{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
{ "id": "nano_kling_identity_master_v2_full_real_execution", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face) and Reference B (body). Both MUST represent the same person.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis\n4. Beard structure and irregularity\n5. Natural asymmetry\n6. Body coherence\n7. Camera integrity\n8. Lighting integrity\n9. Scene and environment\n\nIf any conflict occurs: ALWAYS preserve facial identity.\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\n- Preserve exact facial geometry (eyes, spacing, nose, mouth, jaw, chin)\n- Preserve face width-to-height ratio\n- Preserve eye distance and eyelid structure\n- Preserve nose projection and nostril shape\n- Preserve mouth width and mouth-to-chin distance\n- Preserve jawline and chin structure\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n\nFORBIDDEN:\n- brightening\n- smoothing\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix)\n- imperfect growth pattern\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body must match same person perception\n- natural neck transition\n- consistent proportions with face\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- neutral or portrait lens (35mm–85mm equivalent)\n- natural perspective\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve skin tone\n- preserve volume and shadows\n- natural contrast\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n\n========================\nFACE vs ENVIRONMENT SEPARATION\n========================\nMANDATORY:\n- face color independent from environment tint\n- environment can change, face cannot\n\nFORBIDDEN:\n- ambient color contamination on skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n\n========================\nSCENE SYSTEM (FLEXIBLE)\n========================\n- environment can change freely\n- cinematic styling allowed\n- atmosphere allowed\n\nBUT:\n- must NOT affect face identity\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video\n", "size": "1024x1024" }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be replicated with maximum physical and visual accuracy. ---------------------------------------- IDENTITY (ABSOLUTE LOCK) ---------------------------------------- Use the face from A+B exactly: - identical facial geometry - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregularity - same under-eye structure No beautification, no smoothing, no enhancement. Face must feel like real photography. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Reconstruct C with high precision: POSE: - identical body pose - identical joint angles - identical posture and balance GESTURE: - identical expression intensity - identical muscle tension - identical physical intention OBJECTS: - identical weapon/object - identical placement and orientation - correct scale relative to body ACCESSORIES: - identical gear and clothing details BACKGROUND: - identical environment - identical depth and spatial layout STYLE: - identical cinematic style and contrast ---------------------------------------- OPTICAL MATCHING (CRITICAL — THIS FIXES REALISM) ---------------------------------------- Match the camera from C: - same focal length (approximate visually) - same perspective compression - same subject distance - same head-to-body proportion - same depth of field Avoid: - wide-angle distortion - face enlargement - perspective mismatch Face must sit naturally in the body and scene. ---------------------------------------- HANDS + CONTACT (REAL PHYSICS) ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure and tension - no floating elements ---------------------------------------- LIGHTING (CLONED BUT CONTROLLED) ---------------------------------------- - replicate lighting from C (direction, shadows, contrast) - maintain cinematic consistency BUT: FACE PROTECTION: - preserve original skin tone from A+B - no color cast on face - no warm/orange or blue contamination - face remains neutral and natural ---------------------------------------- SKIN + HUMAN REALISM ---------------------------------------- - visible pores and micro texture - natural imperfections - slight uneven tone - no plastic skin - no over-processing ---------------------------------------- ENVIRONMENT INTEGRATION ---------------------------------------- - subtle dust/sweat allowed on body - minimal on face - maintain facial clarity and tone ---------------------------------------- CAMERA + FRAMING ---------------------------------------- - match framing from C - maintain natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no pose drift - no skin tone shift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B fully integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Lighting matched (without skin contamination) Face remains real, human, natural and stable. Indistinguishable from real cinematography.