**Prompt for Ultra-Realistic AI-Generated Image of an Alien Triangular Spaceship:** "Using advanced image generation techniques, I wish to create an ultra-realistic representation of an alien spaceship in a triangular shape. 1. **Shape of the Spaceship:** - Develop a spaceship with a unique triangular shape, inspired by alien design. - Ensure intricate details on the hull and sharp edges, conveying a futuristic and unknown aesthetic. 2. **Textures and Details:** - Apply realistic textures to the spaceship's surface, incorporating metallic elements, reflections, and small details that emphasize its technological complexity. - Explore details such as inscriptions or patterns that add a layer of mystery to the alien origin. 3. **Lighting and Shading:** - Use careful lighting to enhance the spaceship's details, experimenting with lights that emphasize the triangular form. - Integrate realistic shadows, considering the position of the light source in relation to the spaceship. 4. **Space Environment:** - Include a background that suggests a space environment, with distant stars, nebulas, or other cosmic elements. - Explore the addition of reflections and glows that simulate starlight reflecting on the spaceship's surface. 5. **Alien Atmosphere:** - Consider visual elements that add an alien atmosphere to the image, such as ethereal particles or unusual light patterns around the spaceship. 6. **Proportions and Scale:** - Maintain realistic proportions, considering the scale of the spaceship in relation to the space around it. - Experiment with camera angles that highlight the grandeur and unique presence of the spaceship. 7. **Overall Style:** - Balance realism with a touch of science fiction, aiming for a style that conveys both the beauty and mystery of alien technology. Keep in mind that the goal is to create a captivating and believable representation of an alien triangular spaceship, pushing the boundaries of imagination and image generation technology." --- This prompt can be used on artificial intelligence image generation platforms to create a fascinating and ultra-realistic visual interpretation of the desired spaceship.
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
ULTRA-STRICT multi-product commercial advertising generation. Use ALL attached images of the included products as mandatory references. Each product must remain 100% identical to its attached reference image. Preserve exact proportions, scale, packaging, colors, labels, and structure. No redesign. No reinterpretation. No stylization. No product blending. No dimension distortion. COMPOSITION RULE: All products must be arranged symmetrically and centered horizontally. Maintain proportional scale balance between products. Equal visual weight distribution. Natural spacing between products. No overlap hiding important details. MANDATORY SAFE ZONE PLACEMENT: All attached products must be positioned strictly within the central third (middle horizontal third) of the generated image. The upper third 1080x360 pixels and lower third 1080x360 pixels must remain completely free of products. No product elements. No shadows crossing into these areas. No reflections. No objects in top third. No objects in bottom third. TEXT STRUCTURE AND TYPOGRAPHY RULES: 1) Advertisement Title Placement: Place the advertisement title directly under the logo inside the upper third area. - First line: Arabic title (عكّازات) Font: Montaser Arabic Bold (gras) Color: #02a649 - Second line: French title (Cannes et Béquilles) Font: Montaser Arabic Normal Color: #004aad Ensure clean hierarchy, perfect spacing, and professional alignment. Text must remain fully inside the upper third safe zone (1080x360 pixels). Do not overlap any product elements. 2) Motivational Text Above CTA Button: Place a two-line motivational text directly above the shopping button inside the lower third. - First line (ثبات وأمان لفترة النّقاهة.) Font: Almarai Normal - Second line (قابلة للتعديل ومقاومة للانزلاق.) Font: Almarai Light (léger) Maintain clean spacing and premium advertising balance. Text must remain strictly inside the lower third safe zone (1080x360 pixels). This requirement is extremely mandatory to allow ideal text placement later inside Facebook Ads Manager without covering the products. Use the attached background as the background for the image. Soft professional diffused lighting. Subtle realistic shadows strictly contained inside the central third only. Premium medical advertising catalog look. Square format 1:1 (1080x1080). High-end Facebook Carousel visual. Nano Banana Gemini optimized. Any deviation from attached reference images is strictly prohibited. If mismatch occurs, regenerate until exact structural match is achieved. NEGATIVE PROMPT: distorted proportions, wrong scale, modified packaging, changed labels, missing details, extra objects, additional accessories, cropped products, zoomed-in composition, oversized products, undersized products, objects outside central third, shadows entering top third, shadows entering bottom third, reflections outside safe zone, text outside designated thirds, misaligned typography, wrong font usage, low contrast text, poor readability, cluttered layout, overcrowded badges, unbalanced composition, watermarks, logos, branding additions, background clutter, medical scenes, people, hands, 3D stylization, cartoon effect, illustration style, color shifts, oversaturated colors, harsh lighting, dramatic shadows, vignette too strong, blur, low resolution, noise, compression artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
