Ultra-realistic vertical image (9:16) Capture style Visual of the iPhone 17 Pro, 24mm wide-angle lens, f/2.8 aperture, shallow depth of field, natural optical bokeh, subtle digital grain, realistic sensor noise. CONSISTENCY OF SUBJECT AND IDENTITY Woman in the reference image wearing party clothes and smiling. Maintain a strict consistency of identity and a realistic facial geometry. Natural behavior of the hairline and true anatomical proportions. Rendering skin with high biological fidelity (priority): visible pores, fine wrinkles, subtle expression lines, irregular pigmentation, micro-relief texture, small spots, small natural scars, and realistic skin translucency. Soft glow of hydration without artificial shine. Real variation in skin tone with low saturation and neutral color balance. Individual eyebrow hairs visible with irregular growth density. Natural facial asymmetry preserved. EXPRESSION & GAZE Eyes wide open, looking directly at the camera. Smile and happy. Slight tilt of the head to the side. CLOTHING & SILHOUETTE Fitted party clothes in a youthful style. POSE & PROP Standing in a crowd. Right hand holding a transparent plastic water bottle with realistic squeeze pressure and precise light refraction. Relaxed posture and natural weight distribution. ILLUMINATION Well-lit local artificial light. Soft highlight fading while preserving skin texture. No blown-out highlights, no artificial shine. ENVIRONMENT Nighttime outdoor festival in Brazil. Blurred crowd wearing light party clothes, caps, and casual attire. White tent structures and lighting equipment in the background. IMAGE TREATMENT (CRITICAL FOR REALISM) Reduced contrast and muted saturation. Science of neutral colors and realistic tonal transitions. Realistic skin tones (avoid saturated reds). Fine tonal gradation and natural shadow transitions. No beauty filters, no smoothing, no artificial sharpness. NEGATIVE PROMPTS (avoid) plastic skin, excessive smoothing, HDR appearance, excessive contrast, oversaturated skin, beauty filter, waxy texture, symmetrical perfection, retouched skin, artificial shine, super sharpness, CGI appearance.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra-photorealistic 8K DSLR close-up of Sahira, the young Pharaoh queen, wrapped in a damp linen towel after bathing in the Nile. Her face matches the provided close-up reference exactly: no changes to facial proportions, identity, or eye color. Skin texture, hairline, and expression remain consistent with only slight variation (soft neutral or faint smile). The focus is on her upper body and shoulders. The fine linen towel clings naturally to her damp skin, showing realistic moisture-reactive fabric behavior: – thin, lightweight linen weave with visible micro-fibers – darker where soaked, semi-translucent highlights along folds – natural fabric drape enhanced by gravity and wetness – sunlight catches the texture, creating subtle shimmer and shadow play Droplets of Nile water glisten on her collarbone and skin. The background is softly blurred for depth, keeping attention on Sahira and the fabric realism. No painterly look, no stylization – pure candid realism of wet linen and skin. Insert Sahira Face-Lock Module: Maintain strict consistency with the provided close-up reference image. Do not alter facial identity, eye color, or structural proportions. Apply identical facial geometry, skin texture, and hairline as in the reference. Minor expression changes allowed (neutral, faint smile), but core identity remains locked.
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "A young woman with an athletic, hourglass physique and natural skin tone taking a mirror selfie. She has long, wavy, layered white blonde hair with sun-kissed highlights and darker roots, parted in the middle and tousled by her left hand. Her face is partially obscured by a white iPhone she is holding, but her expression is neutral and focused on the screen.", "body_details": { "build": "Fit and toned with distinct hourglass proportions, wide curvy hips, a narrow defined waist, and a flat stomach.", "bust": "Natural, full bust clearly defined under a tight top, with accurate volume and gravitational weight, not flattened or minimized.", "skin": "realistic texture, slight shine on the forehead and collarbones, and visible navel piercing details.", "features": "Visible belly button with a silver piercing stud, soft jawline, arched eyebrows." }, "clothing": { "top": "Solid black, tight-fitting long-sleeve crop top that ends just below the bust line, hugging the torso contours.", "bottom": "Black high-cut bikini bottoms worn high on the hips, exposing the upper thighs and emphasizing the hip curve." }, "accessories": { "jewelry": "A large gold watch on the left wrist (visible on the right side of the image), multiple gold rings on the fingers of the raised hand, and a delicate gold chain necklace with a small pendant.", "tech": "A light pink iPhone Pro with three camera lenses, held in the right hand." } }, "pose": { "stance": "Standing upright facing the mirror, weight distributed evenly but with hips slightly swayed to accentuate curves.", "arms": "Left arm (image right) is raised with the elbow bent, hand resting on top of the head running fingers through hair. Right arm (image left) is bent at the elbow, holding the phone at chest/neck level to take the photo.", "head": "Head tilted slightly forward, gaze directed at the phone screen in the mirror." }, "environment": { "setting": "A modern, bright domestic bathroom.", "background": "Behind her is a glass shower enclosure with chrome hinges and handle, and a wall tiled in large, neutral gray or beige rectangular tiles.", "foreground": "A white bathroom countertop is visible at the bottom of the frame.", "objects": "On the counter, there is a pink hairbrush, a bottle of serum with a dropper, a pink tube of lotion, and other indistinct toiletries." }, "camera": { "perspective": "Mirror selfie perspective, eye-level relative to the reflection.", "framing": "Medium shot capturing the subject from the upper thighs to the top of the head, framed centrally within the mirror.", "focal_length": "Equivalent to a smartphone main camera (approx 26mm), strictly maintaining the geometry and depth seen in the reference without wide-angle distortion." }, "lighting": { "source": "Indoor ambient lighting, likely overhead recessed ceiling lights.", "quality": "Soft and diffused, creating gentle shadows under the jaw and bust, highlighting the contours of the stomach and collarbones.", "tone": "Natural indoor white balance, slightly cool due to the bathroom tiles." }, "mood_and_expression": { "mood": "Casual, confident, self-documentation, relaxed.", "expression": "Composed and neutral, focused on the reflection." }, "style_and_realism": { "style": "Photorealistic smartphone photography, unstyled snapshot aesthetic.", "fidelity": "High-fidelity texture reproduction of skin, hair, and fabric. No artistic stylization or painterly effects." }, "colors_and_tone": { "palette": "Dominant neutrals (black outfit, gray/beige tiles, white counter) contrasted with the subject's tan skin, blonde hair, and the pop of pink from the phone case and hairbrush.", "contrast": "Moderate contrast with deep blacks in the clothing and bright highlights on the skin and hair." }, "quality_and_technical_details": { "resolution": "High resolution, sharp focus on the subject, slightly softer focus on the background elements.", "texture": "Grain consistent with smartphone photography in indoor lighting." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "cartoon", "painting", "sketch", "illustration", "low quality", "bad anatomy", "deformed hands", "missing fingers", "extra fingers" ] } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "Young woman with, sun-kissed skin and wet, she is wearing a ribbed royal blue two-piece bikini. The top is a bralette style with thin spaghetti straps, and the bottoms are high-cut, cheeky coverage, pulled up high on the hips. She wears small, thick gold hoop earrings. Water droplets are visible on her skin and the jet ski seat.", "anatomical_fidelity": "Preserve exact body proportions from the reference. Bust volume (visible side profile) and gluteal volume must visually match the reference image exactly. Do not reduce or normalize the curvature of the hips or the projection of the glutes. Soft tissue must behave naturally with gravity; heavy, natural texture on skin. Maintain the natural crease where the thigh meets the glute. Do not slim the waist or thighs artificially.", "hair": "Wet, textured, slicked back, dark blonde roots transitioning to lighter ends, resting on the upper back.", "pose": { "type": "Seated straddle with torso twist", "details": "Subject is sitting on a grey and silver personal watercraft (jet ski), facing away from the camera but twisting her torso sharply to the left to look back over her left shoulder directly at the viewer. Her back is arched, accentuating the curve of the spine and hips. Arms are extended forward to hold the jet ski handlebars. Legs are straddling the seat, knees bent.", "head_position": "Turned left, looking over shoulder, face 3/4 view.", "gaze": "Direct eye contact with the camera, calm and confident expression." }, "environment": { "setting": "Ocean or bay area on a clear day.", "foreground": "The rear and seat of a grey/silver jet ski (Yamaha style) with black textured grip mats and handle details.", "background": "Calm, deep blue water with gentle ripples extending to the horizon. In the distance, a coastline with a row of tall palm trees and a stone breakwater/jetty structure.", "sky": "Clear, gradient blue sky, lighter near the horizon." }, "camera": { "perspective": "Medium shot, slightly low angle to eye-level relative to the seated subject. Captures from the hips up to the top of the head, including the jet ski seat.", "focal_length": "35mm to 50mm equivalent, strictly preserving the depth and perspective of the reference.", "depth_of_field": "Subject in sharp focus, background slightly softer but distinct.", "framing": "Centered horizontally, subject fills the frame vertically." }, "lighting": { "type": "Natural golden hour sunlight.", "direction": "Light source coming from the left/front (west), illuminating the face and the left side of the body.", "quality": "Warm, direct, hard sunlight creating distinct shadows on the right side of the back and the right arm. Specular highlights on the wet skin and the smooth fiberglass of the jet ski.", "shadows": "Natural, distinct shadows indicating strong directional sunlight." }, "mood_and_expression": { "mood": "Summer, leisure, confident, alluring.", "facial_expression": "Neutral to slightly pouty, relaxed, direct engagement with the viewer." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography, high-fidelity phone camera aesthetic.", "rendering": "Unprocessed, raw look. No airbrushing or stylized filters." }, "colors_and_tone": { "palette": "Royal blue (bikini), golden tan (skin), deep ocean blue (water), silver/grey (jet ski), clear sky blue.", "contrast": "High contrast due to direct sunlight.", "saturation": "Natural, vibrant but not oversaturated." }, "quality_and_technical_details": { "resolution": "High resolution, sharp textures.", "grain": "Subtle digital noise consistent with a high-quality smartphone camera in daylight." }, "aspect_ratio_and_output": { "ratio": "3:4", "cropping": "No cropping that removes volume or context." }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance if present", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "preserve jet ski geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "smaller glutes than reference", "reduced chest volume", "flattened or compressed curves", "tightened, lifted, or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "studio lighting" ] } }
