(masterpiece:1. 4), best quality, ((realistic)), (ultra photorealistic:1. 3), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1. 1), (illustration:1. 05), (1girl:1. 05), (beautiful:1. 05), (beautiful detailed eyes:1. 05), quality, (cinematic light:1. 1), light blue highlights, (vi-000020:1. 2), full body pink hair,perfect lighting, detailed cgi, good quality
Ultra-realistic 8K HDR photo enhancement, preserve 100% original facial identity, facial structure, proportions, and natural human appearance. Realistic advanced skin retouching: gently remove freckles, dark spots, acne marks, blemishes, pigmentation, and facial imperfections while preserving visible pores, natural skin texture, fine facial details, and realistic skin depth. Enhance hair with ultra-detailed individual strands, natural volume, texture, and clean edges. Improve eyes with natural sharpness, realistic reflections, and preserved original shape and expression. Refine lips and facial features subtly without altering identity. Enhance clothing with highly detailed realistic fabric textures, folds, material depth, and clarity while keeping natural clothing characteristics. Balance and harmonize colors between subject and background for a cohesive cinematic look. Seamlessly blend the background with realistic depth, lighting, and soft natural transitions. Photorealistic, ultra-detailed, cinematic lighting, realistic shadows, sharp focus, high dynamic range, natural skin tones, DSLR quality, masterpiece realism.
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2> <lora:add-detail-xl:1.2> <lora:DetailedEyes_V3:1.2> <lora:offset_0.2:1.2>
Perform a precise face swap using the face from Image 1 and place it onto the head and body in Image 2. Critical requirements: - Preserve the exact facial structure from Image 1, including eye shape, eye spacing, nose shape, lip shape, jawline, cheekbones, and overall face proportions. - Maintain the original identity and recognizability of the person from Image 1. - Do NOT alter facial geometry, age, or expression unless necessary for alignment. Blend requirements: - Match the lighting direction, color temperature, and shadows from Image 2. - Match the skin tone and texture so the face integrates naturally with the body. - Preserve natural skin detail such as pores and subtle imperfections. Alignment rules: - Adjust perspective and head angle to match Image 2. - Ensure eyes, nose, and mouth align naturally with the head position. - Preserve the original expression from Image 1 as closely as possible. Quality requirements: - High realism - Seamless blending around hairline, jawline, and neck - No warping, distortion, or identity loss - Maintain photorealistic detail - THe image has too look like image 2, e.g., that the person is in the car
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2>
Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and body proportions. Do not alter or reconstruct the face in any way. Maintain a neutral relaxed expression. Add a perfectly fitted long brown wig, securely aligned to the scalp with a clean center part (middle part) starting exactly from the hairline. The wig must sit naturally on the head with correct hairline placement, no floating, no gaps. Hair should be dark brown, long, soft, and bouncy, with natural volume and smooth flow, slightly curled at the ends. Strands should fall naturally around the face and shoulders. Realistic human hair texture, no stiffness, no helmet effect. Keep original outfit and background unchanged. Soft cinematic lighting, high detail, professional photography. Hairline must be realistic and properly blended, wig fully attached to scalp, no misplacement, no distortion.”
Use the uploaded image to generate an Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and proportions. Do not alter or reconstruct the face in any way. Maintain neutral relaxed expression. Install a 10-inch SDD human hair wig with a 5x5 closure, professionally installed and fully laid. The closure must sit correctly at the natural hairline with a precise center part starting exactly from the middle of the forehead, straight and well-defined. The wig must be perfectly fitted and glued down to the scalp, with realistic scalp visibility at the part. No floating, no shifting, no gaps, no incorrect positioning. Hair should be light brown, soft, full, and bouncy, with natural density, smooth flow, and slightly curled inward ends. Hair must frame the face naturally and fall evenly on both sides. Hairline should be clean, seamless, and natural-looking, like a professional salon install. Keep original outfit and background unchanged. Soft studio lighting, high detail, realistic photography. Face identity locked. Hair placement must be anatomically correct and aligned to scalp.
