pose so they are gently hugging each other, with relaxed, natural smiles. Do not modify facial structure in any way. Facial geometry must remain pixel-faithful to the source images. Specifically preserve the exact size, shape, width, length, and proportions of the nose, eyes, lips, jawline, and face. No exaggeration, enlargement, shrinking, reshaping, or beautification of any facial feature is allowed. Smiles must be achieved only through minimal expression adjustment without altering anatomy. Match lighting, shadows, color balance, and perspective to the café environment for seamless realism. Ensure natural body scale, correct arm placement for the hug, and realistic interaction. Avoid cutout edges, halos, warping, or compositing artifacts, even at 200% zoom. Do not add extra people, objects, text, logos, or effects. Preserve all unmentioned elements. Output one photorealistic image with the same aspect ratio and resolution as the Base Image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use the original photo as the primary visual reference. Preserve 100% of the character’s physical features exactly as they appear in the source image. Maintain the same body type, facial structure, skin tone, hair texture and style, eye shape and color, smile, expression details, proportions, and overall identity. Do not modify, beautify, stylize, exaggerate, or reinterpret any physical traits. Ensure full facial consistency and anatomical accuracy in every frame.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Keep the person's face 100% identical to the original photos . Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone , and the overall face structure and proportions. Do not beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change the background, the lighting. The fave and head must remain exactly as in the source image.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Base Image (Assumed): the image that defines the final framing and composition. Source Image 1: the user’s photo, one adult person with a clear face and natural proportions. Source Image 2: the girlfriend’s photo, one adult person with a clear face and natural proportions. The task is to place both people together in a new, realistic café location and adjust their body pose so they are gently hugging each other, with relaxed, natural smiles. Do not modify facial structure in any way. Facial geometry must remain pixel-faithful to the source images. Specifically preserve the exact size, shape, width, length, and proportions of the nose, eyes, lips, jawline, and face. No exaggeration, enlargement, shrinking, reshaping, or beautification of any facial feature is allowed. Smiles must be achieved only through minimal expression adjustment without altering anatomy. Match lighting, shadows, color balance, and perspective to the café environment for seamless realism. Ensure natural body scale, correct arm placement for the hug, and realistic interaction. Avoid cutout edges, halos, warping, or compositing artifacts, even at 200% zoom. Do not add extra people, objects, text, logos, or effects. Preserve all unmentioned elements. Output one photorealistic image with the same aspect ratio and resolution as the Base Image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Keep the person's face 100% identical to the original photos . Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone , and the overall face structure and proportions. Do not beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change the background, the lighting. The fave and head must remain exactly as in the source image.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use the original photo as the primary visual reference. Preserve 100% of the character’s physical features exactly as they appear in the source image. Maintain the same body type, facial structure, skin tone, hair texture and style, eye shape and color, smile, expression details, proportions, and overall identity. Do not modify, beautify, stylize, exaggerate, or reinterpret any physical traits. Ensure full facial consistency and anatomical accuracy in every frame.
100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed e.g. the background, the clothing, the lighting]. The face and head must remain exactly as in the source image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Keep the person's face 100% identical to the original photos . Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone , and the overall face structure and proportions. Do not beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change the background, the lighting. The fave and head must remain exactly as in the source image.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
100% identical to the original photo. Preserve every facial feature exactly: the shape and spacing of the eyes, the nose, the lips and mouth, the jawline, cheekbones, eyebrows, skin tone, and the overall face structure and proportions. Do NOT beautify, smooth, slim, reshape, retouch, or alter the face, age, or expression in any way. Only change [describe what you want changed e.g. the background, the clothing, the lighting]. The face and head must remain exactly as in the source image.
Base Image (Assumed): the image that defines the final framing and composition. Source Image 1: the user’s photo, one adult person with a clear face and natural proportions. Source Image 2: the girlfriend’s photo, one adult person with a clear face and natural proportions. The task is to place both people together in a new, realistic café location and adjust their body pose so they are gently hugging each other, with relaxed, natural smiles. Do not modify facial structure in any way. Facial geometry must remain pixel-faithful to the source images. Specifically preserve the exact size, shape, width, length, and proportions of the nose, eyes, lips, jawline, and face. No exaggeration, enlargement, shrinking, reshaping, or beautification of any facial feature is allowed. Smiles must be achieved only through minimal expression adjustment without altering anatomy. Match lighting, shadows, color balance, and perspective to the café environment for seamless realism. Ensure natural body scale, correct arm placement for the hug, and realistic interaction. Avoid cutout edges, halos, warping, or compositing artifacts, even at 200% zoom. Do not add extra people, objects, text, logos, or effects. Preserve all unmentioned elements. Output one photorealistic image with the same aspect ratio and resolution as the Base Image.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Use the original photo as the primary visual reference. Preserve 100% of the character’s physical features exactly as they appear in the source image. Maintain the same body type, facial structure, skin tone, hair texture and style, eye shape and color, smile, expression details, proportions, and overall identity. Do not modify, beautify, stylize, exaggerate, or reinterpret any physical traits. Ensure full facial consistency and anatomical accuracy in every frame.