Ultra-realistic vertical image (9:16) Capture style Visual of the iPhone 17 Pro, 24mm wide-angle lens, f/2.8 aperture, shallow depth of field, natural optical bokeh, subtle digital grain, realistic sensor noise. CONSISTENCY OF SUBJECT AND IDENTITY Woman in the reference image wearing party clothes and smiling. Maintain a strict consistency of identity and a realistic facial geometry. Natural behavior of the hairline and true anatomical proportions. Rendering skin with high biological fidelity (priority): visible pores, fine wrinkles, subtle expression lines, irregular pigmentation, micro-relief texture, small spots, small natural scars, and realistic skin translucency. Soft glow of hydration without artificial shine. Real variation in skin tone with low saturation and neutral color balance. Individual eyebrow hairs visible with irregular growth density. Natural facial asymmetry preserved. EXPRESSION & GAZE Eyes wide open, looking directly at the camera. Smile and happy. Slight tilt of the head to the side. CLOTHING & SILHOUETTE Fitted party clothes in a youthful style. POSE & PROP Standing in a crowd. Right hand holding a transparent plastic water bottle with realistic squeeze pressure and precise light refraction. Relaxed posture and natural weight distribution. ILLUMINATION Well-lit local artificial light. Soft highlight fading while preserving skin texture. No blown-out highlights, no artificial shine. ENVIRONMENT Nighttime outdoor festival in Brazil. Blurred crowd wearing light party clothes, caps, and casual attire. White tent structures and lighting equipment in the background. IMAGE TREATMENT (CRITICAL FOR REALISM) Reduced contrast and muted saturation. Science of neutral colors and realistic tonal transitions. Realistic skin tones (avoid saturated reds). Fine tonal gradation and natural shadow transitions. No beauty filters, no smoothing, no artificial sharpness. NEGATIVE PROMPTS (avoid) plastic skin, excessive smoothing, HDR appearance, excessive contrast, oversaturated skin, beauty filter, waxy texture, symmetrical perfection, retouched skin, artificial shine, super sharpness, CGI appearance.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra-photorealistic 8K DSLR close-up of Sahira, the young Pharaoh queen, wrapped in a damp linen towel after bathing in the Nile. Her face matches the provided close-up reference exactly: no changes to facial proportions, identity, or eye color. Skin texture, hairline, and expression remain consistent with only slight variation (soft neutral or faint smile). The focus is on her upper body and shoulders. The fine linen towel clings naturally to her damp skin, showing realistic moisture-reactive fabric behavior: – thin, lightweight linen weave with visible micro-fibers – darker where soaked, semi-translucent highlights along folds – natural fabric drape enhanced by gravity and wetness – sunlight catches the texture, creating subtle shimmer and shadow play Droplets of Nile water glisten on her collarbone and skin. The background is softly blurred for depth, keeping attention on Sahira and the fabric realism. No painterly look, no stylization – pure candid realism of wet linen and skin. Insert Sahira Face-Lock Module: Maintain strict consistency with the provided close-up reference image. Do not alter facial identity, eye color, or structural proportions. Apply identical facial geometry, skin texture, and hairline as in the reference. Minor expression changes allowed (neutral, faint smile), but core identity remains locked.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "A young woman with an athletic, hourglass physique and natural skin tone taking a mirror selfie. She has long, wavy, layered white blonde hair with sun-kissed highlights and darker roots, parted in the middle and tousled by her left hand. Her face is partially obscured by a white iPhone she is holding, but her expression is neutral and focused on the screen.", "body_details": { "build": "Fit and toned with distinct hourglass proportions, wide curvy hips, a narrow defined waist, and a flat stomach.", "bust": "Natural, full bust clearly defined under a tight top, with accurate volume and gravitational weight, not flattened or minimized.", "skin": "realistic texture, slight shine on the forehead and collarbones, and visible navel piercing details.", "features": "Visible belly button with a silver piercing stud, soft jawline, arched eyebrows." }, "clothing": { "top": "Solid black, tight-fitting long-sleeve crop top that ends just below the bust line, hugging the torso contours.", "bottom": "Black high-cut bikini bottoms worn high on the hips, exposing the upper thighs and emphasizing the hip curve." }, "accessories": { "jewelry": "A large gold watch on the left wrist (visible on the right side of the image), multiple gold rings on the fingers of the raised hand, and a delicate gold chain necklace with a small pendant.", "tech": "A light pink iPhone Pro with three camera lenses, held in the right hand." } }, "pose": { "stance": "Standing upright facing the mirror, weight distributed evenly but with hips slightly swayed to accentuate curves.", "arms": "Left arm (image right) is raised with the elbow bent, hand resting on top of the head running fingers through hair. Right arm (image left) is bent at the elbow, holding the phone at chest/neck level to take the photo.", "head": "Head tilted slightly forward, gaze directed at the phone screen in the mirror." }, "environment": { "setting": "A modern, bright domestic bathroom.", "background": "Behind her is a glass shower enclosure with chrome hinges and handle, and a wall tiled in large, neutral gray or beige rectangular tiles.", "foreground": "A white bathroom countertop is visible at the bottom of the frame.", "objects": "On the counter, there is a pink hairbrush, a bottle of serum with a dropper, a pink tube of lotion, and other indistinct toiletries." }, "camera": { "perspective": "Mirror selfie perspective, eye-level relative to the reflection.", "framing": "Medium shot capturing the subject from the upper thighs to the top of the head, framed centrally within the mirror.", "focal_length": "Equivalent to a smartphone main camera (approx 26mm), strictly maintaining the geometry and depth seen in the reference without wide-angle distortion." }, "lighting": { "source": "Indoor ambient lighting, likely overhead recessed ceiling lights.", "quality": "Soft and diffused, creating gentle shadows under the jaw and bust, highlighting the contours of the stomach and collarbones.", "tone": "Natural indoor white balance, slightly cool due to the bathroom tiles." }, "mood_and_expression": { "mood": "Casual, confident, self-documentation, relaxed.", "expression": "Composed and neutral, focused on the reflection." }, "style_and_realism": { "style": "Photorealistic smartphone photography, unstyled snapshot aesthetic.", "fidelity": "High-fidelity texture reproduction of skin, hair, and fabric. No artistic stylization or painterly effects." }, "colors_and_tone": { "palette": "Dominant neutrals (black outfit, gray/beige tiles, white counter) contrasted with the subject's tan skin, blonde hair, and the pop of pink from the phone case and hairbrush.", "contrast": "Moderate contrast with deep blacks in the clothing and bright highlights on the skin and hair." }, "quality_and_technical_details": { "resolution": "High resolution, sharp focus on the subject, slightly softer focus on the background elements.", "texture": "Grain consistent with smartphone photography in indoor lighting." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "cartoon", "painting", "sketch", "illustration", "low quality", "bad anatomy", "deformed hands", "missing fingers", "extra fingers" ] } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "Young woman with, sun-kissed skin and wet, she is wearing a ribbed royal blue two-piece bikini. The top is a bralette style with thin spaghetti straps, and the bottoms are high-cut, cheeky coverage, pulled up high on the hips. She wears small, thick gold hoop earrings. Water droplets are visible on her skin and the jet ski seat.", "anatomical_fidelity": "Preserve exact body proportions from the reference. Bust volume (visible side profile) and gluteal volume must visually match the reference image exactly. Do not reduce or normalize the curvature of the hips or the projection of the glutes. Soft tissue must behave naturally with gravity; heavy, natural texture on skin. Maintain the natural crease where the thigh meets the glute. Do not slim the waist or thighs artificially.", "hair": "Wet, textured, slicked back, dark blonde roots transitioning to lighter ends, resting on the upper back.", "pose": { "type": "Seated straddle with torso twist", "details": "Subject is sitting on a grey and silver personal watercraft (jet ski), facing away from the camera but twisting her torso sharply to the left to look back over her left shoulder directly at the viewer. Her back is arched, accentuating the curve of the spine and hips. Arms are extended forward to hold the jet ski handlebars. Legs are straddling the seat, knees bent.", "head_position": "Turned left, looking over shoulder, face 3/4 view.", "gaze": "Direct eye contact with the camera, calm and confident expression." }, "environment": { "setting": "Ocean or bay area on a clear day.", "foreground": "The rear and seat of a grey/silver jet ski (Yamaha style) with black textured grip mats and handle details.", "background": "Calm, deep blue water with gentle ripples extending to the horizon. In the distance, a coastline with a row of tall palm trees and a stone breakwater/jetty structure.", "sky": "Clear, gradient blue sky, lighter near the horizon." }, "camera": { "perspective": "Medium shot, slightly low angle to eye-level relative to the seated subject. Captures from the hips up to the top of the head, including the jet ski seat.", "focal_length": "35mm to 50mm equivalent, strictly preserving the depth and perspective of the reference.", "depth_of_field": "Subject in sharp focus, background slightly softer but distinct.", "framing": "Centered horizontally, subject fills the frame vertically." }, "lighting": { "type": "Natural golden hour sunlight.", "direction": "Light source coming from the left/front (west), illuminating the face and the left side of the body.", "quality": "Warm, direct, hard sunlight creating distinct shadows on the right side of the back and the right arm. Specular highlights on the wet skin and the smooth fiberglass of the jet ski.", "shadows": "Natural, distinct shadows indicating strong directional sunlight." }, "mood_and_expression": { "mood": "Summer, leisure, confident, alluring.", "facial_expression": "Neutral to slightly pouty, relaxed, direct engagement with the viewer." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography, high-fidelity phone camera aesthetic.", "rendering": "Unprocessed, raw look. No airbrushing or stylized filters." }, "colors_and_tone": { "palette": "Royal blue (bikini), golden tan (skin), deep ocean blue (water), silver/grey (jet ski), clear sky blue.", "contrast": "High contrast due to direct sunlight.", "saturation": "Natural, vibrant but not oversaturated." }, "quality_and_technical_details": { "resolution": "High resolution, sharp textures.", "grain": "Subtle digital noise consistent with a high-quality smartphone camera in daylight." }, "aspect_ratio_and_output": { "ratio": "3:4", "cropping": "No cropping that removes volume or context." }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance if present", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "preserve jet ski geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "smaller glutes than reference", "reduced chest volume", "flattened or compressed curves", "tightened, lifted, or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "studio lighting" ] } }
Ultra-realistic vertical image (9:16) Capture style Visual of the iPhone 17 Pro, 24mm wide-angle lens, f/2.8 aperture, shallow depth of field, natural optical bokeh, subtle digital grain, realistic sensor noise. CONSISTENCY OF SUBJECT AND IDENTITY Woman in the reference image wearing party clothes and smiling. Maintain a strict consistency of identity and a realistic facial geometry. Natural behavior of the hairline and true anatomical proportions. Rendering skin with high biological fidelity (priority): visible pores, fine wrinkles, subtle expression lines, irregular pigmentation, micro-relief texture, small spots, small natural scars, and realistic skin translucency. Soft glow of hydration without artificial shine. Real variation in skin tone with low saturation and neutral color balance. Individual eyebrow hairs visible with irregular growth density. Natural facial asymmetry preserved. EXPRESSION & GAZE Eyes wide open, looking directly at the camera. Smile and happy. Slight tilt of the head to the side. CLOTHING & SILHOUETTE Fitted party clothes in a youthful style. POSE & PROP Standing in a crowd. Right hand holding a transparent plastic water bottle with realistic squeeze pressure and precise light refraction. Relaxed posture and natural weight distribution. ILLUMINATION Well-lit local artificial light. Soft highlight fading while preserving skin texture. No blown-out highlights, no artificial shine. ENVIRONMENT Nighttime outdoor festival in Brazil. Blurred crowd wearing light party clothes, caps, and casual attire. White tent structures and lighting equipment in the background. IMAGE TREATMENT (CRITICAL FOR REALISM) Reduced contrast and muted saturation. Science of neutral colors and realistic tonal transitions. Realistic skin tones (avoid saturated reds). Fine tonal gradation and natural shadow transitions. No beauty filters, no smoothing, no artificial sharpness. NEGATIVE PROMPTS (avoid) plastic skin, excessive smoothing, HDR appearance, excessive contrast, oversaturated skin, beauty filter, waxy texture, symmetrical perfection, retouched skin, artificial shine, super sharpness, CGI appearance.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "Young woman with, sun-kissed skin and wet, she is wearing a ribbed royal blue two-piece bikini. The top is a bralette style with thin spaghetti straps, and the bottoms are high-cut, cheeky coverage, pulled up high on the hips. She wears small, thick gold hoop earrings. Water droplets are visible on her skin and the jet ski seat.", "anatomical_fidelity": "Preserve exact body proportions from the reference. Bust volume (visible side profile) and gluteal volume must visually match the reference image exactly. Do not reduce or normalize the curvature of the hips or the projection of the glutes. Soft tissue must behave naturally with gravity; heavy, natural texture on skin. Maintain the natural crease where the thigh meets the glute. Do not slim the waist or thighs artificially.", "hair": "Wet, textured, slicked back, dark blonde roots transitioning to lighter ends, resting on the upper back.", "pose": { "type": "Seated straddle with torso twist", "details": "Subject is sitting on a grey and silver personal watercraft (jet ski), facing away from the camera but twisting her torso sharply to the left to look back over her left shoulder directly at the viewer. Her back is arched, accentuating the curve of the spine and hips. Arms are extended forward to hold the jet ski handlebars. Legs are straddling the seat, knees bent.", "head_position": "Turned left, looking over shoulder, face 3/4 view.", "gaze": "Direct eye contact with the camera, calm and confident expression." }, "environment": { "setting": "Ocean or bay area on a clear day.", "foreground": "The rear and seat of a grey/silver jet ski (Yamaha style) with black textured grip mats and handle details.", "background": "Calm, deep blue water with gentle ripples extending to the horizon. In the distance, a coastline with a row of tall palm trees and a stone breakwater/jetty structure.", "sky": "Clear, gradient blue sky, lighter near the horizon." }, "camera": { "perspective": "Medium shot, slightly low angle to eye-level relative to the seated subject. Captures from the hips up to the top of the head, including the jet ski seat.", "focal_length": "35mm to 50mm equivalent, strictly preserving the depth and perspective of the reference.", "depth_of_field": "Subject in sharp focus, background slightly softer but distinct.", "framing": "Centered horizontally, subject fills the frame vertically." }, "lighting": { "type": "Natural golden hour sunlight.", "direction": "Light source coming from the left/front (west), illuminating the face and the left side of the body.", "quality": "Warm, direct, hard sunlight creating distinct shadows on the right side of the back and the right arm. Specular highlights on the wet skin and the smooth fiberglass of the jet ski.", "shadows": "Natural, distinct shadows indicating strong directional sunlight." }, "mood_and_expression": { "mood": "Summer, leisure, confident, alluring.", "facial_expression": "Neutral to slightly pouty, relaxed, direct engagement with the viewer." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography, high-fidelity phone camera aesthetic.", "rendering": "Unprocessed, raw look. No airbrushing or stylized filters." }, "colors_and_tone": { "palette": "Royal blue (bikini), golden tan (skin), deep ocean blue (water), silver/grey (jet ski), clear sky blue.", "contrast": "High contrast due to direct sunlight.", "saturation": "Natural, vibrant but not oversaturated." }, "quality_and_technical_details": { "resolution": "High resolution, sharp textures.", "grain": "Subtle digital noise consistent with a high-quality smartphone camera in daylight." }, "aspect_ratio_and_output": { "ratio": "3:4", "cropping": "No cropping that removes volume or context." }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance if present", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "preserve jet ski geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "smaller glutes than reference", "reduced chest volume", "flattened or compressed curves", "tightened, lifted, or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "studio lighting" ] } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra-photorealistic 8K DSLR close-up of Sahira, the young Pharaoh queen, wrapped in a damp linen towel after bathing in the Nile. Her face matches the provided close-up reference exactly: no changes to facial proportions, identity, or eye color. Skin texture, hairline, and expression remain consistent with only slight variation (soft neutral or faint smile). The focus is on her upper body and shoulders. The fine linen towel clings naturally to her damp skin, showing realistic moisture-reactive fabric behavior: – thin, lightweight linen weave with visible micro-fibers – darker where soaked, semi-translucent highlights along folds – natural fabric drape enhanced by gravity and wetness – sunlight catches the texture, creating subtle shimmer and shadow play Droplets of Nile water glisten on her collarbone and skin. The background is softly blurred for depth, keeping attention on Sahira and the fabric realism. No painterly look, no stylization – pure candid realism of wet linen and skin. Insert Sahira Face-Lock Module: Maintain strict consistency with the provided close-up reference image. Do not alter facial identity, eye color, or structural proportions. Apply identical facial geometry, skin texture, and hairline as in the reference. Minor expression changes allowed (neutral, faint smile), but core identity remains locked.
