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Gen photo of extremely ordinary and unremarkable iPhone selfie, with no clear subject or sense of composition—just a quick accidental snapshot. The photo has slight motion blur and uneven lighting from streetlights or indoor lamps, causing mild overexposure in some areas. The angle is awkward and the framing is messy, giving the picture a deliberately mediocre feel, as if it was taken absentmindedly while pulling the phone from a pocket. The main character is [uploaded person's face], and [NAME] stands next to him, both caught in a casual, imperfect moment. The background shows a lively los angeles street at night, with neon lights, traffic, and blurry figures passing by. The overall look is intentionally plain and random, capturing the authentic vibe of a poorly composed, spontaneous iPhone selfie.{ "title": "MASTER-ULTRA REALISTIC IDENTITY-LOCK PORTRAIT PROMPT (NIHAL FACE EDITION)", "description": "Production-grade, ultra-photoreal 8K portrait prompt for generating realistic, model-like images of the same person as the reference selfie, with 100% identity preservation and raw dermatological skin realism. Designed for SDXL / RealVis / Juggernaut XL / Flux-style models with InstantID or IP-Adapter FaceID. Absolutely no face change, no age change, no plastic skin, no AI/CGI look.", "contextual_parameters": { "engine_recommendation": { "primary_models": [ "SDXL Juggernaut XL v9", "RealVis XL v4", "SDXL base photoreal fine-tunes" ], "alternative_models": [ "Flux.1 dev (only if you already know its behavior and keep strong texture prompts)" ], "reasoning": "SDXL-based photoreal models currently provide the best balance of beautiful aesthetics with raw dermatological skin texture while keeping identity strict through InstantID / IP-Adapter FaceID.[file:1]" }, "identity_control": { "method": "InstantID + IP-Adapter FaceID / FaceID-PlusV2-SDXL", "reference_face_requirement": "Sharp, unfiltered selfie with visible natural skin texture, no beauty filter, even lighting, straight or slight 3/4 angle.[file:1]", "strict_identity_settings": { "ip_adapter_weight": 0.90, "instantid_weight": 0.65, "subject_identity_lock": 0.95, "facial_landmarks_lock": 0.90, "skin_texture_lock": 0.92, "reject_if_eye_distance_change_percent_over": 6.0 }, "constraints": [ "No change to bone structure, jawline, nose shape, eye distance, lip shape, or natural facial asymmetry.", "No age change, no gender change, no beauty-filter slimming or stylization of the face." ] }, "camera_and_resolution": { "base_generation_resolution": "1024x1536 or 1024x1024 (portrait aspect preferred for face).[file:1]", "upscale_strategy": "Generate at SDXL-native, then upscale 2x–4x (Hires fix or external upscaler) to reach 4K–8K. Avoid direct 8K generation in one pass to prevent artifacts.[file:1]", "virtual_camera": { "primary": "Phase One IQ4 150MP medium-format digital back", "lens": "Schneider Kreuznach 80mm portrait lens at around f/5.6", "alternate_emulation": "Hasselblad X2D / Canon R5 / Leica M10-P with 50–85mm portrait lenses for natural perspective and realistic lens behavior.[file:2]" } }, "sampler_and_quality": { "sampler": "DPM 2M or DPM 3M SDE Karras", "steps": 30, "cfg_scale": 4.5, "hires_fix_denoise": 0.20, "adetailer_denoise": 0.15, "notes": "Too high CFG or denoise can cause plastic skin or overbaked contrast; staying in these bands preserves pores and vellus hair.[file:2]" }, "safety_and_style_constraints": { "no_ai_look": true, "no_cartoon_or_anime": true, "no_makeup": true, "no_body_horror": true, "no_child_appearance": true, "goal_style": "High-end fashion/editorial + National Geographic documentary realism with filmic grading, but absolutely photographic and natural.[file:1]" } }, "master_prompt": { "positive_prompt": "Ultra-photorealistic, masterpiece, 8K UHD, raw photo, professional studio-grade portrait of the exact same male identity as the reference selfie, no face change, no age change, no gender change, preserve original bone structure, natural asymmetry, same nose shape and bridge width, same jawline curvature, chin shape, eye distance, eyelid structure, eyebrow thickness and direction, lip contour and proportions, authentic facial hair pattern, micro scars, moles and unique facial landmarks. Model-like handsome masculine look with a lean, athletic, swimmer-type physique, around 6 feet tall appearance, defined neck and shoulder muscles visible in frame, confident but relaxed energy, calm intense gaze straight into the camera, subtle natural smirk, natural expression with no overacting. Shot as if on a Phase One IQ4 150MP medium-format camera with a Schneider Kreuznach 80mm portrait lens at approximately f/5.6, diffraction-limited edge-to-edge sharpness, natural perspective, realistic depth compression, and medium depth of field. Face and eyes are razor sharp, with extremely detailed irises, clear limbal ring, subtle veins in sclera, natural moisture and reflections, single soft studio catchlight in each eye, realistic eyelash density and direction, perfectly preserved eyebrow shape with individually resolved hairs, authentic beard and moustache edges, natural beard density, visible stubble micro-texture and individual facial hairs without over-sharpened outlines. Ultra-detailed skin physics and dermatological realism: raw, unretouched skin texture with macro-visible pores at 20–40x magnification clarity on nose, cheeks, forehead and chin, epidermal irregularities, slight redness, faint freckles or pigmentation if present in the real face, natural uneven skin tone, asymmetrical pigmentation, micro-bumps, and realistic micro-shadows in pores. Directional vellus hair (peach fuzz) across cheeks, jawline and sides of the face, visible in rim light with individual micro-hairs catching the light, subtle natural skin oil with a gentle sebaceous sheen (not oily, not plastic), multi-layer subsurface scattering with soft reddish translucency in ears, nose tip and thin skin areas, natural micro-wrinkles and expression lines around eyes, forehead and nasolabial folds, subtle under-eye texture with real tear ducts and waterline detail. Dermatological authenticity: no beauty-filter smoothing, no pore loss, no over-processed plastic surfaces, all real-world imperfections preserved in a flattering, cinematic way. Skin material and optics described with physical accuracy: realistic micro-surface roughness, non-uniform BRDF distribution across T-zone and cheeks, micro-occlusion shadowing in pores and fine creases, natural specular highlights shaped by true skin oil patterns instead of uniform gloss, proper dermal thickness feeling, translucent quality in backlit areas, realistic thermal signature implied by slightly warmer ears and nose, documented micro blemishes and scars if present, preserved micro-markers like wrinkle topology, pore clusters and fine hairs. The face must look exactly like an ultra-high resolution photograph from a professional medium-format system, not AI-generated. Lighting and atmosphere: natural diffused key light around 5400–5600K (daylight-balanced softbox or large window) placed at about 45 degrees to the face in classic Rembrandt or loop-lighting configuration, soft but directional, sculpting cheekbones and jawline. Add a hard raking side-light component from the key direction to carve out pores and vellus hair, creating micro-shadows across the skin surface, emphasizing texture without harsh clipping. Gentle negative fill on the shadow side to slim and sculpt the face, avoiding flatness, with cinematic chiaroscuro contrast and full tonal range from rich shadows to soft highlights. Subtle cool rim light on jawline and hair to separate the subject from the background, revealing hair edges and peach fuzz, tiny dust particles and light haze in the beam for very light volumetric atmosphere. Shadows are realistic and soft-edged, with smooth gradations, no blown highlights, no crushed blacks, no HDR halos. Color science and grading: neutral white balance with accurate, lifelike skin color, ProPhotoRGB / Hasselblad or Phase One natural color science look, soft filmic S-curve contrast, 24-stop-like dynamic range behavior, gentle highlight roll-off, rich but natural midtones, no strong color cast, no orange skin, no magenta skin. Subtle Kodak Portra 400-style organic film grain, very fine and integrated into the image (grain inside the texture, not painted on top), cinematic yet realistic grading with slightly warm skin tones and slightly cooler, desaturated background shadows. No over-saturation, no excessive clarity, no unnatural teal-orange extremes; everything feels like a professional, high-end editorial portrait. Wardrobe, background and composition: fitted, stylish outfit such as a charcoal blazer, dark smart shirt or henley that enhances the masculine model look, with visible fabric weave, stitching details and natural folds creating micro-shadows; no loud logos, no distracting graphics. Background is a premium but simple environment: either a modern studio with a neutral gradient backdrop or an upscale rustic pub / luxury interior with dark wood, glass reflections and warm tungsten bokeh, softly blurred. Composition follows rule-of-thirds with a head-and-shoulders or slightly above-chest crop, straight-on or very subtle 3/4 angle, camera at eye level for strong presence. Slight lens compression for flattering facial proportions, natural DOF with sharp face and gently blurred background, beautiful optical bokeh with rounded highlights and realistic depth layering. Overall mood: cinematic, masculine, confident, authentic, like a real high-end professional photoshoot for a fashion magazine cover or premium advertising campaign. Image must feel like a genuine high-resolution camera capture with zero AI or CGI artifacts, absolutely no change to the original face identity, and fully preserved original skin texture and individuality. (ultra photoreal, masterpiece, best quality, raw photo:1.4), (8K UHD, hyper-detailed:1.3), (natural skin pores, epidermal irregularity, vellus hair, subsurface scattering:1.4), (hard raking light micro-shadows in pores:1.3), (documentary realism, National Geographic + high-end fashion editorial aesthetic:1.3), (unretouched authentic photograph:1.3)", "negative_prompt": "plastic skin, wax texture, thick skin, porcelain skin, mannequin, doll, CGI, 3D render, game render, toon, cartoon, anime, comic style, illustration, painting, drawing, cel shading, stylized face, AI texture patterns, pore tiling, uniform skin texture, fake specular highlights, plastic shine, over-smoothed skin, airbrushed, beauty filter, FaceApp look, Snapchat filter, Instagram filter, retouched beauty guru makeup, heavy foundation, contouring, glitter, fantasy makeup, skin-smoothing apps. face change, identity change, identity drift, different person, swapped face, altered face, morphed face, changed bone structure, changed jawline, jawline slimming, jawline reshaping, nose reshaping, nose reduction, nose enlargement, changed eye shape, enlarged eyes, narrowed eyes, misaligned eyes, crossed eyes, lazy eye, warped eyelids, deformed face, asymmetry beyond natural, extra eyes, extra teeth, double pupils, split face, duplicated facial features, distorted mouth, broken lips, melted skin, dislocated features, wrong face proportions. wrong body proportions, huge head small body, short height look, distorted neck, broken shoulders, twisted torso, bad anatomy, missing fingers, extra fingers, fused fingers, deformed hands, warped ears, incorrect ear position, unrealistic skull shape, bizarre limb lengths, unnatural posture, broken spine. low resolution, low quality, pixelated, muddy details, heavy compression, JPEG artifacts, noise blobs, banding, posterization, ringing, halos, chromatic aberration glitches, lens dirt artifacts on face, motion blur on face, out-of-focus eyes, blur on pores, depth of field focused on wrong plane, fake bokeh overlay on skin. overexposed highlights, blown-out skin, crushed blacks, extreme contrast, neon saturation, orange-teal overgrading, strong color cast (green, magenta, cyan), flat lighting, on-camera flash look, harsh specular hotspots, wrong shadow direction, inconsistent lighting, HDR fake glow, bloom, glows around edges, hard vignettes, fisheye distortion, extreme wide-angle selfie distortion, warped perspective, tilted horizon (unless artistically intentional in full-body shots). old age (if not requested), exaggerated wrinkles inconsistent with real age, zombie skin, horror elements, gore, fresh injuries, fantasy implants, cyberpunk chips, sci-fi tattoos, face piercings not present in reference, excessive jewelry, distracting accessories, unrealistic clothing logos. any sign of synthetic, uncanny-valley, AI-generated appearance: over-sanitized skin, perfect doll-like features, absence of pores and vellus hair, plastic or waxy reflections, painterly edges, oversharpening halos, unnatural edge contrast, smear artifacts, or anything that does not look like an authentic high-resolution photograph from a real camera." }, "identity_lock_positive_prompt": "Ultra-photorealistic 8K UHD raw portrait photo of the exact same male identity as the reference selfie. Preserve 100% of the original facial identity with no face change, no age change, no gender change: keep identical nose shape and width, bridge and tip form, same jawline and chin geometry, same cheekbone structure, same eye distance, eye shape, eyelid fold pattern, same eyebrow shape and thickness, same lip shape and fullness, same natural facial asymmetry, same beard and moustache pattern, same hairline and forehead proportions. Realistic, model-like version of this real person, with slightly enhanced grooming and lighting but absolutely unchanged facial identity. Face framed in a professional portrait style: direct camera gaze with confident but relaxed expression, calm intensity in the eyes, subtle natural smirk or neutral relaxed mouth position, micro-expression lines maintained for authenticity. Detailed skin with clearly visible pores and vellus hair at macro scale, real-world imperfections, no beauty-filter smoothing, subsurface scattering in ears and nose, neutral white balance, cinematic lighting, shot on Phase One IQ4 150MP with an 80mm Schneider portrait lens, in-camera look, unretouched authentic photograph aesthetic.", "identity_block_negative_prompt": "face change, identity change, different person, altered face, morphed face, swapped face, changed nose, changed jawline, changed chin, changed lips, changed eye shape, eye displacement, ear misalignment, skull reshaping, exaggerated symmetry, idealized generic model face, identity drift, age change, deformed face, cartoon face, anime face, stylized face, low resolution deformities, thick plastic skin, waxy skin, airbrushed skin, beauty filter artifacts, CGI look, 3D render, doll-like appearance, overly smooth poreless skin, blur on face, bad anatomy, wrong face proportions.", "step_by_step_instructions": [ { "step": 1, "title": "Prepare the reference selfie", "details": "Use a clean, unfiltered photo of your face with natural or soft window lighting, no beauty filters, and visible skin texture. Crop to a portrait framing where your full face is clear, eyes sharp, and no strong motion blur.[file:2]" }, { "step": 2, "title": "Load model and identity modules", "details": "Load an SDXL-based photoreal model such as Juggernaut XL v9 or RealVis XL v4. Enable InstantID or IP-Adapter FaceID (FaceID-PlusV2-SDXL) as ControlNet / adapter, and load your reference selfie into the identity input slot.[file:1]" }, { "step": 3, "title": "Set identity-lock weights", "details": "Set IP-Adapter weight around 0.88–0.92 and InstantID weight around 0.60–0.70. Lock facial landmarks and skin texture with high weights (around 0.9) so that your face structure and pores are preserved, but lighting and pose can still adapt naturally.[file:2]" }, { "step": 4, "title": "Paste positive and negative prompts", "details": "Copy the full master positive_prompt into your Positive Prompt field and the full negative_prompt into your Negative Prompt field. For identity-critical runs, optionally also include the identity_lock_positive_prompt and identity_block_negative_prompt in the same respective fields for extra strictness.[file:1]" }, { "step": 5, "title": "Configure sampler and resolution", "details": "Use sampler DPM 2M or DPM 3M SDE Karras, around 30–40 sampling steps, CFG scale 4–5, and base resolution around 1024x1536 or similar portrait aspect. Enable Hires fix or an external upscale pass (2x–4x) to reach 4K–8K while preserving skin texture.[file:2]" }, { "step": 6, "title": "Generate and inspect skin texture", "details": "Generate the portrait, then zoom into 100–300% on nose, cheeks and forehead to verify that pores, vellus hair and micro-wrinkles are clearly visible, and that skin does not look plastic or airbrushed. If it looks too smooth, slightly lower CFG and denoise, or strengthen vellus hair / pores terms.[file:2]" }, { "step": 7, "title": "Optional ADetailer / face pass", "details": "If the initial generation loses some micro texture, run a low-denoise face detailer pass (around 0.12–0.18) focused on the face with a short prompt emphasizing macro pores, vellus hair and raw skin detail, without changing identity.[file:1]" } ], "output_format_guidelines": { "file_formats": [ "16-bit TIFF (for maximum editing latitude)", "High-quality JPEG or PNG (for web and sharing)" ], "resolution_targets": [ "Minimum: 4096 px on the long side", "Preferred: 6144–7680 px on the long side for 8K-style detail" ], "post_processing_notes": [ "Avoid aggressive skin retouching, frequency separation or blur that removes pores.", "If adding grain, keep it subtle and film-like so it integrates with existing texture rather than covering it.[file:2]", "Do not use automated face-restoration tools that create plastic or waxy skin." ], "usage_hint": "In most UIs, paste only the master positive_prompt into the main prompt box and the negative_prompt into the negative box. Use the JSON here only as a reference structure for your workflow, not as text inside the model prompt field." } }
