Ultra cinematic high-speed dragon rescue sequence in a vast medieval sky. Epic scale. dramatic composition, immersive atmosphere. Smooth gimbal-stabilized aerial cinematography with controlled fast tracking and elegant motion. No chaotic shake. Continuous fluid camera language clothing: Exact same as reference @IMG_1 Audio: No music. Only natural cinematic sound-intense wind rushing past ears, fabric whipping sharply, deep resonant dragon growls, powerful wing beats slicing air, piercing whistle echo, air pressure displacement above water. Lighting: Bright sunny golden hour with cinematic contrast, warm highlights and soft shadows, volumetric light rays through clouds, glowing reflections on the river, rich color depth. MAIN CHARACTER (STRICT IDENTITY LOCK): Character from @IMG_1 strictly preserved, same hairstyle, same facial structure. Stable identity in every frame. Natural expressions shifting from focus urgency relief normal relaxed smile. WHISTLE ACTION REFERENCE: Match the exact finger whistle technique from image2 two fingers inserted into the mouth (index and middle), lips tightly wrapped around fingers forming a sealed air channel, cheeks slightly expanded, eyes wide and focused. Fingers positioned firmly against the tongue to direct airflow. The whistle must look identical in form and motion to @Image2, clearly visible in close-up with precise hand placement and realistic muscle tension. ACTION TIMELINE: 0-25: Scene opens mid-fall from extreme height. The character drops through bright sunlit sky, clouds drifting past. His body rotates slightly under strong wind force. Sunlight flares across lens and reflects off glasses. Extreme wide cinematic aerial shot transitioning into fast downward tracking. 2-4s: Close-up mid-air-he executes the exact whistle from @image2. Fingers inside mouth, lips sealed, cheeks tense as air bursts out. The whistle echoes sharply across the sky. Subtle slow-motion emphasis for clarity, then retum to real-time. 4-7s: A massive dragon dives from above through glowing clouds, wings tucked for speed. Sunlight glints across textured scales. Smooth high-speed orbit camera captures alignment with the falling character. 7-10s: Inches above the river surface, the dragon catches him mid-air. The force creates visible ripples, mist spray, and air distortion over water. Cinematic tracking shot locks onto the rescue moment with dramatic scale. 10-13s. The dragon ascends powerfully, then performs a controlled upward toss and forward rotation, repositioning the character in mid-air. Motion is smooth, weight- accurate, and physically grounded. 13-15s: The character lands securely seated on the dragon's back facing forward. Posture stable, gripping firmly. His facial expression relaxes into a natural, subtle smile calm, satisfied, and confident. Camera performs a gentle push-in as they accelerate into the open sky. Cinematic texture, film grain, anamorphic lens flare, shallow depth of field, epic scale composition, dramatic lighting depth. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face and clothing consistency, no distortion, high detail, stable facial structure, identity locked, consistent appearance throughout. Generate video without subtitles. No Music, No Cartoon, No 3D, No Watermark, No CGI, Realistic, Cinematic
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{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V18", "master_control_layer": { "priority": "absolute", "rule": "identity_and_human_realism_override_everything" }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift" ] }, "body_identity_lock": { "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "no_uniform_skin", "no_perfect_skin", "skin_must_have_irregularity", "skin_must_have_microtexture" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_face_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face" }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_visible_do_not_create" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_real", "no_texture_loss", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected" ], "final_rule": { "requirement": "real_human_identity_preserved", "if_not": "REJECT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Ultra cinematic high-speed dragon rescue sequence in a vast medieval sky. Epic scale. dramatic composition, immersive atmosphere. Smooth gimbal-stabilized aerial cinematography with controlled fast tracking and elegant motion. No chaotic shake. Continuous fluid camera language clothing: Exact same as reference @IMG_1 Audio: No music. Only natural cinematic sound-intense wind rushing past ears, fabric whipping sharply, deep resonant dragon growls, powerful wing beats slicing air, piercing whistle echo, air pressure displacement above water. Lighting: Bright sunny golden hour with cinematic contrast, warm highlights and soft shadows, volumetric light rays through clouds, glowing reflections on the river, rich color depth. MAIN CHARACTER (STRICT IDENTITY LOCK): Character from @IMG_1 strictly preserved, same hairstyle, same facial structure. Stable identity in every frame. Natural