(vi-000020:1.2), (ultra photorealistic:1.3), (masterpiece:1.4), best quality, ((realistic)), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1.1), (illustration:1.05), (1girl:1.05), (beautiful:1.05), (beautiful detailed eyes:1.05), (cinematic light:1.1), light blue highlights, full body pink hair,
(best quality:1.3), (ultra-detailed:1.3), ((8k high quality detailed art)), (best shadow:0.7), (hair handled), ((long hair)), (sharp eyeliner, eyeshadow, detailed eyes:1.1), (detailed hair), sharp focus, hyper detailed, detailed eyes, eye focus, (illustration:1.1), highres, (extremely detailed CG un
(RAW photo, best quality, master:1.2), (realistic, photo-realistic:1.37), ultra-detailed,(extremely detailed CG unity 8k wallpaper),(masterpiece), (best quality), (ultra-detailed), (best illustration),(best shadow), (sharp eyeliner, eyeshadow, detailed eyes:1.1), white hair(short), blushing, embarrassment
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic 8K HDR photo enhancement, preserve 100% original facial identity, facial structure, proportions, and natural human appearance. Realistic advanced skin retouching: gently remove freckles, dark spots, acne marks, blemishes, pigmentation, and facial imperfections while preserving visible pores, natural skin texture, fine facial details, and realistic skin depth. Enhance hair with ultra-detailed individual strands, natural volume, texture, and clean edges. Improve eyes with natural sharpness, realistic reflections, and preserved original shape and expression. Refine lips and facial features subtly without altering identity. Enhance clothing with highly detailed realistic fabric textures, folds, material depth, and clarity while keeping natural clothing characteristics. Balance and harmonize colors between subject and background for a cohesive cinematic look. Seamlessly blend the background with realistic depth, lighting, and soft natural transitions. Photorealistic, ultra-detailed, cinematic lighting, realistic shadows, sharp focus, high dynamic range, natural skin tones, DSLR quality, masterpiece realism.
Perform a precise face swap using the face from Image 1 and place it onto the head and body in Image 2. Critical requirements: - Preserve the exact facial structure from Image 1, including eye shape, eye spacing, nose shape, lip shape, jawline, cheekbones, and overall face proportions. - Maintain the original identity and recognizability of the person from Image 1. - Do NOT alter facial geometry, age, or expression unless necessary for alignment. Blend requirements: - Match the lighting direction, color temperature, and shadows from Image 2. - Match the skin tone and texture so the face integrates naturally with the body. - Preserve natural skin detail such as pores and subtle imperfections. Alignment rules: - Adjust perspective and head angle to match Image 2. - Ensure eyes, nose, and mouth align naturally with the head position. - Preserve the original expression from Image 1 as closely as possible. Quality requirements: - High realism - Seamless blending around hairline, jawline, and neck - No warping, distortion, or identity loss - Maintain photorealistic detail - THe image has too look like image 2, e.g., that the person is in the car
Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and body proportions. Do not alter or reconstruct the face in any way. Maintain a neutral relaxed expression. Add a perfectly fitted long brown wig, securely aligned to the scalp with a clean center part (middle part) starting exactly from the hairline. The wig must sit naturally on the head with correct hairline placement, no floating, no gaps. Hair should be dark brown, long, soft, and bouncy, with natural volume and smooth flow, slightly curled at the ends. Strands should fall naturally around the face and shoulders. Realistic human hair texture, no stiffness, no helmet effect. Keep original outfit and background unchanged. Soft cinematic lighting, high detail, professional photography. Hairline must be realistic and properly blended, wig fully attached to scalp, no misplacement, no distortion.”
(vi-000020:1.2), (ultra photorealistic:1.3), (masterpiece:1.4), best quality, ((realistic)), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1.1), (illustration:1.05), (1girl:1.05), (beautiful:1.05), (beautiful detailed eyes:1.05), (cinematic light:1.1), light blue highlights, full body pink hair,
(best quality:1.3), (ultra-detailed:1.3), ((8k high quality detailed art)), (best shadow:0.7), (hair handled), ((long hair)), (sharp eyeliner, eyeshadow, detailed eyes:1.1), (detailed hair), sharp focus, hyper detailed, detailed eyes, eye focus, (illustration:1.1), highres, (extremely detailed CG un
(RAW photo, best quality, master:1.2), (realistic, photo-realistic:1.37), ultra-detailed,(extremely detailed CG unity 8k wallpaper),(masterpiece), (best quality), (ultra-detailed), (best illustration),(best shadow), (sharp eyeliner, eyeshadow, detailed eyes:1.1), white hair(short), blushing, embarrassment
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