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment.{ "image_generation_request": { "constraints": { "preservation_instruction": "Face identity must remain 100% identical to the uploaded reference image. Do not alter facial structure, proportions, eye spacing, nose shape, lip shape, jawline, cheek volume, skin tone, or asymmetry.", "strictness": "CRITICAL", "age_constraint": "Adult woman, 21+ only" }, "technical_specifications": { "camera_device": "Canon IXY / IXUS early-2000s digital camera", "aesthetic_style": [ "Y2K Digital Aesthetic", "Cyber Ulzzang", "Early 2000s flash photography", "Retro Japan–Korea nightlife look" ] }, "lighting": { "source": "Strong on-camera flash", "target": "Directly on subject", "characteristics": [ "Bright white flash", "Hard flash shadows", "Flash bloom", "Specular highlights on skin" ], "effect_on_skin": [ "Natural shine", "Realistic flash texture", "Visible skin detail" ] }, "visual_grading": { "contrast": "High", "color_tone": "Slight cool-blue digital cast", "atmosphere": [ "Sharp", "Flash-heavy", "Night-out energy" ] }, "composition": { "type": "Portrait", "framing": "Chest-up to mid-torso", "camera_distance": "Close-up", "meta_scene_element": "Mirror reflection subtly shows the photographer’s hand holding the digital camera" }, "subject_details": { "demographics": { "gender": "Female", "age": "Adult (21+)" }, "identity_lock": { "face": "STRICT_MATCH_TO_REFERENCE", "hairline": "STRICT_MATCH", "facial proportions": "STRICT_MATCH", "no_beautification": true }, "physical_appearance": { "hair": { "color": "Match reference exactly", "texture": ["Long", "Soft", "Slightly wavy"], "styling": "Loose Y2K-style framing the face" }, "eyes": { "shape": "Match reference", "expression": "Relaxed, confident, subtly sultry" }, "skin": { "base_tone": "Match reference", "undertone": "Natural", "texture": "Visible pores, flash realism, no smoothing or filters" }, "body_features": { "height": "Default (match reference)", "chest": "Natural default size, visible cleavage with realistic gravity (not exaggerated)", "waist": "Natural proportions, unaltered" } }, "attire_and_accessories": { "top": "Dark grey spaghetti-strap crop top with a low neckline allowing tasteful cleavage", "belt": { "style": "Waist belt", "material": "Silver chain", "details": "Dangling moon charms" }, "accessory": "Y2K-style character hair clip (Kuromi-style or similar)", "jewelry": "Minimal silver Y2K accessories" }, "makeup": { "general_style": "Y2K soft glam", "blush": "Light pink flush on cheeks", "lips": "Glossy natural pink", "lashes": "Long, separated, flash-enhanced" } }, "rendering_notes": { "image_quality": "Ultra-HD, hyperrealistic", "noise": "Authentic early-digital camera grain", "imperfections": [ "Flash bloom", "Lens glare", "Mirror dust particles", "Slight overexposure from flash" ], "avoid": [ "Plastic skin", "AI smoothing", "Modern smartphone HDR look", "Face drift or stylization" ] } } }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
Gen photo of extremely ordinary and unremarkable iPhone selfie, with no clear subject or sense of composition—just a quick accidental snapshot. The photo has slight motion blur and uneven lighting from streetlights or indoor lamps, causing mild overexposure in some areas. The angle is awkward and the framing is messy, giving the picture a deliberately mediocre feel, as if it was taken absentmindedly while pulling the phone from a pocket. The main character is [uploaded person's face], and [NAME] stands next to him, both caught in a casual, imperfect moment. The background shows a lively los angeles street at night, with neon lights, traffic, and blurry figures passing by. The overall look is intentionally plain and random, capturing the authentic vibe of a poorly composed, spontaneous iPhone selfie.{ "title": "MASTER-ULTRA REALISTIC IDENTITY-LOCK PORTRAIT PROMPT (NIHAL FACE EDITION)", "description": "Production-grade, ultra-photoreal 8K portrait prompt for generating realistic, model-like images of the same person as the reference selfie, with 100% identity preservation and raw dermatological skin realism. Designed for SDXL / RealVis / Juggernaut XL / Flux-style models with InstantID or IP-Adapter FaceID. Absolutely no face change, no age change, no plastic skin, no AI/CGI look.", "contextual_parameters": { "engine_recommendation": { "primary_models": [ "SDXL Juggernaut XL v9", "RealVis XL v4", "SDXL base photoreal fine-tunes" ], "alternative_models": [ "Flux.1 dev (only if you already know its behavior and keep strong texture prompts)" ], "reasoning": "SDXL-based photoreal models currently provide the best balance of beautiful aesthetics with raw dermatological skin texture while keeping identity strict through InstantID / IP-Adapter FaceID.[file:1]" }, "identity_control": { "method": "InstantID + IP-Adapter FaceID / FaceID-PlusV2-SDXL", "reference_face_requirement": "Sharp, unfiltered selfie with visible natural skin texture, no beauty filter, even lighting, straight or slight 3/4 angle.[file:1]", "strict_identity_settings": { "ip_adapter_weight": 0.90, "instantid_weight": 0.65, "subject_identity_lock": 0.95, "facial_landmarks_lock": 0.90, "skin_texture_lock": 0.92, "reject_if_eye_distance_change_percent_over": 6.0 }, "constraints": [ "No change to bone structure, jawline, nose shape, eye distance, lip shape, or natural facial asymmetry.", "No age change, no gender change, no beauty-filter slimming or stylization of the face." ] }, "camera_and_resolution": { "base_generation_resolution": "1024x1536 or 1024x1024 (portrait aspect preferred for face).[file:1]", "upscale_strategy": "Generate at SDXL-native, then upscale 2x–4x (Hires fix or external upscaler) to reach 4K–8K. Avoid direct 8K generation in one pass to prevent artifacts.[file:1]", "virtual_camera": { "primary": "Phase One IQ4 150MP medium-format digital back", "lens": "Schneider Kreuznach 80mm portrait lens at around f/5.6", "alternate_emulation": "Hasselblad X2D / Canon R5 / Leica M10-P with 50–85mm portrait lenses for natural perspective and realistic lens behavior.[file:2]" } }, "sampler_and_quality": { "sampler": "DPM 2M or DPM 3M SDE Karras", "steps": 30, "cfg_scale": 4.5, "hires_fix_denoise": 0.20, "adetailer_denoise": 0.15, "notes": "Too high CFG or denoise can cause plastic skin or overbaked contrast; staying in these bands preserves pores and vellus hair.[file:2]" }, "safety_and_style_constraints": { "no_ai_look": true, "no_cartoon_or_anime": true, "no_makeup": true, "no_body_horror": true, "no_child_appearance": true, "goal_style": "High-end fashion/editorial + National Geographic documentary realism with filmic grading, but absolutely photographic and natural.[file:1]" } }, "master_prompt": { "positive_prompt": "Ultra-photorealistic, masterpiece, 8K UHD, raw photo, professional studio-grade portrait of the exact same male identity as the reference selfie, no face change, no age change, no gender change, preserve original bone structure, natural asymmetry, same nose shape and bridge width, same jawline curvature, chin shape, eye distance, eyelid structure, eyebrow thickness and direction, lip contour and proportions, authentic facial hair pattern, micro scars, moles and unique facial landmarks. Model-like handsome masculine look with a lean, athletic, swimmer-type physique, around 6 feet tall appearance, defined neck and shoulder muscles visible in frame, confident but relaxed energy, calm intense gaze straight into the camera, subtle natural smirk, natural expression with no overacting. Shot as if on a Phase One IQ4 150MP medium-format camera with a Schneider Kreuznach 80mm portrait lens at approximately f/5.6, diffraction-limited edge-to-edge sharpness, natural perspective, realistic depth compression, and medium depth of field. Face and eyes are razor sharp, with extremely detailed irises, clear limbal ring, subtle veins in sclera, natural moisture and reflections, single soft studio catchlight in each eye, realistic eyelash density and direction, perfectly preserved eyebrow shape with individually resolved hairs, authentic beard and moustache edges, natural beard density, visible stubble micro-texture and individual facial hairs without over-sharpened outlines. Ultra-detailed skin physics and dermatological realism: raw, unretouched skin texture with macro-visible pores at 20–40x magnification clarity on nose, cheeks, forehead and chin, epidermal irregularities, slight redness, faint freckles or pigmentation if present in the real face, natural uneven skin tone, asymmetrical pigmentation, micro-bumps, and realistic micro-shadows in pores. Directional vellus hair (peach fuzz) across cheeks, jawline and sides of the face, visible in rim light with individual micro-hairs catching the light, subtle natural skin oil with a gentle sebaceous sheen (not oily, not plastic), multi-layer subsurface scattering with soft reddish translucency in ears, nose tip and thin skin areas, natural micro-wrinkles and expression lines around eyes, forehead and nasolabial folds, subtle under-eye texture with real tear ducts and waterline detail. Dermatological authenticity: no beauty-filter smoothing, no pore loss, no over-processed plastic surfaces, all real-world imperfections preserved in a flattering, cinematic way. Skin material and optics described with physical accuracy: realistic micro-surface roughness, non-uniform BRDF distribution across T-zone and cheeks, micro-occlusion shadowing in pores and fine creases, natural specular highlights shaped by true skin oil patterns instead of uniform gloss, proper dermal thickness feeling, translucent quality in backlit areas, realistic thermal signature implied by slightly warmer ears and nose, documented micro blemishes and scars if present, preserved micro-markers like wrinkle topology, pore clusters and fine hairs. The face must look exactly like an ultra-high resolution photograph from a professional medium-format system, not AI-generated. Lighting and atmosphere: natural diffused key light around 5400–5600K (daylight-balanced softbox or large window) placed at about 45 degrees to the face in classic Rembrandt or loop-lighting configuration, soft but directional, sculpting cheekbones and jawline. Add a hard raking side-light component from the key direction to carve out pores and vellus hair, creating micro-shadows across the skin surface, emphasizing texture without harsh clipping. Gentle negative fill on the shadow side to slim and sculpt the face, avoiding flatness, with cinematic chiaroscuro contrast and full tonal range from rich shadows to soft highlights. Subtle cool rim light on jawline and hair to separate the subject from the background, revealing hair edges and peach fuzz, tiny dust particles and light haze in the beam for very light volumetric atmosphere. Shadows are realistic and soft-edged, with smooth gradations, no blown highlights, no crushed blacks, no HDR halos. Color science and grading: neutral white balance with accurate, lifelike skin color, ProPhotoRGB / Hasselblad or Phase One natural color science look, soft filmic S-curve contrast, 24-stop-like dynamic range behavior, gentle highlight roll-off, rich but natural midtones, no strong color cast, no orange skin, no magenta skin. Subtle Kodak Portra 400-style organic film grain, very fine and integrated into the image (grain inside the texture, not painted on top), cinematic yet realistic grading with slightly warm skin tones and slightly cooler, desaturated background shadows. No over-saturation, no excessive clarity, no unnatural teal-orange extremes; everything feels like a professional, high-end editorial portrait. Wardrobe, background and composition: fitted, stylish outfit such as a charcoal blazer, dark smart shirt or henley that enhances the masculine model look, with visible fabric weave, stitching details and natural folds creating micro-shadows; no loud logos, no distracting graphics. Background is a premium but simple environment: either a modern studio with a neutral gradient backdrop or an upscale rustic pub / luxury interior with dark wood, glass reflections and warm tungsten bokeh, softly blurred. Composition follows rule-of-thirds with a head-and-shoulders or slightly above-chest crop, straight-on or very subtle 3/4 angle, camera at eye level for strong presence. Slight lens compression for flattering facial proportions, natural DOF with sharp face and gently blurred background, beautiful optical bokeh with rounded highlights and realistic depth layering. Overall mood: cinematic, masculine, confident, authentic, like a real high-end professional photoshoot for a fashion magazine cover or premium advertising campaign. Image must feel like a genuine high-resolution camera capture with zero AI or CGI artifacts, absolutely no change to the original face identity, and fully preserved original skin texture and individuality. (ultra photoreal, masterpiece, best quality, raw photo:1.4), (8K UHD, hyper-detailed:1.3), (natural skin pores, epidermal irregularity, vellus hair, subsurface scattering:1.4), (hard raking light micro-shadows in pores:1.3), (documentary realism, National Geographic + high-end fashion editorial aesthetic:1.3), (unretouched authentic photograph:1.3)", "negative_prompt": "plastic skin, wax texture, thick skin, porcelain skin, mannequin, doll, CGI, 3D render, game render, toon, cartoon, anime, comic style, illustration, painting, drawing, cel shading, stylized face, AI texture patterns, pore tiling, uniform skin texture, fake specular highlights, plastic shine, over-smoothed skin, airbrushed, beauty filter, FaceApp look, Snapchat filter, Instagram filter, retouched beauty guru makeup, heavy foundation, contouring, glitter, fantasy makeup, skin-smoothing apps. face change, identity change, identity drift, different person, swapped face, altered face, morphed face, changed bone structure, changed jawline, jawline slimming, jawline reshaping, nose reshaping, nose reduction, nose enlargement, changed eye shape, enlarged eyes, narrowed eyes, misaligned eyes, crossed eyes, lazy eye, warped eyelids, deformed face, asymmetry beyond natural, extra eyes, extra teeth, double pupils, split face, duplicated facial features, distorted mouth, broken lips, melted skin, dislocated features, wrong face proportions. wrong body proportions, huge head small body, short height look, distorted neck, broken shoulders, twisted torso, bad anatomy, missing fingers, extra fingers, fused fingers, deformed hands, warped ears, incorrect ear position, unrealistic skull shape, bizarre limb lengths, unnatural posture, broken spine. low resolution, low quality, pixelated, muddy details, heavy compression, JPEG artifacts, noise blobs, banding, posterization, ringing, halos, chromatic aberration glitches, lens dirt artifacts on face, motion blur on face, out-of-focus eyes, blur on pores, depth of field focused on wrong plane, fake bokeh overlay on skin. overexposed highlights, blown-out skin, crushed blacks, extreme contrast, neon saturation, orange-teal overgrading, strong color cast (green, magenta, cyan), flat lighting, on-camera flash look, harsh specular hotspots, wrong shadow direction, inconsistent lighting, HDR fake glow, bloom, glows around edges, hard vignettes, fisheye distortion, extreme wide-angle selfie distortion, warped perspective, tilted horizon (unless artistically intentional in full-body shots). old age (if not requested), exaggerated wrinkles inconsistent with real age, zombie skin, horror elements, gore, fresh injuries, fantasy implants, cyberpunk chips, sci-fi tattoos, face piercings not present in reference, excessive jewelry, distracting accessories, unrealistic clothing logos. any sign of synthetic, uncanny-valley, AI-generated appearance: over-sanitized skin, perfect doll-like features, absence of pores and vellus hair, plastic or waxy reflections, painterly edges, oversharpening halos, unnatural edge contrast, smear artifacts, or anything that does not look like an authentic high-resolution photograph from a real camera." }, "identity_lock_positive_prompt": "Ultra-photorealistic 8K UHD raw portrait photo of the exact same male identity as the reference selfie. Preserve 100% of the original facial identity with no face change, no age change, no gender change: keep identical nose shape and width, bridge and tip form, same jawline and chin geometry, same cheekbone structure, same eye distance, eye shape, eyelid fold pattern, same eyebrow shape and thickness, same lip shape and fullness, same natural facial asymmetry, same beard and moustache pattern, same hairline and forehead proportions. Realistic, model-like version of this real person, with slightly enhanced grooming and lighting but absolutely unchanged facial identity. Face framed in a professional portrait style: direct camera gaze with confident but relaxed expression, calm intensity in the eyes, subtle natural smirk or neutral relaxed mouth position, micro-expression lines maintained for authenticity. Detailed skin with clearly visible pores and vellus hair at macro scale, real-world imperfections, no beauty-filter smoothing, subsurface scattering in ears and nose, neutral white balance, cinematic lighting, shot on Phase One IQ4 150MP with an 80mm Schneider portrait lens, in-camera look, unretouched authentic photograph aesthetic.", "identity_block_negative_prompt": "face change, identity change, different person, altered face, morphed face, swapped face, changed nose, changed jawline, changed chin, changed lips, changed eye shape, eye displacement, ear misalignment, skull reshaping, exaggerated symmetry, idealized generic model face, identity drift, age change, deformed face, cartoon face, anime face, stylized face, low resolution deformities, thick plastic skin, waxy skin, airbrushed skin, beauty filter artifacts, CGI look, 3D render, doll-like appearance, overly smooth poreless skin, blur on face, bad anatomy, wrong face proportions.", "step_by_step_instructions": [ { "step": 1, "title": "Prepare the reference selfie", "details": "Use a clean, unfiltered photo of your face with natural or soft window lighting, no beauty filters, and visible skin texture. Crop to a portrait framing where your full face is clear, eyes sharp, and no strong motion blur.