expressions shifting from focus urgency relief normal relaxed smile. WHISTLE ACTION REFERENCE: Match the exact finger whistle technique from image2 two fingers inserted into the mouth (index and middle), lips tightly wrapped around fingers forming a sealed air channel, cheeks slightly expanded, eyes wide and focused. Fingers positioned firmly against the tongue to direct airflow. The whistle must look identical in form and motion to @Image2, clearly visible in close-up with precise hand placement and realistic muscle tension. ACTION TIMELINE: 0-25: Scene opens mid-fall from extreme height. The character drops through bright sunlit sky, clouds drifting past. His body rotates slightly under strong wind force. Sunlight flares across lens and reflects off glasses. Extreme wide cinematic aerial shot transitioning into fast downward tracking. 2-4s: Close-up mid-air-he executes the exact whistle from @image2. Fingers inside mouth, lips sealed, cheeks tense as air bursts out. The whistle echoes sharply across the sky. Subtle slow-motion emphasis for clarity, then retum to real-time. 4-7s: A massive dragon dives from above through glowing clouds, wings tucked for speed. Sunlight glints across textured scales. Smooth high-speed orbit camera captures alignment with the falling character. 7-10s: Inches above the river surface, the dragon catches him mid-air. The force creates visible ripples, mist spray, and air distortion over water. Cinematic tracking shot locks onto the rescue moment with dramatic scale. 10-13s. The dragon ascends powerfully, then performs a controlled upward toss and forward rotation, repositioning the character in mid-air. Motion is smooth, weight- accurate, and physically grounded. 13-15s: The character lands securely seated on the dragon's back facing forward. Posture stable, gripping firmly. His facial expression relaxes into a natural, subtle smile calm, satisfied, and confident. Camera performs a gentle push-in as they accelerate into the open sky. Cinematic texture, film grain, anamorphic lens flare, shallow depth of field, epic scale composition, dramatic lighting depth. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face and clothing consistency, no distortion, high detail, stable facial structure, identity locked, consistent appearance throughout. Generate video without subtitles. No Music, No Cartoon, No 3D, No Watermark, No CGI, Realistic, Cinematic
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V18", "master_control_layer": { "priority": "absolute", "rule": "identity_and_human_realism_override_everything" }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift" ] }, "body_identity_lock": { "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "no_uniform_skin", "no_perfect_skin", "skin_must_have_irregularity", "skin_must_have_microtexture" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_face_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face" }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_visible_do_not_create" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_real", "no_texture_loss", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected" ], "final_rule": { "requirement": "real_human_identity_preserved", "if_not": "REJECT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Ultra cinematic high-speed dragon rescue sequence in a vast medieval sky. Epic scale. dramatic composition, immersive atmosphere. Smooth gimbal-stabilized aerial cinematography with controlled fast tracking and elegant motion. No chaotic shake. Continuous fluid camera language clothing: Exact same as reference @IMG_1 Audio: No music. Only natural cinematic sound-intense wind rushing past ears, fabric whipping sharply, deep resonant dragon growls, powerful wing beats slicing air, piercing whistle echo, air pressure displacement above water. Lighting: Bright sunny golden hour with cinematic contrast, warm highlights and soft shadows, volumetric light rays through clouds, glowing reflections on the river, rich color depth. MAIN CHARACTER (STRICT IDENTITY LOCK): Character from @IMG_1 strictly preserved, same hairstyle, same facial structure. Stable identity in every frame. Natural expressions shifting from focus urgency relief normal relaxed smile. WHISTLE ACTION REFERENCE: Match the exact finger whistle technique from image2 two fingers inserted into the mouth (index and middle), lips tightly wrapped around fingers forming a sealed air channel, cheeks slightly expanded, eyes wide and focused. Fingers positioned firmly against the tongue to direct airflow. The whistle must look identical in form and motion to @Image2, clearly visible in close-up with precise hand placement and realistic muscle tension. ACTION TIMELINE: 0-25: Scene opens mid-fall from extreme height. The character drops through bright sunlit sky, clouds drifting past. His body rotates slightly under strong wind force. Sunlight flares across lens and reflects off glasses. Extreme wide cinematic aerial shot transitioning into fast downward tracking. 