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "A young woman with an athletic, hourglass physique and natural skin tone taking a mirror selfie. She has long, wavy, layered white blonde hair with sun-kissed highlights and darker roots, parted in the middle and tousled by her left hand. Her face is partially obscured by a white iPhone she is holding, but her expression is neutral and focused on the screen.", "body_details": { "build": "Fit and toned with distinct hourglass proportions, wide curvy hips, a narrow defined waist, and a flat stomach.", "bust": "Natural, full bust clearly defined under a tight top, with accurate volume and gravitational weight, not flattened or minimized.", "skin": "realistic texture, slight shine on the forehead and collarbones, and visible navel piercing details.", "features": "Visible belly button with a silver piercing stud, soft jawline, arched eyebrows." }, "clothing": { "top": "Solid black, tight-fitting long-sleeve crop top that ends just below the bust line, hugging the torso contours.", "bottom": "Black high-cut bikini bottoms worn high on the hips, exposing the upper thighs and emphasizing the hip curve." }, "accessories": { "jewelry": "A large gold watch on the left wrist (visible on the right side of the image), multiple gold rings on the fingers of the raised hand, and a delicate gold chain necklace with a small pendant.", "tech": "A light pink iPhone Pro with three camera lenses, held in the right hand." } }, "pose": { "stance": "Standing upright facing the mirror, weight distributed evenly but with hips slightly swayed to accentuate curves.", "arms": "Left arm (image right) is raised with the elbow bent, hand resting on top of the head running fingers through hair. Right arm (image left) is bent at the elbow, holding the phone at chest/neck level to take the photo.", "head": "Head tilted slightly forward, gaze directed at the phone screen in the mirror." }, "environment": { "setting": "A modern, bright domestic bathroom.", "background": "Behind her is a glass shower enclosure with chrome hinges and handle, and a wall tiled in large, neutral gray or beige rectangular tiles.", "foreground": "A white bathroom countertop is visible at the bottom of the frame.", "objects": "On the counter, there is a pink hairbrush, a bottle of serum with a dropper, a pink tube of lotion, and other indistinct toiletries." }, "camera": { "perspective": "Mirror selfie perspective, eye-level relative to the reflection.", "framing": "Medium shot capturing the subject from the upper thighs to the top of the head, framed centrally within the mirror.", "focal_length": "Equivalent to a smartphone main camera (approx 26mm), strictly maintaining the geometry and depth seen in the reference without wide-angle distortion." }, "lighting": { "source": "Indoor ambient lighting, likely overhead recessed ceiling lights.", "quality": "Soft and diffused, creating gentle shadows under the jaw and bust, highlighting the contours of the stomach and collarbones.", "tone": "Natural indoor white balance, slightly cool due to the bathroom tiles." }, "mood_and_expression": { "mood": "Casual, confident, self-documentation, relaxed.", "expression": "Composed and neutral, focused on the reflection." }, "style_and_realism": { "style": "Photorealistic smartphone photography, unstyled snapshot aesthetic.", "fidelity": "High-fidelity texture reproduction of skin, hair, and fabric. No artistic stylization or painterly effects." }, "colors_and_tone": { "palette": "Dominant neutrals (black outfit, gray/beige tiles, white counter) contrasted with the subject's tan skin, blonde hair, and the pop of pink from the phone case and hairbrush.", "contrast": "Moderate contrast with deep blacks in the clothing and bright highlights on the skin and hair." }, "quality_and_technical_details": { "resolution": "High resolution, sharp focus on the subject, slightly softer focus on the background elements.", "texture": "Grain consistent with smartphone photography in indoor lighting." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "cartoon", "painting", "sketch", "illustration", "low quality", "bad anatomy", "deformed hands", "missing fingers", "extra fingers" ] } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Ultra-realistic vertical image (9:16) Capture style Visual of the iPhone 17 Pro, 24mm wide-angle lens, f/2.8 aperture, shallow depth of field, natural optical bokeh, subtle digital grain, realistic sensor noise. CONSISTENCY OF SUBJECT AND IDENTITY Woman in the reference image wearing party clothes and smiling. Maintain a strict consistency of identity and a realistic facial geometry. Natural behavior of the hairline and true anatomical proportions. Rendering skin with high biological fidelity (priority): visible pores, fine wrinkles, subtle expression lines, irregular pigmentation, micro-relief texture, small spots, small natural scars, and realistic skin translucency. Soft glow of hydration without artificial shine. Real variation in skin tone with low saturation and neutral color balance. Individual eyebrow hairs visible with irregular growth density. Natural facial asymmetry preserved. EXPRESSION & GAZE Eyes wide open, looking directly at the camera. Smile and happy. Slight tilt of the head to the side. CLOTHING & SILHOUETTE Fitted party clothes in a youthful style. POSE & PROP Standing in a crowd. Right hand holding a transparent plastic water bottle with realistic squeeze pressure and precise light refraction. Relaxed posture and natural weight distribution. ILLUMINATION Well-lit local artificial light. Soft highlight fading while preserving skin texture. No blown-out highlights, no artificial shine. ENVIRONMENT Nighttime outdoor festival in Brazil. Blurred crowd wearing light party clothes, caps, and casual attire. White tent structures and lighting equipment in the background. IMAGE TREATMENT (CRITICAL FOR REALISM) Reduced contrast and muted saturation. Science of neutral colors and realistic tonal transitions. Realistic skin tones (avoid saturated reds). Fine tonal gradation and natural shadow transitions. No beauty filters, no smoothing, no artificial sharpness. NEGATIVE PROMPTS (avoid) plastic skin, excessive smoothing, HDR appearance, excessive contrast, oversaturated skin, beauty filter, waxy texture, symmetrical perfection, retouched skin, artificial shine, super sharpness, CGI appearance.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra-photorealistic 8K DSLR close-up of Sahira, the young Pharaoh queen, wrapped in a damp linen towel after bathing in the Nile. Her face matches the provided close-up reference exactly: no changes to facial proportions, identity, or eye color. Skin texture, hairline, and expression remain consistent with only slight variation (soft neutral or faint smile). The focus is on her upper body and shoulders. The fine linen towel clings naturally to her damp skin, showing realistic moisture-reactive fabric behavior: – thin, lightweight linen weave with visible micro-fibers – darker where soaked, semi-translucent highlights along folds – natural fabric drape enhanced by gravity and wetness – sunlight catches the texture, creating subtle shimmer and shadow play Droplets of Nile water glisten on her collarbone and skin. The background is softly blurred for depth, keeping attention on Sahira and the fabric realism. No painterly look, no stylization – pure candid realism of wet linen and skin. Insert Sahira Face-Lock Module: Maintain strict consistency with the provided close-up reference image. Do not alter facial identity, eye color, or structural proportions. Apply identical facial geometry, skin texture, and hairline as in the reference. Minor expression changes allowed (neutral, faint smile), but core identity remains locked.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "A young woman with an athletic, hourglass physique and natural skin tone taking a mirror selfie. She has long, wavy, layered white blonde hair with sun-kissed highlights and darker roots, parted in the middle and tousled by her left hand. Her face is partially obscured by a white iPhone she is holding, but her expression is neutral and focused on the screen.", "body_details": { "build": "Fit and toned with distinct hourglass proportions, wide curvy hips, a narrow defined waist, and a flat stomach.", "bust": "Natural, full bust clearly defined under a tight top, with accurate volume and gravitational weight, not flattened or minimized.", "skin": "realistic texture, slight shine on the forehead and collarbones, and visible navel piercing details.", "features": "Visible belly button with a silver piercing stud, soft jawline, arched eyebrows." }, "clothing": { "top": "Solid black, tight-fitting long-sleeve crop top that ends just below the bust line, hugging the torso contours.", "bottom": "Black high-cut bikini bottoms worn high on the hips, exposing the upper thighs and emphasizing the hip curve." }, "accessories": { "jewelry": "A large gold watch on the left wrist (visible on the right side of the image), multiple gold rings on the fingers of the raised hand, and a delicate gold chain necklace with a small pendant.", "tech": "A light pink iPhone Pro with three camera lenses, held in the right hand." } }, "pose": { "stance": "Standing upright facing the mirror, weight distributed evenly but with hips slightly swayed to accentuate curves.", "arms": "Left arm (image right) is raised with the elbow bent, hand resting on top of the head running fingers through hair. Right arm (image left) is bent at the elbow, holding the phone at chest/neck level to take the photo.", "head": "Head tilted slightly forward, gaze directed at the phone screen in the mirror." }, "environment": { "setting": "A modern, bright domestic bathroom.", "background": "Behind her is a glass shower enclosure with chrome hinges and handle, and a wall tiled in large, neutral gray or beige rectangular tiles.", "foreground": "A white bathroom countertop is visible at the bottom of the frame.", "objects": "On the counter, there is a pink hairbrush, a bottle of serum with a dropper, a pink tube of lotion, and other indistinct toiletries." }, "camera": { "perspective": "Mirror selfie perspective, eye-level relative to the reflection.", "framing": "Medium shot capturing the subject from the upper thighs to the top of the head, framed centrally within the mirror.", "focal_length": "Equivalent to a smartphone main camera (approx 26mm), strictly maintaining the geometry and depth seen in the reference without wide-angle distortion." }, "lighting": { "source": "Indoor ambient lighting, likely overhead recessed ceiling lights.", "quality": "Soft and diffused, creating gentle shadows under the jaw and bust, highlighting the contours of the stomach and collarbones.", "tone": "Natural indoor white balance, slightly cool due to the bathroom tiles." }, "mood_and_expression": { "mood": "Casual, confident, self-documentation, relaxed.", "expression": "Composed and neutral, focused on the reflection." }, "style_and_realism": { "style": "Photorealistic smartphone photography, unstyled snapshot aesthetic.", "fidelity": "High-fidelity texture reproduction of skin, hair, and fabric. No artistic stylization or painterly effects." }, "colors_and_tone": { "palette": "Dominant neutrals (black outfit, gray/beige tiles, white counter) contrasted with the subject's tan skin, blonde hair, and the pop of pink from the phone case and hairbrush.", "contrast": "Moderate contrast with deep blacks in the clothing and bright highlights on the skin and hair." }, "quality_and_technical_details": { "resolution": "High resolution, sharp focus on the subject, slightly softer focus on the background elements.", "texture": "Grain consistent with smartphone photography in indoor lighting." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "cartoon", "painting", "sketch", "illustration", "low quality", "bad anatomy", "deformed hands", "missing fingers", "extra fingers" ] } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "Young woman with, sun-kissed skin and wet, she is wearing a ribbed royal blue two-piece bikini. The top is a bralette style with thin spaghetti straps, and the bottoms are high-cut, cheeky coverage, pulled up high on the hips. She wears small, thick gold hoop earrings. Water droplets are visible on her skin and the jet ski seat.", "anatomical_fidelity": "Preserve exact body proportions from the reference. Bust volume (visible side profile) and gluteal volume must visually match the reference image exactly. Do not reduce or normalize the curvature of the hips or the projection of the glutes. Soft tissue must behave naturally with gravity; heavy, natural texture on skin. Maintain the natural crease where the thigh meets the glute. Do not slim the waist or thighs artificially.", "hair": "Wet, textured, slicked back, dark blonde roots transitioning to lighter ends, resting on the upper back.", "pose": { "type": "Seated straddle with torso twist", "details": "Subject is sitting on a grey and silver personal watercraft (jet ski), facing away from the camera but twisting her torso sharply to the left to look back over her left shoulder directly at the viewer. Her back is arched, accentuating the curve of the spine and hips. Arms are extended forward to hold the jet ski handlebars. Legs are straddling the seat, knees bent.", "head_position": "Turned left, looking over shoulder, face 3/4 view.", "gaze": "Direct eye contact with the camera, calm and confident expression." }, "environment": { "setting": "Ocean or bay area on a clear day.", "foreground": "The rear and seat of a grey/silver jet ski (Yamaha style) with black textured grip mats and handle details.", "background": "Calm, deep blue water with gentle ripples extending to the horizon. In the distance, a coastline with a row of tall palm trees and a stone breakwater/jetty structure.", "sky": "Clear, gradient blue sky, lighter near the horizon." }, "camera": { "perspective": "Medium shot, slightly low angle to eye-level relative to the seated subject. Captures from the hips up to the top of the head, including the jet ski seat.", "focal_length": "35mm to 50mm equivalent, strictly preserving the depth and perspective of the reference.", "depth_of_field": "Subject in sharp focus, background slightly softer but distinct.", "framing": "Centered horizontally, subject fills the frame vertically." }, "lighting": { "type": "Natural golden hour sunlight.", "direction": "Light source coming from the left/front (west), illuminating the face and the left side of the body.", "quality": "Warm, direct, hard sunlight creating distinct shadows on the right side of the back and the right arm. Specular highlights on the wet skin and the smooth fiberglass of the jet ski.", "shadows": "Natural, distinct shadows indicating strong directional sunlight." }, "mood_and_expression": { "mood": "Summer, leisure, confident, alluring.", "facial_expression": "Neutral to slightly pouty, relaxed, direct engagement with the viewer." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography, high-fidelity phone camera aesthetic.", "rendering": "Unprocessed, raw look. No airbrushing or stylized filters." }, "colors_and_tone": { "palette": "Royal blue (bikini), golden tan (skin), deep ocean blue (water), silver/grey (jet ski), clear sky blue.", "contrast": "High contrast due to direct sunlight.", "saturation": "Natural, vibrant but not oversaturated." }, "quality_and_technical_details": { "resolution": "High resolution, sharp textures.", "grain": "Subtle digital noise consistent with a high-quality smartphone camera in daylight." }, "aspect_ratio_and_output": { "ratio": "3:4", "cropping": "No cropping that removes volume or context." }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance if present", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "preserve jet ski geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "smaller glutes than reference", "reduced chest volume", "flattened or compressed curves", "tightened, lifted, or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "studio lighting" ] } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
Ultra-realistic vertical image (9:16) Capture style Visual of the iPhone 17 Pro, 24mm wide-angle lens, f/2.8 aperture, shallow depth of field, natural optical bokeh, subtle digital grain, realistic sensor noise. CONSISTENCY OF SUBJECT AND IDENTITY Woman in the reference image wearing party clothes and smiling. Maintain a strict consistency of identity and a realistic facial geometry. Natural behavior of the hairline and true anatomical proportions. Rendering skin with high biological fidelity (priority): visible pores, fine wrinkles, subtle expression lines, irregular pigmentation, micro-relief texture, small spots, small natural scars, and realistic skin translucency. Soft glow of hydration without artificial shine. Real variation in skin tone with low saturation and neutral color balance. Individual eyebrow hairs visible with irregular growth density. Natural facial asymmetry preserved. EXPRESSION & GAZE Eyes wide open, looking directly at the camera. Smile and happy. Slight tilt of the head to the side. CLOTHING & SILHOUETTE Fitted party clothes in a youthful style. POSE & PROP Standing in a crowd. Right hand holding a transparent plastic water bottle with realistic squeeze pressure and precise light refraction. Relaxed posture and natural weight distribution. ILLUMINATION Well-lit local artificial light. Soft highlight fading while preserving skin texture. No blown-out highlights, no artificial shine. ENVIRONMENT Nighttime outdoor festival in Brazil. Blurred crowd wearing light party clothes, caps, and casual attire. White tent structures and lighting equipment in the background. IMAGE TREATMENT (CRITICAL FOR REALISM) Reduced contrast and muted saturation. Science of neutral colors and realistic tonal transitions. Realistic skin tones (avoid saturated reds). Fine tonal gradation and natural shadow transitions. No beauty filters, no smoothing, no artificial sharpness. NEGATIVE PROMPTS (avoid) plastic skin, excessive smoothing, HDR appearance, excessive contrast, oversaturated skin, beauty filter, waxy texture, symmetrical perfection, retouched skin, artificial shine, super sharpness, CGI appearance.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "Young woman with, sun-kissed skin and wet, she is wearing a ribbed royal blue two-piece bikini. The top is a bralette style with thin spaghetti straps, and the bottoms are high-cut, cheeky coverage, pulled up high on the hips. She wears small, thick gold hoop earrings. Water droplets are visible on her skin and the jet ski seat.", "anatomical_fidelity": "Preserve exact body proportions from the reference. Bust volume (visible side profile) and gluteal volume must visually match the reference image exactly. Do not reduce or normalize the curvature of the hips or the projection of the glutes. Soft tissue must behave naturally with gravity; heavy, natural texture on skin. Maintain the natural crease where the thigh meets the glute. Do not slim the waist or thighs artificially.", "hair": "Wet, textured, slicked back, dark blonde roots transitioning to lighter ends, resting on the upper back.", "pose": { "type": "Seated straddle with torso twist", "details": "Subject is sitting on a grey and silver personal watercraft (jet ski), facing away from the camera but twisting her torso sharply to the left to look back over her left shoulder directly at the viewer. Her back is arched, accentuating the curve of the spine and hips. Arms are extended forward to hold the jet ski handlebars. Legs are straddling the seat, knees bent.", "head_position": "Turned left, looking over shoulder, face 3/4 view.", "gaze": "Direct eye contact with the camera, calm and confident expression." }, "environment": { "setting": "Ocean or bay area on a clear day.", "foreground": "The rear and seat of a grey/silver jet ski (Yamaha style) with black textured grip mats and handle details.", "background": "Calm, deep blue water with gentle ripples extending to the horizon. In the distance, a coastline with a row of tall palm trees and a stone breakwater/jetty structure.", "sky": "Clear, gradient blue sky, lighter near the horizon." }, "camera": { "perspective": "Medium shot, slightly low angle to eye-level relative to the seated subject. Captures from the hips up to the top of the head, including the jet ski seat.", "focal_length": "35mm to 50mm equivalent, strictly preserving the depth and perspective of the reference.", "depth_of_field": "Subject in sharp focus, background slightly softer but distinct.", "framing": "Centered horizontally, subject fills the frame vertically." }, "lighting": { "type": "Natural golden hour sunlight.", "direction": "Light source coming from the left/front (west), illuminating the face and the left side of the body.", "quality": "Warm, direct, hard sunlight creating distinct shadows on the right side of the back and the right arm. Specular highlights on the wet skin and the smooth fiberglass of the jet ski.", "shadows": "Natural, distinct shadows indicating strong directional sunlight." }, "mood_and_expression": { "mood": "Summer, leisure, confident, alluring.", "facial_expression": "Neutral to slightly pouty, relaxed, direct engagement with the viewer." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography, high-fidelity phone camera aesthetic.", "rendering": "Unprocessed, raw look. No airbrushing or stylized filters." }, "colors_and_tone": { "palette": "Royal blue (bikini), golden tan (skin), deep ocean blue (water), silver/grey (jet ski), clear sky blue.", "contrast": "High contrast due to direct sunlight.", "saturation": "Natural, vibrant but not oversaturated." }, "quality_and_technical_details": { "resolution": "High resolution, sharp textures.", "grain": "Subtle digital noise consistent with a high-quality smartphone camera in daylight." }, "aspect_ratio_and_output": { "ratio": "3:4", "cropping": "No cropping that removes volume or context." }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance if present", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "preserve jet ski geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "smaller glutes than reference", "reduced chest volume", "flattened or compressed curves", "tightened, lifted, or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "studio lighting" ] } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra-photorealistic 8K DSLR close-up of Sahira, the young Pharaoh queen, wrapped in a damp linen towel after bathing in the Nile. Her face matches the provided close-up reference exactly: no changes to facial proportions, identity, or eye color. Skin texture, hairline, and expression remain consistent with only slight variation (soft neutral or faint smile). The focus is on her upper body and shoulders. The fine linen towel clings naturally to her damp skin, showing realistic moisture-reactive fabric behavior: – thin, lightweight linen weave with visible micro-fibers – darker where soaked, semi-translucent highlights along folds – natural fabric drape enhanced by gravity and wetness – sunlight catches the texture, creating subtle shimmer and shadow play Droplets of Nile water glisten on her collarbone and skin. The background is softly blurred for depth, keeping attention on Sahira and the fabric realism. No painterly look, no stylization – pure candid realism of wet linen and skin. Insert Sahira Face-Lock Module: Maintain strict consistency with the provided close-up reference image. Do not alter facial identity, eye color, or structural proportions. Apply identical facial geometry, skin texture, and hairline as in the reference. Minor expression changes allowed (neutral, faint smile), but core identity remains locked.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "A young woman with an athletic, hourglass physique and natural skin tone taking a mirror selfie. She has long, wavy, layered white blonde hair with sun-kissed highlights and darker roots, parted in the middle and tousled by her left hand. Her face is partially obscured by a white iPhone she is holding, but her expression is neutral and focused on the screen.", "body_details": { "build": "Fit and toned with distinct hourglass proportions, wide curvy hips, a narrow defined waist, and a flat stomach.", "bust": "Natural, full bust clearly defined under a tight top, with accurate volume and gravitational weight, not flattened or minimized.", "skin": "realistic texture, slight shine on the forehead and collarbones, and visible navel piercing details.", "features": "Visible belly button with a silver piercing stud, soft jawline, arched eyebrows." }, "clothing": { "top": "Solid black, tight-fitting long-sleeve crop top that ends just below the bust line, hugging the torso contours.", "bottom": "Black high-cut bikini bottoms worn high on the hips, exposing the upper thighs and emphasizing the hip curve." }, "accessories": { "jewelry": "A large gold watch on the left wrist (visible on the right side of the image), multiple gold rings on the fingers of the raised hand, and a delicate gold chain necklace with a small pendant.", "tech": "A light pink iPhone Pro with three camera lenses, held in the right hand." } }, "pose": { "stance": "Standing upright facing the mirror, weight distributed evenly but with hips slightly swayed to accentuate curves.", "arms": "Left arm (image right) is raised with the elbow bent, hand resting on top of the head running fingers through hair. Right arm (image left) is bent at the elbow, holding the phone at chest/neck level to take the photo.", "head": "Head tilted slightly forward, gaze directed at the phone screen in the mirror." }, "environment": { "setting": "A modern, bright domestic bathroom.", "background": "Behind her is a glass shower enclosure with chrome hinges and handle, and a wall tiled in large, neutral gray or beige rectangular tiles.", "foreground": "A white bathroom countertop is visible at the bottom of the frame.", "objects": "On the counter, there is a pink hairbrush, a bottle of serum with a dropper, a pink tube of lotion, and other indistinct toiletries." }, "camera": { "perspective": "Mirror selfie perspective, eye-level relative to the reflection.", "framing": "Medium shot capturing the subject from the upper thighs to the top of the head, framed centrally within the mirror.", "focal_length": "Equivalent to a smartphone main camera (approx 26mm), strictly maintaining the geometry and depth seen in the reference without wide-angle distortion." }, "lighting": { "source": "Indoor ambient lighting, likely overhead recessed ceiling lights.", "quality": "Soft and diffused, creating gentle shadows under the jaw and bust, highlighting the contours of the stomach and collarbones.", "tone": "Natural indoor white balance, slightly cool due to the bathroom tiles." }, "mood_and_expression": { "mood": "Casual, confident, self-documentation, relaxed.", "expression": "Composed and neutral, focused on the reflection." }, "style_and_realism": { "style": "Photorealistic smartphone photography, unstyled snapshot aesthetic.", "fidelity": "High-fidelity texture reproduction of skin, hair, and fabric. No artistic stylization or painterly effects." }, "colors_and_tone": { "palette": "Dominant neutrals (black outfit, gray/beige tiles, white counter) contrasted with the subject's tan skin, blonde hair, and the pop of pink from the phone case and hairbrush.", "contrast": "Moderate contrast with deep blacks in the clothing and bright highlights on the skin and hair." }, "quality_and_technical_details": { "resolution": "High resolution, sharp focus on the subject, slightly softer focus on the background elements.", "texture": "Grain consistent with smartphone photography in indoor lighting." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "cartoon", "painting", "sketch", "illustration", "low quality", "bad anatomy", "deformed hands", "missing fingers", "extra fingers" ] } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
Ultra-realistic vertical image (9:16) Capture style Visual of the iPhone 17 Pro, 24mm wide-angle lens, f/2.8 aperture, shallow depth of field, natural optical bokeh, subtle digital grain, realistic sensor noise. CONSISTENCY OF SUBJECT AND IDENTITY Woman in the reference image wearing party clothes and smiling. Maintain a strict consistency of identity and a realistic facial geometry. Natural behavior of the hairline and true anatomical proportions. Rendering skin with high biological fidelity (priority): visible pores, fine wrinkles, subtle expression lines, irregular pigmentation, micro-relief texture, small spots, small natural scars, and realistic skin translucency. Soft glow of hydration without artificial shine. Real variation in skin tone with low saturation and neutral color balance. Individual eyebrow hairs visible with irregular growth density. Natural facial asymmetry preserved. EXPRESSION & GAZE Eyes wide open, looking directly at the camera. Smile and happy. Slight tilt of the head to the side. CLOTHING & SILHOUETTE Fitted party clothes in a youthful style. POSE & PROP Standing in a crowd. Right hand holding a transparent plastic water bottle with realistic squeeze pressure and precise light refraction. Relaxed posture and natural weight distribution. ILLUMINATION Well-lit local artificial light. Soft highlight fading while preserving skin texture. No blown-out highlights, no artificial shine. ENVIRONMENT Nighttime outdoor festival in Brazil. Blurred crowd wearing light party clothes, caps, and casual attire. White tent structures and lighting equipment in the background. IMAGE TREATMENT (CRITICAL FOR REALISM) Reduced contrast and muted saturation. Science of neutral colors and realistic tonal transitions. Realistic skin tones (avoid saturated reds). Fine tonal gradation and natural shadow transitions. No beauty filters, no smoothing, no artificial sharpness. NEGATIVE PROMPTS (avoid) plastic skin, excessive smoothing, HDR appearance, excessive contrast, oversaturated skin, beauty filter, waxy texture, symmetrical perfection, retouched skin, artificial shine, super sharpness, CGI appearance.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Ultra-photorealistic 8K DSLR close-up of Sahira, the young Pharaoh queen, wrapped in a damp linen towel after bathing in the Nile. Her face matches the provided close-up reference exactly: no changes to facial proportions, identity, or eye color. Skin texture, hairline, and expression remain consistent with only slight variation (soft neutral or faint smile). The focus is on her upper body and shoulders. The fine linen towel clings naturally to her damp skin, showing realistic moisture-reactive fabric behavior: – thin, lightweight linen weave with visible micro-fibers – darker where soaked, semi-translucent highlights along folds – natural fabric drape enhanced by gravity and wetness – sunlight catches the texture, creating subtle shimmer and shadow play Droplets of Nile water glisten on her collarbone and skin. The background is softly blurred for depth, keeping attention on Sahira and the fabric realism. No painterly look, no stylization – pure candid realism of wet linen and skin. Insert Sahira Face-Lock Module: Maintain strict consistency with the provided close-up reference image. Do not alter facial identity, eye color, or structural proportions. Apply identical facial geometry, skin texture, and hairline as in the reference. Minor expression changes allowed (neutral, faint smile), but core identity remains locked.