[file:2]" }, { "step": 2, "title": "Load model and identity modules", "details": "Load an SDXL-based photoreal model such as Juggernaut XL v9 or RealVis XL v4. Enable InstantID or IP-Adapter FaceID (FaceID-PlusV2-SDXL) as ControlNet / adapter, and load your reference selfie into the identity input slot.[file:1]" }, { "step": 3, "title": "Set identity-lock weights", "details": "Set IP-Adapter weight around 0.88–0.92 and InstantID weight around 0.60–0.70. Lock facial landmarks and skin texture with high weights (around 0.9) so that your face structure and pores are preserved, but lighting and pose can still adapt naturally.[file:2]" }, { "step": 4, "title": "Paste positive and negative prompts", "details": "Copy the full master positive_prompt into your Positive Prompt field and the full negative_prompt into your Negative Prompt field. For identity-critical runs, optionally also include the identity_lock_positive_prompt and identity_block_negative_prompt in the same respective fields for extra strictness.[file:1]" }, { "step": 5, "title": "Configure sampler and resolution", "details": "Use sampler DPM 2M or DPM 3M SDE Karras, around 30–40 sampling steps, CFG scale 4–5, and base resolution around 1024x1536 or similar portrait aspect. Enable Hires fix or an external upscale pass (2x–4x) to reach 4K–8K while preserving skin texture.[file:2]" }, { "step": 6, "title": "Generate and inspect skin texture", "details": "Generate the portrait, then zoom into 100–300% on nose, cheeks and forehead to verify that pores, vellus hair and micro-wrinkles are clearly visible, and that skin does not look plastic or airbrushed. If it looks too smooth, slightly lower CFG and denoise, or strengthen vellus hair / pores terms.[file:2]" }, { "step": 7, "title": "Optional ADetailer / face pass", "details": "If the initial generation loses some micro texture, run a low-denoise face detailer pass (around 0.12–0.18) focused on the face with a short prompt emphasizing macro pores, vellus hair and raw skin detail, without changing identity.[file:1]" } ], "output_format_guidelines": { "file_formats": [ "16-bit TIFF (for maximum editing latitude)", "High-quality JPEG or PNG (for web and sharing)" ], "resolution_targets": [ "Minimum: 4096 px on the long side", "Preferred: 6144–7680 px on the long side for 8K-style detail" ], "post_processing_notes": [ "Avoid aggressive skin retouching, frequency separation or blur that removes pores.", "If adding grain, keep it subtle and film-like so it integrates with existing texture rather than covering it.[file:2]", "Do not use automated face-restoration tools that create plastic or waxy skin." ], "usage_hint": "In most UIs, paste only the master positive_prompt into the main prompt box and the negative_prompt into the negative box. Use the JSON here only as a reference structure for your workflow, not as text inside the model prompt field." } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment.{ "image_generation_request": { "constraints": { "preservation_instruction": "Face identity must remain 100% identical to the uploaded reference image. Do not alter facial structure, proportions, eye spacing, nose shape, lip shape, jawline, cheek volume, skin tone, or asymmetry.", "strictness": "CRITICAL", "age_constraint": "Adult woman, 21+ only" }, "technical_specifications": { "camera_device": "Canon IXY / IXUS early-2000s digital camera", "aesthetic_style": [ "Y2K Digital Aesthetic", "Cyber Ulzzang", "Early 2000s flash photography", "Retro Japan–Korea nightlife look" ] }, "lighting": { "source": "Strong on-camera flash", "target": "Directly on subject", "characteristics": [ "Bright white flash", "Hard flash shadows", "Flash bloom", "Specular highlights on skin" ], "effect_on_skin": [ "Natural shine", "Realistic flash texture", "Visible skin detail" ] }, "visual_grading": { "contrast": "High", "color_tone": "Slight cool-blue digital cast", "atmosphere": [ "Sharp", "Flash-heavy", "Night-out energy" ] }, "composition": { "type": "Portrait", "framing": "Chest-up to mid-torso", "camera_distance": "Close-up", "meta_scene_element": "Mirror reflection subtly shows the photographer’s hand holding the digital camera" }, "subject_details": { "demographics": { "gender": "Female", "age": "Adult (21+)" }, "identity_lock": { "face": "STRICT_MATCH_TO_REFERENCE", "hairline": "STRICT_MATCH", "facial proportions": "STRICT_MATCH", "no_beautification": true }, "physical_appearance": { "hair": { "color": "Match reference exactly", "texture": ["Long", "Soft", "Slightly wavy"], "styling": "Loose Y2K-style framing the face" }, "eyes": { "shape": "Match reference", "expression": "Relaxed, confident, subtly sultry" }, "skin": { "base_tone": "Match reference", "undertone": "Natural", "texture": "Visible pores, flash realism, no smoothing or filters" }, "body_features": { "height": "Default (match reference)", "chest": "Natural default size, visible cleavage with realistic gravity (not exaggerated)", "waist": "Natural proportions, unaltered" } }, "attire_and_accessories": { "top": "Dark grey spaghetti-strap crop top with a low neckline allowing tasteful cleavage", "belt": { "style": "Waist belt", "material": "Silver chain", "details": "Dangling moon charms" }, "accessory": "Y2K-style character hair clip (Kuromi-style or similar)", "jewelry": "Minimal silver Y2K accessories" }, "makeup": { "general_style": "Y2K soft glam", "blush": "Light pink flush on cheeks", "lips": "Glossy natural pink", "lashes": "Long, separated, flash-enhanced" } }, "rendering_notes": { "image_quality": "Ultra-HD, hyperrealistic", "noise": "Authentic early-digital camera grain", "imperfections": [ "Flash bloom", "Lens glare", "Mirror dust particles", "Slight overexposure from flash" ], "avoid": [ "Plastic skin", "AI smoothing", "Modern smartphone HDR look", "Face drift or stylization" ] } } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
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{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
Gen photo of extremely ordinary and unremarkable iPhone selfie, with no clear subject or sense of composition—just a quick accidental snapshot. The photo has slight motion blur and uneven lighting from streetlights or indoor lamps, causing mild overexposure in some areas. The angle is awkward and the framing is messy, giving the picture a deliberately mediocre feel, as if it was taken absentmindedly while pulling the phone from a pocket. The main character is [uploaded person's face], and [NAME] stands next to him, both caught in a casual, imperfect moment. The background shows a lively los angeles street at night, with neon lights, traffic, and blurry figures passing by. The overall look is intentionally plain and random, capturing the authentic vibe of a poorly composed, spontaneous iPhone selfie.{ "title": "MASTER-ULTRA REALISTIC IDENTITY-LOCK PORTRAIT PROMPT (NIHAL FACE EDITION)", "description": "Production-grade, ultra-photoreal 8K portrait prompt for generating realistic, model-like images of the same person as the reference selfie, with 100% identity preservation and raw dermatological skin realism. Designed for SDXL / RealVis / Juggernaut XL / Flux-style models with InstantID or IP-Adapter FaceID. Absolutely no face change, no age change, no plastic skin, no AI/CGI look.", "contextual_parameters": { "engine_recommendation": { "primary_models": [ "SDXL Juggernaut XL v9", "RealVis XL v4", "SDXL base photoreal fine-tunes" ], "alternative_models": [ "Flux.1 dev (only if you already know its behavior and keep strong texture prompts)" ], "reasoning": "SDXL-based photoreal models currently provide the best balance of beautiful aesthetics with raw dermatological skin texture while keeping identity strict through InstantID / IP-Adapter FaceID.[file:1]" }, "identity_control": { "method": "InstantID + IP-Adapter FaceID / FaceID-PlusV2-SDXL", "reference_face_requirement": "Sharp, unfiltered selfie with visible natural skin texture, no beauty filter, even lighting, straight or slight 3/4 angle.[file:1]", "strict_identity_settings": { "ip_adapter_weight": 0.90, "instantid_weight": 0.65, "subject_identity_lock": 0.95, "facial_landmarks_lock": 0.90, "skin_texture_lock": 0.92, "reject_if_eye_distance_change_percent_over": 6.0 }, "constraints": [ "No change to bone structure, jawline, nose shape, eye distance, lip shape, or natural facial asymmetry.", "No age change, no gender change, no beauty-filter slimming or stylization of the face." ] }, "camera_and_resolution": { "base_generation_resolution": "1024x1536 or 1024x1024 (portrait aspect preferred for face).[file:1]", "upscale_strategy": "Generate at SDXL-native, then upscale 2x–4x (Hires fix or external upscaler) to reach 4K–8K. Avoid direct 8K generation in one pass to prevent artifacts.[file:1]", "virtual_camera": { "primary": "Phase One IQ4 150MP medium-format digital back", "lens": "Schneider Kreuznach 80mm portrait lens at around f/5.6", "alternate_emulation": "Hasselblad X2D / Canon R5 / Leica M10-P with 50–85mm portrait lenses for natural perspective and realistic lens behavior.[file:2]" } }, "sampler_and_quality": { "sampler": "DPM 2M or DPM 3M SDE Karras", "steps": 30, "cfg_scale": 4.5, "hires_fix_denoise": 0.20, "adetailer_denoise": 0.15, "notes": "Too high CFG or denoise can cause plastic skin or overbaked contrast; staying in these bands preserves pores and vellus hair.[file:2]" }, "safety_and_style_constraints": { "no_ai_look": true, "no_cartoon_or_anime": true, "no_makeup": true, "no_body_horror": true, "no_child_appearance": true, "goal_style": "High-end fashion/editorial + National Geographic documentary realism with filmic grading, but absolutely photographic and natural.[file:1]" } }, "master_prompt": { "positive_prompt": "Ultra-photorealistic, masterpiece, 8K UHD, raw photo, professional studio-grade portrait of the exact same male identity as the reference selfie, no face change, no age change, no gender change, preserve original bone structure, natural asymmetry, same nose shape and bridge width, same jawline curvature, chin shape, eye distance, eyelid structure, eyebrow thickness and direction, lip contour and proportions, authentic facial hair pattern, micro scars, moles and unique facial landmarks. Model-like handsome masculine look with a lean, athletic, swimmer-type physique, around 6 feet tall appearance, defined neck and shoulder muscles visible in frame, confident but relaxed energy, calm intense gaze straight into the camera, subtle natural smirk, natural expression with no overacting. Shot as if on a Phase One IQ4 150MP medium-format camera with a Schneider Kreuznach 80mm portrait lens at approximately f/5.6, diffraction-limited edge-to-edge sharpness, natural perspective, realistic depth compression, and medium depth of field. Face and eyes are razor sharp, with extremely detailed irises, clear limbal ring, subtle veins in sclera, natural moisture and reflections, single soft studio catchlight in each eye, realistic eyelash density and direction, perfectly preserved eyebrow shape with individually resolved hairs, authentic beard and moustache edges, natural beard density, visible stubble micro-texture and individual facial hairs without over-sharpened outlines. Ultra-detailed skin physics and dermatological realism: raw, unretouched skin texture with macro-visible pores at 20–40x magnification clarity on nose, cheeks, forehead and chin, epidermal irregularities, slight redness, faint freckles or pigmentation if present in the real face, natural uneven skin tone, asymmetrical pigmentation, micro-bumps, and realistic micro-shadows in pores. Directional vellus hair (peach fuzz) across cheeks, jawline and sides of the face, visible in rim light with individual micro-hairs catching the light, subtle natural skin oil with a gentle sebaceous sheen (not oily, not plastic), multi-layer subsurface scattering with soft reddish translucency in ears, nose tip and thin skin areas, natural micro-wrinkles and expression lines around eyes, forehead and nasolabial folds, subtle under-eye texture with real tear ducts and waterline detail. Dermatological authenticity: no beauty-filter smoothing, no pore loss, no over-processed plastic surfaces, all real-world imperfections preserved in a flattering, cinematic way. Skin material and optics described with physical accuracy: realistic micro-surface roughness, non-uniform BRDF distribution across T-zone and cheeks, micro-occlusion shadowing in pores and fine creases, natural specular highlights shaped by true skin oil patterns instead of uniform gloss, proper dermal thickness feeling, translucent quality in backlit areas, realistic thermal signature implied by slightly warmer ears and nose, documented micro blemishes and scars if present, preserved micro-markers like wrinkle topology, pore clusters and fine hairs. The face must look exactly like an ultra-high resolution photograph from a professional medium-format system, not AI-generated. Lighting and atmosphere: natural diffused key light around 5400–5600K (daylight-balanced softbox or large window) placed at about 45 degrees to the face in classic Rembrandt or loop-lighting configuration, soft but directional, sculpting cheekbones and jawline. Add a hard raking side-light component from the key direction to carve out pores and vellus hair, creating micro-shadows across the skin surface, emphasizing texture without harsh clipping. Gentle negative fill on the shadow side to slim and sculpt the face, avoiding flatness, with cinematic chiaroscuro contrast and full tonal range from rich shadows to soft highlights. Subtle cool rim light on jawline and hair to separate the subject from the background, revealing hair edges and peach fuzz, tiny dust particles and light haze in the beam for very light volumetric atmosphere. Shadows are realistic and soft-edged, with smooth gradations, no blown highlights, no crushed blacks, no HDR halos. Color science and grading: neutral white balance with accurate, lifelike skin color, ProPhotoRGB / Hasselblad or Phase One natural color science look, soft filmic S-curve contrast, 24-stop-like dynamic range behavior, gentle highlight roll-off, rich but natural midtones, no strong color cast, no orange skin, no magenta skin. Subtle Kodak Portra 400-style organic film grain, very fine and integrated into the image (grain inside the texture, not painted on top), cinematic yet realistic grading with slightly warm skin tones and slightly cooler, desaturated background shadows. No over-saturation, no excessive clarity, no unnatural teal-orange extremes; everything feels like a professional, high-end editorial portrait. Wardrobe, background and composition: fitted, stylish outfit such as a charcoal blazer, dark smart shirt or henley that enhances the masculine model look, with visible fabric weave, stitching details and natural folds creating micro-shadows; no loud logos, no distracting graphics. Background is a premium but simple environment: either a modern studio with a neutral gradient backdrop or an upscale rustic pub / luxury interior with dark wood, glass reflections and warm tungsten bokeh, softly blurred. Composition follows rule-of-thirds with a head-and-shoulders or slightly above-chest crop, straight-on or very subtle 3/4 angle, camera at eye level for strong presence. Slight lens compression for flattering facial proportions, natural DOF with sharp face and gently blurred background, beautiful optical bokeh with rounded highlights and realistic depth layering. Overall mood: cinematic, masculine, confident, authentic, like a real high-end professional photoshoot for a fashion magazine cover or premium advertising campaign. Image must feel like a genuine high-resolution camera capture with zero