2-4s: Close-up mid-air-he executes the exact whistle from @image2. Fingers inside mouth, lips sealed, cheeks tense as air bursts out. The whistle echoes sharply across the sky. Subtle slow-motion emphasis for clarity, then retum to real-time. 4-7s: A massive dragon dives from above through glowing clouds, wings tucked for speed. Sunlight glints across textured scales. Smooth high-speed orbit camera captures alignment with the falling character. 7-10s: Inches above the river surface, the dragon catches him mid-air. The force creates visible ripples, mist spray, and air distortion over water. Cinematic tracking shot locks onto the rescue moment with dramatic scale. 10-13s. The dragon ascends powerfully, then performs a controlled upward toss and forward rotation, repositioning the character in mid-air. Motion is smooth, weight- accurate, and physically grounded. 13-15s: The character lands securely seated on the dragon's back facing forward. Posture stable, gripping firmly. His facial expression relaxes into a natural, subtle smile calm, satisfied, and confident. Camera performs a gentle push-in as they accelerate into the open sky. Cinematic texture, film grain, anamorphic lens flare, shallow depth of field, epic scale composition, dramatic lighting depth. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face and clothing consistency, no distortion, high detail, stable facial structure, identity locked, consistent appearance throughout. Generate video without subtitles. No Music, No Cartoon, No 3D, No Watermark, No CGI, Realistic, Cinematic
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V18", "master_control_layer": { "priority": "absolute", "rule": "identity_and_human_realism_override_everything" }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift" ] }, "body_identity_lock": { "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "no_uniform_skin", "no_perfect_skin", "skin_must_have_irregularity", "skin_must_have_microtexture" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_face_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face" }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_visible_do_not_create" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_real", "no_texture_loss", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected" ], "final_rule": { "requirement": "real_human_identity_preserved", "if_not": "REJECT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Ultra cinematic high-speed dragon rescue sequence in a vast medieval sky. Epic scale. dramatic composition, immersive atmosphere. Smooth gimbal-stabilized aerial cinematography with controlled fast tracking and elegant motion. No chaotic shake. Continuous fluid camera language clothing: Exact same as reference @IMG_1 Audio: No music. Only natural cinematic sound-intense wind rushing past ears, fabric whipping sharply, deep resonant dragon growls, powerful wing beats slicing air, piercing whistle echo, air pressure displacement above water. Lighting: Bright sunny golden hour with cinematic contrast, warm highlights and soft shadows, volumetric light rays through clouds, glowing reflections on the river, rich color depth. MAIN CHARACTER (STRICT IDENTITY LOCK): Character from @IMG_1 strictly preserved, same hairstyle, same facial structure. Stable identity in every frame. Natural expressions shifting from focus urgency relief normal relaxed smile. WHISTLE ACTION REFERENCE: Match the exact finger whistle technique from image2 two fingers inserted into the mouth (index and middle), lips tightly wrapped around fingers forming a sealed air channel, cheeks slightly expanded, eyes wide and focused. Fingers positioned firmly against the tongue to direct airflow. The whistle must look identical in form and motion to @Image2, clearly visible in close-up with precise hand placement and realistic muscle tension. ACTION TIMELINE: 0-25: Scene opens mid-fall from extreme height. The character drops through bright sunlit sky, clouds drifting past. His body rotates slightly under strong wind force. Sunlight flares across lens and reflects off glasses. Extreme wide cinematic aerial shot transitioning into fast downward tracking. 2-4s: Close-up mid-air-he executes the exact whistle from @image2. Fingers inside mouth, lips sealed, cheeks tense as air bursts out. The whistle echoes sharply across the sky. Subtle slow-motion emphasis for clarity, then retum to real-time. 4-7s: A massive dragon dives from above through glowing clouds, wings tucked for speed. Sunlight glints across textured scales. Smooth high-speed orbit camera captures alignment with the falling character. 7-10s: Inches above the river surface, the dragon catches him mid-air. The force creates visible ripples, mist spray, and air distortion over water. Cinematic tracking shot locks onto the rescue moment with dramatic scale. 10-13s. The dragon ascends powerfully, then performs a controlled upward toss and forward rotation, repositioning the character in mid-air. Motion is smooth, weight- accurate, and physically grounded. 13-15s: The character lands securely seated on the dragon's back facing forward. Posture stable, gripping firmly. His facial expression relaxes into a natural, subtle smile calm, satisfied, and confident. Camera performs a gentle push-in as they accelerate into the open sky. Cinematic texture, film grain, anamorphic lens flare, shallow depth of field, epic scale composition, dramatic lighting depth. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face and clothing consistency, no distortion, high detail, stable facial structure, identity locked, consistent appearance throughout. Generate video without subtitles. No Music, No Cartoon, No 3D, No Watermark, No CGI, Realistic, Cinematic