**Prompt for Ultra-Realistic AI-Generated Image of an Alien Triangular Spaceship:** "Using advanced image generation techniques, I wish to create an ultra-realistic representation of an alien spaceship in a triangular shape. 1. **Shape of the Spaceship:** - Develop a spaceship with a unique triangular shape, inspired by alien design. - Ensure intricate details on the hull and sharp edges, conveying a futuristic and unknown aesthetic. 2. **Textures and Details:** - Apply realistic textures to the spaceship's surface, incorporating metallic elements, reflections, and small details that emphasize its technological complexity. - Explore details such as inscriptions or patterns that add a layer of mystery to the alien origin. 3. **Lighting and Shading:** - Use careful lighting to enhance the spaceship's details, experimenting with lights that emphasize the triangular form. - Integrate realistic shadows, considering the position of the light source in relation to the spaceship. 4. **Space Environment:** - Include a background that suggests a space environment, with distant stars, nebulas, or other cosmic elements. - Explore the addition of reflections and glows that simulate starlight reflecting on the spaceship's surface. 5. **Alien Atmosphere:** - Consider visual elements that add an alien atmosphere to the image, such as ethereal particles or unusual light patterns around the spaceship. 6. **Proportions and Scale:** - Maintain realistic proportions, considering the scale of the spaceship in relation to the space around it. - Experiment with camera angles that highlight the grandeur and unique presence of the spaceship. 7. **Overall Style:** - Balance realism with a touch of science fiction, aiming for a style that conveys both the beauty and mystery of alien technology. Keep in mind that the goal is to create a captivating and believable representation of an alien triangular spaceship, pushing the boundaries of imagination and image generation technology." --- This prompt can be used on artificial intelligence image generation platforms to create a fascinating and ultra-realistic visual interpretation of the desired spaceship.
ULTRA-STRICT multi-product commercial advertising generation. Use ALL attached images of the included products as mandatory references. Each product must remain 100% identical to its attached reference image. Preserve exact proportions, scale, packaging, colors, labels, and structure. No redesign. No reinterpretation. No stylization. No product blending. No dimension distortion. COMPOSITION RULE: All products must be arranged symmetrically and centered horizontally. Maintain proportional scale balance between products. Equal visual weight distribution. Natural spacing between products. No overlap hiding important details. MANDATORY SAFE ZONE PLACEMENT: All attached products must be positioned strictly within the central third (middle horizontal third) of the generated image. The upper third 1080x360 pixels and lower third 1080x360 pixels must remain completely free of products. No product elements. No shadows crossing into these areas. No reflections. No objects in top third. No objects in bottom third. TEXT STRUCTURE AND TYPOGRAPHY RULES: 1) Advertisement Title Placement: Place the advertisement title directly under the logo inside the upper third area. - First line: Arabic title (عكّازات) Font: Montaser Arabic Bold (gras) Color: #02a649 - Second line: French title (Cannes et Béquilles) Font: Montaser Arabic Normal Color: #004aad Ensure clean hierarchy, perfect spacing, and professional alignment. Text must remain fully inside the upper third safe zone (1080x360 pixels). Do not overlap any product elements. 2) Motivational Text Above CTA Button: Place a two-line motivational text directly above the shopping button inside the lower third. - First line (ثبات وأمان لفترة النّقاهة.) Font: Almarai Normal - Second line (قابلة للتعديل ومقاومة للانزلاق.) Font: Almarai Light (léger) Maintain clean spacing and premium advertising balance. Text must remain strictly inside the lower third safe zone (1080x360 pixels). This requirement is extremely mandatory to allow ideal text placement later inside Facebook Ads Manager without covering the products. Use the attached background as the background for the image. Soft professional diffused lighting. Subtle realistic shadows strictly contained inside the central third only. Premium medical advertising catalog look. Square format 1:1 (1080x1080). High-end Facebook Carousel visual. Nano Banana Gemini optimized. Any deviation from attached reference images is strictly prohibited. If mismatch occurs, regenerate until exact structural match is achieved. NEGATIVE PROMPT: distorted