(masterpiece:1. 4), best quality, ((realistic)), (ultra photorealistic:1. 3), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1. 1), (illustration:1. 05), (1girl:1. 05), (beautiful:1. 05), (beautiful detailed eyes:1. 05), quality, (cinematic light:1. 1), light blue highlights, (vi-000020:1. 2), full body pink hair,perfect lighting, detailed cgi, good quality
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2> <lora:add-detail-xl:1.2> <lora:DetailedEyes_V3:1.2> <lora:offset_0.2:1.2>
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2>
Use the uploaded image to generate an Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and proportions. Do not alter or reconstruct the face in any way. Maintain neutral relaxed expression. Install a 10-inch SDD human hair wig with a 5x5 closure, professionally installed and fully laid. The closure must sit correctly at the natural hairline with a precise center part starting exactly from the middle of the forehead, straight and well-defined. The wig must be perfectly fitted and glued down to the scalp, with realistic scalp visibility at the part. No floating, no shifting, no gaps, no incorrect positioning. Hair should be light brown, soft, full, and bouncy, with natural density, smooth flow, and slightly curled inward ends. Hair must frame the face naturally and fall evenly on both sides. Hairline should be clean, seamless, and natural-looking, like a professional salon install. Keep original outfit and background unchanged. Soft studio lighting, high detail, realistic photography. Face identity locked. Hair placement must be anatomically correct and aligned to scalp.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2> <lora:add-detail-xl:1.2> <lora:DetailedEyes_V3:1.2> <lora:offset_0.2:1.2>
Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and body proportions. Do not alter or reconstruct the face in any way. Maintain a neutral relaxed expression. Add a perfectly fitted long brown wig, securely aligned to the scalp with a clean center part (middle part) starting exactly from the hairline. The wig must sit naturally on the head with correct hairline placement, no floating, no gaps. Hair should be dark brown, long, soft, and bouncy, with natural volume and smooth flow, slightly curled at the ends. Strands should fall naturally around the face and shoulders. Realistic human hair texture, no stiffness, no helmet effect. Keep original outfit and background unchanged. Soft cinematic lighting, high detail, professional photography. Hairline must be realistic and properly blended, wig fully attached to scalp, no misplacement, no distortion.”
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
(masterpiece:1. 4), best quality, ((realistic)), (ultra photorealistic:1. 3), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1. 1), (illustration:1. 05), (1girl:1. 05), (beautiful:1. 05), (beautiful detailed eyes:1. 05), quality, (cinematic light:1. 1), light blue highlights, (vi-000020:1. 2), full body pink hair,perfect lighting, detailed cgi, good quality
Ultra-realistic 8K HDR photo enhancement, preserve 100% original facial identity, facial structure, proportions, and natural human appearance. Realistic advanced skin retouching: gently remove freckles, dark spots, acne marks, blemishes, pigmentation, and facial imperfections while preserving visible pores, natural skin texture, fine facial details, and realistic skin depth. Enhance hair with ultra-detailed individual strands, natural volume, texture, and clean edges. Improve eyes with natural sharpness, realistic reflections, and preserved original shape and expression. Refine lips and facial features subtly without altering identity. Enhance clothing with highly detailed realistic fabric textures, folds, material depth, and clarity while keeping natural clothing characteristics. Balance and harmonize colors between subject and background for a cohesive cinematic look. Seamlessly blend the background with realistic depth, lighting, and soft natural transitions. Photorealistic, ultra-detailed, cinematic lighting, realistic shadows, sharp focus, high dynamic range, natural skin tones, DSLR quality, masterpiece realism.
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2>
Use the uploaded image to generate an Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and proportions. Do not alter or reconstruct the face in any way. Maintain neutral relaxed expression. Install a 10-inch SDD human hair wig with a 5x5 closure, professionally installed and fully laid. The closure must sit correctly at the natural hairline with a precise center part starting exactly from the middle of the forehead, straight and well-defined. The wig must be perfectly fitted and glued down to the scalp, with realistic scalp visibility at the part. No floating, no shifting, no gaps, no incorrect positioning. Hair should be light brown, soft, full, and bouncy, with natural density, smooth flow, and slightly curled inward ends. Hair must frame the face naturally and fall evenly on both sides. Hairline should be clean, seamless, and natural-looking, like a professional salon install. Keep original outfit and background unchanged. Soft studio lighting, high detail, realistic photography. Face identity locked. Hair placement must be anatomically correct and aligned to scalp.