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V18", "master_control_layer": { "priority": "absolute", "rule": "identity_and_human_realism_override_everything" }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift" ] }, "body_identity_lock": { "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "no_uniform_skin", "no_perfect_skin", "skin_must_have_irregularity", "skin_must_have_microtexture" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_face_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face" }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_visible_do_not_create" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_real", "no_texture_loss", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected" ], "final_rule": { "requirement": "real_human_identity_preserved", "if_not": "REJECT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Ultra cinematic high-speed dragon rescue sequence in a vast medieval sky. Epic scale. dramatic composition, immersive atmosphere. Smooth gimbal-stabilized aerial cinematography with controlled fast tracking and elegant motion. No chaotic shake. Continuous fluid camera language clothing: Exact same as reference @IMG_1 Audio: No music. Only natural cinematic sound-intense wind rushing past ears, fabric whipping sharply, deep resonant dragon growls, powerful wing beats slicing air, piercing whistle echo, air pressure displacement above water. Lighting: Bright sunny golden hour with cinematic contrast, warm highlights and soft shadows, volumetric light rays through clouds, glowing reflections on the river, rich color depth. MAIN CHARACTER (STRICT IDENTITY LOCK): Character from @IMG_1 strictly preserved, same hairstyle, same facial structure. Stable identity in every frame. Natural expressions shifting from focus urgency relief normal relaxed smile. WHISTLE ACTION REFERENCE: Match the exact finger whistle technique from image2 two fingers inserted into the mouth (index and middle), lips tightly wrapped around fingers forming a sealed air channel, cheeks slightly expanded, eyes wide and focused. Fingers positioned firmly against the tongue to direct airflow. The whistle must look identical in form and motion to @Image2, clearly visible in close-up with precise hand placement and realistic muscle tension. ACTION TIMELINE: 0-25: Scene opens mid-fall from extreme height. The character drops through bright sunlit sky, clouds drifting past. His body rotates slightly under strong wind force. Sunlight flares across lens and reflects off glasses. Extreme wide cinematic aerial shot transitioning into fast downward tracking. 2-4s: Close-up mid-air-he executes the exact whistle from @image2. Fingers inside mouth, lips sealed, cheeks tense as air bursts out. The whistle echoes sharply across the sky. Subtle slow-motion emphasis for clarity, then retum to real-time. 4-7s: A massive dragon dives from above through glowing clouds, wings tucked for speed. Sunlight glints across textured scales. Smooth high-speed orbit camera captures alignment with the falling character. 7-10s: Inches above the river surface, the dragon catches him mid-air. The force creates visible ripples, mist spray, and air distortion over water. Cinematic tracking shot locks onto the rescue moment with dramatic scale. 10-13s. The dragon ascends powerfully, then performs a controlled upward toss and forward rotation, repositioning the character in mid-air. Motion is smooth, weight- accurate, and physically grounded. 13-15s: The character lands securely seated on the dragon's back facing forward. Posture stable, gripping firmly. His facial expression relaxes into a natural, subtle smile calm, satisfied, and confident. Camera performs a gentle push-in as they accelerate into the open sky. Cinematic texture, film grain, anamorphic lens flare, shallow depth of field, epic scale composition, dramatic lighting depth. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face and clothing consistency, no distortion, high detail, stable facial structure, identity locked, consistent appearance throughout. Generate video without subtitles. No Music, No Cartoon, No 3D, No Watermark, No CGI, Realistic, Cinematic