proportions, wrong scale, modified packaging, changed labels, missing details, extra objects, additional accessories, cropped products, zoomed-in composition, oversized products, undersized products, objects outside central third, shadows entering top third, shadows entering bottom third, reflections outside safe zone, text outside designated thirds, misaligned typography, wrong font usage, low contrast text, poor readability, cluttered layout, overcrowded badges, unbalanced composition, watermarks, logos, branding additions, background clutter, medical scenes, people, hands, 3D stylization, cartoon effect, illustration style, color shifts, oversaturated colors, harsh lighting, dramatic shadows, vignette too strong, blur, low resolution, noise, compression artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
**Prompt for Ultra-Realistic AI-Generated Image of an Alien Triangular Spaceship:** "Using advanced image generation techniques, I wish to create an ultra-realistic representation of an alien spaceship in a triangular shape. 1. **Shape of the Spaceship:** - Develop a spaceship with a unique triangular shape, inspired by alien design. - Ensure intricate details on the hull and sharp edges, conveying a futuristic and unknown aesthetic. 2. **Textures and Details:** - Apply realistic textures to the spaceship's surface, incorporating metallic elements, reflections, and small details that emphasize its technological complexity. - Explore details such as inscriptions or patterns that add a layer of mystery to the alien origin. 3. **Lighting and Shading:** - Use careful lighting to enhance the spaceship's details, experimenting with lights that emphasize the triangular form. - Integrate realistic shadows, considering the position of the light source in relation to the spaceship. 4. **Space Environment:** - Include a background that suggests a space environment, with distant stars, nebulas, or other cosmic elements. - Explore the addition of reflections and glows that simulate starlight reflecting on the spaceship's surface. 5. **Alien Atmosphere:** - Consider visual elements that add an alien atmosphere to the image, such as ethereal particles or unusual light patterns around the spaceship. 6. **Proportions and Scale:** - Maintain realistic proportions, considering the scale of the spaceship in relation to the space around it. - Experiment with camera angles that highlight the grandeur and unique presence of the spaceship. 7. **Overall Style:** - Balance realism with a touch of science fiction, aiming for a style that conveys both the beauty and mystery of alien technology. Keep in mind that the goal is to create a captivating and believable representation of an alien triangular spaceship, pushing the boundaries of imagination and image generation technology." --- This prompt can be used on artificial intelligence image generation platforms to create a fascinating and ultra-realistic visual interpretation of the desired spaceship.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
ULTRA-STRICT multi-product commercial advertising generation. Use ALL attached images of the included products as mandatory references. Each product must remain 100% identical to its attached reference image. Preserve exact proportions, scale, packaging, colors, labels, and structure. No redesign. No reinterpretation. No stylization. No product blending. No dimension distortion. COMPOSITION RULE: All products must be arranged symmetrically and centered horizontally. Maintain proportional scale balance between products. Equal visual weight distribution. Natural spacing between products. No overlap hiding important details. MANDATORY SAFE ZONE PLACEMENT: All attached products must be positioned strictly within the central third (middle horizontal third) of the generated image. The upper third 1080x360 pixels and lower third 1080x360 pixels must remain completely free of products. No product elements. No shadows crossing into these areas. No reflections. No objects in top third. No objects in bottom third. TEXT STRUCTURE AND TYPOGRAPHY RULES: 1) Advertisement Title Placement: Place the advertisement title directly under the logo inside the upper third area. - First line: Arabic title (عكّازات) Font: Montaser Arabic Bold (gras) Color: #02a649 - Second line: French title (Cannes et Béquilles) Font: Montaser Arabic Normal Color: #004aad Ensure clean hierarchy, perfect spacing, and professional alignment. Text must remain fully inside the upper third safe zone (1080x360 pixels). Do not overlap any product elements. 