(best quality:1.3), (ultra-detailed:1.3), ((8k high quality detailed art)), (best shadow:0.7), (hair handled), ((long hair)), (sharp eyeliner, eyeshadow, detailed eyes:1.1), (detailed hair), sharp focus, hyper detailed, detailed eyes, eye focus, (illustration:1.1), highres, (extremely detailed CG un
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Perform a precise face swap using the face from Image 1 and place it onto the head and body in Image 2. Critical requirements: - Preserve the exact facial structure from Image 1, including eye shape, eye spacing, nose shape, lip shape, jawline, cheekbones, and overall face proportions. - Maintain the original identity and recognizability of the person from Image 1. - Do NOT alter facial geometry, age, or expression unless necessary for alignment. Blend requirements: - Match the lighting direction, color temperature, and shadows from Image 2. - Match the skin tone and texture so the face integrates naturally with the body. - Preserve natural skin detail such as pores and subtle imperfections. Alignment rules: - Adjust perspective and head angle to match Image 2. - Ensure eyes, nose, and mouth align naturally with the head position. - Preserve the original expression from Image 1 as closely as possible. Quality requirements: - High realism - Seamless blending around hairline, jawline, and neck - No warping, distortion, or identity loss - Maintain photorealistic detail - THe image has too look like image 2, e.g., that the person is in the car
(vi-000020:1.2), (ultra photorealistic:1.3), (masterpiece:1.4), best quality, ((realistic)), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1.1), (illustration:1.05), (1girl:1.05), (beautiful:1.05), (beautiful detailed eyes:1.05), (cinematic light:1.1), light blue highlights, full body pink hair,
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
Perform a precise face swap using the face from Image 1 and place it onto the head and body in Image 2. Critical requirements: - Preserve the exact facial structure from Image 1, including eye shape, eye spacing, nose shape, lip shape, jawline, cheekbones, and overall face proportions. - Maintain the original identity and recognizability of the person from Image 1. - Do NOT alter facial geometry, age, or expression unless necessary for alignment. Blend requirements: - Match the lighting direction, color temperature, and shadows from Image 2. - Match the skin tone and texture so the face integrates naturally with the body. - Preserve natural skin detail such as pores and subtle imperfections. Alignment rules: - Adjust perspective and head angle to match Image 2. - Ensure eyes, nose, and mouth align naturally with the head position. - Preserve the original expression from Image 1 as closely as possible. Quality requirements: - High realism - Seamless blending around hairline, jawline, and neck - No warping, distortion, or identity loss - Maintain photorealistic detail - THe image has too look like image 2, e.g., that the person is in the car
Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and body proportions. Do not alter or reconstruct the face in any way. Maintain a neutral relaxed expression. Add a perfectly fitted long brown wig, securely aligned to the scalp with a clean center part (middle part) starting exactly from the hairline. The wig must sit naturally on the head with correct hairline placement, no floating, no gaps. Hair should be dark brown, long, soft, and bouncy, with natural volume and smooth flow, slightly curled at the ends. Strands should fall naturally around the face and shoulders. Realistic human hair texture, no stiffness, no helmet effect. Keep original outfit and background unchanged. Soft cinematic lighting, high detail, professional photography. Hairline must be realistic and properly blended, wig fully attached to scalp, no misplacement, no distortion.”
(best quality:1.3), (ultra-detailed:1.3), ((8k high quality detailed art)), (best shadow:0.7), (hair handled), ((long hair)), (sharp eyeliner, eyeshadow, detailed eyes:1.1), (detailed hair), sharp focus, hyper detailed, detailed eyes, eye focus, (illustration:1.1), highres, (extremely detailed CG un
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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(masterpiece:1. 4), best quality, ((realistic)), (ultra photorealistic:1. 3), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1. 1), (illustration:1. 05), (1girl:1. 05), (beautiful:1. 05), (beautiful detailed eyes:1. 05), quality, (cinematic light:1. 1), light blue highlights, (vi-000020:1. 2), full body pink hair,perfect lighting, detailed cgi, good quality
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2> <lora:add-detail-xl:1.2> <lora:DetailedEyes_V3:1.2> <lora:offset_0.2:1.2>
(vi-000020:1.2), (ultra photorealistic:1.3), (masterpiece:1.4), best quality, ((realistic)), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1.1), (illustration:1.05), (1girl:1.05), (beautiful:1.05), (beautiful detailed eyes:1.05), (cinematic light:1.1), light blue highlights, full body pink hair,
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if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(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2>
Use the uploaded image to generate an Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and proportions. Do not alter or reconstruct the face in any way. Maintain neutral relaxed expression. Install a 10-inch SDD human hair wig with a 5x5 closure, professionally installed and fully laid. The closure must sit correctly at the natural hairline with a precise center part starting exactly from the middle of the forehead, straight and well-defined. The wig must be perfectly fitted and glued down to the scalp, with realistic scalp visibility at the part. No floating, no shifting, no gaps, no incorrect positioning. Hair should be light brown, soft, full, and bouncy, with natural density, smooth flow, and slightly curled inward ends. Hair must frame the face naturally and fall evenly on both sides. Hairline should be clean, seamless, and natural-looking, like a professional salon install. Keep original outfit and background unchanged. Soft studio lighting, high detail, realistic photography. Face identity locked. Hair placement must be anatomically correct and aligned to scalp.