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V18", "master_control_layer": { "priority": "absolute", "rule": "identity_and_human_realism_override_everything" }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift" ] }, "body_identity_lock": { "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "no_uniform_skin", "no_perfect_skin", "skin_must_have_irregularity", "skin_must_have_microtexture" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_face_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face" }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_visible_do_not_create" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_real", "no_texture_loss", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected" ], "final_rule": { "requirement": "real_human_identity_preserved", "if_not": "REJECT_OUTPUT" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra cinematic high-speed dragon rescue sequence in a vast medieval sky. Epic scale. dramatic composition, immersive atmosphere. Smooth gimbal-stabilized aerial cinematography with controlled fast tracking and elegant motion. No chaotic shake. Continuous fluid camera language clothing: Exact same as reference @IMG_1 Audio: No music. Only natural cinematic sound-intense wind rushing past ears, fabric whipping sharply, deep resonant dragon growls, powerful wing beats slicing air, piercing whistle echo, air pressure displacement above water. Lighting: Bright sunny golden hour with cinematic contrast, warm highlights and soft shadows, volumetric light rays through clouds, glowing reflections on the river, rich color depth. MAIN CHARACTER (STRICT IDENTITY LOCK): Character from @IMG_1 strictly preserved, same hairstyle, same facial structure. Stable identity in every frame. Natural expressions shifting from focus urgency relief normal relaxed smile. WHISTLE ACTION REFERENCE: Match the exact finger whistle technique from image2 two fingers inserted into the mouth (index and middle), lips tightly wrapped around fingers forming a sealed air channel, cheeks slightly expanded, eyes wide and focused. Fingers positioned firmly against the tongue to direct airflow. The whistle must look identical in form and motion to @Image2, clearly visible in close-up with precise hand placement and realistic muscle tension. ACTION TIMELINE: 0-25: Scene opens mid-fall from extreme height. The character drops through bright sunlit sky, clouds drifting past. His body rotates slightly under strong wind force. Sunlight flares across lens and reflects off glasses. Extreme wide cinematic aerial shot transitioning into fast downward tracking. 2-4s: Close-up mid-air-he executes the exact whistle from @image2. Fingers inside mouth, lips sealed, cheeks tense as air bursts out. The whistle echoes sharply across the sky. Subtle slow-motion emphasis for clarity, then retum to real-time. 4-7s: A massive dragon dives from above through glowing clouds, wings tucked for speed. Sunlight glints across textured scales. Smooth high-speed orbit camera captures alignment with the falling character. 7-10s: Inches above the river surface, the dragon catches him mid-air. The force creates visible ripples, mist spray, and air distortion over water. Cinematic tracking shot locks onto the rescue moment with dramatic scale. 10-13s. The dragon ascends powerfully, then performs a controlled upward toss and forward rotation, repositioning the character in mid-air. Motion is smooth, weight- accurate, and physically grounded. 13-15s: The character lands securely seated on the dragon's back facing forward. Posture stable, gripping firmly. His facial expression relaxes into a natural, subtle smile calm, satisfied, and confident. Camera performs a gentle push-in as they accelerate into the open sky. Cinematic texture, film grain, anamorphic lens flare, shallow depth of field, epic scale composition, dramatic lighting depth. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face and clothing consistency, no distortion, high detail, stable facial structure, identity locked, consistent appearance throughout. Generate video without subtitles. No Music, No Cartoon, No 3D, No Watermark, No CGI, Realistic, Cinematic
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V18", "master_control_layer": { "priority": "absolute", "rule": "identity_and_human_realism_override_everything" }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift" ] }, "body_identity_lock": { "shoulder_width_lock": true, "neck_to_shoulder_relation_lock": true, "arm_mass_lock": true, "forearm_thickness_lock": true, "torso_length_lock": true, "hand_to_body_ratio_lock": true }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss" ] }, "human_realism_enforcement": { "rules": [ "no_uniform_skin", "no_perfect_skin", "skin_must_have_irregularity", "skin_must_have_microtexture" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_face_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face" }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_visible_do_not_create" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "adapt_body_only", "never_modify_face" ] }, "execution_pipeline": [ "lock_identity", "lock_face", "lock_body", "apply_pose", "apply_lighting", "integrate_scene", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "skin_real", "no_texture_loss", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected" ], "final_rule": { "requirement": "real_human_identity_preserved", "if_not": "REJECT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}