2) Motivational Text Above CTA Button: Place a two-line motivational text directly above the shopping button inside the lower third. - First line (ثبات وأمان لفترة النّقاهة.) Font: Almarai Normal - Second line (قابلة للتعديل ومقاومة للانزلاق.) Font: Almarai Light (léger) Maintain clean spacing and premium advertising balance. Text must remain strictly inside the lower third safe zone (1080x360 pixels). This requirement is extremely mandatory to allow ideal text placement later inside Facebook Ads Manager without covering the products. Use the attached background as the background for the image. Soft professional diffused lighting. Subtle realistic shadows strictly contained inside the central third only. Premium medical advertising catalog look. Square format 1:1 (1080x1080). High-end Facebook Carousel visual. Nano Banana Gemini optimized. Any deviation from attached reference images is strictly prohibited. If mismatch occurs, regenerate until exact structural match is achieved. NEGATIVE PROMPT: distorted proportions, wrong scale, modified packaging, changed labels, missing details, extra objects, additional accessories, cropped products, zoomed-in composition, oversized products, undersized products, objects outside central third, shadows entering top third, shadows entering bottom third, reflections outside safe zone, text outside designated thirds, misaligned typography, wrong font usage, low contrast text, poor readability, cluttered layout, overcrowded badges, unbalanced composition, watermarks, logos, branding additions, background clutter, medical scenes, people, hands, 3D stylization, cartoon effect, illustration style, color shifts, oversaturated colors, harsh lighting, dramatic shadows, vignette too strong, blur, low resolution, noise, compression artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
**Prompt for Ultra-Realistic AI-Generated Image of an Alien Triangular Spaceship:** "Using advanced image generation techniques, I wish to create an ultra-realistic representation of an alien spaceship in a triangular shape. 1. **Shape of the Spaceship:** - Develop a spaceship with a unique triangular shape, inspired by alien design. - Ensure intricate details on the hull and sharp edges, conveying a futuristic and unknown aesthetic. 2. **Textures and Details:** - Apply realistic textures to the spaceship's surface, incorporating metallic elements, reflections, and small details that emphasize its technological complexity. - Explore details such as inscriptions or patterns that add a layer of mystery to the alien origin. 3. **Lighting and Shading:** - Use careful lighting to enhance the spaceship's details, experimenting with lights that emphasize the triangular form. - Integrate realistic shadows, considering the position of the light source in relation to the spaceship. 4. **Space Environment:** - Include a background that suggests a space environment, with distant stars, nebulas, or other cosmic elements. - Explore the addition of reflections and glows that simulate starlight reflecting on the spaceship's surface. 5. **Alien Atmosphere:** - Consider visual elements that add an alien atmosphere to the image, such as ethereal particles or unusual light patterns around the spaceship. 6. **Proportions and Scale:** - Maintain realistic proportions, considering the scale of the spaceship in relation to the space around it. - Experiment with camera angles that highlight the grandeur and unique presence of the spaceship. 7. **Overall Style:** - Balance realism with a touch of science fiction, aiming for a style that conveys both the beauty and mystery of alien technology. Keep in mind that the goal is to create a captivating and believable representation of an alien triangular spaceship, pushing the boundaries of imagination and image generation technology." --- This prompt can be used on artificial intelligence image generation platforms to create a fascinating and ultra-realistic visual interpretation of the desired spaceship.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
ULTRA-STRICT multi-product commercial advertising generation. Use ALL attached images of the included products as mandatory references. Each product must remain 100% identical to its attached reference image. Preserve exact proportions, scale, packaging, colors, labels, and structure. No redesign. No reinterpretation. No stylization. No product blending. No dimension distortion. COMPOSITION RULE: All products must be arranged symmetrically and centered horizontally. Maintain proportional scale balance between products. Equal visual weight distribution. Natural spacing between products. No overlap hiding important details. MANDATORY SAFE ZONE PLACEMENT: All attached products must be positioned strictly within the central third (middle horizontal third) of the generated image. The upper third 1080x360 pixels and lower third 1080x360 pixels must remain completely free of products. No product elements. No shadows crossing into these areas. No reflections. No objects in top third. No objects in bottom third. TEXT STRUCTURE AND TYPOGRAPHY RULES: 1) Advertisement Title Placement: Place the advertisement title directly under the logo inside the upper third area. - First line: Arabic title (عكّازات) Font: Montaser Arabic Bold (gras) Color: #02a649 - Second line: French title (Cannes et Béquilles) Font: Montaser Arabic Normal Color: #004aad Ensure clean hierarchy, perfect spacing, and professional alignment. Text must remain fully inside the upper third safe zone (1080x360 pixels). Do not overlap any product elements. 