AI or CGI artifacts, absolutely no change to the original face identity, and fully preserved original skin texture and individuality. (ultra photoreal, masterpiece, best quality, raw photo:1.4), (8K UHD, hyper-detailed:1.3), (natural skin pores, epidermal irregularity, vellus hair, subsurface scattering:1.4), (hard raking light micro-shadows in pores:1.3), (documentary realism, National Geographic + high-end fashion editorial aesthetic:1.3), (unretouched authentic photograph:1.3)", "negative_prompt": "plastic skin, wax texture, thick skin, porcelain skin, mannequin, doll, CGI, 3D render, game render, toon, cartoon, anime, comic style, illustration, painting, drawing, cel shading, stylized face, AI texture patterns, pore tiling, uniform skin texture, fake specular highlights, plastic shine, over-smoothed skin, airbrushed, beauty filter, FaceApp look, Snapchat filter, Instagram filter, retouched beauty guru makeup, heavy foundation, contouring, glitter, fantasy makeup, skin-smoothing apps. face change, identity change, identity drift, different person, swapped face, altered face, morphed face, changed bone structure, changed jawline, jawline slimming, jawline reshaping, nose reshaping, nose reduction, nose enlargement, changed eye shape, enlarged eyes, narrowed eyes, misaligned eyes, crossed eyes, lazy eye, warped eyelids, deformed face, asymmetry beyond natural, extra eyes, extra teeth, double pupils, split face, duplicated facial features, distorted mouth, broken lips, melted skin, dislocated features, wrong face proportions. wrong body proportions, huge head small body, short height look, distorted neck, broken shoulders, twisted torso, bad anatomy, missing fingers, extra fingers, fused fingers, deformed hands, warped ears, incorrect ear position, unrealistic skull shape, bizarre limb lengths, unnatural posture, broken spine. low resolution, low quality, pixelated, muddy details, heavy compression, JPEG artifacts, noise blobs, banding, posterization, ringing, halos, chromatic aberration glitches, lens dirt artifacts on face, motion blur on face, out-of-focus eyes, blur on pores, depth of field focused on wrong plane, fake bokeh overlay on skin. overexposed highlights, blown-out skin, crushed blacks, extreme contrast, neon saturation, orange-teal overgrading, strong color cast (green, magenta, cyan), flat lighting, on-camera flash look, harsh specular hotspots, wrong shadow direction, inconsistent lighting, HDR fake glow, bloom, glows around edges, hard vignettes, fisheye distortion, extreme wide-angle selfie distortion, warped perspective, tilted horizon (unless artistically intentional in full-body shots). old age (if not requested), exaggerated wrinkles inconsistent with real age, zombie skin, horror elements, gore, fresh injuries, fantasy implants, cyberpunk chips, sci-fi tattoos, face piercings not present in reference, excessive jewelry, distracting accessories, unrealistic clothing logos. any sign of synthetic, uncanny-valley, AI-generated appearance: over-sanitized skin, perfect doll-like features, absence of pores and vellus hair, plastic or waxy reflections, painterly edges, oversharpening halos, unnatural edge contrast, smear artifacts, or anything that does not look like an authentic high-resolution photograph from a real camera." }, "identity_lock_positive_prompt": "Ultra-photorealistic 8K UHD raw portrait photo of the exact same male identity as the reference selfie. Preserve 100% of the original facial identity with no face change, no age change, no gender change: keep identical nose shape and width, bridge and tip form, same jawline and chin geometry, same cheekbone structure, same eye distance, eye shape, eyelid fold pattern, same eyebrow shape and thickness, same lip shape and fullness, same natural facial asymmetry, same beard and moustache pattern, same hairline and forehead proportions. Realistic, model-like version of this real person, with slightly enhanced grooming and lighting but absolutely unchanged facial identity. Face framed in a professional portrait style: direct camera gaze with confident but relaxed expression, calm intensity in the eyes, subtle natural smirk or neutral relaxed mouth position, micro-expression lines maintained for authenticity. Detailed skin with clearly visible pores and vellus hair at macro scale, real-world imperfections, no beauty-filter smoothing, subsurface scattering in ears and nose, neutral white balance, cinematic lighting, shot on Phase One IQ4 150MP with an 80mm Schneider portrait lens, in-camera look, unretouched authentic photograph aesthetic.", "identity_block_negative_prompt": "face change, identity change, different person, altered face, morphed face, swapped face, changed nose, changed jawline, changed chin, changed lips, changed eye shape, eye displacement, ear misalignment, skull reshaping, exaggerated symmetry, idealized generic model face, identity drift, age change, deformed face, cartoon face, anime face, stylized face, low resolution deformities, thick plastic skin, waxy skin, airbrushed skin, beauty filter artifacts, CGI look, 3D render, doll-like appearance, overly smooth poreless skin, blur on face, bad anatomy, wrong face proportions.", "step_by_step_instructions": [ { "step": 1, "title": "Prepare the reference selfie", "details": "Use a clean, unfiltered photo of your face with natural or soft window lighting, no beauty filters, and visible skin texture. Crop to a portrait framing where your full face is clear, eyes sharp, and no strong motion blur.[file:2]" }, { "step": 2, "title": "Load model and identity modules", "details": "Load an SDXL-based photoreal model such as Juggernaut XL v9 or RealVis XL v4. Enable InstantID or IP-Adapter FaceID (FaceID-PlusV2-SDXL) as ControlNet / adapter, and load your reference selfie into the identity input slot.[file:1]" }, { "step": 3, "title": "Set identity-lock weights", "details": "Set IP-Adapter weight around 0.88–0.92 and InstantID weight around 0.60–0.70. Lock facial landmarks and skin texture with high weights (around 0.9) so that your face structure and pores are preserved, but lighting and pose can still adapt naturally.[file:2]" }, { "step": 4, "title": "Paste positive and negative prompts", "details": "Copy the full master positive_prompt into your Positive Prompt field and the full negative_prompt into your Negative Prompt field. For identity-critical runs, optionally also include the identity_lock_positive_prompt and identity_block_negative_prompt in the same respective fields for extra strictness.[file:1]" }, { "step": 5, "title": "Configure sampler and resolution", "details": "Use sampler DPM 2M or DPM 3M SDE Karras, around 30–40 sampling steps, CFG scale 4–5, and base resolution around 1024x1536 or similar portrait aspect. Enable Hires fix or an external upscale pass (2x–4x) to reach 4K–8K while preserving skin texture.[file:2]" }, { "step": 6, "title": "Generate and inspect skin texture", "details": "Generate the portrait, then zoom into 100–300% on nose, cheeks and forehead to verify that pores, vellus hair and micro-wrinkles are clearly visible, and that skin does not look plastic or airbrushed. If it looks too smooth, slightly lower CFG and denoise, or strengthen vellus hair / pores terms.[file:2]" }, { "step": 7, "title": "Optional ADetailer / face pass", "details": "If the initial generation loses some micro texture, run a low-denoise face detailer pass (around 0.12–0.18) focused on the face with a short prompt emphasizing macro pores, vellus hair and raw skin detail, without changing identity.[file:1]" } ], "output_format_guidelines": { "file_formats": [ "16-bit TIFF (for maximum editing latitude)", "High-quality JPEG or PNG (for web and sharing)" ], "resolution_targets": [ "Minimum: 4096 px on the long side", "Preferred: 6144–7680 px on the long side for 8K-style detail" ], "post_processing_notes": [ "Avoid aggressive skin retouching, frequency separation or blur that removes pores.", "If adding grain, keep it subtle and film-like so it integrates with existing texture rather than covering it.[file:2]", "Do not use automated face-restoration tools that create plastic or waxy skin." ], "usage_hint": "In most UIs, paste only the master positive_prompt into the main prompt box and the negative_prompt into the negative box. Use the JSON here only as a reference structure for your workflow, not as text inside the model prompt field." } }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment.{ "image_generation_request": { "constraints": { "preservation_instruction": "Face identity must remain 100% identical to the uploaded reference image. Do not alter facial structure, proportions, eye spacing, nose shape, lip shape, jawline, cheek volume, skin tone, or asymmetry.", "strictness": "CRITICAL", "age_constraint": "Adult woman, 21+ only" }, "technical_specifications": { "camera_device": "Canon IXY / IXUS early-2000s digital camera", "aesthetic_style": [ "Y2K Digital Aesthetic", "Cyber Ulzzang", "Early 2000s flash photography", "Retro Japan–Korea nightlife look" ] }, "lighting": { "source": "Strong on-camera flash", "target": "Directly on subject", "characteristics": [ "Bright white flash", "Hard flash shadows", "Flash bloom", "Specular highlights on skin" ], "effect_on_skin": [ "Natural shine", "Realistic flash texture", "Visible skin detail" ] }, "visual_grading": { "contrast": "High", "color_tone": "Slight cool-blue digital cast", "atmosphere": [ "Sharp", "Flash-heavy", "Night-out energy" ] }, "composition": { "type": "Portrait", "framing": "Chest-up to mid-torso", "camera_distance": "Close-up", "meta_scene_element": "Mirror reflection subtly shows the photographer’s hand holding the digital camera" }, "subject_details": { "demographics": { "gender": "Female", "age": "Adult (21+)" }, "identity_lock": { "face": "STRICT_MATCH_TO_REFERENCE", "hairline": "STRICT_MATCH", "facial proportions": "STRICT_MATCH", "no_beautification": true }, "physical_appearance": { "hair": { "color": "Match reference exactly", "texture": ["Long", "Soft", "Slightly wavy"], "styling": "Loose Y2K-style framing the face" }, "eyes": { "shape": "Match reference", "expression": "Relaxed, confident, subtly sultry" }, "skin": { "base_tone": "Match reference", "undertone": "Natural", "texture": "Visible pores, flash realism, no smoothing or filters" }, "body_features": { "height": "Default (match reference)", "chest": "Natural default size, visible cleavage with realistic gravity (not exaggerated)", "waist": "Natural proportions, unaltered" } }, "attire_and_accessories": { "top": "Dark grey spaghetti-strap crop top with a low neckline allowing tasteful cleavage", "belt": { "style": "Waist belt", "material": "Silver chain", "details": "Dangling moon charms" }, "accessory": "Y2K-style character hair clip (Kuromi-style or similar)", "jewelry": "Minimal silver Y2K accessories" }, "makeup": { "general_style": "Y2K soft glam", "blush": "Light pink flush on cheeks", "lips": "Glossy natural pink", "lashes": "Long, separated, flash-enhanced" } }, "rendering_notes": { "image_quality": "Ultra-HD, hyperrealistic", "noise": "Authentic early-digital camera grain", "imperfections": [ "Flash bloom", "Lens glare", "Mirror dust particles", "Slight overexposure from flash" ], "avoid": [ "Plastic skin", "AI smoothing", "Modern smartphone HDR look", "Face drift or stylization" ] } } }
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Gen photo of extremely ordinary and unremarkable iPhone selfie, with no clear subject or sense of composition—just a quick accidental snapshot. The photo has slight motion blur and uneven lighting from streetlights or indoor lamps, causing mild overexposure in some areas. The angle is awkward and the framing is messy, giving the picture a deliberately mediocre feel, as if it was taken absentmindedly while pulling the phone from a pocket. The main character is [uploaded person's face], and [NAME] stands next to him, both caught in a casual, imperfect moment. The background shows a lively los angeles street at night, with neon lights, traffic, and blurry figures passing by. The overall look is intentionally plain and random, capturing the authentic vibe of a poorly composed, spontaneous iPhone selfie.{ "title": "MASTER-ULTRA REALISTIC IDENTITY-LOCK PORTRAIT PROMPT (NIHAL FACE EDITION)", "description": "Production-grade, ultra-photoreal 8K portrait prompt for generating realistic, model-like images of the same person as the reference selfie, with 100% identity preservation and raw dermatological skin realism. Designed for SDXL / RealVis / Juggernaut XL / Flux-style models with InstantID or IP-Adapter FaceID. Absolutely no face change, no age change, no plastic skin, no AI/CGI look.", "contextual_parameters": { "engine_recommendation": { "primary_models": [ "SDXL Juggernaut XL v9", "RealVis XL v4", "SDXL base photoreal fine-tunes" ], "alternative_models": [ "Flux.1 dev (only if you already know its behavior and keep strong texture prompts)" ], "reasoning": "SDXL-based photoreal models currently provide the best balance of beautiful aesthetics with raw dermatological skin texture while keeping identity strict through InstantID / IP-Adapter FaceID.[file:1]" }, "identity_control": { "method": "InstantID + IP-Adapter FaceID / FaceID-PlusV2-SDXL", "reference_face_requirement": "Sharp, unfiltered selfie with visible natural skin texture, no beauty filter, even lighting, straight or slight 3/4 angle.[file:1]", "strict_identity_settings": { "ip_adapter_weight": 0.90, "instantid_weight": 0.65, "subject_identity_lock": 0.95, "facial_landmarks_lock": 0.90, "skin_texture_lock": 0.92, "reject_if_eye_distance_change_percent_over": 6.0 }, "constraints": [ "No change to bone structure, jawline, nose shape, eye distance, lip shape, or natural facial asymmetry.", "No age change, no gender change, no beauty-filter slimming or stylization of the face." ] }, "camera_and_resolution": { "base_generation_resolution": "1024x1536 or 1024x1024 (portrait aspect preferred for face).[file:1]", "upscale_strategy": "Generate at SDXL-native, then upscale 2x–4x (Hires fix or external upscaler) to reach 4K–8K. Avoid direct 8K generation in one pass to prevent artifacts.[file:1]", "virtual_camera": { "primary": "Phase One IQ4 150MP medium-format digital back", "lens": "Schneider Kreuznach 80mm portrait lens at around f/5.6", "alternate_emulation": "Hasselblad X2D / Canon R5 / Leica M10-P with 50–85mm portrait lenses for natural perspective and realistic lens behavior.[file:2]" } }, "sampler_and_quality": { "sampler": "DPM 2M or DPM 3M SDE Karras", "steps": 30, "cfg_scale": 4.5, "hires_fix_denoise": 0.20, "adetailer_denoise": 0.15, "notes": "Too high CFG or denoise can cause plastic skin or overbaked contrast; staying in these bands preserves pores and vellus hair.[file:2]" }, "safety_and_style_constraints": { "no_ai_look": true, "no_cartoon_or_anime": true, "no_makeup": true, "no_body_horror": true, "no_child_appearance": true, "goal_style": "High-end fashion/editorial + National Geographic documentary realism with filmic grading, but absolutely photographic and natural.