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Ultra-realistic 8K HDR photo enhancement, preserve 100% original facial identity, facial structure, proportions, and natural human appearance. Realistic advanced skin retouching: gently remove freckles, dark spots, acne marks, blemishes, pigmentation, and facial imperfections while preserving visible pores, natural skin texture, fine facial details, and realistic skin depth. Enhance hair with ultra-detailed individual strands, natural volume, texture, and clean edges. Improve eyes with natural sharpness, realistic reflections, and preserved original shape and expression. Refine lips and facial features subtly without altering identity. Enhance clothing with highly detailed realistic fabric textures, folds, material depth, and clarity while keeping natural clothing characteristics. Balance and harmonize colors between subject and background for a cohesive cinematic look. Seamlessly blend the background with realistic depth, lighting, and soft natural transitions. Photorealistic, ultra-detailed, cinematic lighting, realistic shadows, sharp focus, high dynamic range, natural skin tones, DSLR quality, masterpiece realism.
(RAW photo, best quality, master:1.2), (realistic, photo-realistic:1.37), ultra-detailed,(extremely detailed CG unity 8k wallpaper),(masterpiece), (best quality), (ultra-detailed), (best illustration),(best shadow), (sharp eyeliner, eyeshadow, detailed eyes:1.1), white hair(short), blushing, embarrassment
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2>
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ical_edges"]}},"threshold_units_definition":{"geometry_unit":"normalized_landmark_delta","texture_unit":"normalized_frequency_loss_ratio","chroma_unit":"normalized_skin_color_delta","highlight_unit":"normalized_specular_bloom_delta","occlusion_unit":"normalized_boundary_error","temporal_unit":"normalized_frame_to_frame_identity_drift","edge_unit":"normalized_edge_contamination_delta"},"duration_profiles_for_kling":{"short_safe_3s":{"duration":3,"motion_tolerance":"lowest_safe","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","tiny_prop_stabilized_motion"]},"stable_4s":{"duration":4,"motion_tolerance":"conservative","camera":"locked_or_micro_dolly","hard_reset_interval_frames":4,"allowed_actions":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle"]},"max_safe_6s":{"duration":6,"motion_tolerance":"strictest","camera":"mostly_locked","hard_reset_interval_frames":3,"allowed_actions":["subtle_breathing","minimal_blink"],"forbidden":["visible_head_turn","complex_hand_action","deep_parallax"]}},"temporal_system":{"frame_lock":true,"compare_each_frame_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"temporal_clamp_system":true,"base_hard_reset_interval_frames":4,"emergency_hard_reset_interval_frames":3,"adaptive_hard_reset_only_if_drift_detected":true,"drift_tolerance":0.002,"no_temporal_snap_if_clean":true},"camera_motion_policy":{"for_kling_ready_source":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended_motion":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble","deep_parallax_camera_move"],"camera_path_stability":true,"prefer_locked_or_micro_dolly":true},"safe_action_taxonomy":{"allowed":["subtle_breathing","minimal_blink","micro_torso_shift","slight_fabric_settle","tiny_prop_stabilized_motion","very_low_amplitude_camera_drift"],"conditionally_allowed":["small_weight_shift_if_identity_safe","minimal_hand_pressure_adjustment_if_object_lock_preserved"],"forbidden":["visible_head_turn","wide_arm_swing","complex_object_manipulation","running","jumping","strong_fabric_waving","hair_whip_motion","dramatic_camera_arc","deep_foreground_background_parallax"]},"motion_governance":{"head_motion_amplitude":"minimal","body_motion_amplitude":"low","hand_motion_amplitude":"low","cloth_motion_amplitude":"low","prop_motion_amplitude":"low","auto_reject_if_motion_causes_identity_drift":true,"auto_reject_if_motion_breaks_skin_truth":true},"thresholds":{"lip_change_tolerance":0.001,"eyelid_change_tolerance":0.001,"skin_color_shift_tolerance":0.003,"skin_texture_loss_tolerance":0.002,"facial_highlight_bloom_tolerance":0.002,"beard_density_shift_tolerance":0.003,"hair_density_shift_tolerance":0.003,"ear_projection_shift_tolerance":0.001,"hand_finger_boundary_error_tolerance":0.001,"edge_contamination_tolerance":0.001,"occlusion_error_tolerance":0.001},"error_severity_matrix":{"fatal":["face_rebuilt","face_averaged","IMAGE3_influences_face_identity","skin_smoothed","plastic_specular","beautification_detected","lip_redesign","eye_beautification","mask_halo_on_face","hair_identity_restyled","ear_shape_reconstructed","finger_fusion"],"recoverable":["minor_background_shimmer","minor_prop_alignment_drift","minor_wardrobe_tension_error"],"retryable":["temporal_flicker_without_identity_damage","noncritical_scene_cleanliness_issue"],"export_blocking":["halo_edges","double_contours","mask_traces","occlusion_errors","temporal_skin_shimmer"],"cosmetic_but_unacceptable":["beauty_glow","porcelain_finish","glamour_highlight","shadow_cleanup_beautifies_face","hdr_face_polish"]},"degradation_strategy":{"on_pose_conflict":"preserve_IMAGE1_IMAGE2_truth_and_reduce_pose_intensity","on_object_hand_conflict":"preserve_hand_truth_then_reproject_object_or_reject","on_background_depth_conflict":"preserve_subject_integrity