2) Motivational Text Above CTA Button: Place a two-line motivational text directly above the shopping button inside the lower third. - First line (ثبات وأمان لفترة النّقاهة.) Font: Almarai Normal - Second line (قابلة للتعديل ومقاومة للانزلاق.) Font: Almarai Light (léger) Maintain clean spacing and premium advertising balance. Text must remain strictly inside the lower third safe zone (1080x360 pixels). This requirement is extremely mandatory to allow ideal text placement later inside Facebook Ads Manager without covering the products. Use the attached background as the background for the image. Soft professional diffused lighting. Subtle realistic shadows strictly contained inside the central third only. Premium medical advertising catalog look. Square format 1:1 (1080x1080). High-end Facebook Carousel visual. Nano Banana Gemini optimized. Any deviation from attached reference images is strictly prohibited. If mismatch occurs, regenerate until exact structural match is achieved. NEGATIVE PROMPT: distorted proportions, wrong scale, modified packaging, changed labels, missing details, extra objects, additional accessories, cropped products, zoomed-in composition, oversized products, undersized products, objects outside central third, shadows entering top third, shadows entering bottom third, reflections outside safe zone, text outside designated thirds, misaligned typography, wrong font usage, low contrast text, poor readability, cluttered layout, overcrowded badges, unbalanced composition, watermarks, logos, branding additions, background clutter, medical scenes, people, hands, 3D stylization, cartoon effect, illustration style, color shifts, oversaturated colors, harsh lighting, dramatic shadows, vignette too strong, blur, low resolution, noise, compression artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
**Prompt for Ultra-Realistic AI-Generated Image of an Alien Triangular Spaceship:** "Using advanced image generation techniques, I wish to create an ultra-realistic representation of an alien spaceship in a triangular shape. 1. **Shape of the Spaceship:** - Develop a spaceship with a unique triangular shape, inspired by alien design. - Ensure intricate details on the hull and sharp edges, conveying a futuristic and unknown aesthetic. 2. **Textures and Details:** - Apply realistic textures to the spaceship's surface, incorporating metallic elements, reflections, and small details that emphasize its technological complexity. - Explore details such as inscriptions or patterns that add a layer of mystery to the alien origin. 3. **Lighting and Shading:** - Use careful lighting to enhance the spaceship's details, experimenting with lights that emphasize the triangular form. - Integrate realistic shadows, considering the position of the light source in relation to the spaceship. 4. **Space Environment:** - Include a background that suggests a space environment, with distant stars, nebulas, or other cosmic elements. - Explore the addition of reflections and glows that simulate starlight reflecting on the spaceship's surface. 5. **Alien Atmosphere:** - Consider visual elements that add an alien atmosphere to the image, such as ethereal particles or unusual light patterns around the spaceship. 6. **Proportions and Scale:** - Maintain realistic proportions, considering the scale of the spaceship in relation to the space around it. - Experiment with camera angles that highlight the grandeur and unique presence of the spaceship. 7. **Overall Style:** - Balance realism with a touch of science fiction, aiming for a style that conveys both the beauty and mystery of alien technology. Keep in mind that the goal is to create a captivating and believable representation of an alien triangular spaceship, pushing the boundaries of imagination and image generation technology." --- This prompt can be used on artificial intelligence image generation platforms to create a fascinating and ultra-realistic visual interpretation of the desired spaceship.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
ULTRA-STRICT multi-product commercial advertising generation. Use ALL attached images of the included products as mandatory references. Each product must remain 100% identical to its attached reference image. Preserve exact proportions, scale, packaging, colors, labels, and structure. No redesign. No reinterpretation. No stylization. No product blending. No dimension distortion. COMPOSITION RULE: All products must be arranged symmetrically and centered horizontally. Maintain proportional scale balance between products. Equal visual weight distribution. Natural spacing between products. No overlap hiding important details. MANDATORY SAFE ZONE PLACEMENT: All attached products must be positioned strictly within the central third (middle horizontal third) of the generated image. The upper third 1080x360 pixels and lower third 1080x360 pixels must remain completely free of products. No product elements. No shadows crossing into these areas. No reflections. No objects in top third. No objects in bottom third. TEXT STRUCTURE AND TYPOGRAPHY RULES: 1) Advertisement Title Placement: Place the advertisement title directly under the logo inside the upper third area. - First line: Arabic title (عكّازات) Font: Montaser Arabic Bold (gras) Color: #02a649 - Second line: French title (Cannes et Béquilles) Font: Montaser Arabic Normal Color: #004aad Ensure clean hierarchy, perfect spacing, and professional alignment. Text must remain fully inside the upper third safe zone (1080x360 pixels). Do not overlap any product elements. 