[file:1]" } }, "master_prompt": { "positive_prompt": "Ultra-photorealistic, masterpiece, 8K UHD, raw photo, professional studio-grade portrait of the exact same male identity as the reference selfie, no face change, no age change, no gender change, preserve original bone structure, natural asymmetry, same nose shape and bridge width, same jawline curvature, chin shape, eye distance, eyelid structure, eyebrow thickness and direction, lip contour and proportions, authentic facial hair pattern, micro scars, moles and unique facial landmarks. Model-like handsome masculine look with a lean, athletic, swimmer-type physique, around 6 feet tall appearance, defined neck and shoulder muscles visible in frame, confident but relaxed energy, calm intense gaze straight into the camera, subtle natural smirk, natural expression with no overacting. Shot as if on a Phase One IQ4 150MP medium-format camera with a Schneider Kreuznach 80mm portrait lens at approximately f/5.6, diffraction-limited edge-to-edge sharpness, natural perspective, realistic depth compression, and medium depth of field. Face and eyes are razor sharp, with extremely detailed irises, clear limbal ring, subtle veins in sclera, natural moisture and reflections, single soft studio catchlight in each eye, realistic eyelash density and direction, perfectly preserved eyebrow shape with individually resolved hairs, authentic beard and moustache edges, natural beard density, visible stubble micro-texture and individual facial hairs without over-sharpened outlines. Ultra-detailed skin physics and dermatological realism: raw, unretouched skin texture with macro-visible pores at 20–40x magnification clarity on nose, cheeks, forehead and chin, epidermal irregularities, slight redness, faint freckles or pigmentation if present in the real face, natural uneven skin tone, asymmetrical pigmentation, micro-bumps, and realistic micro-shadows in pores. Directional vellus hair (peach fuzz) across cheeks, jawline and sides of the face, visible in rim light with individual micro-hairs catching the light, subtle natural skin oil with a gentle sebaceous sheen (not oily, not plastic), multi-layer subsurface scattering with soft reddish translucency in ears, nose tip and thin skin areas, natural micro-wrinkles and expression lines around eyes, forehead and nasolabial folds, subtle under-eye texture with real tear ducts and waterline detail. Dermatological authenticity: no beauty-filter smoothing, no pore loss, no over-processed plastic surfaces, all real-world imperfections preserved in a flattering, cinematic way. Skin material and optics described with physical accuracy: realistic micro-surface roughness, non-uniform BRDF distribution across T-zone and cheeks, micro-occlusion shadowing in pores and fine creases, natural specular highlights shaped by true skin oil patterns instead of uniform gloss, proper dermal thickness feeling, translucent quality in backlit areas, realistic thermal signature implied by slightly warmer ears and nose, documented micro blemishes and scars if present, preserved micro-markers like wrinkle topology, pore clusters and fine hairs. The face must look exactly like an ultra-high resolution photograph from a professional medium-format system, not AI-generated. Lighting and atmosphere: natural diffused key light around 5400–5600K (daylight-balanced softbox or large window) placed at about 45 degrees to the face in classic Rembrandt or loop-lighting configuration, soft but directional, sculpting cheekbones and jawline. Add a hard raking side-light component from the key direction to carve out pores and vellus hair, creating micro-shadows across the skin surface, emphasizing texture without harsh clipping. Gentle negative fill on the shadow side to slim and sculpt the face, avoiding flatness, with cinematic chiaroscuro contrast and full tonal range from rich shadows to soft highlights. Subtle cool rim light on jawline and hair to separate the subject from the background, revealing hair edges and peach fuzz, tiny dust particles and light haze in the beam for very light volumetric atmosphere. Shadows are realistic and soft-edged, with smooth gradations, no blown highlights, no crushed blacks, no HDR halos. Color science and grading: neutral white balance with accurate, lifelike skin color, ProPhotoRGB / Hasselblad or Phase One natural color science look, soft filmic S-curve contrast, 24-stop-like dynamic range behavior, gentle highlight roll-off, rich but natural midtones, no strong color cast, no orange skin, no magenta skin. Subtle Kodak Portra 400-style organic film grain, very fine and integrated into the image (grain inside the texture, not painted on top), cinematic yet realistic grading with slightly warm skin tones and slightly cooler, desaturated background shadows. No over-saturation, no excessive clarity, no unnatural teal-orange extremes; everything feels like a professional, high-end editorial portrait. Wardrobe, background and composition: fitted, stylish outfit such as a charcoal blazer, dark smart shirt or henley that enhances the masculine model look, with visible fabric weave, stitching details and natural folds creating micro-shadows; no loud logos, no distracting graphics. Background is a premium but simple environment: either a modern studio with a neutral gradient backdrop or an upscale rustic pub / luxury interior with dark wood, glass reflections and warm tungsten bokeh, softly blurred. Composition follows rule-of-thirds with a head-and-shoulders or slightly above-chest crop, straight-on or very subtle 3/4 angle, camera at eye level for strong presence. Slight lens compression for flattering facial proportions, natural DOF with sharp face and gently blurred background, beautiful optical bokeh with rounded highlights and realistic depth layering. Overall mood: cinematic, masculine, confident, authentic, like a real high-end professional photoshoot for a fashion magazine cover or premium advertising campaign. Image must feel like a genuine high-resolution camera capture with zero AI or CGI artifacts, absolutely no change to the original face identity, and fully preserved original skin texture and individuality. (ultra photoreal, masterpiece, best quality, raw photo:1.4), (8K UHD, hyper-detailed:1.3), (natural skin pores, epidermal irregularity, vellus hair, subsurface scattering:1.4), (hard raking light micro-shadows in pores:1.3), (documentary realism, National Geographic + high-end fashion editorial aesthetic:1.3), (unretouched authentic photograph:1.3)", "negative_prompt": "plastic skin, wax texture, thick skin, porcelain skin, mannequin, doll, CGI, 3D render, game render, toon, cartoon, anime, comic style, illustration, painting, drawing, cel shading, stylized face, AI texture patterns, pore tiling, uniform skin texture, fake specular highlights, plastic shine, over-smoothed skin, airbrushed, beauty filter, FaceApp look, Snapchat filter, Instagram filter, retouched beauty guru makeup, heavy foundation, contouring, glitter, fantasy makeup, skin-smoothing apps. face change, identity change, identity drift, different person, swapped face, altered face, morphed face, changed bone structure, changed jawline, jawline slimming, jawline reshaping, nose reshaping, nose reduction, nose enlargement, changed eye shape, enlarged eyes, narrowed eyes, misaligned eyes, crossed eyes, lazy eye, warped eyelids, deformed face, asymmetry beyond natural, extra eyes, extra teeth, double pupils, split face, duplicated facial features, distorted mouth, broken lips, melted skin, dislocated features, wrong face proportions. wrong body proportions, huge head small body, short height look, distorted neck, broken shoulders, twisted torso, bad anatomy, missing fingers, extra fingers, fused fingers, deformed hands, warped ears, incorrect ear position, unrealistic skull shape, bizarre limb lengths, unnatural posture, broken spine. low resolution, low quality, pixelated, muddy details, heavy compression, JPEG artifacts, noise blobs, banding, posterization, ringing, halos, chromatic aberration glitches, lens dirt artifacts on face, motion blur on face, out-of-focus eyes, blur on pores, depth of field focused on wrong plane, fake bokeh overlay on skin. overexposed highlights, blown-out skin, crushed blacks, extreme contrast, neon saturation, orange-teal overgrading, strong color cast (green, magenta, cyan), flat lighting, on-camera flash look, harsh specular hotspots, wrong shadow direction, inconsistent lighting, HDR fake glow, bloom, glows around edges, hard vignettes, fisheye distortion, extreme wide-angle selfie distortion, warped perspective, tilted horizon (unless artistically intentional in full-body shots). old age (if not requested), exaggerated wrinkles inconsistent with real age, zombie skin, horror elements, gore, fresh injuries, fantasy implants, cyberpunk chips, sci-fi tattoos, face piercings not present in reference, excessive jewelry, distracting accessories, unrealistic clothing logos. any sign of synthetic, uncanny-valley, AI-generated appearance: over-sanitized skin, perfect doll-like features, absence of pores and vellus hair, plastic or waxy reflections, painterly edges, oversharpening halos, unnatural edge contrast, smear artifacts, or anything that does not look like an authentic high-resolution photograph from a real camera." }, "identity_lock_positive_prompt": "Ultra-photorealistic 8K UHD raw portrait photo of the exact same male identity as the reference selfie. Preserve 100% of the original facial identity with no face change, no age change, no gender change: keep identical nose shape and width, bridge and tip form, same jawline and chin geometry, same cheekbone structure, same eye distance, eye shape, eyelid fold pattern, same eyebrow shape and thickness, same lip shape and fullness, same natural facial asymmetry, same beard and moustache pattern, same hairline and forehead proportions. Realistic, model-like version of this real person, with slightly enhanced grooming and lighting but absolutely unchanged facial identity. Face framed in a professional portrait style: direct camera gaze with confident but relaxed expression, calm intensity in the eyes, subtle natural smirk or neutral relaxed mouth position, micro-expression lines maintained for authenticity. Detailed skin with clearly visible pores and vellus hair at macro scale, real-world imperfections, no beauty-filter smoothing, subsurface scattering in ears and nose, neutral white balance, cinematic lighting, shot on Phase One IQ4 150MP with an 80mm Schneider portrait lens, in-camera look, unretouched authentic photograph aesthetic.", "identity_block_negative_prompt": "face change, identity change, different person, altered face, morphed face, swapped face, changed nose, changed jawline, changed chin, changed lips, changed eye shape, eye displacement, ear misalignment, skull reshaping, exaggerated symmetry, idealized generic model face, identity drift, age change, deformed face, cartoon face, anime face, stylized face, low resolution deformities, thick plastic skin, waxy skin, airbrushed skin, beauty filter artifacts, CGI look, 3D render, doll-like appearance, overly smooth poreless skin, blur on face, bad anatomy, wrong face proportions.", "step_by_step_instructions": [ { "step": 1, "title": "Prepare the reference selfie", "details": "Use a clean, unfiltered photo of your face with natural or soft window lighting, no beauty filters, and visible skin texture. Crop to a portrait framing where your full face is clear, eyes sharp, and no strong motion blur.[file:2]" }, { "step": 2, "title": "Load model and identity modules", "details": "Load an SDXL-based photoreal model such as Juggernaut XL v9 or RealVis XL v4. Enable InstantID or IP-Adapter FaceID (FaceID-PlusV2-SDXL) as ControlNet / adapter, and load your reference selfie into the identity input slot.[file:1]" }, { "step": 3, "title": "Set identity-lock weights", "details": "Set IP-Adapter weight around 0.88–0.92 and InstantID weight around 0.60–0.70. Lock facial landmarks and skin texture with high weights (around 0.9) so that your face structure and pores are preserved, but lighting and pose can still adapt naturally.[file:2]" }, { "step": 4, "title": "Paste positive and negative prompts", "details": "Copy the full master positive_prompt into your Positive Prompt field and the full negative_prompt into your Negative Prompt field. For identity-critical runs, optionally also include the identity_lock_positive_prompt and identity_block_negative_prompt in the same respective fields for extra strictness.[file:1]" }, { "step": 5, "title": "Configure sampler and resolution", "details": "Use sampler DPM 2M or DPM 3M SDE Karras, around 30–40 sampling steps, CFG scale 4–5, and base resolution around 1024x1536 or similar portrait aspect. Enable Hires fix or an external upscale pass (2x–4x) to reach 4K–8K while preserving skin texture.[file:2]" }, { "step": 6, "title": "Generate and inspect skin texture", "details": "Generate the portrait, then zoom into 100–300% on nose, cheeks and forehead to verify that pores, vellus hair and micro-wrinkles are clearly visible, and that skin does not look plastic or airbrushed. If it looks too smooth, slightly lower CFG and denoise, or strengthen vellus hair / pores terms.[file:2]" }, { "step": 7, "title": "Optional ADetailer / face pass", "details": "If the initial generation loses some micro texture, run a low-denoise face detailer pass (around 0.12–0.18) focused on the face with a short prompt emphasizing macro pores, vellus hair and raw skin detail, without changing identity.[file:1]" } ], "output_format_guidelines": { "file_formats": [ "16-bit TIFF (for maximum editing latitude)", "High-quality JPEG or PNG (for web and sharing)" ], "resolution_targets": [ "Minimum: 4096 px on the long side", "Preferred: 6144–7680 px on the long side for 8K-style detail" ], "post_processing_notes": [ "Avoid aggressive skin retouching, frequency separation or blur that removes pores.", "If adding grain, keep it subtle and film-like so it integrates with existing texture rather than covering it.[file:2]", "Do not use automated face-restoration tools that create plastic or waxy skin." ], "usage_hint": "In most UIs, paste only the master positive_prompt into the main prompt box and the negative_prompt into the negative box. Use the JSON here only as a reference structure for your workflow, not as text inside the model prompt field." } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment.{ "image_generation_request": { "constraints": { "preservation_instruction": "Face identity must remain 100% identical to the uploaded reference image. Do not alter facial structure, proportions, eye spacing, nose shape, lip shape, jawline, cheek volume, skin tone, or asymmetry.", "strictness": "CRITICAL", "age_constraint": "Adult woman, 21+ only" }, "technical_specifications": { "camera_device": "Canon IXY / IXUS early-2000s digital camera", "aesthetic_style": [ "Y2K Digital Aesthetic", "Cyber Ulzzang", "Early 2000s flash photography", "Retro Japan–Korea nightlife look" ] }, "lighting": { "source": "Strong on-camera flash", "target": "Directly on subject", "characteristics": [ "Bright white flash", "Hard flash shadows", "Flash bloom", "Specular highlights on skin" ], "effect_on_skin": [ "Natural shine", "Realistic flash texture", "Visible skin detail" ] }, "visual_grading": { "contrast": "High", "color_tone": "Slight cool-blue digital cast", "atmosphere": [ "Sharp", "Flash-heavy", "Night-out energy" ] }, "composition": { "type": "Portrait", "framing": "Chest-up to mid-torso", "camera_distance": "Close-up", "meta_scene_element": "Mirror reflection subtly shows the photographer’s hand holding the digital camera" }, "subject_details": { "demographics": { "gender": "Female", "age": "Adult (21+)" }, "identity_lock": { "face": "STRICT_MATCH_TO_REFERENCE", "hairline": "STRICT_MATCH", "facial proportions": "STRICT_MATCH", "no_beautification": true }, "physical_appearance": { "hair": { "color": "Match reference exactly", "texture": ["Long", "Soft", "Slightly wavy"], "styling": "Loose Y2K-style framing the face" }, "eyes": { "shape": "Match reference", "expression": "Relaxed, confident, subtly sultry" }, "skin": { "base_tone": "Match reference", "undertone": "Natural", "texture": "Visible pores, flash realism, no smoothing or filters" }, "body_features": { "height": "Default (match reference)", "chest": "Natural default size, visible cleavage with realistic gravity (not exaggerated)", "waist": "Natural proportions, unaltered" } }, "attire_and_accessories": { "top": "Dark grey spaghetti-strap crop top with a low neckline allowing tasteful cleavage", "belt": { "style": "Waist belt", "material": "Silver chain", "details": "Dangling moon charms" }, "accessory": "Y2K-style character hair clip (Kuromi-style or similar)", "jewelry": "Minimal silver Y2K accessories" }, "makeup": { "general_style": "Y2K soft glam", "blush": "Light pink flush on cheeks", "lips": "Glossy natural pink", "lashes": "Long, separated, flash-enhanced" } }, "rendering_notes": { "image_quality": "Ultra-HD, hyperrealistic", "noise": "Authentic early-digital camera grain", "imperfections": [ "Flash bloom", "Lens glare", "Mirror dust particles", "Slight overexposure from flash" ], "avoid": [ "Plastic skin", "AI smoothing", "Modern smartphone HDR look", "Face drift or stylization" ] } } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
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{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ 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"absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
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Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment.{ "image_generation_request": { "constraints": { "preservation_instruction": "Face identity must remain 100% identical to the uploaded reference image. Do not alter facial structure, proportions, eye spacing, nose shape, lip shape, jawline, cheek volume, skin tone, or asymmetry.", "strictness": "CRITICAL", "age_constraint": "Adult woman, 21+ only" }, "technical_specifications": { "camera_device": "Canon IXY / IXUS early-2000s digital camera", "aesthetic_style": [ "Y2K Digital Aesthetic", "Cyber Ulzzang", "Early 2000s flash photography", "Retro Japan–Korea nightlife look" ] }, "lighting": { "source": "Strong on-camera flash", "target": "Directly on subject", "characteristics": [ "Bright white flash", "Hard flash shadows", "Flash bloom", "Specular highlights on skin" ], "effect_on_skin": [ "Natural shine", "Realistic flash texture", "Visible skin detail" ] }, "visual_grading": { "contrast": "High", "color_tone": "Slight cool-blue digital cast", "atmosphere": [ "Sharp", "Flash-heavy", "Night-out energy" ] }, "composition": { "type": "Portrait", "framing": "Chest-up to mid-torso", "camera_distance": "Close-up", "meta_scene_element": "Mirror reflection subtly shows the photographer’s hand holding the digital camera" }, "subject_details": { "demographics": { "gender": "Female", "age": "Adult (21+)" }, "identity_lock": { "face": "STRICT_MATCH_TO_REFERENCE", "hairline": "STRICT_MATCH", "facial proportions": "STRICT_MATCH", "no_beautification": true }, "physical_appearance": { "hair": { "color": "Match reference exactly", "texture": ["Long", "Soft", "Slightly wavy"], "styling": "Loose Y2K-style framing the face" }, "eyes": { "shape": "Match reference", "expression": "Relaxed, confident, subtly sultry" }, "skin": { "base_tone": "Match reference", "undertone": "Natural", "texture": "Visible pores, flash realism, no smoothing or filters" }, "body_features": { "height": "Default (match reference)", "chest": "Natural default size, visible cleavage with realistic gravity (not exaggerated)", "waist": "Natural proportions, unaltered" } }, "attire_and_accessories": { "top": "Dark grey spaghetti-strap crop top with a low neckline allowing tasteful cleavage", "belt": { "style": "Waist belt", "material": "Silver chain", "details": "Dangling moon charms" }, "accessory": "Y2K-style character hair clip (Kuromi-style or similar)", "jewelry": "Minimal silver Y2K accessories" }, "makeup": { "general_style": "Y2K soft glam", "blush": "Light pink flush on cheeks", "lips": "Glossy natural pink", "lashes": "Long, separated, flash-enhanced" } }, "rendering_notes": { "image_quality": "Ultra-HD, hyperrealistic", "noise": "Authentic early-digital camera grain", "imperfections": [ "Flash bloom", "Lens glare", "Mirror dust particles", "Slight overexposure from flash" ], "avoid": [ "Plastic skin", "AI smoothing", "Modern smartphone HDR look", "Face drift or stylization" ] } } }