_and_simplify_background","on_lighting_conflict":"preserve_skin_color_and_texture_then_reduce_cinematic_grade","on_motion_conflict":"reduce_motion_before_touching_identity_or_skin","on_export_cleanliness_conflict":"block_export_to_KLING"},"process_gates":{"stage_0_input_gate":["reject_if_input_quality_gate_fails","degrade_if_marked_degrade_conditions_only"],"stage_1_identity_gate":["reject_if_face_rebuilt","reject_if_face_averaged","reject_if_hidden_face_completed","reject_if_IMAGE3_influences_face_identity"],"stage_2_skin_gate":["reject_if_skin_smoothed","reject_if_pores_lost","reject_if_plastic_specular","reject_if_beautification_detected","reject_if_skin_evened_artificially"],"stage_3_expression_gate":["reject_if_lip_compression","reject_if_eye_emotion_shift","reject_if_mouth_state_changed","reject_if_beauty_expression_correction","reject_if_oral_cavity_invented"],"stage_4_hair_ear_gate":["reject_if_hair_restyled","reject_if_hair_density_reinterpreted","reject_if_ear_shape_reconstructed","reject_if_cranial_contour_shifted"],"stage_5_hand_gate":["reject_if_finger_fusion","reject_if_prop_penetrates_hand","reject_if_knuckle_structure_lost"],"stage_6_integration_gate":["reject_if_jaw_neck_cut","reject_if_beard_regularized","reject_if_color_contamination_on_face","reject_if_shadow_cleanup_beautifies_face"],"stage_7_scene_gate":["reject_if_accessory_drift","reject_if_object_redesign","reject_if_background_shimmer","reject_if_wardrobe_restyle_occurs"],"stage_8_cleanliness_gate":["reject_if_halo_edges","reject_if_double_contours","reject_if_mask_visibility","reject_if_occlusion_errors"],"stage_9_temporal_gate":["reject_if_flicker","reject_if_head_scale_drift","reject_if_motion_breaks_identity","reject_if_temporal_skin_shimmer"]},"zone_validation":{"face":["geometry","volume","asymmetry","expression"],"skin":["pores","micro_texture","tone","undertone","imperfections","highlight_behavior","optical_truth"],"beard":["density","edge","pattern","irregularity"],"hair":["hairline","density","direction","mass","temple_pattern","sideburn_transition"],"ears":["shape","projection","lobe","attachment"],"hands":["finger_count","finger_separation","knuckles","nails_if_visible","prop_contact"],"transition":["jaw_neck","shadow","texture","tone"],"body":["proportion","mass","pose_constraints"],"scene":["accessories","wardrobe","objects","background","edge_cleanliness"]},"diagnostic_trace_policy":{"enabled":true,"record_failed_gate":true,"record_failed_zone":true,"record_failure_severity":true,"record_recovery_action":true,"record_export_block_reason":true},"validation":{"critical":["identity_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","hair_identity_preserved","ear_identity_preserved_if_visible","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_hand_anatomy_failure","no_accessory_drift","no_object_drift","no_background_shimmer","no_export_edge_defects"]},"pre_kling_export_gate":{"required":true,"conditions":["identity_preserved","natural_human_skin","no_plastic_effect","no_ai_signature","no_halos","no_double_edges","no_mask_traces","clean_occlusion_boundaries","stable_frame_base","motion_safe_for_3_to_6_seconds"],"otherwise":"DO_NOT_SEND_TO_KLING"},"failure_response":{"if_fail":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_hair_identity_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"]},"realism_over_cinema_rule":{"priority":"human_realism_above_all","cinema_allowed_only_if_no_identity_damage":true,"cinema_must_serve_reality_not_replace_it":true},"execution_pipeline":["run_input_quality_gate","load_IMAGE1_face","lock_face_identity","lock_hair_ears_cranial_identity","apply_IMAGE2_body_constraints","lock_hand_anatomy_if_visible","extract_pose_vectors_from_IMAGE3_only","project_pose_to_IMAGE2_body_without_anatomy_transfer","transfer_IMAGE3_accessories_wardrobe_objects_background","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_stage_gates","run_zone_validation","run_cleanliness_gate","apply_temporal_stability","run_pre_kling_export_gate","final_validation_gate"],"final_output_rule":{"conditions":["100_percent_identity_preserved","99_percent_human_realism_target_met","natural_human_skin","no_plastic_effect","no_ai_signature","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
(masterpiece:1. 4), best quality, ((realistic)), (ultra photorealistic:1. 3), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1. 1), (illustration:1. 05), (1girl:1. 05), (beautiful:1. 05), (beautiful detailed eyes:1. 05), quality, (cinematic light:1. 1), light blue highlights, (vi-000020:1. 2), full body pink hair,perfect lighting, detailed cgi, good quality
Perform a precise face swap using the face from Image 1 and place it onto the head and body in Image 2. Critical requirements: - Preserve the exact facial structure from Image 1, including eye shape, eye spacing, nose shape, lip shape, jawline, cheekbones, and overall face proportions. - Maintain the original identity and recognizability of the person from Image 1. - Do NOT alter facial geometry, age, or expression unless necessary for alignment. Blend requirements: - Match the lighting direction, color temperature, and shadows from Image 2. - Match the skin tone and texture so the face integrates naturally with the body. - Preserve natural skin detail such as pores and subtle imperfections. Alignment rules: - Adjust perspective and head angle to match Image 2. - Ensure eyes, nose, and mouth align naturally with the head position. - Preserve the original expression from Image 1 as closely as possible. Quality requirements: - High realism - Seamless blending around hairline, jawline, and neck - No warping, distortion, or identity loss - Maintain photorealistic detail - THe image has too look like image 2, e.g., that the person is in the car
Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and body proportions. Do not alter or reconstruct the face in any way. Maintain a neutral relaxed expression. Add a perfectly fitted long brown wig, securely aligned to the scalp with a clean center part (middle part) starting exactly from the hairline. The wig must sit naturally on the head with correct hairline placement, no floating, no gaps. Hair should be dark brown, long, soft, and bouncy, with natural volume and smooth flow, slightly curled at the ends. Strands should fall naturally around the face and shoulders. Realistic human hair texture, no stiffness, no helmet effect. Keep original outfit and background unchanged. Soft cinematic lighting, high detail, professional photography. Hairline must be realistic and properly blended, wig fully attached to scalp, no misplacement, no distortion.”
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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Ultra-realistic 8K HDR photo enhancement, preserve 100% original facial identity, facial structure, proportions, and natural human appearance. Realistic advanced skin retouching: gently remove freckles, dark spots, acne marks, blemishes, pigmentation, and facial imperfections while preserving visible pores, natural skin texture, fine facial details, and realistic skin depth. Enhance hair with ultra-detailed individual strands, natural volume, texture, and clean edges. Improve eyes with natural sharpness, realistic reflections, and preserved original shape and expression. Refine lips and facial features subtly without altering identity. Enhance clothing with highly detailed realistic fabric textures, folds, material depth, and clarity while keeping natural clothing characteristics. Balance and harmonize colors between subject and background for a cohesive cinematic look. Seamlessly blend the background with realistic depth, lighting, and soft natural transitions. Photorealistic, ultra-detailed, cinematic lighting, realistic shadows, sharp focus, high dynamic range, natural skin tones, DSLR quality, masterpiece realism.
Use the uploaded image to generate an Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and proportions. Do not alter or reconstruct the face in any way. Maintain neutral relaxed expression. Install a 10-inch SDD human hair wig with a 5x5 closure, professionally installed and fully laid. The closure must sit correctly at the natural hairline with a precise center part starting exactly from the middle of the forehead, straight and well-defined. The wig must be perfectly fitted and glued down to the scalp, with realistic scalp visibility at the part. No floating, no shifting, no gaps, no incorrect positioning. Hair should be light brown, soft, full, and bouncy, with natural density, smooth flow, and slightly curled inward ends. Hair must frame the face naturally and fall evenly on both sides. Hairline should be clean, seamless, and natural-looking, like a professional salon install. Keep original outfit and background unchanged. Soft studio lighting, high detail, realistic photography. Face identity locked. Hair placement must be anatomically correct and aligned to scalp.
(RAW photo, best quality, master:1.2), (realistic, photo-realistic:1.37), ultra-detailed,(extremely detailed CG unity 8k wallpaper),(masterpiece), (best quality), (ultra-detailed), (best illustration),(best shadow), (sharp eyeliner, eyeshadow, detailed eyes:1.1), white hair(short), blushing, embarrassment
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(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2> <lora:add-detail-xl:1.2> <lora:DetailedEyes_V3:1.2> <lora:offset_0.2:1.2>
(vi-000020:1.2), (ultra photorealistic:1.3), (masterpiece:1.4), best quality, ((realistic)), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1.1), (illustration:1.05), (1girl:1.05), (beautiful:1.05), (beautiful detailed eyes:1.05), (cinematic light:1.1), light blue highlights, full body pink hair,
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2>
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Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and body proportions. Do not alter or reconstruct the face in any way. Maintain a neutral relaxed expression. Add a perfectly fitted long brown wig, securely aligned to the scalp with a clean center part (middle part) starting exactly from the hairline. The wig must sit naturally on the head with correct hairline placement, no floating, no gaps. Hair should be dark brown, long, soft, and bouncy, with natural volume and smooth flow, slightly curled at the ends. Strands should fall naturally around the face and shoulders. Realistic human hair texture, no stiffness, no helmet effect. Keep original outfit and background unchanged. Soft cinematic lighting, high detail, professional photography. Hairline must be realistic and properly blended, wig fully attached to scalp, no misplacement, no distortion.”