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "A young woman with an athletic, hourglass physique and natural skin tone taking a mirror selfie. She has long, wavy, layered white blonde hair with sun-kissed highlights and darker roots, parted in the middle and tousled by her left hand. Her face is partially obscured by a white iPhone she is holding, but her expression is neutral and focused on the screen.", "body_details": { "build": "Fit and toned with distinct hourglass proportions, wide curvy hips, a narrow defined waist, and a flat stomach.", "bust": "Natural, full bust clearly defined under a tight top, with accurate volume and gravitational weight, not flattened or minimized.", "skin": "realistic texture, slight shine on the forehead and collarbones, and visible navel piercing details.", "features": "Visible belly button with a silver piercing stud, soft jawline, arched eyebrows." }, "clothing": { "top": "Solid black, tight-fitting long-sleeve crop top that ends just below the bust line, hugging the torso contours.", "bottom": "Black high-cut bikini bottoms worn high on the hips, exposing the upper thighs and emphasizing the hip curve." }, "accessories": { "jewelry": "A large gold watch on the left wrist (visible on the right side of the image), multiple gold rings on the fingers of the raised hand, and a delicate gold chain necklace with a small pendant.", "tech": "A light pink iPhone Pro with three camera lenses, held in the right hand." } }, "pose": { "stance": "Standing upright facing the mirror, weight distributed evenly but with hips slightly swayed to accentuate curves.", "arms": "Left arm (image right) is raised with the elbow bent, hand resting on top of the head running fingers through hair. Right arm (image left) is bent at the elbow, holding the phone at chest/neck level to take the photo.", "head": "Head tilted slightly forward, gaze directed at the phone screen in the mirror." }, "environment": { "setting": "A modern, bright domestic bathroom.", "background": "Behind her is a glass shower enclosure with chrome hinges and handle, and a wall tiled in large, neutral gray or beige rectangular tiles.", "foreground": "A white bathroom countertop is visible at the bottom of the frame.", "objects": "On the counter, there is a pink hairbrush, a bottle of serum with a dropper, a pink tube of lotion, and other indistinct toiletries." }, "camera": { "perspective": "Mirror selfie perspective, eye-level relative to the reflection.", "framing": "Medium shot capturing the subject from the upper thighs to the top of the head, framed centrally within the mirror.", "focal_length": "Equivalent to a smartphone main camera (approx 26mm), strictly maintaining the geometry and depth seen in the reference without wide-angle distortion." }, "lighting": { "source": "Indoor ambient lighting, likely overhead recessed ceiling lights.", "quality": "Soft and diffused, creating gentle shadows under the jaw and bust, highlighting the contours of the stomach and collarbones.", "tone": "Natural indoor white balance, slightly cool due to the bathroom tiles." }, "mood_and_expression": { "mood": "Casual, confident, self-documentation, relaxed.", "expression": "Composed and neutral, focused on the reflection." }, "style_and_realism": { "style": "Photorealistic smartphone photography, unstyled snapshot aesthetic.", "fidelity": "High-fidelity texture reproduction of skin, hair, and fabric. No artistic stylization or painterly effects." }, "colors_and_tone": { "palette": "Dominant neutrals (black outfit, gray/beige tiles, white counter) contrasted with the subject's tan skin, blonde hair, and the pop of pink from the phone case and hairbrush.", "contrast": "Moderate contrast with deep blacks in the clothing and bright highlights on the skin and hair." }, "quality_and_technical_details": { "resolution": "High resolution, sharp focus on the subject, slightly softer focus on the background elements.", "texture": "Grain consistent with smartphone photography in indoor lighting." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "cartoon", "painting", "sketch", "illustration", "low quality", "bad anatomy", "deformed hands", "missing fingers", "extra fingers" ] } }
ULTRA-REALISTIC IDENTITY LOCK SYSTEM — NANO BANANA PRO → KLING 3.0 ================================================== CORE SYSTEM TYPE ================================================== Deterministic identity preservation engine with conflict resolution, rollback protocol and temporal stability enforcement. This system does NOT describe. This system EXECUTES. ================================================== REFERENCE HIERARCHY (NON-NEGOTIABLE) ================================================== A = PRIMARY IDENTITY SOURCE (face, geometry, skin, beard) B = SECONDARY VALIDATION (consistency only) C = SCENE / POSE / ENVIRONMENT ONLY RULE: A ALWAYS DOMINATES. B NEVER OVERRIDES A. C NEVER MODIFIES IDENTITY. FORBIDDEN: - A+B averaging - identity blending - identity reinterpretation from C ================================================== EXECUTION PRIORITY ENGINE (ABSOLUTE ORDER) ================================================== 1. IDENTITY (A) 2. HEAD GEOMETRY 3. SKIN + BEARD 4. HAIR 5. ANGLE ALIGNMENT 6. POSE 7. OBJECTS 8. LIGHT 9. SCENE LOWER LEVELS MUST ADAPT. ================================================== RUNTIME CONFLICT RESOLUTION (MANDATORY) ================================================== IF conflict detected: 1. LOCK FACE (A) 2. LOCK HEAD STRUCTURE 3. LOCK SKIN + BEARD EDGE 4. ADAPT BODY POSE 5. ADAPT HANDS / OBJECTS 6. ADAPT SCENE 7. ADAPT LIGHT (LAST) NEVER: - distort face - change geometry - sacrifice identity ================================================== ROLLBACK PROTOCOL (FAIL-SAFE) ================================================== IF failure detected: - facial drift → RESET TO A - pose failure → SIMPLIFY POSE - object failure → REDUCE INTERACTION COMPLEXITY - lighting conflict → ISOLATE FACE FROM SCENE GRADING - occlusion conflict → DO NOT GENERATE HIDDEN FACE PARTS ================================================== NO-INVENTION LAW (HARD LOCK) ================================================== STRICTLY FORBIDDEN: - invent unseen facial zones - reconstruct beard artificially - alter hairline - fabricate symmetry - hallucinate hidden anatomy IF NOT PRESENT IN A: → DO NOT CREATE ================================================== FACIAL ZONE PROTECTION (CRITICAL LOCK) ================================================== LOCK: - geometry - beard edge - skin chroma - eye shape - nose structure - ear structure - hairline ZERO TOLERANCE FOR CHANGE ================================================== ANGLE + CAMERA PRE-ALIGNMENT ================================================== MANDATORY BEFORE INTEGRATION: - match tilt - match rotation - match gaze - match camera distance - match lens (35–85mm) FORBIDDEN: - perspective distortion - head scaling ================================================== POSE EXECUTION RULE ================================================== Replicate pose from C ONLY if compatible. IF NOT: → ADAPT BODY, NOT FACE ================================================== LIGHTING CONTROL SYSTEM ================================================== - replicate direction and shadows from C - DO NOT contaminate face FACE RULE: skin tone = A (locked) scene grade = body/environment only ================================================== OBJECT + HAND PHYSICS ================================================== - correct grip - correct scale - real pressure IF conflict: → degrade object fidelity BEFORE touching identity ================================================== OPTICAL CONSISTENCY ================================================== - correct head/body ratio - no wide distortion - no scaling errors ================================================== DERMAL REALISM ================================================== - pores - texture - irregularity FORBIDDEN: - smoothing - plastic skin ================================================== ENVIRONMENT INTEGRATION ================================================== - full realism - correct depth FACE: isolated from environmental alteration ================================================== VIDEO STABILITY ENGINE (KLING 3.0) ================================================== FRAME-LEVEL LOCK: MANDATORY: - same facial structure every frame - same beard edge every frame - same skin tone every frame - same head scale every frame FORBIDDEN: - morphing - flicker - reinterpretation ================================================== GLOBAL NON-DEFORMATION LAW ================================================== NEVER: - stretch face - alter proportions - distort identity ================================================== FINAL OUTPUT CONDITION ================================================== Same real human from A fully preserved, perfectly integrated into C, without identity loss, without deformation, stable for video generation. ================================================== SYSTEM NATURE ================================================== This is NOT a descriptive prompt. This is a CONTROL SYSTEM.
Prompt: "priority": "MAXIMUM FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity must match perfectly with no drift. Preserve exact facial structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and overall body proportions. No beautification, no identity blending.", "locked_traits": [ "exact face identity", "accurate height and limb proportions", "natural body shape", "realistic anatomy", "natural skin texture" ] }, "subject": { "gender": "female", "age": "adult (21+)", { "subject": { "description": "Young woman with, sun-kissed skin and wet, she is wearing a ribbed royal blue two-piece bikini. The top is a bralette style with thin spaghetti straps, and the bottoms are high-cut, cheeky coverage, pulled up high on the hips. She wears small, thick gold hoop earrings. Water droplets are visible on her skin and the jet ski seat.", "anatomical_fidelity": "Preserve exact body proportions from the reference. Bust volume (visible side profile) and gluteal volume must visually match the reference image exactly. Do not reduce or normalize the curvature of the hips or the projection of the glutes. Soft tissue must behave naturally with gravity; heavy, natural texture on skin. Maintain the natural crease where the thigh meets the glute. Do not slim the waist or thighs artificially.", "hair": "Wet, textured, slicked back, dark blonde roots transitioning to lighter ends, resting on the upper back.", "pose": { "type": "Seated straddle with torso twist", "details": "Subject is sitting on a grey and silver personal watercraft (jet ski), facing away from the camera but twisting her torso sharply to the left to look back over her left shoulder directly at the viewer. Her back is arched, accentuating the curve of the spine and hips. Arms are extended forward to hold the jet ski handlebars. Legs are straddling the seat, knees bent.", "head_position": "Turned left, looking over shoulder, face 3/4 view.", "gaze": "Direct eye contact with the camera, calm and confident expression." }, "environment": { "setting": "Ocean or bay area on a clear day.", "foreground": "The rear and seat of a grey/silver jet ski (Yamaha style) with black textured grip mats and handle details.", "background": "Calm, deep blue water with gentle ripples extending to the horizon. In the distance, a coastline with a row of tall palm trees and a stone breakwater/jetty structure.", "sky": "Clear, gradient blue sky, lighter near the horizon." }, "camera": { "perspective": "Medium shot, slightly low angle to eye-level relative to the seated subject. Captures from the hips up to the top of the head, including the jet ski seat.", "focal_length": "35mm to 50mm equivalent, strictly preserving the depth and perspective of the reference.", "depth_of_field": "Subject in sharp focus, background slightly softer but distinct.", "framing": "Centered horizontally, subject fills the frame vertically." }, "lighting": { "type": "Natural golden hour sunlight.", "direction": "Light source coming from the left/front (west), illuminating the face and the left side of the body.", "quality": "Warm, direct, hard sunlight creating distinct shadows on the right side of the back and the right arm. Specular highlights on the wet skin and the smooth fiberglass of the jet ski.", "shadows": "Natural, distinct shadows indicating strong directional sunlight." }, "mood_and_expression": { "mood": "Summer, leisure, confident, alluring.", "facial_expression": "Neutral to slightly pouty, relaxed, direct engagement with the viewer." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography, high-fidelity phone camera aesthetic.", "rendering": "Unprocessed, raw look. No airbrushing or stylized filters." }, "colors_and_tone": { "palette": "Royal blue (bikini), golden tan (skin), deep ocean blue (water), silver/grey (jet ski), clear sky blue.", "contrast": "High contrast due to direct sunlight.", "saturation": "Natural, vibrant but not oversaturated." }, "quality_and_technical_details": { "resolution": "High resolution, sharp textures.", "grain": "Subtle digital noise consistent with a high-quality smartphone camera in daylight." }, "aspect_ratio_and_output": { "ratio": "3:4", "cropping": "No cropping that removes volume or context." }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance if present", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "preserve jet ski geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "smaller glutes than reference", "reduced chest volume", "flattened or compressed curves", "tightened, lifted, or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "studio lighting" ] } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }
{ "system": "STRICT_IDENTITY_HYPERREAL_ENGINE_V13", "identity": { "primary_source": "IMAGE_A", "secondary_source": "IMAGE_B", "mode": "absolute_face_anchor", "rules": [ "face_geometry_from_A_only", "B_validation_only_if_A_insufficient", "B_never_enriches_identity", "no_identity_blending" ] }, "face_integration": { "mode": "direct_projection", "rule": "face_must_be_transferred_not_reconstructed", "forbidden": [ "face_reinterpretation", "face_regeneration" ] }, "facial_lock": { "geometry": "locked", "eye_spacing": "locked", "eye_shape": "locked", "nose_shape": "locked", "mouth_shape": "locked", "jawline": "locked", "hairline": "locked", "beard_edge": "locked" }, "asymmetry_lock": { "eye_asymmetry": "preserve", "mouth_asymmetry": "preserve", "nose_asymmetry": "preserve", "rule": "never_symmetrize" }, "skin_system": { "texture_source": "A", "pores": "visible", "imperfections": "preserved", "micro_variation": "preserved", "frequency_detail": "high_micro", "forbidden": [ "smoothing", "beautification", "plastic_skin", "ai_skin_enhancement", "over_sharpen", "hdr_skin", "contrast_boost_face" ] }, "lighting_control": { "face_lighting_source": "A", "preserve_luminance": true, "preserve_micro_shadows": true, "scene_light_applies_to": "body_only", "forbidden": [ "color_cast_on_face", "cinematic_tint_face", "contrast_remap_face" ] }, "expression_lock": { "base_expression": "A", "forbidden": [ "expression_reconstruction", "muscle_tension_change", "lip_compression_change", "eyelid_opening_change", "emotion_shift" ] }, "pose": { "source": "C", "rule": "adapt_body_only_never_face" }, "object_interaction": { "priority": "low", "rule": "degrade_before_identity" }, "hyperrealism": { "mode": "photographic_human", "skin_detail": "micro_frequency_high", "noise": "natural_sensor_like", "forbidden": [ "cgi_look", "ai_overprocessing" ] }, "video_stability": { "frame_lock": [ "face_geometry", "eye_spacing", "nose_shape", "mouth_shape", "beard_edge", "skin_tone" ], "temporal_consistency": true, "no_morphing": true, "no_flicker": true }, "thresholds": { "eye_spacing_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "skin_tone_delta_max": 3, "beard_edge_shift_px": 2, "head_scale_variation_percent": 2, "flicker_tolerance_percent": 1 }, "validation": { "identity_match": "required", "geometry_within_threshold": true, "skin_within_threshold": true, "no_face_lighting_contamination": true, "no_drift": true }, "failure_response": { "repair": [ "reproject_face_from_A", "reset_skin_from_A", "reduce_pose_complexity" ], "abort_conditions": [ "identity_loss", "geometry_out_of_threshold", "skin_artificial", "unrecoverable_drift" ], "final_rule": "reject_if_not_human_real" } }
{"id":"ultimate_v38_terminal_absolute_full_system_zero_text_fused_sealed","prompt":"Create ONE single cinematic frame or a short 3–6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. MASTER DOMINANCE ORDER: Identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. SOURCE OWNERSHIP: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. ABSOLUTE FACIAL PROTECTED REGIONS: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. STRUCTURAL IMMUTABILITY LOCK: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. FORBIDDEN: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. SKIN TONE AND DERMIS LOCK: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. FORBIDDEN: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. UNDER-EYE TRUTH LOCK: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. BEARD INTEGRITY LOCK: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. BODY COHERENCE LOCK: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. CAMERA SAFETY LOCK: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. LIGHTING INTEGRITY LOCK: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. FORBIDDEN: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. TEMPORAL HARD LOCK FOR VIDEO: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. CLEAN NEGATIVE FILTER: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. FAILURE CONDITIONS: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. FINAL TARGET: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.","size":"4096x4096"}
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "system_type": "strict_identity_preservation_governance_layer","version": "V23_TERMINAL_LOCKED","core_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE","priority_hierarchy": [ "FACE","SKIN","BEARD","EXPRESSION","BODY","SCENE" ],"reference_hierarchy": { "IMAGE1": "PRIMARY_FACE_ANCHOR","IMAGE2": "PRIMARY_BODY_ANCHOR","IMAGE3": "SCENE_POSE_ENVIRONMENT_ONLY" },"identity_domain": { "rules": [ "face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only" ] },"no_invention_law": { "rules": [ "if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference" ] },"occlusion_protocol": { "rules": [ "if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data" ] },"face_integration_pipeline": { "rules": [ "face_must_be_transferred_not_rebuilt","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling" ] },"facial_lock_system": { "geometry_lock": true,"eye_spacing_lock": true,"eye_shape_lock": true,"nose_shape_lock": true,"mouth_shape_lock": true,"jaw_structure_lock": true,"hairline_lock": true,"subpixel_geometry_stability": true },"asymmetry_lock": { "preserve_eye_asymmetry": true,"preserve_mouth_asymmetry": true,"preserve_nose_asymmetry": true,"never_normalize_face": true },"expression_lock": { "no_smile_redesign": true,"no_lip_compression_change": true,"no_eyebrow_reinterpretation": true,"no_eyelid_emotion_shift": true,"expression_base_from_IMAGE1": true,"mouth_width_lock": true,"lip_tension_lock": true,"lower_eyelid_lock": true,"micro_expression_freeze": true },"beard_system": { "zone_lock": { "cheeks": "absolute_lock","jawline": "absolute_lock","chin": "absolute_lock","mustache": "absolute_lock" },"density_distribution_lock": true,"color_pattern_lock": true,"no_uniform_beard": true,"no_smoothing": true,"no_density_reinterpretation": true },"skin_system": { "preserve_pores": true,"preserve_micro_texture": true,"preserve_tone": true,"preserve_undertone": true,"preserve_variation": true,"forbidden": [ "ai_skin","plastic_skin","skin_smoothing","beautification","uniform_skin" ],"dirt_application": { "mode": "physical_interaction_only","no_overlay": true,"no_global_tint": true,"respect_pore_structure": true } },"skin_highlight_protection": { "no_burnout": true,"no_plastic_specular": true,"preserve_micro_reflection": true,"highlight_texture_lock": true },"lighting_separation": { "face_lighting": { "mode": "strict_physical_only","allowed_effect": "volume_perception_only","forbidden": [ "tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening" ] },"body_lighting": { "cinematic_allowed": true },"scene_lighting": { "cinematic_allowed": true } },"face_neck_continuity": { "jaw_neck_transition_lock": true,"tone_continuity": true,"texture_continuity": true,"no_cut_effect": true },"body_identity_lock": { "source": "IMAGE2","shoulder_width_lock": true,"neck_to_shoulder_relation_lock": true,"arm_mass_lock": true,"forearm_thickness_lock": true,"torso_length_lock": true,"hand_to_body_ratio_lock": true,"no_body_stylization": true,"no_body_slimming": true,"no_muscle_reinterpretation": true },"body_thresholds": { "shoulder_variation_percent": 0.01,"torso_length_variation_percent": 0.01,"arm_thickness_variation_percent": 0.015,"hand_ratio_variation_percent": 0.01 },"pose_system": { "pose_source": "IMAGE3","adapt_body_only": true,"never_modify_face_pose_geometry": true,"respect_body_constraints_from_IMAGE2": true },"angle_camera_alignment": { "camera_from_IMAGE3": true,"face_alignment_preserved": true,"no_head_scale_drift": true,"no_lens_distortion_on_face": true },"hand_object_interaction": { "object_from_IMAGE3": true,"hand_structure_from_IMAGE2": true,"no_hand_deformation": true,"controlled_interaction_only": true },"environment_integration": { "scene_from_IMAGE3": true,"dust_dirt_application": { "mode": "localized_physical","no_global_overlay": true,"preserve_skin_detail": true } },"micro_humanization_layer": { "enabled": true,"intensity": 0.03,"limits": { "max_variation": 0.003,"auto_reset_if_threshold": true,"subordinate_to_identity_lock": true } },"temporal_system": { "frame_lock": true,"compare_each_frame_to_IMAGE1": true,"compare_body_to_IMAGE2": true,"correct_micro_drift": true,"block_flicker": true,"temporal_clamp_system": true,"hard_reset_interval_frames": 3,"drift_tolerance": 0.002 },"validation": { "critical": [ "identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity" ] },"failure_response": { "if_fail": [ "rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","reject_output_if_not_recoverable" ] },"realism_over_cinema_rule": { "priority": "human_realism_above_all","cinema_allowed_only_if_no_identity_damage": true },"execution_pipeline": [ "load_IMAGE1_face","lock_face_identity","apply_IMAGE2_body_constraints","apply_pose_from_IMAGE3_to_body_only","integrate_scene_elements","apply_physical_lighting","validate_identity","apply_temporal_stability","final_validation_gate" ],"final_output_rule": { "conditions": [ "100_percent_identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames" ],"otherwise": "DO_NOT_OUTPUT" } }