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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Gen photo of extremely ordinary and unremarkable iPhone selfie, with no clear subject or sense of composition—just a quick accidental snapshot. The photo has slight motion blur and uneven lighting from streetlights or indoor lamps, causing mild overexposure in some areas. The angle is awkward and the framing is messy, giving the picture a deliberately mediocre feel, as if it was taken absentmindedly while pulling the phone from a pocket. The main character is [uploaded person's face], and [NAME] stands next to him, both caught in a casual, imperfect moment. The background shows a lively los angeles street at night, with neon lights, traffic, and blurry figures passing by. The overall look is intentionally plain and random, capturing the authentic vibe of a poorly composed, spontaneous iPhone selfie.{ "title": "MASTER-ULTRA REALISTIC IDENTITY-LOCK PORTRAIT PROMPT (NIHAL FACE EDITION)", "description": "Production-grade, ultra-photoreal 8K portrait prompt for generating realistic, model-like images of the same person as the reference selfie, with 100% identity preservation and raw dermatological skin realism. Designed for SDXL / RealVis / Juggernaut XL / Flux-style models with InstantID or IP-Adapter FaceID. Absolutely no face change, no age change, no plastic skin, no AI/CGI look.", "contextual_parameters": { "engine_recommendation": { "primary_models": [ "SDXL Juggernaut XL v9", "RealVis XL v4", "SDXL base photoreal fine-tunes" ], "alternative_models": [ "Flux.1 dev (only if you already know its behavior and keep strong texture prompts)" ], "reasoning": "SDXL-based photoreal models currently provide the best balance of beautiful aesthetics with raw dermatological skin texture while keeping identity strict through InstantID / IP-Adapter FaceID.[file:1]" }, "identity_control": { "method": "InstantID + IP-Adapter FaceID / FaceID-PlusV2-SDXL", "reference_face_requirement": "Sharp, unfiltered selfie with visible natural skin texture, no beauty filter, even lighting, straight or slight 3/4 angle.[file:1]", "strict_identity_settings": { "ip_adapter_weight": 0.90, "instantid_weight": 0.65, "subject_identity_lock": 0.95, "facial_landmarks_lock": 0.90, "skin_texture_lock": 0.92, "reject_if_eye_distance_change_percent_over": 6.0 }, "constraints": [ "No change to bone structure, jawline, nose shape, eye distance, lip shape, or natural facial asymmetry.", "No age change, no gender change, no beauty-filter slimming or stylization of the face." ] }, "camera_and_resolution": { "base_generation_resolution": "1024x1536 or 1024x1024 (portrait aspect preferred for face).[file:1]", "upscale_strategy": "Generate at SDXL-native, then upscale 2x–4x (Hires fix or external upscaler) to reach 4K–8K. Avoid direct 8K generation in one pass to prevent artifacts.[file:1]", "virtual_camera": { "primary": "Phase One IQ4 150MP medium-format digital back", "lens": "Schneider Kreuznach 80mm portrait lens at around f/5.6", "alternate_emulation": "Hasselblad X2D / Canon R5 / Leica M10-P with 50–85mm portrait lenses for natural perspective and realistic lens behavior.[file:2]" } }, "sampler_and_quality": { "sampler": "DPM 2M or DPM 3M SDE Karras", "steps": 30, "cfg_scale": 4.5, "hires_fix_denoise": 0.20, "adetailer_denoise": 0.15, "notes": "Too high CFG or denoise can cause plastic skin or overbaked contrast; staying in these bands preserves pores and vellus hair.[file:2]" }, "safety_and_style_constraints": { "no_ai_look": true, "no_cartoon_or_anime": true, "no_makeup": true, "no_body_horror": true, "no_child_appearance": true, "goal_style": "High-end fashion/editorial + National Geographic documentary realism with filmic grading, but absolutely photographic and natural.[file:1]" } }, "master_prompt": { "positive_prompt": "Ultra-photorealistic, masterpiece, 8K UHD, raw photo, professional studio-grade portrait of the exact same male identity as the reference selfie, no face change, no age change, no gender change, preserve original bone structure, natural asymmetry, same nose shape and bridge width, same jawline curvature, chin shape, eye distance, eyelid structure, eyebrow thickness and direction, lip contour and proportions, authentic facial hair pattern, micro scars, moles and unique facial landmarks. Model-like handsome masculine look with a lean, athletic, swimmer-type physique, around 6 feet tall appearance, defined neck and shoulder muscles visible in frame, confident but relaxed energy, calm intense gaze straight into the camera, subtle natural smirk, natural expression with no overacting. Shot as if on a Phase One IQ4 150MP medium-format camera with a Schneider Kreuznach 80mm portrait lens at approximately f/5.6, diffraction-limited edge-to-edge sharpness, natural perspective, realistic depth compression, and medium depth of field. Face and eyes are razor sharp, with extremely detailed irises, clear limbal ring, subtle veins in sclera, natural moisture and reflections, single soft studio catchlight in each eye, realistic eyelash density and direction, perfectly preserved eyebrow shape with individually resolved hairs, authentic beard and moustache edges, natural beard density, visible stubble micro-texture and individual facial hairs without over-sharpened outlines. Ultra-detailed skin physics and dermatological realism: raw, unretouched skin texture with macro-visible pores at 20–40x magnification clarity on nose, cheeks, forehead and chin, epidermal irregularities, slight redness, faint freckles or pigmentation if present in the real face, natural uneven skin tone, asymmetrical pigmentation, micro-bumps, and realistic micro-shadows in pores. Directional vellus hair (peach fuzz) across cheeks, jawline and sides of the face, visible in rim light with individual micro-hairs catching the light, subtle natural skin oil with a gentle sebaceous sheen (not oily, not plastic), multi-layer subsurface scattering with soft reddish translucency in ears, nose tip and thin skin areas, natural micro-wrinkles and expression lines around eyes, forehead and nasolabial folds, subtle under-eye texture with real tear ducts and waterline detail. Dermatological authenticity: no beauty-filter smoothing, no pore loss, no over-processed plastic surfaces, all real-world imperfections preserved in a flattering, cinematic way. Skin material and optics described with physical accuracy: realistic micro-surface roughness, non-uniform BRDF distribution across T-zone and cheeks, micro-occlusion shadowing in pores and fine creases, natural specular highlights shaped by true skin oil patterns instead of uniform gloss, proper dermal thickness feeling, translucent quality in backlit areas, realistic thermal signature implied by slightly warmer ears and nose, documented micro blemishes and scars if present, preserved micro-markers like wrinkle topology, pore clusters and fine hairs. The face must look exactly like an ultra-high resolution photograph from a professional medium-format system, not AI-generated. Lighting and atmosphere: natural diffused key light around 5400–5600K (daylight-balanced softbox or large window) placed at about 45 degrees to the face in classic Rembrandt or loop-lighting configuration, soft but directional, sculpting cheekbones and jawline. Add a hard raking side-light component from the key direction to carve out pores and vellus hair, creating micro-shadows across the skin surface, emphasizing texture without harsh clipping. Gentle negative fill on the shadow side to slim and sculpt the face, avoiding flatness, with cinematic chiaroscuro contrast and full tonal range from rich shadows to soft highlights. Subtle cool rim light on jawline and hair to separate the subject from the background, revealing hair edges and peach fuzz, tiny dust particles and light haze in the beam for very light volumetric atmosphere. Shadows are realistic and soft-edged, with smooth gradations, no blown highlights, no crushed blacks, no HDR halos. Color science and grading: neutral white balance with accurate, lifelike skin color, ProPhotoRGB / Hasselblad or Phase One natural color science look, soft filmic S-curve contrast, 24-stop-like dynamic range behavior, gentle highlight roll-off, rich but natural midtones, no strong color cast, no orange skin, no magenta skin. Subtle Kodak Portra 400-style organic film grain, very fine and integrated into the image (grain inside the texture, not painted on top), cinematic yet realistic grading with slightly warm skin tones and slightly cooler, desaturated background shadows. No over-saturation, no excessive clarity, no unnatural teal-orange extremes; everything feels like a professional, high-end editorial portrait. Wardrobe, background and composition: fitted, stylish outfit such as a charcoal blazer, dark smart shirt or henley that enhances the masculine model look, with visible fabric weave, stitching details and natural folds creating micro-shadows; no loud logos, no distracting graphics. Background is a premium but simple environment: either a modern studio with a neutral gradient backdrop or an upscale rustic pub / luxury interior with dark wood, glass reflections and warm tungsten bokeh, softly blurred. Composition follows rule-of-thirds with a head-and-shoulders or slightly above-chest crop, straight-on or very subtle 3/4 angle, camera at eye level for strong presence. Slight lens compression for flattering facial proportions, natural DOF with sharp face and gently blurred background, beautiful optical bokeh with rounded highlights and realistic depth layering. Overall mood: cinematic, masculine, confident, authentic, like a real high-end professional photoshoot for a fashion magazine cover or premium advertising campaign. Image must feel like a genuine high-resolution camera capture with zero AI or CGI artifacts, absolutely no change to the original face identity, and fully preserved original skin texture and individuality. (ultra photoreal, masterpiece, best quality, raw photo:1.4), (8K UHD, hyper-detailed:1.3), (natural skin pores, epidermal irregularity, vellus hair, subsurface scattering:1.4), (hard raking light micro-shadows in pores:1.3), (documentary realism, National Geographic + high-end fashion editorial aesthetic:1.3), (unretouched authentic photograph:1.3)", "negative_prompt": "plastic skin, wax texture, thick skin, porcelain skin, mannequin, doll, CGI, 3D render, game render, toon, cartoon, anime, comic style, illustration, painting, drawing, cel shading, stylized face, AI texture patterns, pore tiling, uniform skin texture, fake specular highlights, plastic shine, over-smoothed skin, airbrushed, beauty filter, FaceApp look, Snapchat filter, Instagram filter, retouched beauty guru makeup, heavy foundation, contouring, glitter, fantasy makeup, skin-smoothing apps. face change, identity change, identity drift, different person, swapped face, altered face, morphed face, changed bone structure, changed jawline, jawline slimming, jawline reshaping, nose reshaping, nose reduction, nose enlargement, changed eye shape, enlarged eyes, narrowed eyes, misaligned eyes, crossed eyes, lazy eye, warped eyelids, deformed face, asymmetry beyond natural, extra eyes, extra teeth, double pupils, split face, duplicated facial features, distorted mouth, broken lips, melted skin, dislocated features, wrong face proportions. wrong body proportions, huge head small body, short height look, distorted neck, broken shoulders, twisted torso, bad anatomy, missing fingers, extra fingers, fused fingers, deformed hands, warped ears, incorrect ear position, unrealistic skull shape, bizarre limb lengths, unnatural posture, broken spine. low resolution, low quality, pixelated, muddy details, heavy compression, JPEG artifacts, noise blobs, banding, posterization, ringing, halos, chromatic aberration glitches, lens dirt artifacts on face, motion blur on face, out-of-focus eyes, blur on pores, depth of field focused on wrong plane, fake bokeh overlay on skin. overexposed highlights, blown-out skin, crushed blacks, extreme contrast, neon saturation, orange-teal overgrading, strong color cast (green, magenta, cyan), flat lighting, on-camera flash look, harsh specular hotspots, wrong shadow direction, inconsistent lighting, HDR fake glow, bloom, glows around edges, hard vignettes, fisheye distortion, extreme wide-angle selfie distortion, warped perspective, tilted horizon (unless artistically intentional in full-body shots). old age (if not requested), exaggerated wrinkles inconsistent with real age, zombie skin, horror elements, gore, fresh injuries, fantasy implants, cyberpunk chips, sci-fi tattoos, face piercings not present in reference, excessive jewelry, distracting accessories, unrealistic clothing logos. any sign of synthetic, uncanny-valley, AI-generated appearance: over-sanitized skin, perfect doll-like features, absence of pores and vellus hair, plastic or waxy reflections, painterly edges, oversharpening halos, unnatural edge contrast, smear artifacts, or anything that does not look like an authentic high-resolution photograph from a real camera." }, "identity_lock_positive_prompt": "Ultra-photorealistic 8K UHD raw portrait photo of the exact same male identity as the reference selfie. Preserve 100% of the original facial identity with no face change, no age change, no gender change: keep identical nose shape and width, bridge and tip form, same jawline and chin geometry, same cheekbone structure, same eye distance, eye shape, eyelid fold pattern, same eyebrow shape and thickness, same lip shape and fullness, same natural facial asymmetry, same beard and moustache pattern, same hairline and forehead proportions. Realistic, model-like version of this real person, with slightly enhanced grooming and lighting but absolutely unchanged facial identity. Face framed in a professional portrait style: direct camera gaze with confident but relaxed expression, calm intensity in the eyes, subtle natural smirk or neutral relaxed mouth position, micro-expression lines maintained for authenticity. Detailed skin with clearly visible pores and vellus hair at macro scale, real-world imperfections, no beauty-filter smoothing, subsurface scattering in ears and nose, neutral white balance, cinematic lighting, shot on Phase One IQ4 150MP with an 80mm Schneider portrait lens, in-camera look, unretouched authentic photograph aesthetic.", "identity_block_negative_prompt": "face change, identity change, different person, altered face, morphed face, swapped face, changed nose, changed jawline, changed chin, changed lips, changed eye shape, eye displacement, ear misalignment, skull reshaping, exaggerated symmetry, idealized generic model face, identity drift, age change, deformed face, cartoon face, anime face, stylized face, low resolution deformities, thick plastic skin, waxy skin, airbrushed skin, beauty filter artifacts, CGI look, 3D render, doll-like appearance, overly smooth poreless skin, blur on face, bad anatomy, wrong face proportions.", "step_by_step_instructions": [ { "step": 1, "title": "Prepare the reference selfie", "details": "Use a clean, unfiltered photo of your face with natural or soft window lighting, no beauty filters, and visible skin texture. Crop to a portrait framing where your full face is clear, eyes sharp, and no strong motion blur.[file:2]" }, { "step": 2, "title": "Load model and identity modules", "details": "Load an SDXL-based photoreal model such as Juggernaut XL v9 or RealVis XL v4. Enable InstantID or IP-Adapter FaceID (FaceID-PlusV2-SDXL) as ControlNet / adapter, and load your reference selfie into the identity input slot.[file:1]" }, { "step": 3, "title": "Set identity-lock weights", "details": "Set IP-Adapter weight around 0.88–0.92 and InstantID weight around 0.60–0.70. Lock facial landmarks and skin texture with high weights (around 0.9) so that your face structure and pores are preserved, but lighting and pose can still adapt naturally.[file:2]" }, { "step": 4, "title": "Paste positive and negative prompts", "details": "Copy the full master positive_prompt into your Positive Prompt field and the full negative_prompt into your Negative Prompt field. For identity-critical runs, optionally also include the identity_lock_positive_prompt and identity_block_negative_prompt in the same respective fields for extra strictness.[file:1]" }, { "step": 5, "title": "Configure sampler and resolution", "details": "Use sampler DPM 2M or DPM 3M SDE Karras, around 30–40 sampling steps, CFG scale 4–5, and base resolution around 1024x1536 or similar portrait aspect. Enable Hires fix or an external upscale pass (2x–4x) to reach 4K–8K while preserving skin texture.[file:2]" }, { "step": 6, "title": "Generate and inspect skin texture", "details": "Generate the portrait, then zoom into 100–300% on nose, cheeks and forehead to verify that pores, vellus hair and micro-wrinkles are clearly visible, and that skin does not look plastic or airbrushed. If it looks too smooth, slightly lower CFG and denoise, or strengthen vellus hair / pores terms.[file:2]" }, { "step": 7, "title": "Optional ADetailer / face pass", "details": "If the initial generation loses some micro texture, run a low-denoise face detailer pass (around 0.12–0.18) focused on the face with a short prompt emphasizing macro pores, vellus hair and raw skin detail, without changing identity.[file:1]" } ], "output_format_guidelines": { "file_formats": [ "16-bit TIFF (for maximum editing latitude)", "High-quality JPEG or PNG (for web and sharing)" ], "resolution_targets": [ "Minimum: 4096 px on the long side", "Preferred: 6144–7680 px on the long side for 8K-style detail" ], "post_processing_notes": [ "Avoid aggressive skin retouching, frequency separation or blur that removes pores.", "If adding grain, keep it subtle and film-like so it integrates with existing texture rather than covering it.[file:2]", "Do not use automated face-restoration tools that create plastic or waxy skin." ], "usage_hint": "In most UIs, paste only the master positive_prompt into the main prompt box and the negative_prompt into the negative box. Use the JSON here only as a reference structure for your workflow, not as text inside the model prompt field." } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