(RAW photo, best quality, master:1.2), (realistic, photo-realistic:1.37), ultra-detailed,(extremely detailed CG unity 8k wallpaper),(masterpiece), (best quality), (ultra-detailed), (best illustration),(best shadow), (sharp eyeliner, eyeshadow, detailed eyes:1.1), white hair(short), blushing, embarrassment
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Ultra-realistic 8K HDR photo enhancement, preserve 100% original facial identity, facial structure, proportions, and natural human appearance. Realistic advanced skin retouching: gently remove freckles, dark spots, acne marks, blemishes, pigmentation, and facial imperfections while preserving visible pores, natural skin texture, fine facial details, and realistic skin depth. Enhance hair with ultra-detailed individual strands, natural volume, texture, and clean edges. Improve eyes with natural sharpness, realistic reflections, and preserved original shape and expression. Refine lips and facial features subtly without altering identity. Enhance clothing with highly detailed realistic fabric textures, folds, material depth, and clarity while keeping natural clothing characteristics. Balance and harmonize colors between subject and background for a cohesive cinematic look. Seamlessly blend the background with realistic depth, lighting, and soft natural transitions. Photorealistic, ultra-detailed, cinematic lighting, realistic shadows, sharp focus, high dynamic range, natural skin tones, DSLR quality, masterpiece realism.
(vi-000020:1.2), (ultra photorealistic:1.3), (masterpiece:1.4), best quality, ((realistic)), high quality, ultra detailed, ((Real picture)), ((realistic skin)), ((realistic face)), (best quality:1.1), (illustration:1.05), (1girl:1.05), (beautiful:1.05), (beautiful detailed eyes:1.05), (cinematic light:1.1), light blue highlights, full body pink hair,
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
(girl with super long hair, hair becoming autumn red leaves:1.3), detailed skin, realistic, photo-realistic, 8k, highly detailed, full length frame, High detail RAW color art, diffused soft lighting, shallow depth of field, sharp focus, hyperrealism, cinematic lighting, bokeh <lora:more_details:1.2> <lora:add-detail-xl:1.2> <lora:DetailedEyes_V3:1.2> <lora:offset_0.2:1.2>
Use the uploaded image to generate an Ultra-realistic portrait of the same person in the reference image. Preserve exact facial features, identity, skin tone, and proportions. Do not alter or reconstruct the face in any way. Maintain neutral relaxed expression. Install a 10-inch SDD human hair wig with a 5x5 closure, professionally installed and fully laid. The closure must sit correctly at the natural hairline with a precise center part starting exactly from the middle of the forehead, straight and well-defined. The wig must be perfectly fitted and glued down to the scalp, with realistic scalp visibility at the part. No floating, no shifting, no gaps, no incorrect positioning. Hair should be light brown, soft, full, and bouncy, with natural density, smooth flow, and slightly curled inward ends. Hair must frame the face naturally and fall evenly on both sides. Hairline should be clean, seamless, and natural-looking, like a professional salon install. Keep original outfit and background unchanged. Soft studio lighting, high detail, realistic photography. Face identity locked. Hair placement must be anatomically correct and aligned to scalp.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
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Perform a precise face swap using the face from Image 1 and place it onto the head and body in Image 2. Critical requirements: - Preserve the exact facial structure from Image 1, including eye shape, eye spacing, nose shape, lip shape, jawline, cheekbones, and overall face proportions. - Maintain the original identity and recognizability of the person from Image 1. - Do NOT alter facial geometry, age, or expression unless necessary for alignment. Blend requirements: - Match the lighting direction, color temperature, and shadows from Image 2. - Match the skin tone and texture so the face integrates naturally with the body. - Preserve natural skin detail such as pores and subtle imperfections. Alignment rules: - Adjust perspective and head angle to match Image 2. - Ensure eyes, nose, and mouth align naturally with the head position. - Preserve the original expression from Image 1 as closely as possible. Quality requirements: - High realism - Seamless blending around hairline, jawline, and neck - No warping, distortion, or identity loss - Maintain photorealistic detail - THe image has too look like image 2, e.g., that the person is in the car
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