2) Motivational Text Above CTA Button: Place a two-line motivational text directly above the shopping button inside the lower third. - First line (ثبات وأمان لفترة النّقاهة.) Font: Almarai Normal - Second line (قابلة للتعديل ومقاومة للانزلاق.) Font: Almarai Light (léger) Maintain clean spacing and premium advertising balance. Text must remain strictly inside the lower third safe zone (1080x360 pixels). This requirement is extremely mandatory to allow ideal text placement later inside Facebook Ads Manager without covering the products. Use the attached background as the background for the image. Soft professional diffused lighting. Subtle realistic shadows strictly contained inside the central third only. Premium medical advertising catalog look. Square format 1:1 (1080x1080). High-end Facebook Carousel visual. Nano Banana Gemini optimized. Any deviation from attached reference images is strictly prohibited. If mismatch occurs, regenerate until exact structural match is achieved. NEGATIVE PROMPT: distorted proportions, wrong scale, modified packaging, changed labels, missing details, extra objects, additional accessories, cropped products, zoomed-in composition, oversized products, undersized products, objects outside central third, shadows entering top third, shadows entering bottom third, reflections outside safe zone, text outside designated thirds, misaligned typography, wrong font usage, low contrast text, poor readability, cluttered layout, overcrowded badges, unbalanced composition, watermarks, logos, branding additions, background clutter, medical scenes, people, hands, 3D stylization, cartoon effect, illustration style, color shifts, oversaturated colors, harsh lighting, dramatic shadows, vignette too strong, blur, low resolution, noise, compression artifacts
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
**Prompt for Ultra-Realistic AI-Generated Image of an Alien Triangular Spaceship:** "Using advanced image generation techniques, I wish to create an ultra-realistic representation of an alien spaceship in a triangular shape. 1. **Shape of the Spaceship:** - Develop a spaceship with a unique triangular shape, inspired by alien design. - Ensure intricate details on the hull and sharp edges, conveying a futuristic and unknown aesthetic. 2. **Textures and Details:** - Apply realistic textures to the spaceship's surface, incorporating metallic elements, reflections, and small details that emphasize its technological complexity. - Explore details such as inscriptions or patterns that add a layer of mystery to the alien origin. 3. **Lighting and Shading:** - Use careful lighting to enhance the spaceship's details, experimenting with lights that emphasize the triangular form. - Integrate realistic shadows, considering the position of the light source in relation to the spaceship. 4. **Space Environment:** - Include a background that suggests a space environment, with distant stars, nebulas, or other cosmic elements. - Explore the addition of reflections and glows that simulate starlight reflecting on the spaceship's surface. 5. **Alien Atmosphere:** - Consider visual elements that add an alien atmosphere to the image, such as ethereal particles or unusual light patterns around the spaceship. 6. **Proportions and Scale:** - Maintain realistic proportions, considering the scale of the spaceship in relation to the space around it. - Experiment with camera angles that highlight the grandeur and unique presence of the spaceship. 7. **Overall Style:** - Balance realism with a touch of science fiction, aiming for a style that conveys both the beauty and mystery of alien technology. Keep in mind that the goal is to create a captivating and believable representation of an alien triangular spaceship, pushing the boundaries of imagination and image generation technology." --- This prompt can be used on artificial intelligence image generation platforms to create a fascinating and ultra-realistic visual interpretation of the desired spaceship.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Realistic bedroom mirror selfie (American shot / three-quarter body portrait) of a real human subject, captured via mirror reflection, framed from mid-thigh to the top of the head. The smartphone is held naturally to the side or slightly below chin level, fully revealing the face while preserving the authenticity of a real mirror selfie. The subject stands with a relaxed posture and natural weight distribution. The subject’s gender presentation must match the reference image, preserving anatomical structure, styling choices, and clothing fit appropriate to that gender. Facial skin maintains authentic human texture — visible pores, subtle asymmetry, natural tonal variation, minor blemishes, and realistic skin detail — without artificial smoothing or idealization. Body anatomy appears realistic