Gen photo of extremely ordinary and unremarkable iPhone selfie, with no clear subject or sense of composition—just a quick accidental snapshot. The photo has slight motion blur and uneven lighting from streetlights or indoor lamps, causing mild overexposure in some areas. The angle is awkward and the framing is messy, giving the picture a deliberately mediocre feel, as if it was taken absentmindedly while pulling the phone from a pocket. The main character is [uploaded person's face], and [NAME] stands next to him, both caught in a casual, imperfect moment. The background shows a lively los angeles street at night, with neon lights, traffic, and blurry figures passing by. The overall look is intentionally plain and random, capturing the authentic vibe of a poorly composed, spontaneous iPhone selfie.{ "title": "MASTER-ULTRA REALISTIC IDENTITY-LOCK PORTRAIT PROMPT (NIHAL FACE EDITION)", "description": "Production-grade, ultra-photoreal 8K portrait prompt for generating realistic, model-like images of the same person as the reference selfie, with 100% identity preservation and raw dermatological skin realism. Designed for SDXL / RealVis / Juggernaut XL / Flux-style models with InstantID or IP-Adapter FaceID. Absolutely no face change, no age change, no plastic skin, no AI/CGI look.", "contextual_parameters": { "engine_recommendation": { "primary_models": [ "SDXL Juggernaut XL v9", "RealVis XL v4", "SDXL base photoreal fine-tunes" ], "alternative_models": [ "Flux.1 dev (only if you already know its behavior and keep strong texture prompts)" ], "reasoning": "SDXL-based photoreal models currently provide the best balance of beautiful aesthetics with raw dermatological skin texture while keeping identity strict through InstantID / IP-Adapter FaceID.[file:1]" }, "identity_control": { "method": "InstantID + IP-Adapter FaceID / FaceID-PlusV2-SDXL", "reference_face_requirement": "Sharp, unfiltered selfie with visible natural skin texture, no beauty filter, even lighting, straight or slight 3/4 angle.[file:1]", "strict_identity_settings": { "ip_adapter_weight": 0.90, "instantid_weight": 0.65, "subject_identity_lock": 0.95, "facial_landmarks_lock": 0.90, "skin_texture_lock": 0.92, "reject_if_eye_distance_change_percent_over": 6.0 }, "constraints": [ "No change to bone structure, jawline, nose shape, eye distance, lip shape, or natural facial asymmetry.", "No age change, no gender change, no beauty-filter slimming or stylization of the face." ] }, "camera_and_resolution": { "base_generation_resolution": "1024x1536 or 1024x1024 (portrait aspect preferred for face).[file:1]", "upscale_strategy": "Generate at SDXL-native, then upscale 2x–4x (Hires fix or external upscaler) to reach 4K–8K. Avoid direct 8K generation in one pass to prevent artifacts.[file:1]", "virtual_camera": { "primary": "Phase One IQ4 150MP medium-format digital back", "lens": "Schneider Kreuznach 80mm portrait lens at around f/5.6", "alternate_emulation": "Hasselblad X2D / Canon R5 / Leica M10-P with 50–85mm portrait lenses for natural perspective and realistic lens behavior.[file:2]" } }, "sampler_and_quality": { "sampler": "DPM 2M or DPM 3M SDE Karras", "steps": 30, "cfg_scale": 4.5, "hires_fix_denoise": 0.20, "adetailer_denoise": 0.15, "notes": "Too high CFG or denoise can cause plastic skin or overbaked contrast; staying in these bands preserves pores and vellus hair.[file:2]" }, "safety_and_style_constraints": { "no_ai_look": true, "no_cartoon_or_anime": true, "no_makeup": true, "no_body_horror": true, "no_child_appearance": true, "goal_style": "High-end fashion/editorial + National Geographic documentary realism with filmic grading, but absolutely photographic and natural.[file:1]" } }, "master_prompt": { "positive_prompt": "Ultra-photorealistic, masterpiece, 8K UHD, raw photo, professional studio-grade portrait of the exact same male identity as the reference selfie, no face change, no age change, no gender change, preserve original bone structure, natural asymmetry, same nose shape and bridge width, same jawline curvature, chin shape, eye distance, eyelid structure, eyebrow thickness and direction, lip contour and proportions, authentic facial hair pattern, micro scars, moles and unique facial landmarks. Model-like handsome masculine look with a lean, athletic, swimmer-type physique, around 6 feet tall appearance, defined neck and shoulder muscles visible in frame, confident but relaxed energy, calm intense gaze straight into the camera, subtle natural smirk, natural expression with no overacting. Shot as if on a Phase One IQ4 150MP medium-format camera with a Schneider Kreuznach 80mm portrait lens at approximately f/5.6, diffraction-limited edge-to-edge sharpness, natural perspective, realistic depth compression, and medium depth of field. Face and eyes are razor sharp, with extremely detailed irises, clear limbal ring, subtle veins in sclera, natural moisture and reflections, single soft studio catchlight in each eye, realistic eyelash density and direction, perfectly preserved eyebrow shape with individually resolved hairs, authentic beard and moustache edges, natural beard density, visible stubble micro-texture and individual facial hairs without over-sharpened outlines. Ultra-detailed skin physics and dermatological realism: raw, unretouched skin texture with macro-visible pores at 20–40x magnification clarity on nose, cheeks, forehead and chin, epidermal irregularities, slight redness, faint freckles or pigmentation if present in the real face, natural uneven skin tone, asymmetrical pigmentation, micro-bumps, and realistic micro-shadows in pores. Directional vellus hair (peach fuzz) across cheeks, jawline and sides of the face, visible in rim light with individual micro-hairs catching the light, subtle natural skin oil with a gentle sebaceous sheen (not oily, not plastic), multi-layer subsurface scattering with soft reddish translucency in ears, nose tip and thin skin areas, natural micro-wrinkles and expression lines around eyes, forehead and nasolabial folds, subtle under-eye texture with real tear ducts and waterline detail. Dermatological authenticity: no beauty-filter smoothing, no pore loss, no over-processed plastic surfaces, all real-world imperfections preserved in a flattering, cinematic way. Skin material and optics described with physical accuracy: realistic micro-surface roughness, non-uniform BRDF distribution across T-zone and cheeks, micro-occlusion shadowing in pores and fine creases, natural specular highlights shaped by true skin oil patterns instead of uniform gloss, proper dermal thickness feeling, translucent quality in backlit areas, realistic thermal signature implied by slightly warmer ears and nose, documented micro blemishes and scars if present, preserved micro-markers like wrinkle topology, pore clusters and fine hairs. The face must look exactly like an ultra-high resolution photograph from a professional medium-format system, not AI-generated. Lighting and atmosphere: natural diffused key light around 5400–5600K (daylight-balanced softbox or large window) placed at about 45 degrees to the face in classic Rembrandt or loop-lighting configuration, soft but directional, sculpting cheekbones and jawline. Add a hard raking side-light component from the key direction to carve out pores and vellus hair, creating micro-shadows across the skin surface, emphasizing texture without harsh clipping. Gentle negative fill on the shadow side to slim and sculpt the face, avoiding flatness, with cinematic chiaroscuro contrast and full tonal range from rich shadows to soft highlights. Subtle cool rim light on jawline and hair to separate the subject from the background, revealing hair edges and peach fuzz, tiny dust particles and light haze in the beam for very light volumetric atmosphere. Shadows are realistic and soft-edged, with smooth gradations, no blown highlights, no crushed blacks, no HDR halos. Color science and grading: neutral white balance with accurate, lifelike skin color, ProPhotoRGB / Hasselblad or Phase One natural color science look, soft filmic S-curve contrast, 24-stop-like dynamic range behavior, gentle highlight roll-off, rich but natural midtones, no strong color cast, no orange skin, no magenta skin. Subtle Kodak Portra 400-style organic film grain, very fine and integrated into the image (grain inside the texture, not painted on top), cinematic yet realistic grading with slightly warm skin tones and slightly cooler, desaturated background shadows. No over-saturation, no excessive clarity, no unnatural teal-orange extremes; everything feels like a professional, high-end editorial portrait. Wardrobe, background and composition: fitted, stylish outfit such as a charcoal blazer, dark smart shirt or henley that enhances the masculine model look, with visible fabric weave, stitching details and natural folds creating micro-shadows; no loud logos, no distracting graphics. Background is a premium but simple environment: either a modern studio with a neutral gradient backdrop or an upscale rustic pub / luxury interior with dark wood, glass reflections and warm tungsten bokeh, softly blurred. Composition follows rule-of-thirds with a head-and-shoulders or slightly above-chest crop, straight-on or very subtle 3/4 angle, camera at eye level for strong presence. Slight lens compression for flattering facial proportions, natural DOF with sharp face and gently blurred background, beautiful optical bokeh with rounded highlights and realistic depth layering. Overall mood: cinematic, masculine, confident, authentic, like a real high-end professional photoshoot for a fashion magazine cover or premium advertising campaign. Image must feel like a genuine high-resolution camera capture with zero AI or CGI artifacts, absolutely no change to the original face identity, and fully preserved original skin texture and individuality. (ultra photoreal, masterpiece, best quality, raw photo:1.4), (8K UHD, hyper-detailed:1.3), (natural skin pores, epidermal irregularity, vellus hair, subsurface scattering:1.4), (hard raking light micro-shadows in pores:1.3), (documentary realism, National Geographic + high-end fashion editorial aesthetic:1.3), (unretouched authentic photograph:1.3)", "negative_prompt": "plastic skin, wax texture, thick skin, porcelain skin, mannequin, doll, CGI, 3D render, game render, toon, cartoon, anime, comic style, illustration, painting, drawing, cel shading, stylized face, AI texture patterns, pore tiling, uniform skin texture, fake specular highlights, plastic shine, over-smoothed skin, airbrushed, beauty filter, FaceApp look, Snapchat filter, Instagram filter, retouched beauty guru makeup, heavy foundation, contouring, glitter, fantasy makeup, skin-smoothing apps. face change, identity change, identity drift, different person, swapped face, altered face, morphed face, changed bone structure, changed jawline, jawline slimming, jawline reshaping, nose reshaping, nose reduction, nose enlargement, changed eye shape, enlarged eyes, narrowed eyes, misaligned eyes, crossed eyes, lazy eye, warped eyelids, deformed face, asymmetry beyond natural, extra eyes, extra teeth, double pupils, split face, duplicated facial features, distorted mouth, broken lips, melted skin, dislocated features, wrong face proportions. wrong body proportions, huge head small body, short height look, distorted neck, broken shoulders, twisted torso, bad anatomy, missing fingers, extra fingers, fused fingers, deformed hands, warped ears, incorrect ear position, unrealistic skull shape, bizarre limb lengths, unnatural posture, broken spine. low resolution, low quality, pixelated, muddy details, heavy compression, JPEG artifacts, noise blobs, banding, posterization, ringing, halos, chromatic aberration glitches, lens dirt artifacts on face, motion blur on face, out-of-focus eyes, blur on pores, depth of field focused on wrong plane, fake bokeh overlay on skin. overexposed highlights, blown-out skin, crushed blacks, extreme contrast, neon saturation, orange-teal overgrading, strong color cast (green, magenta, cyan), flat lighting, on-camera flash look, harsh specular hotspots, wrong shadow direction, inconsistent lighting, HDR fake glow, bloom, glows around edges, hard vignettes, fisheye distortion, extreme wide-angle selfie distortion, warped perspective, tilted horizon (unless artistically intentional in full-body shots). old age (if not requested), exaggerated wrinkles inconsistent with real age, zombie skin, horror elements, gore, fresh injuries, fantasy implants, cyberpunk chips, sci-fi tattoos, face piercings not present in reference, excessive jewelry, distracting accessories, unrealistic clothing logos. any sign of synthetic, uncanny-valley, AI-generated appearance: over-sanitized skin, perfect doll-like features, absence of pores and vellus hair, plastic or waxy reflections, painterly edges, oversharpening halos, unnatural edge contrast, smear artifacts, or anything that does not look like an authentic high-resolution photograph from a real camera." }, "identity_lock_positive_prompt": "Ultra-photorealistic 8K UHD raw portrait photo of the exact same male identity as the reference selfie. Preserve 100% of the original facial identity with no face change, no age change, no gender change: keep identical nose shape and width, bridge and tip form, same jawline and chin geometry, same cheekbone structure, same eye distance, eye shape, eyelid fold pattern, same eyebrow shape and thickness, same lip shape and fullness, same natural facial asymmetry, same beard and moustache pattern, same hairline and forehead proportions. Realistic, model-like version of this real person, with slightly enhanced grooming and lighting but absolutely unchanged facial identity. Face framed in a professional portrait style: direct camera gaze with confident but relaxed expression, calm intensity in the eyes, subtle natural smirk or neutral relaxed mouth position, micro-expression lines maintained for authenticity. Detailed skin with clearly visible pores and vellus hair at macro scale, real-world imperfections, no beauty-filter smoothing, subsurface scattering in ears and nose, neutral white balance, cinematic lighting, shot on Phase One IQ4 150MP with an 80mm Schneider portrait lens, in-camera look, unretouched authentic photograph aesthetic.", "identity_block_negative_prompt": "face change, identity change, different person, altered face, morphed face, swapped face, changed nose, changed jawline, changed chin, changed lips, changed eye shape, eye displacement, ear misalignment, skull reshaping, exaggerated symmetry, idealized generic model face, identity drift, age change, deformed face, cartoon face, anime face, stylized face, low resolution deformities, thick plastic skin, waxy skin, airbrushed skin, beauty filter artifacts, CGI look, 3D render, doll-like appearance, overly smooth poreless skin, blur on face, bad anatomy, wrong face proportions.", "step_by_step_instructions": [ { "step": 1, "title": "Prepare the reference selfie", "details": "Use a clean, unfiltered photo of your face with natural or soft window lighting, no beauty filters, and visible skin texture. Crop to a portrait framing where your full face is clear, eyes sharp, and no strong motion blur.[file:2]" }, { "step": 2, "title": "Load model and identity modules", "details": "Load an SDXL-based photoreal model such as Juggernaut XL v9 or RealVis XL v4. Enable InstantID or IP-Adapter FaceID (FaceID-PlusV2-SDXL) as ControlNet / adapter, and load your reference selfie into the identity input slot.