Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video