with natural proportions and organic posture. Hands holding the phone show realistic scale and natural grip tension. Hair styling appears casual and nightlife-ready, with natural volume and strand behavior, avoiding artificial perfection. Outfit must change with every generation: simple, youthful clubwear appropriate for a night out. Examples include crop tops, fitted tees, mini skirts, denim pieces, casual dresses, fitted tops with high-waisted pants, bodysuits, casual button-ups, slim jeans, or relaxed nightlife outfits. Fabrics appear natural and comfortable, with realistic folds and fit. Avoid repeating identical outfits between generations. Footwear may include sneakers, casual heels, ankle boots, or trendy nightlife shoes. Accessories remain minimal and youthful (small hoops, simple chains, bracelet, small bag), varying naturally between generations. Clean mirror surface with clear reflection and even light transmission — no smudges or stains. Bedroom environment appears authentic and lived-in: bed, wardrobe, soft lighting, curtains, decorative elements, or personal items softly out of focus. Lighting suggests evening indoor ambience: warm lamp light mixed with soft ambient illumination, producing natural shadows and depth. No studio lighting or beauty lighting. Neutral photographic color science with realistic skin tones. No cinematic contrast, no plastic textures, no artificial smoothing. Captured with a standard smartphone lens (~26–28mm equivalent), moderate depth of field, maintaining realistic focus across the body. Documentary-style photographic realism with organic sharpness, subtle digital grain, minor sensor noise, and natural dynamic range — resembling an unretouched modern smartphone photo. Vertical composition, 9:16.
ULTRA-STRICT multi-product commercial advertising generation. Use ALL attached images of the included products as mandatory references. Each product must remain 100% identical to its attached reference image. Preserve exact proportions, scale, packaging, colors, labels, and structure. No redesign. No reinterpretation. No stylization. No product blending. No dimension distortion. COMPOSITION RULE: All products must be arranged symmetrically and centered horizontally. Maintain proportional scale balance between products. Equal visual weight distribution. Natural spacing between products. No overlap hiding important details. MANDATORY SAFE ZONE PLACEMENT: All attached products must be positioned strictly within the central third (middle horizontal third) of the generated image. The upper third 1080x360 pixels and lower third 1080x360 pixels must remain completely free of products. No product elements. No shadows crossing into these areas. No reflections. No objects in top third. No objects in bottom third. TEXT STRUCTURE AND TYPOGRAPHY RULES: 1) Advertisement Title Placement: Place the advertisement title directly under the logo inside the upper third area. - First line: Arabic title (عكّازات) Font: Montaser Arabic Bold (gras) Color: #02a649 - Second line: French title (Cannes et Béquilles) Font: Montaser Arabic Normal Color: #004aad Ensure clean hierarchy, perfect spacing, and professional alignment. Text must remain fully inside the upper third safe zone (1080x360 pixels). Do not overlap any product elements. 2) Motivational Text Above CTA Button: Place a two-line motivational text directly above the shopping button inside the lower third. - First line (ثبات وأمان لفترة النّقاهة.) Font: Almarai Normal - Second line (قابلة للتعديل ومقاومة للانزلاق.) Font: Almarai Light (léger) Maintain clean spacing and premium advertising balance. Text must remain strictly inside the lower third safe zone (1080x360 pixels). This requirement is extremely mandatory to allow ideal text placement later inside Facebook Ads Manager without covering the products. Use the attached background as the background for the image. Soft professional diffused lighting. Subtle realistic shadows strictly contained inside the central third only. Premium medical advertising catalog look. Square format 1:1 (1080x1080). High-end Facebook Carousel visual. Nano Banana Gemini optimized. Any deviation from attached reference images is strictly prohibited. If mismatch occurs, regenerate until exact structural match is achieved. NEGATIVE PROMPT: distorted proportions, wrong scale, modified packaging, changed labels, missing details, extra objects, additional accessories, cropped products, zoomed-in composition, oversized products, undersized products, objects outside central third, shadows entering top third, shadows entering bottom third, reflections outside safe zone, text outside designated thirds, misaligned typography, wrong font usage, low contrast text, poor readability, cluttered layout, overcrowded badges, unbalanced composition, watermarks, logos, branding additions, background clutter, medical scenes, people, hands, 3D stylization, cartoon effect, illustration style, color shifts, oversaturated colors, harsh lighting, dramatic shadows, vignette too strong, blur, low resolution, noise, compression artifacts
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video