[file:1]" }, { "step": 3, "title": "Set identity-lock weights", "details": "Set IP-Adapter weight around 0.88–0.92 and InstantID weight around 0.60–0.70. Lock facial landmarks and skin texture with high weights (around 0.9) so that your face structure and pores are preserved, but lighting and pose can still adapt naturally.[file:2]" }, { "step": 4, "title": "Paste positive and negative prompts", "details": "Copy the full master positive_prompt into your Positive Prompt field and the full negative_prompt into your Negative Prompt field. For identity-critical runs, optionally also include the identity_lock_positive_prompt and identity_block_negative_prompt in the same respective fields for extra strictness.[file:1]" }, { "step": 5, "title": "Configure sampler and resolution", "details": "Use sampler DPM 2M or DPM 3M SDE Karras, around 30–40 sampling steps, CFG scale 4–5, and base resolution around 1024x1536 or similar portrait aspect. Enable Hires fix or an external upscale pass (2x–4x) to reach 4K–8K while preserving skin texture.[file:2]" }, { "step": 6, "title": "Generate and inspect skin texture", "details": "Generate the portrait, then zoom into 100–300% on nose, cheeks and forehead to verify that pores, vellus hair and micro-wrinkles are clearly visible, and that skin does not look plastic or airbrushed. If it looks too smooth, slightly lower CFG and denoise, or strengthen vellus hair / pores terms.[file:2]" }, { "step": 7, "title": "Optional ADetailer / face pass", "details": "If the initial generation loses some micro texture, run a low-denoise face detailer pass (around 0.12–0.18) focused on the face with a short prompt emphasizing macro pores, vellus hair and raw skin detail, without changing identity.[file:1]" } ], "output_format_guidelines": { "file_formats": [ "16-bit TIFF (for maximum editing latitude)", "High-quality JPEG or PNG (for web and sharing)" ], "resolution_targets": [ "Minimum: 4096 px on the long side", "Preferred: 6144–7680 px on the long side for 8K-style detail" ], "post_processing_notes": [ "Avoid aggressive skin retouching, frequency separation or blur that removes pores.", "If adding grain, keep it subtle and film-like so it integrates with existing texture rather than covering it.[file:2]", "Do not use automated face-restoration tools that create plastic or waxy skin." ], "usage_hint": "In most UIs, paste only the master positive_prompt into the main prompt box and the negative_prompt into the negative box. Use the JSON here only as a reference structure for your workflow, not as text inside the model prompt field." } }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "system_type": "strict_identity_preservation_governance_layer", "version": "V23_TERMINAL_LOCKED", "core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE", "priority_hierarchy": [ "FACE", "SKIN", "BEARD", "EXPRESSION", "BODY", "SCENE" ], "reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR", "IMAGE2": "PRIMARY_BODY_ANCHOR", "IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" }, "identity_domain": { "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene", "direct_transfer_only" ] }, "no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create", "no_feature_generation", "no_face_reconstruction", "no_identity_inference" ] }, "occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved", "do_not_generate_hidden_identity", "do_not_complete_missing_facial_data" ] }, "face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt", "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_over_face_identity", "absolute_face_isolation_from_scene_styling" ] }, "facial_lock_system": { "geometry_lock": true, "eye_spacing_lock": true, "eye_shape_lock": true, "nose_shape_lock": true, "mouth_shape_lock": true, "jaw_structure_lock": true, "hairline_lock": true, "subpixel_geometry_stability": true }, "asymmetry_lock": { "preserve_eye_asymmetry": true, "preserve_mouth_asymmetry": true, "preserve_nose_asymmetry": true, "never_normalize_face": true }, "expression_lock": { "no_smile_redesign": true, "no_lip_compression_change": true, "no_eyebrow_reinterpretation": true, "no_eyelid_emotion_shift": true, "expression_base_from_IMAGE1": true, "mouth_width_lock": true, "lip_tension_lock": true, "lower_eyelid_lock": true, "micro_expression_freeze": true }, "beard_system": { "zone_lock": { "cheeks": "absolute_lock", "jawline": "absolute_lock", "chin": "absolute_lock", "mustache": "absolute_lock" }, "density_distribution_lock": true, "color_pattern_lock": true, "no_uniform_beard": true, "no_smoothing": true, "no_density_reinterpretation": true }, "skin_system": { "preserve_pores": true, "preserve_micro_texture": true, "preserve_tone": true, "preserve_undertone": true, "preserve_variation": true, "forbidden": [ "ai_skin", "plastic_skin", "skin_smoothing", "beautification", "uniform_skin" ], "dirt_application": { "mode": "physical_interaction_only", "no_overlay": true, "no_global_tint": true, "respect_pore_structure": true } }, "skin_highlight_protection": { "no_burnout": true, "no_plastic_specular": true, "preserve_micro_reflection": true, "highlight_texture_lock": true }, "lighting_separation": { "face_lighting": { "mode": "strict_physical_only", "allowed_effect": "volume_perception_only", "forbidden": [ "tone_shift", "undertone_shift", "contrast_stylization", "cinematic_tint", "texture_flattening" ] }, "body_lighting": { "cinematic_allowed": true }, "scene_lighting": { "cinematic_allowed": true } }, "face_neck_continuity": { "jaw_neck_transition_lock": true, "tone_continuity": true, "texture_continuity": true, "no_cut_effect": true }, "body_identity_lock": { "source": "IMAGE2", "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true, "no_body_stylization": true, "no_body_slimming": true, "no_muscle_reinterpretation": true }, "body_thresholds": { "shoulder_variation_percent": 0.01, "torso_length_variation_percent": 0.01, "arm_thickness_variation_percent": 0.015, "hand_ratio_variation_percent": 0.01 }, "pose_system": { "pose_source": "IMAGE3", "adapt_body_only": true, "never_modify_face_pose_geometry": true, "respect_body_constraints_from_IMAGE2": true }, "angle_camera_alignment": { "camera_from_IMAGE3": true, "face_alignment_preserved": true, "no_head_scale_drift": true, "no_lens_distortion_on_face": true }, "hand_object_interaction": { "object_from_IMAGE3": true, "hand_structure_from_IMAGE2": true, "no_hand_deformation": true, "controlled_interaction_only": true }, "environment_integration": { "scene_from_IMAGE3": true, "dust_dirt_application": { "mode": "localized_physical", "no_global_overlay": true, "preserve_skin_detail": true } }, "micro_humanization_layer": { "enabled": true, "intensity": 0.03, "limits": { "max_variation": 0.003, "auto_reset_if_threshold": true, "subordinate_to_identity_lock": true } }, "temporal_system": { "frame_lock": true, "compare_each_frame_to_IMAGE1": true, "compare_body_to_IMAGE2": true, "correct_micro_drift": true, "block_flicker": true, "temporal_clamp_system": true, "hard_reset_interval_frames": 3, "drift_tolerance": 0.002 }, "validation": { "critical": [ "identity_preserved", "no_face_contamination", "skin_integrity_preserved", "beard_pattern_preserved", "jaw_neck_transition_preserved", "no_eye_shape_drift", "no_head_scale_drift", "no_body_temporal_drift", "no_expression_shift", "no_highlight_plasticity" ] }, "failure_response": { "if_fail": [ "rollback_to_last_valid_frame", "re_isolate_face_from_lighting", "restore_beard_pattern_from_IMAGE1", "restore_skin_texture", "reject_output_if_not_recoverable" ] }, "realism_over_cinema_rule": { "priority": "human_realism_above_all", "cinema_allowed_only_if_no_identity_damage": true }, "execution_pipeline": [ "load_IMAGE1_face", "lock_face_identity", "apply_IMAGE2_body_constraints", "apply_pose_from_IMAGE3_to_body_only", "integrate_scene_elements", "apply_physical_lighting", "validate_identity", "apply_temporal_stability", "final_validation_gate" ], "final_output_rule": { "conditions": [ "100_percent_identity_preserved", "natural_human_skin", "no_plastic_effect", "no_ai_signature", "stable_across_frames" ], "otherwise": "DO_NOT_OUTPUT" } }
{"system_type":"strict_identity_preservation_governance_layer","version":"V28_NBR_K3_GODMASTER_TERMINAL_FORENSIC_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"core_principle":"IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","output_target":{"human_realism_priority":"99_percent_human_real_natural_convincing_hyperrealistic","forbidden":["ai_skin","plastic_skin","beautified_face","invented_identity","synthetic_human_finish"]},"priority_hierarchy":["FACE","SKIN","BEARD","HAIR","EARS","EXPRESSION","BODY","HANDS","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"PRIMARY_FACE_ANCHOR","IMAGE2":"PRIMARY_BODY_ANCHOR","IMAGE3":"POSE_ACCESSORIES_OBJECTS_STYLE_BACKGROUND_ONLY"},"authority_rules":{"conflict_resolution":["IMAGE1_face_over_everything","IMAGE2_body_over_IMAGE3_anatomy","face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","truth_over_beautification","hair_identity_over_cinematic_hair_render","hand_truth_over_prop_perfection"],"final_authority":"FACE_AND_SKIN_REALISM","terminal_rule":"if_any_requested_transformation_conflicts_with_real_identity_or_real_skin_abort_or_degrade_safely"},"realism_target":{"human_priority_above_all":true,"hyperrealism_allowed_only_if_human_truth_preserved":true,"never_trade_truth_for_beauty":true,"never_trade_identity_for_style":true,"hyperrealism_definition":"true_human_detail_not_commercial_polish"},"input_quality_gate":{"required":true,"IMAGE1_requirements":["face_visible","usable_identity_detail","usable_skin_detail","usable_expression_reference","usable_beard_reference_if_present","usable_hairline_reference","usable_ear_reference_if_visible"],"IMAGE2_requirements":["usable_body_anatomy","usable_proportion_reference","usable_hand_reference_if_visible"],"IMAGE3_requirements":["pose_legible","camera_perspective_legible","scene_layout_legible","object_legibility_if_present","accessory_legibility_if_present","background_depth_legible_if_present"],"reject_if":["IMAGE1_face_not_legible","IMAGE1_skin_not_legible","IMAGE2_body_not_legible","IMAGE3_pose_not_extractable","IMAGE3_object_not_legible_but_required"],"degrade_if":["IMAGE3_background_partially_unclear","IMAGE3_small_accessory_ambiguous","IMAGE3_minor_prop_occlusion"]},"identity_domain":{"rules":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"]},"no_invention_law":{"rules":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_hidden_detail_fabrication","no_anatomy_guessing"]},"occlusion_protocol":{"rules":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data","if_occlusion_conflict_prioritize_clean_preservation_over_fake_completion"]},"cross_gender_pose_transfer_governance":{"IMAGE3_gender_is_irrelevant":true,"pose_extraction_mode":"pose_vectors_only","transfer_allowed_from_IMAGE3":["joint_angles","limb_direction","hand_placement","object_relation","camera_perspective","scene_layout","shot_type"],"transfer_forbidden_from_IMAGE3":["face_identity","skin_tone","beard_pattern","hair_identity","ear_shape","cranial_contour","body_mass","chest_volume","waist_ratio","hip_ratio","leg_shape","glute_shape","sexual_dimorphism","anatomical_proportions"],"preserve_IMAGE2_body_anatomy_only":true,"if_IMAGE3_pose_conflicts_with_IMAGE2_anatomy":"project_pose_to_IMAGE2_without_identity_or_anatomy_deformation","never_import_gender_traits_from_IMAGE3":true},"face_integration_pipeline":{"rules":["face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"]},"facial_lock_system":{"geometry_lock":true,"eye_spacing_lock":true,"eye_shape_lock":true,"nose_shape_lock":true,"mouth_shape_lock":true,"jaw_structure_lock":true,"hairline_lock":true,"subpixel_geometry_stability":true},"facial_volume_lock":{"midface_volume_lock":true,"cheek_volume_lock":true,"orbital_depth_lock":true,"lip_projection_lock":true,"nose_projection_lock":true,"no_cinematic_face_sculpting":true,"no_face_thinning":true,"no_face_widening":true,"no_bone_structure_reinterpretation":true},"cranial_contour_system":{"cranial_contour_lock":true,"temporal_region_lock":true,"parietal_mass_lock":true,"occipital_profile_lock":true,"skull_silhouette_preservation":true,"no_cranial_recontouring":true},"ear_system":{"ear_shape_lock":true,"ear_projection_lock":true,"ear_lobe_lock":true,"helix_lock":true,"antihelix_lock":true,"tragus_lock":true,"ear_symmetry_preservation_relative_to_IMAGE1":true,"no_ear_beautification":true,"no_ear_reconstruction_if_unseen":true},"hair_system":{"source":"IMAGE1_identity_hair_reference","hairline_lock":true,"temple_pattern_lock":true,"sideburn_str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{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Face lock ⚠️ IDENTITY & BODY LOCK — CRITICAL ⚠️ The subject is an ADULT woman (21+). Face identity must remain 100% identical to the uploaded reference image. DO NOT alter, stylize, beautify, or reinterpret the face in any way. STRICT FACE CONSISTENCY REQUIREMENTS: - Exact same facial structure and proportions - Exact eye shape, spacing, eyelid fold, and eye angle - Exact eyebrow shape, thickness, and position - Exact nose bridge, tip, width, and nostril shape - Exact lip shape, volume, cupid’s bow, and mouth width - Exact jawline, chin shape, cheekbone structure, and cheek volume - Exact skin tone, undertone, freckles/moles/asymmetry if present - Natural expression only — no face drift, no idealization, no AI beautification BODY & FIGURE CONSISTENCY REQUIREMENTS: - Body proportions must match the reference exactly - Same height impression and limb proportions - Natural default chest size and shape (realistic softness and gravity, not exaggerated) - Natural waist, hips, and abdomen — no slimming or enhancement - No body reshaping, no exaggeration, no stylized curves REALISM RULES: - Preserve natural skin texture (pores, fine lines, slight imperfections) - No plastic skin, no smoothing filters, no CGI look - No anime, illustration, painterly, or stylized outputs FAIL CONDITIONS (DO NOT GENERATE IF ANY OCCUR): - Face looks like a different person - “Prettier” or altered facial features - Unrealistic anatomy or body enhancement - AI-polished or synthetic appearance This identity lock has higher priority than style, lighting, pose, outfit, or environment.{ "image_generation_request": { "constraints": { "preservation_instruction": "Face identity must remain 100% identical to the uploaded reference image. Do not alter facial structure, proportions, eye spacing, nose shape, lip shape, jawline, cheek volume, skin tone, or asymmetry.", "strictness": "CRITICAL", "age_constraint": "Adult woman, 21+ only" }, "technical_specifications": { "camera_device": "Canon IXY / IXUS early-2000s digital camera", "aesthetic_style": [ "Y2K Digital Aesthetic", "Cyber Ulzzang", "Early 2000s flash photography", "Retro Japan–Korea nightlife look" ] }, "lighting": { "source": "Strong on-camera flash", "target": "Directly on subject", "characteristics": [ "Bright white flash", "Hard flash shadows", "Flash bloom", "Specular highlights on skin" ], "effect_on_skin": [ "Natural shine", "Realistic flash texture", "Visible skin detail" ] }, "visual_grading": { "contrast": "High", "color_tone": "Slight cool-blue digital cast", "atmosphere": [ "Sharp", "Flash-heavy", "Night-out energy" ] }, "composition": { "type": "Portrait", "framing": "Chest-up to mid-torso", "camera_distance": "Close-up", "meta_scene_element": "Mirror reflection subtly shows the photographer’s hand holding the digital camera" }, "subject_details": { "demographics": { "gender": "Female", "age": "Adult (21+)" }, "identity_lock": { "face": "STRICT_MATCH_TO_REFERENCE", "hairline": "STRICT_MATCH", "facial proportions": "STRICT_MATCH", "no_beautification": true }, "physical_appearance": { "hair": { "color": "Match reference exactly", "texture": ["Long", "Soft", "Slightly wavy"], "styling": "Loose Y2K-style framing the face" }, "eyes": { "shape": "Match reference", "expression": "Relaxed, confident, subtly sultry" }, "skin": { "base_tone": "Match reference", "undertone": "Natural", "texture": "Visible pores, flash realism, no smoothing or filters" }, "body_features": { "height": "Default (match reference)", "chest": "Natural default size, visible cleavage with realistic gravity (not exaggerated)", "waist": "Natural proportions, unaltered" } }, "attire_and_accessories": { "top": "Dark grey spaghetti-strap crop top with a low neckline allowing tasteful cleavage", "belt": { "style": "Waist belt", "material": "Silver chain", "details": "Dangling moon charms" }, "accessory": "Y2K-style character hair clip (Kuromi-style or similar)", "jewelry": "Minimal silver Y2K accessories" }, "makeup": { "general_style": "Y2K soft glam", "blush": "Light pink flush on cheeks", "lips": "Glossy natural pink", "lashes": "Long, separated, flash-enhanced" } }, "rendering_notes": { "image_quality": "Ultra-HD, hyperrealistic", "noise": "Authentic early-digital camera grain", "imperfections": [ "Flash bloom", "Lens glare", "Mirror dust particles", "Slight overexposure from flash" ], "avoid": [ "Plastic skin", "AI smoothing", "Modern smartphone HDR look", "Face drift or stylization" ] } } }
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_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
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